From: Anton Baskanov baskanov@gmail.com
--- dlls/dsound/sound3d.c | 2 +- dlls/dsound/tests/ds3d.c | 2 -- 2 files changed, 1 insertion(+), 3 deletions(-)
diff --git a/dlls/dsound/sound3d.c b/dlls/dsound/sound3d.c index 3dc563b3579..2a45ca239a6 100644 --- a/dlls/dsound/sound3d.c +++ b/dlls/dsound/sound3d.c @@ -50,7 +50,7 @@ #include "dsound_private.h"
/* default velocity of sound in the air */ -#define DEFAULT_VELOCITY 340 +#define DEFAULT_VELOCITY 360
WINE_DEFAULT_DEBUG_CHANNEL(dsound3d);
diff --git a/dlls/dsound/tests/ds3d.c b/dlls/dsound/tests/ds3d.c index e71041e3a00..76269f1fcfe 100644 --- a/dlls/dsound/tests/ds3d.c +++ b/dlls/dsound/tests/ds3d.c @@ -1436,9 +1436,7 @@ static void test_doppler(GUID *guid, BOOL play) check_doppler(dsound, listener, play, DS3DMODE_NORMAL, 0, 0, 1, 0, 22050, 22050); check_doppler(dsound, listener, play, DS3DMODE_NORMAL, 0, -90, 1, -90, 22050, 22050);
- /* Wine TODO: The frequency is slightly off. */ check_doppler(dsound, listener, play, DS3DMODE_NORMAL, 0, 0, 1, -90, 22050, 29400); - /* Wine TODO: The frequency is slightly off. */ check_doppler(dsound, listener, play, DS3DMODE_NORMAL, 0, 0, 1, 90, 22050, 17640);
IDirectSound3DListener_Release(listener);