Conor McCarthy (@cmccarthy) commented about libs/vkd3d-shader/ir.c:
/* Our candidate interval is always [begin,
* successor->order_pos), and we move `begin' backward
* until the candidate interval contains all the intervals
* whose endpoint lies in the candidate interval
* itself. */
for (k = 0; k < cfg->loop_interval_count; ++k)
{
struct cfg_loop_interval *interval = &cfg->loop_intervals[k];
if (begin < interval->end && interval->end < successor->order_pos)
begin = min(begin, interval->begin);
}
/* New we have to care about the intervals whose begin
* point lies in the candidate interval. We cannot move
* the condidate interval endpoint, because it is
Typo 'condidate'