Conor McCarthy (@cmccarthy) commented about libs/vkd3d-shader/ir.c:
if ((ret = vsir_cfg_scan_loop(loop, block, header)) < 0) return ret;
if (cfg->loops_by_header[header->label - 1])
{
FIXME("Block %u is header to more than one loop, this is not implemented.", header->label);
return VKD3D_ERROR_NOT_IMPLEMENTED;
A call to `vkd3d_shader_parser_error()` with `VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED` would be useful here.