Matteo Bruni (@Mystral) commented about dlls/d3d9/tests/d3d9ex.c:
- memset(&override_list, 0, sizeof(override_list));
- override_list.Enable9On12 = FALSE;
- override_list.pD3D12Device = NULL;
- override_list.NumQueues = 0;
- override_list.NodeMask = 0;
- for (int i = 0; i < MAX_D3D9ON12_QUEUES; i++)
override_list.ppD3D12Queues[i] = NULL;
- d3d9 = pDirect3DCreate9On12(D3D_SDK_VERSION, &override_list, override_entries);
- ok(d3d9 != NULL, "got null d3d9 object\n");
- hr = IDirect3D9_QueryInterface(d3d9, &IID_IDirect3DDevice9On12, (void **) &d3d9on12);
- ok(hr == E_NOINTERFACE, "Got hr %#lx.\n", hr);
- ok(d3d9on12 == NULL, "QueryInterface returned interface %p, expected NULL\n", d3d9on12);
- if(d3d9on12) IDirect3DDevice9On12_Release(d3d9on12);
We don't want the `if` since we expect NULL (i.e. crashing on unexpected results is actually preferred).