j
k
j a
j l
Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/fx.c:
set_u32(buffer, count_offset, count); } +static uint32_t get_fx_2_type_size(const struct hlsl_type *type)
set_u32(buffer, count_offset, count);
}
+static uint32_t get_fx_2_type_size(const struct hlsl_type *type)
Why not handle arrays inside of this function?
Back to the thread
Back to the list