Nikolay Sivov (@nsivov) commented about dlls/d2d1/effect.c:
+EFFECT_PROPERTY_RW(brightness, white_point, VECTOR2) +EFFECT_PROPERTY_RW(brightness, black_point, VECTOR2)
+static const D2D1_PROPERTY_BINDING brightness_bindings[] = +{
- { L"WhitePoint", BINDING_RW(brightness, white_point) },
- { L"BlackPoint", BINDING_RW(brightness, black_point) },
+};
+static HRESULT __stdcall brightness_factory(IUnknown **effect) +{
- static const struct brightness_properties properties =
- {
.white_point = { 1.0f, 1.0f },.black_point = { 0.0f, 0.0f },
Same here, please remove this line.