On Wed Nov 29 08:35:05 2023 +0000, Shmerl wrote:
Is there a lot left for the mouse input to behave correctly in games?
We need to support:
1. Cursor clipping (with the pointer-constraints protocol) 2. Either `SetCursorPos` (for which no protocol is available at the moment), or directly emit relative mouse movement (with the relative-pointer protocol, this is what the experimental branch is doing).