-- v2: win32u: Move UpdateLayeredWindow implementation out of the drivers. win32u: Introduce a new CreateLayeredWindow driver entry. winex11: Use the surface bitmap directly in UpdateLayeredWindow. winex11: Always clear UpdateLayeredWindow target rectangle. winemac: Blend alpha with NtGdiAlphaBlend instead of window opacity. winemac: Use the surface bitmap directly in UpdateLayeredWindow. winemac: Always clear UpdateLayeredWindow target rectangle. wineandroid: Use the surface bitmap directly in UpdateLayeredWindow. wineandroid: Always clear UpdateLayeredWindow target rectangle.