Is that because it's a vulkan one, or it's better to avoid in all runners? We have this header used by d3d9 and d3d11 runners already, so I didn't think much of it.
I think it applies generally, but we probably wouldn't care that much for the D3D runners because they end up depending on D3D headers anyway. It's much more visible for the Vulkan and (future) OpenGL runners.