On Tue Mar 19 17:19:37 2024 +0000, David Heidelberg wrote:
~~done~~, I imported `float_to_int()` to our code and it works well. edit: But we need to figure out where to put it inside wine code (since it's used only from `wined3d`)
Sorry, I should have been more clear. We don't want to import a wined3d private header from d3d9, and that doesn't even compile. Just copy the function definition to this source file instead (and remove the inline since it's not defined in a header anymore).