From: Zebediah Figura zfigura@codeweavers.com
--- dlls/wined3d/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index f264494cb5f..498e2075875 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1080,7 +1080,7 @@ static struct wined3d_allocator_block *wined3d_device_gl_allocate_memory(struct *id = wined3d_allocator_chunk_gl(block->chunk)->gl_buffer;
wined3d_device_gl_allocator_unlock(device_gl); - TRACE("Allocated offset %Iu from buffer object %u.\n", block->offset, *id); + TRACE("Allocated offset %#Ix from chunk %p.\n", block->offset, block->chunk); return block; }