This is the last series I have to use hlsl_block instead of list manipulation.
There is still some list manipulation around, but it's a little trickier to get rid of, and questionably worthwhile. At any rate things are a lot better now than they were.
-- v2: vkd3d-shader/hlsl: Use lower_ir() for lower_sqrt(). vkd3d-shader/hlsl: Use lower_ir() for lower_division(). vkd3d-shader/hlsl: Use lower_ir() for lower_int_abs(). vkd3d-shader/hlsl: Use lower_ir() for lower_casts_to_bool(). vkd3d-shader/hlsl: Use lower_ir() for more passes.