From: Max Figura maxfigura5061@gmail.com
--- dlls/wined3d/adapter_vk.c | 1 - dlls/wined3d/device.c | 5 +++++ dlls/wined3d/directx.c | 1 - dlls/wined3d/state.c | 10 +--------- 4 files changed, 6 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 8c7aa0aba28..af825b91219 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -98,7 +98,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] = {STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}}, {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_RENDER(WINED3D_RS_DITHERENABLE), state_nop}}, - {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), state_nop}}, {STATE_RENDER(WINED3D_RS_ANISOTROPY), {STATE_RENDER(WINED3D_RS_ANISOTROPY), state_nop}}, {STATE_RENDER(WINED3D_RS_FLUSHBATCH), {STATE_RENDER(WINED3D_RS_FLUSHBATCH), state_nop}}, {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT), {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT), state_nop}}, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d3c65da30f7..743cb808c30 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4109,6 +4109,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, FIXME("Render state WINED3D_RS_STIPPLEENABLE not implemented yet.\n"); break;
+ case WINED3D_RS_MIPMAPLODBIAS: + if (state->rs[WINED3D_RS_MIPMAPLODBIAS]) + FIXME("Render state WINED3D_RS_MIPMAPLODBIAS not implemented yet.\n"); + break; + default: wined3d_device_set_render_state(device, idx, state->rs[idx]); break; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 79172cf9c0c..55fe54ab998 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2811,7 +2811,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] = {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}}, - {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ANISOTROPY), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_FLUSHBATCH), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT), {STATE_VDECL}}, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 0d30865f3be..438ee1947da 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -2042,12 +2042,6 @@ static void state_tessellation(struct wined3d_context *context, const struct win state->render_states[WINED3D_RS_ENABLEADAPTIVETESSELLATION]); }
-static void state_mipmaplodbias(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - if (state->render_states[WINED3D_RS_MIPMAPLODBIAS]) - FIXME("Render state WINED3D_RS_MIPMAPLODBIAS not implemented yet.\n"); -} - static void state_anisotropy(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { if (state->render_states[WINED3D_RS_ANISOTROPY]) @@ -4705,7 +4699,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] = { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_DITHERENABLE), { STATE_RENDER(WINED3D_RS_DITHERENABLE), state_ditherenable }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), { STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), state_mipmaplodbias }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ANISOTROPY), { STATE_RENDER(WINED3D_RS_ANISOTROPY), state_anisotropy }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_FLUSHBATCH), { STATE_RENDER(WINED3D_RS_FLUSHBATCH), state_flushbatch }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT),{ STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT),state_translucentsi }, WINED3D_GL_EXT_NONE }, @@ -5502,8 +5495,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) { 27, 27}, { 30, 33}, { 39, 40}, - { 42, 45}, - { 47, 47}, + { 42, 47}, { 52, 59}, { 61, 127}, {149, 150},