Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/volume.c:
- TRACE("dst_buffer %p, file_format %#x, src_volume %p, src_palette %p, src_box %p.\n", dst_buffer, file_format, src_volume, src_palette, src_box);
- return E_NOTIMPL;
- if (!dst_buffer || !src_volume || file_format > D3DXIFF_PFM)
return D3DERR_INVALIDCALL;
- *dst_buffer = NULL;
- switch (file_format)
- {
case D3DXIFF_HDR:
case D3DXIFF_PFM:
case D3DXIFF_PPM:
FIXME("File format %s is not supported yet.\n", debug_d3dx_image_file_format(file_format));
return E_NOTIMPL;
Do you know if native supports those formats in `D3DXSaveVolumeToFile*` in the first place? No reason it shouldn't, but you know...