On Mon Oct 6 20:13:21 2025 +0000, Rémi Bernon wrote:
The exports existed on Windows until "recently" for dxgi. The exact same problem happens with d3d11, and these are still exported nowadays, so I don't think it's a huge deal to have both at once when it's just a handful of artificial functions in a .spec file.
If they were removed from Windows it means that nothing depends on them.
If Microsoft kept them in d3d11 it means that they may be needed by some apps, and in that case we can have them too.