From: Jacek Caban jacek@codeweavers.com
Avoids loading opengl32 when Vulkan backend is used. --- dlls/wined3d/Makefile.in | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/Makefile.in b/dlls/wined3d/Makefile.in index 23051f2a58b..aeda4d0ca94 100644 --- a/dlls/wined3d/Makefile.in +++ b/dlls/wined3d/Makefile.in @@ -1,8 +1,9 @@ -EXTRADEFS = -DWINE_NO_LONG_TYPES -MODULE = wined3d.dll -IMPORTLIB = wined3d -IMPORTS = $(VKD3D_PE_LIBS) dxguid opengl32 user32 gdi32 advapi32 -EXTRAINCL = $(VKD3D_PE_CFLAGS) +EXTRADEFS = -DWINE_NO_LONG_TYPES +MODULE = wined3d.dll +IMPORTLIB = wined3d +IMPORTS = $(VKD3D_PE_LIBS) dxguid user32 gdi32 advapi32 +DELAYIMPORTS = opengl32 +EXTRAINCL = $(VKD3D_PE_CFLAGS)
C_SRCS = \ adapter_gl.c \