Conor McCarthy (@cmccarthy) commented about libs/vkd3d-shader/ir.c:
return VKD3D_OK;
}
+static void vsir_cfg_dump_dot(struct vsir_cfg *cfg) +{
- size_t i, j;
- TRACE("digraph cfg {\n");
- for (i = 0; i < cfg->block_count; ++i)
- {
struct vsir_block *block = &cfg->blocks[i];
const char *shape;
if (!block)
continue;
Is `block` ever `null` here? Looks like it shouldn't be.