On Thu May 16 14:08:29 2024 +0000, Rémi Bernon wrote:
I don't understand, the video processor is able to convert to ABGR32[^1], so this only makes sure MFTEnumEx will enumerate it too. We could otherwise add ABGR32 to the list of registered video processor formats, but it will need to insert some todo_wine to mf/tests/transform.c as we test the registered format list. [^1]: Native video processor only is **after** it has received a D3D device manager, which is why it is not registered to ABGR32 output, but we can relax that requirement, as games only use ABGR32 with D3D enabled pipelines anyway.
Ah, I see. No, I don't think we should fake registration information just for that.