Ugh, from the pipeline output I see that there are output differences in the other platforms. For the record a failing test looks like this for me: ``` FAIL: tests/hlsl/nointerpolation.shader_test (SM4.0-SM5.1)OpenGL. 165[XF] (SM4.0-SM5.1)Vulkan. 165[XF] (SM4.0-SM5.1)vkd3d. 165[XF] (SM6.0-SM6.0)vkd3d. 147[F] ``` I may need to start looking at these one by one.