On Mon Apr 17 20:55:07 2023 +0000, Zebediah Figura wrote:
I really hate Markdown; here's what I was trying to paste:
shader_runner:1193: Compiling shaders with d3dcompiler_47.dll and executing with d3d12.dll shader_runner:340: Adapter: ATI Radeon HD 5600 Series, 1002:68d8. shader_runner:736: Section [pixel shader fail], line 297: Test failed: Got unexpected hr 0x80010064. shader_runner:736: Section [pixel shader fail], line 304: Test failed: Got unexpected hr 0x80010064. shader_runner:736: Section [pixel shader fail todo], line 313: Test failed: Got unexpected hr 0x80010064. shader_runner:736: Section [pixel shader fail], line 319: Test failed: Got unexpected hr 0x80010064. shader_runner:736: Section [pixel shader fail todo], line 325: Test failed: Got unexpected hr 0x80010064. shader_runner:1163: d3dcompiler_47.dll version: 10.0.15063.674
Since all the unexpected hrs are on tests that are expected to fail, this just means that the native compiler is retrieving a different error code than E_FAIL for shaders with incompatible input semantics, right?