From: Rémi Bernon rbernon@codeweavers.com
Keeping the extension function pointers array on the PE side. --- dlls/opengl32/make_opengl | 20 +- dlls/opengl32/opengl_ext.h | 13 +- dlls/opengl32/thunks.c | 5394 +++++++++++++++++------------------ dlls/opengl32/unix_thunks.c | 2699 ++++++++++++++++++ dlls/opengl32/wgl.c | 32 +- 5 files changed, 5432 insertions(+), 2726 deletions(-)
diff --git a/dlls/opengl32/make_opengl b/dlls/opengl32/make_opengl index a5326d5f40d..1ebd6e01bb8 100755 --- a/dlls/opengl32/make_opengl +++ b/dlls/opengl32/make_opengl @@ -901,15 +901,11 @@ foreach (sort keys %ext_functions) printf OUT "extern %s WINAPI %s(%s) DECLSPEC_HIDDEN;\n", $func_ret, $_, $decl_args; }
-# Then the table giving the string <-> function correspondence */ -my $count = keys %ext_functions; -print OUT "\nconst int extension_registry_size = $count;\n"; -print OUT "const OpenGL_extension extension_registry[$count] =\n"; +print OUT "const void *extension_procs[] =\n"; print OUT "{\n"; foreach (sort keys %ext_functions) { - my $func = $ext_functions{$_}; - printf OUT " { "%s", "%s", %s },\n", $_, join(" ", sort @{$func->[2]}), $_; + printf OUT " &%s,\n", $_; } print OUT "};\n";
@@ -1034,4 +1030,16 @@ foreach (sort keys %ext_functions) print OUT " },\n"; print OUT "};\n";
+# Then the table giving the string <-> function correspondence */ +my $count = keys %ext_functions; +print OUT "\nconst int extension_registry_size = $count;\n"; +print OUT "const struct registry_entry extension_registry[$count] =\n"; +print OUT "{\n"; +foreach (sort keys %ext_functions) +{ + my $func = $ext_functions{$_}; + printf OUT " { "%s", "%s" },\n", $_, join(" ", sort @{$func->[2]}); +} +print OUT "};\n"; + close OUT; diff --git a/dlls/opengl32/opengl_ext.h b/dlls/opengl32/opengl_ext.h index 3638494829c..7b19e302e82 100644 --- a/dlls/opengl32/opengl_ext.h +++ b/dlls/opengl32/opengl_ext.h @@ -30,14 +30,15 @@ #include "wine/wgl.h" #include "wine/wgl_driver.h"
-typedef struct { - const char *name; /* name of the extension */ - const char *extension; /* name of the GL/WGL extension */ - void *func; /* pointer to the Wine function for this extension */ -} OpenGL_extension; +struct registry_entry +{ + const char *name; /* name of the extension */ + const char *extension; /* name of the GL/WGL extension */ +};
-extern const OpenGL_extension extension_registry[] DECLSPEC_HIDDEN; +extern const struct registry_entry extension_registry[] DECLSPEC_HIDDEN; extern const int extension_registry_size DECLSPEC_HIDDEN; +extern const void *extension_procs[] DECLSPEC_HIDDEN; extern struct opengl_funcs null_opengl_funcs DECLSPEC_HIDDEN;
static inline struct opengl_funcs *get_dc_funcs( HDC hdc ) diff --git a/dlls/opengl32/thunks.c b/dlls/opengl32/thunks.c index a5a117657fc..4bad067050d 100644 --- a/dlls/opengl32/thunks.c +++ b/dlls/opengl32/thunks.c @@ -24489,2702 +24489,2700 @@ static BOOL WINAPI wglSwapIntervalEXT( int interval ) }
extern HDC WINAPI wglGetCurrentReadDCARB(void) DECLSPEC_HIDDEN; - -const int extension_registry_size = 2694; -const OpenGL_extension extension_registry[2694] = -{ - { "glAccumxOES", "GL_OES_fixed_point", glAccumxOES }, - { "glAcquireKeyedMutexWin32EXT", "GL_EXT_win32_keyed_mutex", glAcquireKeyedMutexWin32EXT }, - { "glActiveProgramEXT", "GL_EXT_separate_shader_objects", glActiveProgramEXT }, - { "glActiveShaderProgram", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glActiveShaderProgram }, - { "glActiveStencilFaceEXT", "GL_EXT_stencil_two_side", glActiveStencilFaceEXT }, - { "glActiveTexture", "GL_VERSION_1_3", glActiveTexture }, - { "glActiveTextureARB", "GL_ARB_multitexture", glActiveTextureARB }, - { "glActiveVaryingNV", "GL_NV_transform_feedback", glActiveVaryingNV }, - { "glAlphaFragmentOp1ATI", "GL_ATI_fragment_shader", glAlphaFragmentOp1ATI }, - { "glAlphaFragmentOp2ATI", "GL_ATI_fragment_shader", glAlphaFragmentOp2ATI }, - { "glAlphaFragmentOp3ATI", "GL_ATI_fragment_shader", glAlphaFragmentOp3ATI }, - { "glAlphaFuncxOES", "GL_OES_fixed_point", glAlphaFuncxOES }, - { "glAlphaToCoverageDitherControlNV", "GL_NV_alpha_to_coverage_dither_control", glAlphaToCoverageDitherControlNV }, - { "glApplyFramebufferAttachmentCMAAINTEL", "GL_INTEL_framebuffer_CMAA", glApplyFramebufferAttachmentCMAAINTEL }, - { "glApplyTextureEXT", "GL_EXT_light_texture", glApplyTextureEXT }, - { "glAreProgramsResidentNV", "GL_NV_vertex_program", glAreProgramsResidentNV }, - { "glAreTexturesResidentEXT", "GL_EXT_texture_object", glAreTexturesResidentEXT }, - { "glArrayElementEXT", "GL_EXT_vertex_array", glArrayElementEXT }, - { "glArrayObjectATI", "GL_ATI_vertex_array_object", glArrayObjectATI }, - { "glAsyncCopyBufferSubDataNVX", "GL_NVX_gpu_multicast2", glAsyncCopyBufferSubDataNVX }, - { "glAsyncCopyImageSubDataNVX", "GL_NVX_gpu_multicast2", glAsyncCopyImageSubDataNVX }, - { "glAsyncMarkerSGIX", "GL_SGIX_async", glAsyncMarkerSGIX }, - { "glAttachObjectARB", "GL_ARB_shader_objects", glAttachObjectARB }, - { "glAttachShader", "GL_VERSION_2_0", glAttachShader }, - { "glBeginConditionalRender", "GL_VERSION_3_0", glBeginConditionalRender }, - { "glBeginConditionalRenderNV", "GL_NV_conditional_render", glBeginConditionalRenderNV }, - { "glBeginConditionalRenderNVX", "GL_NVX_conditional_render", glBeginConditionalRenderNVX }, - { "glBeginFragmentShaderATI", "GL_ATI_fragment_shader", glBeginFragmentShaderATI }, - { "glBeginOcclusionQueryNV", "GL_NV_occlusion_query", glBeginOcclusionQueryNV }, - { "glBeginPerfMonitorAMD", "GL_AMD_performance_monitor", glBeginPerfMonitorAMD }, - { "glBeginPerfQueryINTEL", "GL_INTEL_performance_query", glBeginPerfQueryINTEL }, - { "glBeginQuery", "GL_VERSION_1_5", glBeginQuery }, - { "glBeginQueryARB", "GL_ARB_occlusion_query", glBeginQueryARB }, - { "glBeginQueryIndexed", "GL_ARB_transform_feedback3 GL_VERSION_4_0", glBeginQueryIndexed }, - { "glBeginTransformFeedback", "GL_VERSION_3_0", glBeginTransformFeedback }, - { "glBeginTransformFeedbackEXT", "GL_EXT_transform_feedback", glBeginTransformFeedbackEXT }, - { "glBeginTransformFeedbackNV", "GL_NV_transform_feedback", glBeginTransformFeedbackNV }, - { "glBeginVertexShaderEXT", "GL_EXT_vertex_shader", glBeginVertexShaderEXT }, - { "glBeginVideoCaptureNV", "GL_NV_video_capture", glBeginVideoCaptureNV }, - { "glBindAttribLocation", "GL_VERSION_2_0", glBindAttribLocation }, - { "glBindAttribLocationARB", "GL_ARB_vertex_shader", glBindAttribLocationARB }, - { "glBindBuffer", "GL_VERSION_1_5", glBindBuffer }, - { "glBindBufferARB", "GL_ARB_vertex_buffer_object", glBindBufferARB }, - { "glBindBufferBase", "GL_ARB_uniform_buffer_object GL_VERSION_3_0", glBindBufferBase }, - { "glBindBufferBaseEXT", "GL_EXT_transform_feedback", glBindBufferBaseEXT }, - { "glBindBufferBaseNV", "GL_NV_transform_feedback", glBindBufferBaseNV }, - { "glBindBufferOffsetEXT", "GL_EXT_transform_feedback", glBindBufferOffsetEXT }, - { "glBindBufferOffsetNV", "GL_NV_transform_feedback", glBindBufferOffsetNV }, - { "glBindBufferRange", "GL_ARB_uniform_buffer_object GL_VERSION_3_0", glBindBufferRange }, - { "glBindBufferRangeEXT", "GL_EXT_transform_feedback", glBindBufferRangeEXT }, - { "glBindBufferRangeNV", "GL_NV_transform_feedback", glBindBufferRangeNV }, - { "glBindBuffersBase", "GL_ARB_multi_bind GL_VERSION_4_4", glBindBuffersBase }, - { "glBindBuffersRange", "GL_ARB_multi_bind GL_VERSION_4_4", glBindBuffersRange }, - { "glBindFragDataLocation", "GL_VERSION_3_0", glBindFragDataLocation }, - { "glBindFragDataLocationEXT", "GL_EXT_gpu_shader4", glBindFragDataLocationEXT }, - { "glBindFragDataLocationIndexed", "GL_ARB_blend_func_extended GL_VERSION_3_3", glBindFragDataLocationIndexed }, - { "glBindFragmentShaderATI", "GL_ATI_fragment_shader", glBindFragmentShaderATI }, - { "glBindFramebuffer", "GL_ARB_framebuffer_object GL_VERSION_3_0", glBindFramebuffer }, - { "glBindFramebufferEXT", "GL_EXT_framebuffer_object", glBindFramebufferEXT }, - { "glBindImageTexture", "GL_ARB_shader_image_load_store GL_VERSION_4_2", glBindImageTexture }, - { "glBindImageTextureEXT", "GL_EXT_shader_image_load_store", glBindImageTextureEXT }, - { "glBindImageTextures", "GL_ARB_multi_bind GL_VERSION_4_4", glBindImageTextures }, - { "glBindLightParameterEXT", "GL_EXT_vertex_shader", glBindLightParameterEXT }, - { "glBindMaterialParameterEXT", "GL_EXT_vertex_shader", glBindMaterialParameterEXT }, - { "glBindMultiTextureEXT", "GL_EXT_direct_state_access", glBindMultiTextureEXT }, - { "glBindParameterEXT", "GL_EXT_vertex_shader", glBindParameterEXT }, - { "glBindProgramARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glBindProgramARB }, - { "glBindProgramNV", "GL_NV_vertex_program", glBindProgramNV }, - { "glBindProgramPipeline", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glBindProgramPipeline }, - { "glBindRenderbuffer", "GL_ARB_framebuffer_object GL_VERSION_3_0", glBindRenderbuffer }, - { "glBindRenderbufferEXT", "GL_EXT_framebuffer_object", glBindRenderbufferEXT }, - { "glBindSampler", "GL_ARB_sampler_objects GL_VERSION_3_3", glBindSampler }, - { "glBindSamplers", "GL_ARB_multi_bind GL_VERSION_4_4", glBindSamplers }, - { "glBindShadingRateImageNV", "GL_NV_shading_rate_image", glBindShadingRateImageNV }, - { "glBindTexGenParameterEXT", "GL_EXT_vertex_shader", glBindTexGenParameterEXT }, - { "glBindTextureEXT", "GL_EXT_texture_object", glBindTextureEXT }, - { "glBindTextureUnit", "GL_ARB_direct_state_access GL_VERSION_4_5", glBindTextureUnit }, - { "glBindTextureUnitParameterEXT", "GL_EXT_vertex_shader", glBindTextureUnitParameterEXT }, - { "glBindTextures", "GL_ARB_multi_bind GL_VERSION_4_4", glBindTextures }, - { "glBindTransformFeedback", "GL_ARB_transform_feedback2 GL_VERSION_4_0", glBindTransformFeedback }, - { "glBindTransformFeedbackNV", "GL_NV_transform_feedback2", glBindTransformFeedbackNV }, - { "glBindVertexArray", "GL_ARB_vertex_array_object GL_VERSION_3_0", glBindVertexArray }, - { "glBindVertexArrayAPPLE", "GL_APPLE_vertex_array_object", glBindVertexArrayAPPLE }, - { "glBindVertexBuffer", "GL_ARB_vertex_attrib_binding GL_VERSION_4_3", glBindVertexBuffer }, - { "glBindVertexBuffers", "GL_ARB_multi_bind GL_VERSION_4_4", glBindVertexBuffers }, - { "glBindVertexShaderEXT", "GL_EXT_vertex_shader", glBindVertexShaderEXT }, - { "glBindVideoCaptureStreamBufferNV", "GL_NV_video_capture", glBindVideoCaptureStreamBufferNV }, - { "glBindVideoCaptureStreamTextureNV", "GL_NV_video_capture", glBindVideoCaptureStreamTextureNV }, - { "glBinormal3bEXT", "GL_EXT_coordinate_frame", glBinormal3bEXT }, - { "glBinormal3bvEXT", "GL_EXT_coordinate_frame", glBinormal3bvEXT }, - { "glBinormal3dEXT", "GL_EXT_coordinate_frame", glBinormal3dEXT }, - { "glBinormal3dvEXT", "GL_EXT_coordinate_frame", glBinormal3dvEXT }, - { "glBinormal3fEXT", "GL_EXT_coordinate_frame", glBinormal3fEXT }, - { "glBinormal3fvEXT", "GL_EXT_coordinate_frame", glBinormal3fvEXT }, - { "glBinormal3iEXT", "GL_EXT_coordinate_frame", glBinormal3iEXT }, - { "glBinormal3ivEXT", "GL_EXT_coordinate_frame", glBinormal3ivEXT }, - { "glBinormal3sEXT", "GL_EXT_coordinate_frame", glBinormal3sEXT }, - { "glBinormal3svEXT", "GL_EXT_coordinate_frame", glBinormal3svEXT }, - { "glBinormalPointerEXT", "GL_EXT_coordinate_frame", glBinormalPointerEXT }, - { "glBitmapxOES", "GL_OES_fixed_point", glBitmapxOES }, - { "glBlendBarrierKHR", "GL_KHR_blend_equation_advanced", glBlendBarrierKHR }, - { "glBlendBarrierNV", "GL_NV_blend_equation_advanced", glBlendBarrierNV }, - { "glBlendColor", "GL_ARB_imaging GL_VERSION_1_4", glBlendColor }, - { "glBlendColorEXT", "GL_EXT_blend_color", glBlendColorEXT }, - { "glBlendColorxOES", "GL_OES_fixed_point", glBlendColorxOES }, - { "glBlendEquation", "GL_ARB_imaging GL_VERSION_1_4", glBlendEquation }, - { "glBlendEquationEXT", "GL_EXT_blend_minmax", glBlendEquationEXT }, - { "glBlendEquationIndexedAMD", "GL_AMD_draw_buffers_blend", glBlendEquationIndexedAMD }, - { "glBlendEquationSeparate", "GL_VERSION_2_0", glBlendEquationSeparate }, - { "glBlendEquationSeparateEXT", "GL_EXT_blend_equation_separate", glBlendEquationSeparateEXT }, - { "glBlendEquationSeparateIndexedAMD", "GL_AMD_draw_buffers_blend", glBlendEquationSeparateIndexedAMD }, - { "glBlendEquationSeparatei", "GL_VERSION_4_0", glBlendEquationSeparatei }, - { "glBlendEquationSeparateiARB", "GL_ARB_draw_buffers_blend", glBlendEquationSeparateiARB }, - { "glBlendEquationi", "GL_VERSION_4_0", glBlendEquationi }, - { "glBlendEquationiARB", "GL_ARB_draw_buffers_blend", glBlendEquationiARB }, - { "glBlendFuncIndexedAMD", "GL_AMD_draw_buffers_blend", glBlendFuncIndexedAMD }, - { "glBlendFuncSeparate", "GL_VERSION_1_4", glBlendFuncSeparate }, - { "glBlendFuncSeparateEXT", "GL_EXT_blend_func_separate", glBlendFuncSeparateEXT }, - { "glBlendFuncSeparateINGR", "GL_INGR_blend_func_separate", glBlendFuncSeparateINGR }, - { "glBlendFuncSeparateIndexedAMD", "GL_AMD_draw_buffers_blend", glBlendFuncSeparateIndexedAMD }, - { "glBlendFuncSeparatei", "GL_VERSION_4_0", glBlendFuncSeparatei }, - { "glBlendFuncSeparateiARB", "GL_ARB_draw_buffers_blend", glBlendFuncSeparateiARB }, - { "glBlendFunci", "GL_VERSION_4_0", glBlendFunci }, - { "glBlendFunciARB", "GL_ARB_draw_buffers_blend", glBlendFunciARB }, - { "glBlendParameteriNV", "GL_NV_blend_equation_advanced", glBlendParameteriNV }, - { "glBlitFramebuffer", "GL_ARB_framebuffer_object GL_VERSION_3_0", glBlitFramebuffer }, - { "glBlitFramebufferEXT", "GL_EXT_framebuffer_blit", glBlitFramebufferEXT }, - { "glBlitNamedFramebuffer", "GL_ARB_direct_state_access GL_VERSION_4_5", glBlitNamedFramebuffer }, - { "glBufferAddressRangeNV", "GL_NV_vertex_buffer_unified_memory", glBufferAddressRangeNV }, - { "glBufferAttachMemoryNV", "GL_NV_memory_attachment", glBufferAttachMemoryNV }, - { "glBufferData", "GL_VERSION_1_5", glBufferData }, - { "glBufferDataARB", "GL_ARB_vertex_buffer_object", glBufferDataARB }, - { "glBufferPageCommitmentARB", "GL_ARB_sparse_buffer", glBufferPageCommitmentARB }, - { "glBufferParameteriAPPLE", "GL_APPLE_flush_buffer_range", glBufferParameteriAPPLE }, - { "glBufferRegionEnabled", "GL_KTX_buffer_region", glBufferRegionEnabled }, - { "glBufferStorage", "GL_ARB_buffer_storage GL_VERSION_4_4", glBufferStorage }, - { "glBufferStorageExternalEXT", "GL_EXT_external_buffer", glBufferStorageExternalEXT }, - { "glBufferStorageMemEXT", "GL_EXT_memory_object", glBufferStorageMemEXT }, - { "glBufferSubData", "GL_VERSION_1_5", glBufferSubData }, - { "glBufferSubDataARB", "GL_ARB_vertex_buffer_object", glBufferSubDataARB }, - { "glCallCommandListNV", "GL_NV_command_list", glCallCommandListNV }, - { "glCheckFramebufferStatus", "GL_ARB_framebuffer_object GL_VERSION_3_0", glCheckFramebufferStatus }, - { "glCheckFramebufferStatusEXT", "GL_EXT_framebuffer_object", glCheckFramebufferStatusEXT }, - { "glCheckNamedFramebufferStatus", "GL_ARB_direct_state_access GL_VERSION_4_5", glCheckNamedFramebufferStatus }, - { "glCheckNamedFramebufferStatusEXT", "GL_EXT_direct_state_access", glCheckNamedFramebufferStatusEXT }, - { "glClampColor", "GL_VERSION_3_0", glClampColor }, - { "glClampColorARB", "GL_ARB_color_buffer_float", glClampColorARB }, - { "glClearAccumxOES", "GL_OES_fixed_point", glClearAccumxOES }, - { "glClearBufferData", "GL_ARB_clear_buffer_object GL_VERSION_4_3", glClearBufferData }, - { "glClearBufferSubData", "GL_ARB_clear_buffer_object GL_VERSION_4_3", glClearBufferSubData }, - { "glClearBufferfi", "GL_VERSION_3_0", glClearBufferfi }, - { "glClearBufferfv", "GL_VERSION_3_0", glClearBufferfv }, - { "glClearBufferiv", "GL_VERSION_3_0", glClearBufferiv }, - { "glClearBufferuiv", "GL_VERSION_3_0", glClearBufferuiv }, - { "glClearColorIiEXT", "GL_EXT_texture_integer", glClearColorIiEXT }, - { "glClearColorIuiEXT", "GL_EXT_texture_integer", glClearColorIuiEXT }, - { "glClearColorxOES", "GL_OES_fixed_point", glClearColorxOES }, - { "glClearDepthdNV", "GL_NV_depth_buffer_float", glClearDepthdNV }, - { "glClearDepthf", "GL_ARB_ES2_compatibility GL_VERSION_4_1", glClearDepthf }, - { "glClearDepthfOES", "GL_OES_single_precision", glClearDepthfOES }, - { "glClearDepthxOES", "GL_OES_fixed_point", glClearDepthxOES }, - { "glClearNamedBufferData", "GL_ARB_direct_state_access GL_VERSION_4_5", glClearNamedBufferData }, - { "glClearNamedBufferDataEXT", "GL_EXT_direct_state_access", glClearNamedBufferDataEXT }, - { "glClearNamedBufferSubData", "GL_ARB_direct_state_access GL_VERSION_4_5", glClearNamedBufferSubData }, - { "glClearNamedBufferSubDataEXT", "GL_EXT_direct_state_access", glClearNamedBufferSubDataEXT }, - { "glClearNamedFramebufferfi", "GL_ARB_direct_state_access GL_VERSION_4_5", glClearNamedFramebufferfi }, - { "glClearNamedFramebufferfv", "GL_ARB_direct_state_access GL_VERSION_4_5", glClearNamedFramebufferfv }, - { "glClearNamedFramebufferiv", "GL_ARB_direct_state_access GL_VERSION_4_5", glClearNamedFramebufferiv }, - { "glClearNamedFramebufferuiv", "GL_ARB_direct_state_access GL_VERSION_4_5", glClearNamedFramebufferuiv }, - { "glClearTexImage", "GL_ARB_clear_texture GL_VERSION_4_4", glClearTexImage }, - { "glClearTexSubImage", "GL_ARB_clear_texture GL_VERSION_4_4", glClearTexSubImage }, - { "glClientActiveTexture", "GL_VERSION_1_3", glClientActiveTexture }, - { "glClientActiveTextureARB", "GL_ARB_multitexture", glClientActiveTextureARB }, - { "glClientActiveVertexStreamATI", "GL_ATI_vertex_streams", glClientActiveVertexStreamATI }, - { "glClientAttribDefaultEXT", "GL_EXT_direct_state_access", glClientAttribDefaultEXT }, - { "glClientWaitSemaphoreui64NVX", "GL_NVX_progress_fence", glClientWaitSemaphoreui64NVX }, - { "glClientWaitSync", "GL_ARB_sync GL_VERSION_3_2", glClientWaitSync }, - { "glClipControl", "GL_ARB_clip_control GL_VERSION_4_5", glClipControl }, - { "glClipPlanefOES", "GL_OES_single_precision", glClipPlanefOES }, - { "glClipPlanexOES", "GL_OES_fixed_point", glClipPlanexOES }, - { "glColor3fVertex3fSUN", "GL_SUN_vertex", glColor3fVertex3fSUN }, - { "glColor3fVertex3fvSUN", "GL_SUN_vertex", glColor3fVertex3fvSUN }, - { "glColor3hNV", "GL_NV_half_float", glColor3hNV }, - { "glColor3hvNV", "GL_NV_half_float", glColor3hvNV }, - { "glColor3xOES", "GL_OES_fixed_point", glColor3xOES }, - { "glColor3xvOES", "GL_OES_fixed_point", glColor3xvOES }, - { "glColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", glColor4fNormal3fVertex3fSUN }, - { "glColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", glColor4fNormal3fVertex3fvSUN }, - { "glColor4hNV", "GL_NV_half_float", glColor4hNV }, - { "glColor4hvNV", "GL_NV_half_float", glColor4hvNV }, - { "glColor4ubVertex2fSUN", "GL_SUN_vertex", glColor4ubVertex2fSUN }, - { "glColor4ubVertex2fvSUN", "GL_SUN_vertex", glColor4ubVertex2fvSUN }, - { "glColor4ubVertex3fSUN", "GL_SUN_vertex", glColor4ubVertex3fSUN }, - { "glColor4ubVertex3fvSUN", "GL_SUN_vertex", glColor4ubVertex3fvSUN }, - { "glColor4xOES", "GL_OES_fixed_point", glColor4xOES }, - { "glColor4xvOES", "GL_OES_fixed_point", glColor4xvOES }, - { "glColorFormatNV", "GL_NV_vertex_buffer_unified_memory", glColorFormatNV }, - { "glColorFragmentOp1ATI", "GL_ATI_fragment_shader", glColorFragmentOp1ATI }, - { "glColorFragmentOp2ATI", "GL_ATI_fragment_shader", glColorFragmentOp2ATI }, - { "glColorFragmentOp3ATI", "GL_ATI_fragment_shader", glColorFragmentOp3ATI }, - { "glColorMaskIndexedEXT", "GL_EXT_draw_buffers2", glColorMaskIndexedEXT }, - { "glColorMaski", "GL_VERSION_3_0", glColorMaski }, - { "glColorP3ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glColorP3ui }, - { "glColorP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glColorP3uiv }, - { "glColorP4ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glColorP4ui }, - { "glColorP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glColorP4uiv }, - { "glColorPointerEXT", "GL_EXT_vertex_array", glColorPointerEXT }, - { "glColorPointerListIBM", "GL_IBM_vertex_array_lists", glColorPointerListIBM }, - { "glColorPointervINTEL", "GL_INTEL_parallel_arrays", glColorPointervINTEL }, - { "glColorSubTable", "GL_ARB_imaging", glColorSubTable }, - { "glColorSubTableEXT", "GL_EXT_color_subtable", glColorSubTableEXT }, - { "glColorTable", "GL_ARB_imaging", glColorTable }, - { "glColorTableEXT", "GL_EXT_paletted_texture", glColorTableEXT }, - { "glColorTableParameterfv", "GL_ARB_imaging", glColorTableParameterfv }, - { "glColorTableParameterfvSGI", "GL_SGI_color_table", glColorTableParameterfvSGI }, - { "glColorTableParameteriv", "GL_ARB_imaging", glColorTableParameteriv }, - { "glColorTableParameterivSGI", "GL_SGI_color_table", glColorTableParameterivSGI }, - { "glColorTableSGI", "GL_SGI_color_table", glColorTableSGI }, - { "glCombinerInputNV", "GL_NV_register_combiners", glCombinerInputNV }, - { "glCombinerOutputNV", "GL_NV_register_combiners", glCombinerOutputNV }, - { "glCombinerParameterfNV", "GL_NV_register_combiners", glCombinerParameterfNV }, - { "glCombinerParameterfvNV", "GL_NV_register_combiners", glCombinerParameterfvNV }, - { "glCombinerParameteriNV", "GL_NV_register_combiners", glCombinerParameteriNV }, - { "glCombinerParameterivNV", "GL_NV_register_combiners", glCombinerParameterivNV }, - { "glCombinerStageParameterfvNV", "GL_NV_register_combiners2", glCombinerStageParameterfvNV }, - { "glCommandListSegmentsNV", "GL_NV_command_list", glCommandListSegmentsNV }, - { "glCompileCommandListNV", "GL_NV_command_list", glCompileCommandListNV }, - { "glCompileShader", "GL_VERSION_2_0", glCompileShader }, - { "glCompileShaderARB", "GL_ARB_shader_objects", glCompileShaderARB }, - { "glCompileShaderIncludeARB", "GL_ARB_shading_language_include", glCompileShaderIncludeARB }, - { "glCompressedMultiTexImage1DEXT", "GL_EXT_direct_state_access", glCompressedMultiTexImage1DEXT }, - { "glCompressedMultiTexImage2DEXT", "GL_EXT_direct_state_access", glCompressedMultiTexImage2DEXT }, - { "glCompressedMultiTexImage3DEXT", "GL_EXT_direct_state_access", glCompressedMultiTexImage3DEXT }, - { "glCompressedMultiTexSubImage1DEXT", "GL_EXT_direct_state_access", glCompressedMultiTexSubImage1DEXT }, - { "glCompressedMultiTexSubImage2DEXT", "GL_EXT_direct_state_access", glCompressedMultiTexSubImage2DEXT }, - { "glCompressedMultiTexSubImage3DEXT", "GL_EXT_direct_state_access", glCompressedMultiTexSubImage3DEXT }, - { "glCompressedTexImage1D", "GL_VERSION_1_3", glCompressedTexImage1D }, - { "glCompressedTexImage1DARB", "GL_ARB_texture_compression", glCompressedTexImage1DARB }, - { "glCompressedTexImage2D", "GL_VERSION_1_3", glCompressedTexImage2D }, - { "glCompressedTexImage2DARB", "GL_ARB_texture_compression", glCompressedTexImage2DARB }, - { "glCompressedTexImage3D", "GL_VERSION_1_3", glCompressedTexImage3D }, - { "glCompressedTexImage3DARB", "GL_ARB_texture_compression", glCompressedTexImage3DARB }, - { "glCompressedTexSubImage1D", "GL_VERSION_1_3", glCompressedTexSubImage1D }, - { "glCompressedTexSubImage1DARB", "GL_ARB_texture_compression", glCompressedTexSubImage1DARB }, - { "glCompressedTexSubImage2D", "GL_VERSION_1_3", glCompressedTexSubImage2D }, - { "glCompressedTexSubImage2DARB", "GL_ARB_texture_compression", glCompressedTexSubImage2DARB }, - { "glCompressedTexSubImage3D", "GL_VERSION_1_3", glCompressedTexSubImage3D }, - { "glCompressedTexSubImage3DARB", "GL_ARB_texture_compression", glCompressedTexSubImage3DARB }, - { "glCompressedTextureImage1DEXT", "GL_EXT_direct_state_access", glCompressedTextureImage1DEXT }, - { "glCompressedTextureImage2DEXT", "GL_EXT_direct_state_access", glCompressedTextureImage2DEXT }, - { "glCompressedTextureImage3DEXT", "GL_EXT_direct_state_access", glCompressedTextureImage3DEXT }, - { "glCompressedTextureSubImage1D", "GL_ARB_direct_state_access GL_VERSION_4_5", glCompressedTextureSubImage1D }, - { "glCompressedTextureSubImage1DEXT", "GL_EXT_direct_state_access", glCompressedTextureSubImage1DEXT }, - { "glCompressedTextureSubImage2D", "GL_ARB_direct_state_access GL_VERSION_4_5", glCompressedTextureSubImage2D }, - { "glCompressedTextureSubImage2DEXT", "GL_EXT_direct_state_access", glCompressedTextureSubImage2DEXT }, - { "glCompressedTextureSubImage3D", "GL_ARB_direct_state_access GL_VERSION_4_5", glCompressedTextureSubImage3D }, - { "glCompressedTextureSubImage3DEXT", "GL_EXT_direct_state_access", glCompressedTextureSubImage3DEXT }, - { "glConservativeRasterParameterfNV", "GL_NV_conservative_raster_dilate", glConservativeRasterParameterfNV }, - { "glConservativeRasterParameteriNV", "GL_NV_conservative_raster_pre_snap_triangles", glConservativeRasterParameteriNV }, - { "glConvolutionFilter1D", "GL_ARB_imaging", glConvolutionFilter1D }, - { "glConvolutionFilter1DEXT", "GL_EXT_convolution", glConvolutionFilter1DEXT }, - { "glConvolutionFilter2D", "GL_ARB_imaging", glConvolutionFilter2D }, - { "glConvolutionFilter2DEXT", "GL_EXT_convolution", glConvolutionFilter2DEXT }, - { "glConvolutionParameterf", "GL_ARB_imaging", glConvolutionParameterf }, - { "glConvolutionParameterfEXT", "GL_EXT_convolution", glConvolutionParameterfEXT }, - { "glConvolutionParameterfv", "GL_ARB_imaging", glConvolutionParameterfv }, - { "glConvolutionParameterfvEXT", "GL_EXT_convolution", glConvolutionParameterfvEXT }, - { "glConvolutionParameteri", "GL_ARB_imaging", glConvolutionParameteri }, - { "glConvolutionParameteriEXT", "GL_EXT_convolution", glConvolutionParameteriEXT }, - { "glConvolutionParameteriv", "GL_ARB_imaging", glConvolutionParameteriv }, - { "glConvolutionParameterivEXT", "GL_EXT_convolution", glConvolutionParameterivEXT }, - { "glConvolutionParameterxOES", "GL_OES_fixed_point", glConvolutionParameterxOES }, - { "glConvolutionParameterxvOES", "GL_OES_fixed_point", glConvolutionParameterxvOES }, - { "glCopyBufferSubData", "GL_ARB_copy_buffer GL_VERSION_3_1", glCopyBufferSubData }, - { "glCopyColorSubTable", "GL_ARB_imaging", glCopyColorSubTable }, - { "glCopyColorSubTableEXT", "GL_EXT_color_subtable", glCopyColorSubTableEXT }, - { "glCopyColorTable", "GL_ARB_imaging", glCopyColorTable }, - { "glCopyColorTableSGI", "GL_SGI_color_table", glCopyColorTableSGI }, - { "glCopyConvolutionFilter1D", "GL_ARB_imaging", glCopyConvolutionFilter1D }, - { "glCopyConvolutionFilter1DEXT", "GL_EXT_convolution", glCopyConvolutionFilter1DEXT }, - { "glCopyConvolutionFilter2D", "GL_ARB_imaging", glCopyConvolutionFilter2D }, - { "glCopyConvolutionFilter2DEXT", "GL_EXT_convolution", glCopyConvolutionFilter2DEXT }, - { "glCopyImageSubData", "GL_ARB_copy_image GL_VERSION_4_3", glCopyImageSubData }, - { "glCopyImageSubDataNV", "GL_NV_copy_image", glCopyImageSubDataNV }, - { "glCopyMultiTexImage1DEXT", "GL_EXT_direct_state_access", glCopyMultiTexImage1DEXT }, - { "glCopyMultiTexImage2DEXT", "GL_EXT_direct_state_access", glCopyMultiTexImage2DEXT }, - { "glCopyMultiTexSubImage1DEXT", "GL_EXT_direct_state_access", glCopyMultiTexSubImage1DEXT }, - { "glCopyMultiTexSubImage2DEXT", "GL_EXT_direct_state_access", glCopyMultiTexSubImage2DEXT }, - { "glCopyMultiTexSubImage3DEXT", "GL_EXT_direct_state_access", glCopyMultiTexSubImage3DEXT }, - { "glCopyNamedBufferSubData", "GL_ARB_direct_state_access GL_VERSION_4_5", glCopyNamedBufferSubData }, - { "glCopyPathNV", "GL_NV_path_rendering", glCopyPathNV }, - { "glCopyTexImage1DEXT", "GL_EXT_copy_texture", glCopyTexImage1DEXT }, - { "glCopyTexImage2DEXT", "GL_EXT_copy_texture", glCopyTexImage2DEXT }, - { "glCopyTexSubImage1DEXT", "GL_EXT_copy_texture", glCopyTexSubImage1DEXT }, - { "glCopyTexSubImage2DEXT", "GL_EXT_copy_texture", glCopyTexSubImage2DEXT }, - { "glCopyTexSubImage3D", "GL_VERSION_1_2", glCopyTexSubImage3D }, - { "glCopyTexSubImage3DEXT", "GL_EXT_copy_texture", glCopyTexSubImage3DEXT }, - { "glCopyTextureImage1DEXT", "GL_EXT_direct_state_access", glCopyTextureImage1DEXT }, - { "glCopyTextureImage2DEXT", "GL_EXT_direct_state_access", glCopyTextureImage2DEXT }, - { "glCopyTextureSubImage1D", "GL_ARB_direct_state_access GL_VERSION_4_5", glCopyTextureSubImage1D }, - { "glCopyTextureSubImage1DEXT", "GL_EXT_direct_state_access", glCopyTextureSubImage1DEXT }, - { "glCopyTextureSubImage2D", "GL_ARB_direct_state_access GL_VERSION_4_5", glCopyTextureSubImage2D }, - { "glCopyTextureSubImage2DEXT", "GL_EXT_direct_state_access", glCopyTextureSubImage2DEXT }, - { "glCopyTextureSubImage3D", "GL_ARB_direct_state_access GL_VERSION_4_5", glCopyTextureSubImage3D }, - { "glCopyTextureSubImage3DEXT", "GL_EXT_direct_state_access", glCopyTextureSubImage3DEXT }, - { "glCoverFillPathInstancedNV", "GL_NV_path_rendering", glCoverFillPathInstancedNV }, - { "glCoverFillPathNV", "GL_NV_path_rendering", glCoverFillPathNV }, - { "glCoverStrokePathInstancedNV", "GL_NV_path_rendering", glCoverStrokePathInstancedNV }, - { "glCoverStrokePathNV", "GL_NV_path_rendering", glCoverStrokePathNV }, - { "glCoverageModulationNV", "GL_NV_framebuffer_mixed_samples", glCoverageModulationNV }, - { "glCoverageModulationTableNV", "GL_NV_framebuffer_mixed_samples", glCoverageModulationTableNV }, - { "glCreateBuffers", "GL_ARB_direct_state_access GL_VERSION_4_5", glCreateBuffers }, - { "glCreateCommandListsNV", "GL_NV_command_list", glCreateCommandListsNV }, - { "glCreateFramebuffers", "GL_ARB_direct_state_access GL_VERSION_4_5", glCreateFramebuffers }, - { "glCreateMemoryObjectsEXT", "GL_EXT_memory_object", glCreateMemoryObjectsEXT }, - { "glCreatePerfQueryINTEL", "GL_INTEL_performance_query", glCreatePerfQueryINTEL }, - { "glCreateProgram", "GL_VERSION_2_0", glCreateProgram }, - { "glCreateProgramObjectARB", "GL_ARB_shader_objects", glCreateProgramObjectARB }, - { "glCreateProgramPipelines", "GL_ARB_direct_state_access GL_VERSION_4_5", glCreateProgramPipelines }, - { "glCreateProgressFenceNVX", "GL_NVX_progress_fence", glCreateProgressFenceNVX }, - { "glCreateQueries", "GL_ARB_direct_state_access GL_VERSION_4_5", glCreateQueries }, - { "glCreateRenderbuffers", "GL_ARB_direct_state_access GL_VERSION_4_5", glCreateRenderbuffers }, - { "glCreateSamplers", "GL_ARB_direct_state_access GL_VERSION_4_5", glCreateSamplers }, - { "glCreateShader", "GL_VERSION_2_0", glCreateShader }, - { "glCreateShaderObjectARB", "GL_ARB_shader_objects", glCreateShaderObjectARB }, - { "glCreateShaderProgramEXT", "GL_EXT_separate_shader_objects", glCreateShaderProgramEXT }, - { "glCreateShaderProgramv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glCreateShaderProgramv }, - { "glCreateStatesNV", "GL_NV_command_list", glCreateStatesNV }, - { "glCreateSyncFromCLeventARB", "GL_ARB_cl_event", glCreateSyncFromCLeventARB }, - { "glCreateTextures", "GL_ARB_direct_state_access GL_VERSION_4_5", glCreateTextures }, - { "glCreateTransformFeedbacks", "GL_ARB_direct_state_access GL_VERSION_4_5", glCreateTransformFeedbacks }, - { "glCreateVertexArrays", "GL_ARB_direct_state_access