From: Elizabeth Figura zfigura@codeweavers.com
--- dlls/wined3d/nvidia_texture_shader.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/nvidia_texture_shader.c b/dlls/wined3d/nvidia_texture_shader.c index 2793b6ff1df..0e56f5f58e0 100644 --- a/dlls/wined3d/nvidia_texture_shader.c +++ b/dlls/wined3d/nvidia_texture_shader.c @@ -616,6 +616,7 @@ static void nvts_texdim(struct wined3d_context *context, const struct wined3d_st if (isStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3D_TSS_COLOR_OP))) return;
+ wined3d_context_gl_active_texture(context_gl, context_gl->gl_info, sampler); nvts_activate_dimensions(state, sampler, context_gl); }