From: Zebediah Figura zfigura@codeweavers.com
This is no longer used. It was previously used in two places to perform an open-coded wined3d_context_gl_draw_textured_quad(), but the latter checks wined3d_texture_gl.target instead, which is set to GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB under the exact same conditions, making this flag redundant even at the time.
The two uses were removed in 012f9b03f8 [which changed the relevant code to use wined3d_context_gl_draw_textured_quad() instead], and cdacbd985 [which removed the relevant code entirely.] --- dlls/wined3d/texture.c | 5 ++--- dlls/wined3d/wined3d_private.h | 1 - 2 files changed, 2 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 7ec5c4f4f3b..bc7b1b63b9a 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -3955,8 +3955,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc texture->layer_count = layer_count; texture->level_count = level_count; texture->lod = 0; - texture->flags |= WINED3D_TEXTURE_POW2_MAT_IDENT | WINED3D_TEXTURE_NORMALIZED_COORDS - | WINED3D_TEXTURE_DOWNLOADABLE; + texture->flags |= WINED3D_TEXTURE_POW2_MAT_IDENT | WINED3D_TEXTURE_DOWNLOADABLE; if (flags & WINED3D_TEXTURE_CREATE_GET_DC_LENIENT) { texture->flags |= WINED3D_TEXTURE_GET_DC_LENIENT; @@ -3991,7 +3990,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc { texture->pow2_matrix[0] = (float)desc->width; texture->pow2_matrix[5] = (float)desc->height; - texture->flags &= ~(WINED3D_TEXTURE_POW2_MAT_IDENT | WINED3D_TEXTURE_NORMALIZED_COORDS); + texture->flags &= ~WINED3D_TEXTURE_POW2_MAT_IDENT; } else if (texture->flags & WINED3D_TEXTURE_COND_NP2_EMULATED) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 1d9fc796343..09f078344c8 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3311,7 +3311,6 @@ struct wined3d_texture_ops #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080 #define WINED3D_TEXTURE_CONVERTED 0x00000100 -#define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000 #define WINED3D_TEXTURE_DISCARD 0x00002000