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Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/animation.c:
if (!animation_count) return D3DERR_INVALIDCALL; if (!(object = heap_alloc(sizeof(*object)))) if (!(object = malloc(sizeof(*object))))
if (!animation_count) return D3DERR_INVALIDCALL;
Same for this one.
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