Rémi Bernon (@rbernon) commented about dlls/dmime/audiopath.c:
+{
- struct chunk_entry chunk = { .parent = pchl };
 - struct audio_path_pchannel_to_buffer *pchannel_to_buffer = NULL;
 - DMUS_IO_PCHANNELTOBUFFER_HEADER header;
 - SIZE_T bytes;
 - ULONG i;
 - HRESULT hr;
 - while ((hr = stream_next_chunk(stream, &chunk)) == S_OK)
 - {
 switch (chunk.id){case DMUS_FOURCC_PCHANNELS_ITEM:pchannel_to_buffer = calloc(1, sizeof(*pchannel_to_buffer));if (!pchannel_to_buffer)return E_OUTOFMEMORY;
You don't need that now, it's allocated below instead.