Giovanni Mascellani (@giomasce) commented about libs/vkd3d/command.c:
return S_OK;
}
-static void d3d12_command_list_reset_state(struct d3d12_command_list *list,
ID3D12PipelineState *initial_pipeline_state)
+static void d3d12_command_list_state_flush(struct d3d12_command_list_state *list,
struct d3d12_command_list *cmd_list)
That's also quite cosmetic, but in general (and particularly here) I'd try to call the `d3d12_command_list_state` parameter with a name list `state` rather than `list`, so there is less confusion with the other parameter.