On Thu Jul 18 19:41:38 2024 +0000, Nikolay Sivov wrote:
Yes, I see now it's not the count I thought it is. Thanks, I'll take a look at what it means. It definitely grows with pass count. I don't think it's some sort of offset.
I think this might be a total number of shader objects, accounting for arrays as well. Confusing part is that for some reason every pass contributes to that counter too.