On Mon Oct 6 18:44:21 2025 +0000, Jacek Caban wrote:
If those are no longer present in Windows, it sounds like MinGW should be fixed instead?
Even if this is the case, requiring to wait for the toolchain release to be able to use D3DKMT functions in D3D runtimes is a big PITA, so it would be better to have this in the meantime.