Stefan Dösinger (@stefan) commented about dlls/mfmediaengine/tests/mfmediaengine.c:
IMFMediaEngineNotify_Release(¬ify->IMFMediaEngineNotify_iface);
}
+LRESULT CALLBACK WindowCallback(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{
- return DefWindowProcW(hWnd, uMsg, wParam, lParam);
+}
+static void test_playback_on_d3d_device(void) +{
- static const char ps_input[] = "Texture2D<float4> tex : register(t0);\n"
"SamplerState smp : register(s0);\n"
"\n"
//"float4 main(in float4 p : SV_POSITION, in float2 texcoord : TEX_COORD) : SV_TARGET {\n"
Did you figure out why you needed the extra parameter to make native d3dcompiler happy? It seems like this comment is a leftover from those experiments