On Tue May 9 22:28:49 2023 +0000, Zebediah Figura wrote:
I pushed support for that that works for me with Vulkan runner. d3d12
runner on Linux crashes, while crosstest works fine on Windows. I'll look into it.
Please take a look if this seems fine in general.
The patches look mostly good now, thanks. d3d12 tests are probably failing because you're still creating a texture rather than a buffer. Incidentally, the same is true of d3d11.
After separating RWBuffer tests, d3d12 now fails for me on Windows too. Creating buffer and changing upload_() to support it moved further, but still crashes.