Giovanni Mascellani (@giomasce) commented about tests/d3d12.c:
- hr = ID3D12Device9_CreateShaderCacheSession(device, NULL, &IID_IUnknown, NULL);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
- hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_IUnknown, (void **)&unk);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
- hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_IUnknown, NULL);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
- hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, NULL, (void **)&unk);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
- desc.Identifier = test_guid;
- desc.Mode = D3D12_SHADER_CACHE_MODE_MEMORY;
- if (0) /* This crashes on Windows. */
- {
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, NULL, (void **)&unk);
ok(0, "Expected to crash, hr %#x.\n", hr);
- }
I'm not sure this is useful to have. If you want to retain the information that the IID is not checked, then I'd rather put a comment instead of dead code.