Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxil.c:
return VKD3D_OK;
}
+static void sm6_parser_emit_thread_group(struct sm6_parser *sm6) +{
- struct vkd3d_shader_thread_group_size thread_group_size = {1, 1, 1};
- struct vkd3d_shader_instruction *ins;
- ins = sm6_parser_add_instruction(sm6, VKD3DSIH_DCL_THREAD_GROUP);
- ins->declaration.thread_group_size = thread_group_size;
- FIXME("Dimensions are defaulting to 1.\n");
- ins->declaration.thread_group_size = thread_group_size;
That looks like a duplicate.