On Wed Mar 12 18:49:08 2025 +0000, Matteo Bruni wrote:
After b2a6af3677c5 we need this to live in `D3DCompile2VKD3D()`. I'll probably get to it at some point but anyone's very welcome to go ahead and open a vkd3d-utils MR for it.
With D3DCompile2VKD3D() we don't really need those compatibility options at all, or at least we don't need to add more.