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On Mon Nov 6 17:44:58 2023 +0000, Nikolay Sivov wrote:
What do you mean?
I mean, should they really use VKD3D_SHADER_TARGET_DXBC_TPF / VKD3D_SHADER_TARGET_D3D_BYTECODE, or do we want a new target type? This is an open API design question.
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