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Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/spirv.c:
case VKD3D_SHADER_COMPONENT_INT: case VKD3D_SHADER_COMPONENT_FLOAT: break; case VKD3D_SHADER_COMPONENT_BOOL:
case VKD3D_SHADER_COMPONENT_INT: case VKD3D_SHADER_COMPONENT_FLOAT: break;
case VKD3D_SHADER_COMPONENT_BOOL:
This part feels like it should be a separate commit.
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