-- v2: windows.gaming.input: Assume that joysticks with single FFB axis are racing wheels. windows.gaming.input: Implement the number of FFB axes according to the SupportedAxes property. dinput/tests: Reduce the available FFB axes to X and Y in test_windows_gaming_input. windows.gaming.input: Set initial effect parameters within the CS. windows.gaming.input: Implement IForceFeedbackMotor_get_SupportedAxes. dinput: Always send both "Type Specific" and "Set Effect" reports on initial Download. dinput/tests: Test zero-ed force feedback effect parameters.