This patch series reworks `D3DXSaveSurfaceToFileInMemory()` to use the new `d3dx_save_pixels_to_memory()` function.
It also adds support for selecting a replacement pixel format when the image file format being saved to doesn't have direct support for the pixel format being saved. The code for calculating the best replacement format was inspired by the code in `check_texture_requirements()` in `d3dx9_36/texture.c`. This should fix WineHQ bug 51584, but I haven't tested that.