Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl.c:
- if (type->type == HLSL_CLASS_OBJECT)
- {
switch (type->base_type)
{
case HLSL_TYPE_TEXTURE:
case HLSL_TYPE_SAMPLER:
case HLSL_TYPE_UAV:
return true;
default:
return false;
}
- }
- return false;
+}
+enum hlsl_regset hlsl_type_get_regset(struct hlsl_ctx *ctx, const struct hlsl_type *type)
This doesn't use its hlsl_ctx argument (anymore).