Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl_codegen.c:
for (i = 0; i < reg_size; ++i) liveness->regs[component_idx + i].last_read = last_read; ret.id = component_idx / 4;
- ret.count = reg_size;
My understanding is that `ret.count` is a number of registers, while `reg_size` is the number of components. Am I missing something?