Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53429
As the bug states, the test is failing on Wine / Intel GPU. The test was added in commit 83cbcdefa3f55afc449b6be51e215c4f646869f4 which was a test for cc8d8b5ee33561e984d4abe4112ddd6324f77115 (opengl32: Prioritize stencil check over depth check in wglChoosePixelFormat()). The motivation under that change was to avoid the situation when we erroneously return the no-stencil format (which was breaking a game) and not vice versa. This specific test was probably added for completeness. I don't have a Windows Intel GPU machine to check how it looks like there but it seems to me that this aspect (returning 0 depth stencil instead of 8 when no stencil requested) is much less likely to affect things in practice, so just remove the test instead of trying to fix that in Wine on Intel.