GL_VERSION_4_5", glCreateVertexArrays }, - { "glCullParameterdvEXT", "GL_EXT_cull_vertex", glCullParameterdvEXT }, - { "glCullParameterfvEXT", "GL_EXT_cull_vertex", glCullParameterfvEXT }, - { "glCurrentPaletteMatrixARB", "GL_ARB_matrix_palette", glCurrentPaletteMatrixARB }, - { "glDebugMessageCallback", "GL_KHR_debug GL_VERSION_4_3", glDebugMessageCallback }, - { "glDebugMessageCallbackAMD", "GL_AMD_debug_output", glDebugMessageCallbackAMD }, - { "glDebugMessageCallbackARB", "GL_ARB_debug_output", glDebugMessageCallbackARB }, - { "glDebugMessageControl", "GL_KHR_debug GL_VERSION_4_3", glDebugMessageControl }, - { "glDebugMessageControlARB", "GL_ARB_debug_output", glDebugMessageControlARB }, - { "glDebugMessageEnableAMD", "GL_AMD_debug_output", glDebugMessageEnableAMD }, - { "glDebugMessageInsert", "GL_KHR_debug GL_VERSION_4_3", glDebugMessageInsert }, - { "glDebugMessageInsertAMD", "GL_AMD_debug_output", glDebugMessageInsertAMD }, - { "glDebugMessageInsertARB", "GL_ARB_debug_output", glDebugMessageInsertARB }, - { "glDeformSGIX", "GL_SGIX_polynomial_ffd", glDeformSGIX }, - { "glDeformationMap3dSGIX", "GL_SGIX_polynomial_ffd", glDeformationMap3dSGIX }, - { "glDeformationMap3fSGIX", "GL_SGIX_polynomial_ffd", glDeformationMap3fSGIX }, - { "glDeleteAsyncMarkersSGIX", "GL_SGIX_async", glDeleteAsyncMarkersSGIX }, - { "glDeleteBufferRegion", "GL_KTX_buffer_region", glDeleteBufferRegion }, - { "glDeleteBuffers", "GL_VERSION_1_5", glDeleteBuffers }, - { "glDeleteBuffersARB", "GL_ARB_vertex_buffer_object", glDeleteBuffersARB }, - { "glDeleteCommandListsNV", "GL_NV_command_list", glDeleteCommandListsNV }, - { "glDeleteFencesAPPLE", "GL_APPLE_fence", glDeleteFencesAPPLE }, - { "glDeleteFencesNV", "GL_NV_fence", glDeleteFencesNV }, - { "glDeleteFragmentShaderATI", "GL_ATI_fragment_shader", glDeleteFragmentShaderATI }, - { "glDeleteFramebuffers", "GL_ARB_framebuffer_object GL_VERSION_3_0", glDeleteFramebuffers }, - { "glDeleteFramebuffersEXT", "GL_EXT_framebuffer_object", glDeleteFramebuffersEXT }, - { "glDeleteMemoryObjectsEXT", "GL_EXT_memory_object", glDeleteMemoryObjectsEXT }, - { "glDeleteNamedStringARB", "GL_ARB_shading_language_include", glDeleteNamedStringARB }, - { "glDeleteNamesAMD", "GL_AMD_name_gen_delete", glDeleteNamesAMD }, - { "glDeleteObjectARB", "GL_ARB_shader_objects", glDeleteObjectARB }, - { "glDeleteObjectBufferATI", "GL_ATI_vertex_array_object", glDeleteObjectBufferATI }, - { "glDeleteOcclusionQueriesNV", "GL_NV_occlusion_query", glDeleteOcclusionQueriesNV }, - { "glDeletePathsNV", "GL_NV_path_rendering", glDeletePathsNV }, - { "glDeletePerfMonitorsAMD", "GL_AMD_performance_monitor", glDeletePerfMonitorsAMD }, - { "glDeletePerfQueryINTEL", "GL_INTEL_performance_query", glDeletePerfQueryINTEL }, - { "glDeleteProgram", "GL_VERSION_2_0", glDeleteProgram }, - { "glDeleteProgramPipelines", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glDeleteProgramPipelines }, - { "glDeleteProgramsARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glDeleteProgramsARB }, - { "glDeleteProgramsNV", "GL_NV_vertex_program", glDeleteProgramsNV }, - { "glDeleteQueries", "GL_VERSION_1_5", glDeleteQueries }, - { "glDeleteQueriesARB", "GL_ARB_occlusion_query", glDeleteQueriesARB }, - { "glDeleteQueryResourceTagNV", "GL_NV_query_resource_tag", glDeleteQueryResourceTagNV }, - { "glDeleteRenderbuffers", "GL_ARB_framebuffer_object GL_VERSION_3_0", glDeleteRenderbuffers }, - { "glDeleteRenderbuffersEXT", "GL_EXT_framebuffer_object", glDeleteRenderbuffersEXT }, - { "glDeleteSamplers", "GL_ARB_sampler_objects GL_VERSION_3_3", glDeleteSamplers }, - { "glDeleteSemaphoresEXT", "GL_EXT_semaphore", glDeleteSemaphoresEXT }, - { "glDeleteShader", "GL_VERSION_2_0", glDeleteShader }, - { "glDeleteStatesNV", "GL_NV_command_list", glDeleteStatesNV }, - { "glDeleteSync", "GL_ARB_sync GL_VERSION_3_2", glDeleteSync }, - { "glDeleteTexturesEXT", "GL_EXT_texture_object", glDeleteTexturesEXT }, - { "glDeleteTransformFeedbacks", "GL_ARB_transform_feedback2 GL_VERSION_4_0", glDeleteTransformFeedbacks }, - { "glDeleteTransformFeedbacksNV", "GL_NV_transform_feedback2", glDeleteTransformFeedbacksNV }, - { "glDeleteVertexArrays", "GL_ARB_vertex_array_object GL_VERSION_3_0", glDeleteVertexArrays }, - { "glDeleteVertexArraysAPPLE", "GL_APPLE_vertex_array_object", glDeleteVertexArraysAPPLE }, - { "glDeleteVertexShaderEXT", "GL_EXT_vertex_shader", glDeleteVertexShaderEXT }, - { "glDepthBoundsEXT", "GL_EXT_depth_bounds_test", glDepthBoundsEXT }, - { "glDepthBoundsdNV", "GL_NV_depth_buffer_float", glDepthBoundsdNV }, - { "glDepthRangeArraydvNV", "GL_ARB_viewport_array", glDepthRangeArraydvNV }, - { "glDepthRangeArrayv", "GL_ARB_viewport_array GL_VERSION_4_1", glDepthRangeArrayv }, - { "glDepthRangeIndexed", "GL_ARB_viewport_array GL_VERSION_4_1", glDepthRangeIndexed }, - { "glDepthRangeIndexeddNV", "GL_ARB_viewport_array", glDepthRangeIndexeddNV }, - { "glDepthRangedNV", "GL_NV_depth_buffer_float", glDepthRangedNV }, - { "glDepthRangef", "GL_ARB_ES2_compatibility GL_VERSION_4_1", glDepthRangef }, - { "glDepthRangefOES", "GL_OES_single_precision", glDepthRangefOES }, - { "glDepthRangexOES", "GL_OES_fixed_point", glDepthRangexOES }, - { "glDetachObjectARB", "GL_ARB_shader_objects", glDetachObjectARB }, - { "glDetachShader", "GL_VERSION_2_0", glDetachShader }, - { "glDetailTexFuncSGIS", "GL_SGIS_detail_texture", glDetailTexFuncSGIS }, - { "glDisableClientStateIndexedEXT", "GL_EXT_direct_state_access", glDisableClientStateIndexedEXT }, - { "glDisableClientStateiEXT", "GL_EXT_direct_state_access", glDisableClientStateiEXT }, - { "glDisableIndexedEXT", "GL_EXT_direct_state_access GL_EXT_draw_buffers2", glDisableIndexedEXT }, - { "glDisableVariantClientStateEXT", "GL_EXT_vertex_shader", glDisableVariantClientStateEXT }, - { "glDisableVertexArrayAttrib", "GL_ARB_direct_state_access GL_VERSION_4_5", glDisableVertexArrayAttrib }, - { "glDisableVertexArrayAttribEXT", "GL_EXT_direct_state_access", glDisableVertexArrayAttribEXT }, - { "glDisableVertexArrayEXT", "GL_EXT_direct_state_access", glDisableVertexArrayEXT }, - { "glDisableVertexAttribAPPLE", "GL_APPLE_vertex_program_evaluators", glDisableVertexAttribAPPLE }, - { "glDisableVertexAttribArray", "GL_VERSION_2_0", glDisableVertexAttribArray }, - { "glDisableVertexAttribArrayARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glDisableVertexAttribArrayARB }, - { "glDisablei", "GL_VERSION_3_0", glDisablei }, - { "glDispatchCompute", "GL_ARB_compute_shader GL_VERSION_4_3", glDispatchCompute }, - { "glDispatchComputeGroupSizeARB", "GL_ARB_compute_variable_group_size", glDispatchComputeGroupSizeARB }, - { "glDispatchComputeIndirect", "GL_ARB_compute_shader GL_VERSION_4_3", glDispatchComputeIndirect }, - { "glDrawArraysEXT", "GL_EXT_vertex_array", glDrawArraysEXT }, - { "glDrawArraysIndirect", "GL_ARB_draw_indirect GL_VERSION_4_0", glDrawArraysIndirect }, - { "glDrawArraysInstanced", "GL_VERSION_3_1", glDrawArraysInstanced }, - { "glDrawArraysInstancedARB", "GL_ARB_draw_instanced", glDrawArraysInstancedARB }, - { "glDrawArraysInstancedBaseInstance", "GL_ARB_base_instance GL_VERSION_4_2", glDrawArraysInstancedBaseInstance }, - { "glDrawArraysInstancedEXT", "GL_EXT_draw_instanced", glDrawArraysInstancedEXT }, - { "glDrawBufferRegion", "GL_KTX_buffer_region", glDrawBufferRegion }, - { "glDrawBuffers", "GL_VERSION_2_0", glDrawBuffers }, - { "glDrawBuffersARB", "GL_ARB_draw_buffers", glDrawBuffersARB }, - { "glDrawBuffersATI", "GL_ATI_draw_buffers", glDrawBuffersATI }, - { "glDrawCommandsAddressNV", "GL_NV_command_list", glDrawCommandsAddressNV }, - { "glDrawCommandsNV", "GL_NV_command_list", glDrawCommandsNV }, - { "glDrawCommandsStatesAddressNV", "GL_NV_command_list", glDrawCommandsStatesAddressNV }, - { "glDrawCommandsStatesNV", "GL_NV_command_list", glDrawCommandsStatesNV }, - { "glDrawElementArrayAPPLE", "GL_APPLE_element_array", glDrawElementArrayAPPLE }, - { "glDrawElementArrayATI", "GL_ATI_element_array", glDrawElementArrayATI }, - { "glDrawElementsBaseVertex", "GL_ARB_draw_elements_base_vertex GL_VERSION_3_2", glDrawElementsBaseVertex }, - { "glDrawElementsIndirect", "GL_ARB_draw_indirect GL_VERSION_4_0", glDrawElementsIndirect }, - { "glDrawElementsInstanced", "GL_VERSION_3_1", glDrawElementsInstanced }, - { "glDrawElementsInstancedARB", "GL_ARB_draw_instanced", glDrawElementsInstancedARB }, - { "glDrawElementsInstancedBaseInstance", "GL_ARB_base_instance GL_VERSION_4_2", glDrawElementsInstancedBaseInstance }, - { "glDrawElementsInstancedBaseVertex", "GL_ARB_draw_elements_base_vertex GL_VERSION_3_2", glDrawElementsInstancedBaseVertex }, - { "glDrawElementsInstancedBaseVertexBaseInstance", "GL_ARB_base_instance GL_VERSION_4_2", glDrawElementsInstancedBaseVertexBaseInstance }, - { "glDrawElementsInstancedEXT", "GL_EXT_draw_instanced", glDrawElementsInstancedEXT }, - { "glDrawMeshArraysSUN", "GL_SUN_mesh_array", glDrawMeshArraysSUN }, - { "glDrawMeshTasksIndirectNV", "GL_NV_mesh_shader", glDrawMeshTasksIndirectNV }, - { "glDrawMeshTasksNV", "GL_NV_mesh_shader", glDrawMeshTasksNV }, - { "glDrawRangeElementArrayAPPLE", "GL_APPLE_element_array", glDrawRangeElementArrayAPPLE }, - { "glDrawRangeElementArrayATI", "GL_ATI_element_array", glDrawRangeElementArrayATI }, - { "glDrawRangeElements", "GL_VERSION_1_2", glDrawRangeElements }, - { "glDrawRangeElementsBaseVertex", "GL_ARB_draw_elements_base_vertex GL_VERSION_3_2", glDrawRangeElementsBaseVertex }, - { "glDrawRangeElementsEXT", "GL_EXT_draw_range_elements", glDrawRangeElementsEXT }, - { "glDrawTextureNV", "GL_NV_draw_texture", glDrawTextureNV }, - { "glDrawTransformFeedback", "GL_ARB_transform_feedback2 GL_VERSION_4_0", glDrawTransformFeedback }, - { "glDrawTransformFeedbackInstanced", "GL_ARB_transform_feedback_instanced GL_VERSION_4_2", glDrawTransformFeedbackInstanced }, - { "glDrawTransformFeedbackNV", "GL_NV_transform_feedback2", glDrawTransformFeedbackNV }, - { "glDrawTransformFeedbackStream", "GL_ARB_transform_feedback3 GL_VERSION_4_0", glDrawTransformFeedbackStream }, - { "glDrawTransformFeedbackStreamInstanced", "GL_ARB_transform_feedback_instanced GL_VERSION_4_2", glDrawTransformFeedbackStreamInstanced }, - { "glDrawVkImageNV", "GL_NV_draw_vulkan_image", glDrawVkImageNV }, - { "glEGLImageTargetTexStorageEXT", "GL_EXT_EGL_image_storage", glEGLImageTargetTexStorageEXT }, - { "glEGLImageTargetTextureStorageEXT", "GL_EXT_EGL_image_storage", glEGLImageTargetTextureStorageEXT }, - { "glEdgeFlagFormatNV", "GL_NV_vertex_buffer_unified_memory", glEdgeFlagFormatNV }, - { "glEdgeFlagPointerEXT", "GL_EXT_vertex_array", glEdgeFlagPointerEXT }, - { "glEdgeFlagPointerListIBM", "GL_IBM_vertex_array_lists", glEdgeFlagPointerListIBM }, - { "glElementPointerAPPLE", "GL_APPLE_element_array", glElementPointerAPPLE }, - { "glElementPointerATI", "GL_ATI_element_array", glElementPointerATI }, - { "glEnableClientStateIndexedEXT", "GL_EXT_direct_state_access", glEnableClientStateIndexedEXT }, - { "glEnableClientStateiEXT", "GL_EXT_direct_state_access", glEnableClientStateiEXT }, - { "glEnableIndexedEXT", "GL_EXT_direct_state_access GL_EXT_draw_buffers2", glEnableIndexedEXT }, - { "glEnableVariantClientStateEXT", "GL_EXT_vertex_shader", glEnableVariantClientStateEXT }, - { "glEnableVertexArrayAttrib", "GL_ARB_direct_state_access GL_VERSION_4_5", glEnableVertexArrayAttrib }, - { "glEnableVertexArrayAttribEXT", "GL_EXT_direct_state_access", glEnableVertexArrayAttribEXT }, - { "glEnableVertexArrayEXT", "GL_EXT_direct_state_access", glEnableVertexArrayEXT }, - { "glEnableVertexAttribAPPLE", "GL_APPLE_vertex_program_evaluators", glEnableVertexAttribAPPLE }, - { "glEnableVertexAttribArray", "GL_VERSION_2_0", glEnableVertexAttribArray }, - { "glEnableVertexAttribArrayARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glEnableVertexAttribArrayARB }, - { "glEnablei", "GL_VERSION_3_0", glEnablei }, - { "glEndConditionalRender", "GL_VERSION_3_0", glEndConditionalRender }, - { "glEndConditionalRenderNV", "GL_NV_conditional_render", glEndConditionalRenderNV }, - { "glEndConditionalRenderNVX", "GL_NVX_conditional_render", glEndConditionalRenderNVX }, - { "glEndFragmentShaderATI", "GL_ATI_fragment_shader", glEndFragmentShaderATI }, - { "glEndOcclusionQueryNV", "GL_NV_occlusion_query", glEndOcclusionQueryNV }, - { "glEndPerfMonitorAMD", "GL_AMD_performance_monitor", glEndPerfMonitorAMD }, - { "glEndPerfQueryINTEL", "GL_INTEL_performance_query", glEndPerfQueryINTEL }, - { "glEndQuery", "GL_VERSION_1_5", glEndQuery }, - { "glEndQueryARB", "GL_ARB_occlusion_query", glEndQueryARB }, - { "glEndQueryIndexed", "GL_ARB_transform_feedback3 GL_VERSION_4_0", glEndQueryIndexed }, - { "glEndTransformFeedback", "GL_VERSION_3_0", glEndTransformFeedback }, - { "glEndTransformFeedbackEXT", "GL_EXT_transform_feedback", glEndTransformFeedbackEXT }, - { "glEndTransformFeedbackNV", "GL_NV_transform_feedback", glEndTransformFeedbackNV }, - { "glEndVertexShaderEXT", "GL_EXT_vertex_shader", glEndVertexShaderEXT }, - { "glEndVideoCaptureNV", "GL_NV_video_capture", glEndVideoCaptureNV }, - { "glEvalCoord1xOES", "GL_OES_fixed_point", glEvalCoord1xOES }, - { "glEvalCoord1xvOES", "GL_OES_fixed_point", glEvalCoord1xvOES }, - { "glEvalCoord2xOES", "GL_OES_fixed_point", glEvalCoord2xOES }, - { "glEvalCoord2xvOES", "GL_OES_fixed_point", glEvalCoord2xvOES }, - { "glEvalMapsNV", "GL_NV_evaluators", glEvalMapsNV }, - { "glEvaluateDepthValuesARB", "GL_ARB_sample_locations", glEvaluateDepthValuesARB }, - { "glExecuteProgramNV", "GL_NV_vertex_program", glExecuteProgramNV }, - { "glExtractComponentEXT", "GL_EXT_vertex_shader", glExtractComponentEXT }, - { "glFeedbackBufferxOES", "GL_OES_fixed_point", glFeedbackBufferxOES }, - { "glFenceSync", "GL_ARB_sync GL_VERSION_3_2", glFenceSync }, - { "glFinalCombinerInputNV", "GL_NV_register_combiners", glFinalCombinerInputNV }, - { "glFinishAsyncSGIX", "GL_SGIX_async", glFinishAsyncSGIX }, - { "glFinishFenceAPPLE", "GL_APPLE_fence", glFinishFenceAPPLE }, - { "glFinishFenceNV", "GL_NV_fence", glFinishFenceNV }, - { "glFinishObjectAPPLE", "GL_APPLE_fence", glFinishObjectAPPLE }, - { "glFinishTextureSUNX", "GL_SUNX_constant_data", glFinishTextureSUNX }, - { "glFlushMappedBufferRange", "GL_ARB_map_buffer_range GL_VERSION_3_0", glFlushMappedBufferRange }, - { "glFlushMappedBufferRangeAPPLE", "GL_APPLE_flush_buffer_range", glFlushMappedBufferRangeAPPLE }, - { "glFlushMappedNamedBufferRange", "GL_ARB_direct_state_access GL_VERSION_4_5", glFlushMappedNamedBufferRange }, - { "glFlushMappedNamedBufferRangeEXT", "GL_EXT_direct_state_access", glFlushMappedNamedBufferRangeEXT }, - { "glFlushPixelDataRangeNV", "GL_NV_pixel_data_range", glFlushPixelDataRangeNV }, - { "glFlushRasterSGIX", "GL_SGIX_flush_raster", glFlushRasterSGIX }, - { "glFlushStaticDataIBM", "GL_IBM_static_data", glFlushStaticDataIBM }, - { "glFlushVertexArrayRangeAPPLE", "GL_APPLE_vertex_array_range", glFlushVertexArrayRangeAPPLE }, - { "glFlushVertexArrayRangeNV", "GL_NV_vertex_array_range", glFlushVertexArrayRangeNV }, - { "glFogCoordFormatNV", "GL_NV_vertex_buffer_unified_memory", glFogCoordFormatNV }, - { "glFogCoordPointer", "GL_VERSION_1_4", glFogCoordPointer }, - { "glFogCoordPointerEXT", "GL_EXT_fog_coord", glFogCoordPointerEXT }, - { "glFogCoordPointerListIBM", "GL_IBM_vertex_array_lists", glFogCoordPointerListIBM }, - { "glFogCoordd", "GL_VERSION_1_4", glFogCoordd }, - { "glFogCoorddEXT", "GL_EXT_fog_coord", glFogCoorddEXT }, - { "glFogCoorddv", "GL_VERSION_1_4", glFogCoorddv }, - { "glFogCoorddvEXT", "GL_EXT_fog_coord", glFogCoorddvEXT }, - { "glFogCoordf", "GL_VERSION_1_4", glFogCoordf }, - { "glFogCoordfEXT", "GL_EXT_fog_coord", glFogCoordfEXT }, - { "glFogCoordfv", "GL_VERSION_1_4", glFogCoordfv }, - { "glFogCoordfvEXT", "GL_EXT_fog_coord", glFogCoordfvEXT }, - { "glFogCoordhNV", "GL_NV_half_float", glFogCoordhNV }, - { "glFogCoordhvNV", "GL_NV_half_float", glFogCoordhvNV }, - { "glFogFuncSGIS", "GL_SGIS_fog_function", glFogFuncSGIS }, - { "glFogxOES", "GL_OES_fixed_point", glFogxOES }, - { "glFogxvOES", "GL_OES_fixed_point", glFogxvOES }, - { "glFragmentColorMaterialSGIX", "GL_SGIX_fragment_lighting", glFragmentColorMaterialSGIX }, - { "glFragmentCoverageColorNV", "GL_NV_fragment_coverage_to_color", glFragmentCoverageColorNV }, - { "glFragmentLightModelfSGIX", "GL_SGIX_fragment_lighting", glFragmentLightModelfSGIX }, - { "glFragmentLightModelfvSGIX", "GL_SGIX_fragment_lighting", glFragmentLightModelfvSGIX }, - { "glFragmentLightModeliSGIX", "GL_SGIX_fragment_lighting", glFragmentLightModeliSGIX }, - { "glFragmentLightModelivSGIX", "GL_SGIX_fragment_lighting", glFragmentLightModelivSGIX }, - { "glFragmentLightfSGIX", "GL_SGIX_fragment_lighting", glFragmentLightfSGIX }, - { "glFragmentLightfvSGIX", "GL_SGIX_fragment_lighting", glFragmentLightfvSGIX }, - { "glFragmentLightiSGIX", "GL_SGIX_fragment_lighting", glFragmentLightiSGIX }, - { "glFragmentLightivSGIX", "GL_SGIX_fragment_lighting", glFragmentLightivSGIX }, - { "glFragmentMaterialfSGIX", "GL_SGIX_fragment_lighting", glFragmentMaterialfSGIX }, - { "glFragmentMaterialfvSGIX", "GL_SGIX_fragment_lighting", glFragmentMaterialfvSGIX }, - { "glFragmentMaterialiSGIX", "GL_SGIX_fragment_lighting", glFragmentMaterialiSGIX }, - { "glFragmentMaterialivSGIX", "GL_SGIX_fragment_lighting", glFragmentMaterialivSGIX }, - { "glFrameTerminatorGREMEDY", "GL_GREMEDY_frame_terminator", glFrameTerminatorGREMEDY }, - { "glFrameZoomSGIX", "GL_SGIX_framezoom", glFrameZoomSGIX }, - { "glFramebufferDrawBufferEXT", "GL_EXT_direct_state_access", glFramebufferDrawBufferEXT }, - { "glFramebufferDrawBuffersEXT", "GL_EXT_direct_state_access", glFramebufferDrawBuffersEXT }, - { "glFramebufferFetchBarrierEXT", "GL_EXT_shader_framebuffer_fetch_non_coherent", glFramebufferFetchBarrierEXT }, - { "glFramebufferParameteri", "GL_ARB_framebuffer_no_attachments GL_VERSION_4_3", glFramebufferParameteri }, - { "glFramebufferParameteriMESA", "GL_MESA_framebuffer_flip_y", glFramebufferParameteriMESA }, - { "glFramebufferReadBufferEXT", "GL_EXT_direct_state_access", glFramebufferReadBufferEXT }, - { "glFramebufferRenderbuffer", "GL_ARB_framebuffer_object GL_VERSION_3_0", glFramebufferRenderbuffer }, - { "glFramebufferRenderbufferEXT", "GL_EXT_framebuffer_object", glFramebufferRenderbufferEXT }, - { "glFramebufferSampleLocationsfvARB", "GL_ARB_sample_locations", glFramebufferSampleLocationsfvARB }, - { "glFramebufferSampleLocationsfvNV", "GL_NV_sample_locations", glFramebufferSampleLocationsfvNV }, - { "glFramebufferSamplePositionsfvAMD", "GL_AMD_framebuffer_sample_positions", glFramebufferSamplePositionsfvAMD }, - { "glFramebufferTexture", "GL_VERSION_3_2", glFramebufferTexture }, - { "glFramebufferTexture1D", "GL_ARB_framebuffer_object GL_VERSION_3_0", glFramebufferTexture1D }, - { "glFramebufferTexture1DEXT", "GL_EXT_framebuffer_object", glFramebufferTexture1DEXT }, - { "glFramebufferTexture2D", "GL_ARB_framebuffer_object GL_VERSION_3_0", glFramebufferTexture2D }, - { "glFramebufferTexture2DEXT", "GL_EXT_framebuffer_object", glFramebufferTexture2DEXT }, - { "glFramebufferTexture3D", "GL_ARB_framebuffer_object GL_VERSION_3_0", glFramebufferTexture3D }, - { "glFramebufferTexture3DEXT", "GL_EXT_framebuffer_object", glFramebufferTexture3DEXT }, - { "glFramebufferTextureARB", "GL_ARB_geometry_shader4", glFramebufferTextureARB }, - { "glFramebufferTextureEXT", "GL_NV_geometry_program4", glFramebufferTextureEXT }, - { "glFramebufferTextureFaceARB", "GL_ARB_geometry_shader4", glFramebufferTextureFaceARB }, - { "glFramebufferTextureFaceEXT", "GL_NV_geometry_program4", glFramebufferTextureFaceEXT }, - { "glFramebufferTextureLayer", "GL_ARB_framebuffer_object GL_VERSION_3_0", glFramebufferTextureLayer }, - { "glFramebufferTextureLayerARB", "GL_ARB_geometry_shader4", glFramebufferTextureLayerARB }, - { "glFramebufferTextureLayerEXT", "GL_EXT_texture_array GL_NV_geometry_program4", glFramebufferTextureLayerEXT }, - { "glFramebufferTextureMultiviewOVR", "GL_OVR_multiview", glFramebufferTextureMultiviewOVR }, - { "glFreeObjectBufferATI", "GL_ATI_vertex_array_object", glFreeObjectBufferATI }, - { "glFrustumfOES", "GL_OES_single_precision", glFrustumfOES }, - { "glFrustumxOES", "GL_OES_fixed_point", glFrustumxOES }, - { "glGenAsyncMarkersSGIX", "GL_SGIX_async", glGenAsyncMarkersSGIX }, - { "glGenBuffers", "GL_VERSION_1_5", glGenBuffers }, - { "glGenBuffersARB", "GL_ARB_vertex_buffer_object", glGenBuffersARB }, - { "glGenFencesAPPLE", "GL_APPLE_fence", glGenFencesAPPLE }, - { "glGenFencesNV", "GL_NV_fence", glGenFencesNV }, - { "glGenFragmentShadersATI", "GL_ATI_fragment_shader", glGenFragmentShadersATI }, - { "glGenFramebuffers", "GL_ARB_framebuffer_object GL_VERSION_3_0", glGenFramebuffers }, - { "glGenFramebuffersEXT", "GL_EXT_framebuffer_object", glGenFramebuffersEXT }, - { "glGenNamesAMD", "GL_AMD_name_gen_delete", glGenNamesAMD }, - { "glGenOcclusionQueriesNV", "GL_NV_occlusion_query", glGenOcclusionQueriesNV }, - { "glGenPathsNV", "GL_NV_path_rendering", glGenPathsNV }, - { "glGenPerfMonitorsAMD", "GL_AMD_performance_monitor", glGenPerfMonitorsAMD }, - { "glGenProgramPipelines", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glGenProgramPipelines }, - { "glGenProgramsARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glGenProgramsARB }, - { "glGenProgramsNV", "GL_NV_vertex_program", glGenProgramsNV }, - { "glGenQueries", "GL_VERSION_1_5", glGenQueries }, - { "glGenQueriesARB", "GL_ARB_occlusion_query", glGenQueriesARB }, - { "glGenQueryResourceTagNV", "GL_NV_query_resource_tag", glGenQueryResourceTagNV }, - { "glGenRenderbuffers", "GL_ARB_framebuffer_object GL_VERSION_3_0", glGenRenderbuffers }, - { "glGenRenderbuffersEXT", "GL_EXT_framebuffer_object", glGenRenderbuffersEXT }, - { "glGenSamplers", "GL_ARB_sampler_objects GL_VERSION_3_3", glGenSamplers }, - { "glGenSemaphoresEXT", "GL_EXT_semaphore", glGenSemaphoresEXT }, - { "glGenSymbolsEXT", "GL_EXT_vertex_shader", glGenSymbolsEXT }, - { "glGenTexturesEXT", "GL_EXT_texture_object", glGenTexturesEXT }, - { "glGenTransformFeedbacks", "GL_ARB_transform_feedback2 GL_VERSION_4_0", glGenTransformFeedbacks }, - { "glGenTransformFeedbacksNV", "GL_NV_transform_feedback2", glGenTransformFeedbacksNV }, - { "glGenVertexArrays", "GL_ARB_vertex_array_object GL_VERSION_3_0", glGenVertexArrays }, - { "glGenVertexArraysAPPLE", "GL_APPLE_vertex_array_object", glGenVertexArraysAPPLE }, - { "glGenVertexShadersEXT", "GL_EXT_vertex_shader", glGenVertexShadersEXT }, - { "glGenerateMipmap", "GL_ARB_framebuffer_object GL_VERSION_3_0", glGenerateMipmap }, - { "glGenerateMipmapEXT", "GL_EXT_framebuffer_object", glGenerateMipmapEXT }, - { "glGenerateMultiTexMipmapEXT", "GL_EXT_direct_state_access", glGenerateMultiTexMipmapEXT }, - { "glGenerateTextureMipmap", "GL_ARB_direct_state_access GL_VERSION_4_5", glGenerateTextureMipmap }, - { "glGenerateTextureMipmapEXT", "GL_EXT_direct_state_access", glGenerateTextureMipmapEXT }, - { "glGetActiveAtomicCounterBufferiv", "GL_ARB_shader_atomic_counters GL_VERSION_4_2", glGetActiveAtomicCounterBufferiv }, - { "glGetActiveAttrib", "GL_VERSION_2_0", glGetActiveAttrib }, - { "glGetActiveAttribARB", "GL_ARB_vertex_shader", glGetActiveAttribARB }, - { "glGetActiveSubroutineName", "GL_ARB_shader_subroutine GL_VERSION_4_0", glGetActiveSubroutineName }, - { "glGetActiveSubroutineUniformName", "GL_ARB_shader_subroutine GL_VERSION_4_0", glGetActiveSubroutineUniformName }, - { "glGetActiveSubroutineUniformiv", "GL_ARB_shader_subroutine GL_VERSION_4_0", glGetActiveSubroutineUniformiv }, - { "glGetActiveUniform", "GL_VERSION_2_0", glGetActiveUniform }, - { "glGetActiveUniformARB", "GL_ARB_shader_objects", glGetActiveUniformARB }, - { "glGetActiveUniformBlockName", "GL_ARB_uniform_buffer_object GL_VERSION_3_1", glGetActiveUniformBlockName }, - { "glGetActiveUniformBlockiv", "GL_ARB_uniform_buffer_object GL_VERSION_3_1", glGetActiveUniformBlockiv }, - { "glGetActiveUniformName", "GL_ARB_uniform_buffer_object GL_VERSION_3_1", glGetActiveUniformName }, - { "glGetActiveUniformsiv", "GL_ARB_uniform_buffer_object GL_VERSION_3_1", glGetActiveUniformsiv }, - { "glGetActiveVaryingNV", "GL_NV_transform_feedback", glGetActiveVaryingNV }, - { "glGetArrayObjectfvATI", "GL_ATI_vertex_array_object", glGetArrayObjectfvATI }, - { "glGetArrayObjectivATI", "GL_ATI_vertex_array_object", glGetArrayObjectivATI }, - { "glGetAttachedObjectsARB", "GL_ARB_shader_objects", glGetAttachedObjectsARB }, - { "glGetAttachedShaders", "GL_VERSION_2_0", glGetAttachedShaders }, - { "glGetAttribLocation", "GL_VERSION_2_0", glGetAttribLocation }, - { "glGetAttribLocationARB", "GL_ARB_vertex_shader", glGetAttribLocationARB }, - { "glGetBooleanIndexedvEXT", "GL_EXT_direct_state_access GL_EXT_draw_buffers2", glGetBooleanIndexedvEXT }, - { "glGetBooleani_v", "GL_VERSION_3_0", glGetBooleani_v }, - { "glGetBufferParameteri64v", "GL_VERSION_3_2", glGetBufferParameteri64v }, - { "glGetBufferParameteriv", "GL_VERSION_1_5", glGetBufferParameteriv }, - { "glGetBufferParameterivARB", "GL_ARB_vertex_buffer_object", glGetBufferParameterivARB }, - { "glGetBufferParameterui64vNV", "GL_NV_shader_buffer_load", glGetBufferParameterui64vNV }, - { "glGetBufferPointerv", "GL_VERSION_1_5", glGetBufferPointerv }, - { "glGetBufferPointervARB", "GL_ARB_vertex_buffer_object", glGetBufferPointervARB }, - { "glGetBufferSubData", "GL_VERSION_1_5", glGetBufferSubData }, - { "glGetBufferSubDataARB", "GL_ARB_vertex_buffer_object", glGetBufferSubDataARB }, - { "glGetClipPlanefOES", "GL_OES_single_precision", glGetClipPlanefOES }, - { "glGetClipPlanexOES", "GL_OES_fixed_point", glGetClipPlanexOES }, - { "glGetColorTable", "GL_ARB_imaging", glGetColorTable }, - { "glGetColorTableEXT", "GL_EXT_paletted_texture", glGetColorTableEXT }, - { "glGetColorTableParameterfv", "GL_ARB_imaging", glGetColorTableParameterfv }, - { "glGetColorTableParameterfvEXT", "GL_EXT_paletted_texture", glGetColorTableParameterfvEXT }, - { "glGetColorTableParameterfvSGI", "GL_SGI_color_table", glGetColorTableParameterfvSGI }, - { "glGetColorTableParameteriv", "GL_ARB_imaging", glGetColorTableParameteriv }, - { "glGetColorTableParameterivEXT", "GL_EXT_paletted_texture", glGetColorTableParameterivEXT }, - { "glGetColorTableParameterivSGI", "GL_SGI_color_table", glGetColorTableParameterivSGI }, - { "glGetColorTableSGI", "GL_SGI_color_table", glGetColorTableSGI }, - { "glGetCombinerInputParameterfvNV", "GL_NV_register_combiners", glGetCombinerInputParameterfvNV }, - { "glGetCombinerInputParameterivNV", "GL_NV_register_combiners", glGetCombinerInputParameterivNV }, - { "glGetCombinerOutputParameterfvNV", "GL_NV_register_combiners", glGetCombinerOutputParameterfvNV }, - { "glGetCombinerOutputParameterivNV", "GL_NV_register_combiners", glGetCombinerOutputParameterivNV }, - { "glGetCombinerStageParameterfvNV", "GL_NV_register_combiners2", glGetCombinerStageParameterfvNV }, - { "glGetCommandHeaderNV", "GL_NV_command_list", glGetCommandHeaderNV }, - { "glGetCompressedMultiTexImageEXT", "GL_EXT_direct_state_access", glGetCompressedMultiTexImageEXT }, - { "glGetCompressedTexImage", "GL_VERSION_1_3", glGetCompressedTexImage }, - { "glGetCompressedTexImageARB", "GL_ARB_texture_compression", glGetCompressedTexImageARB }, - { "glGetCompressedTextureImage", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetCompressedTextureImage }, - { "glGetCompressedTextureImageEXT", "GL_EXT_direct_state_access", glGetCompressedTextureImageEXT }, - { "glGetCompressedTextureSubImage", "GL_ARB_get_texture_sub_image GL_VERSION_4_5", glGetCompressedTextureSubImage }, - { "glGetConvolutionFilter", "GL_ARB_imaging", glGetConvolutionFilter }, - { "glGetConvolutionFilterEXT", "GL_EXT_convolution", glGetConvolutionFilterEXT }, - { "glGetConvolutionParameterfv", "GL_ARB_imaging", glGetConvolutionParameterfv }, - { "glGetConvolutionParameterfvEXT", "GL_EXT_convolution", glGetConvolutionParameterfvEXT }, - { "glGetConvolutionParameteriv", "GL_ARB_imaging", glGetConvolutionParameteriv }, - { "glGetConvolutionParameterivEXT", "GL_EXT_convolution", glGetConvolutionParameterivEXT }, - { "glGetConvolutionParameterxvOES", "GL_OES_fixed_point", glGetConvolutionParameterxvOES }, - { "glGetCoverageModulationTableNV", "GL_NV_framebuffer_mixed_samples", glGetCoverageModulationTableNV }, - { "glGetDebugMessageLog", "GL_KHR_debug GL_VERSION_4_3", glGetDebugMessageLog }, - { "glGetDebugMessageLogAMD", "GL_AMD_debug_output", glGetDebugMessageLogAMD }, - { "glGetDebugMessageLogARB", "GL_ARB_debug_output", glGetDebugMessageLogARB }, - { "glGetDetailTexFuncSGIS", "GL_SGIS_detail_texture", glGetDetailTexFuncSGIS }, - { "glGetDoubleIndexedvEXT", "GL_EXT_direct_state_access", glGetDoubleIndexedvEXT }, - { "glGetDoublei_v", "GL_ARB_viewport_array GL_VERSION_4_1", glGetDoublei_v }, - { "glGetDoublei_vEXT", "GL_EXT_direct_state_access", glGetDoublei_vEXT }, - { "glGetFenceivNV", "GL_NV_fence", glGetFenceivNV }, - { "glGetFinalCombinerInputParameterfvNV", "GL_NV_register_combiners", glGetFinalCombinerInputParameterfvNV }, - { "glGetFinalCombinerInputParameterivNV", "GL_NV_register_combiners", glGetFinalCombinerInputParameterivNV }, - { "glGetFirstPerfQueryIdINTEL", "GL_INTEL_performance_query", glGetFirstPerfQueryIdINTEL }, - { "glGetFixedvOES", "GL_OES_fixed_point", glGetFixedvOES }, - { "glGetFloatIndexedvEXT", "GL_EXT_direct_state_access", glGetFloatIndexedvEXT }, - { "glGetFloati_v", "GL_ARB_viewport_array GL_VERSION_4_1", glGetFloati_v }, - { "glGetFloati_vEXT", "GL_EXT_direct_state_access", glGetFloati_vEXT }, - { "glGetFogFuncSGIS", "GL_SGIS_fog_function", glGetFogFuncSGIS }, - { "glGetFragDataIndex", "GL_ARB_blend_func_extended GL_VERSION_3_3", glGetFragDataIndex }, - { "glGetFragDataLocation", "GL_VERSION_3_0", glGetFragDataLocation }, - { "glGetFragDataLocationEXT", "GL_EXT_gpu_shader4", glGetFragDataLocationEXT }, - { "glGetFragmentLightfvSGIX", "GL_SGIX_fragment_lighting", glGetFragmentLightfvSGIX }, - { "glGetFragmentLightivSGIX", "GL_SGIX_fragment_lighting", glGetFragmentLightivSGIX }, - { "glGetFragmentMaterialfvSGIX", "GL_SGIX_fragment_lighting", glGetFragmentMaterialfvSGIX }, - { "glGetFragmentMaterialivSGIX", "GL_SGIX_fragment_lighting", glGetFragmentMaterialivSGIX }, - { "glGetFramebufferAttachmentParameteriv", "GL_ARB_framebuffer_object GL_VERSION_3_0", glGetFramebufferAttachmentParameteriv }, - { "glGetFramebufferAttachmentParameterivEXT", "GL_EXT_framebuffer_object", glGetFramebufferAttachmentParameterivEXT }, - { "glGetFramebufferParameterfvAMD", "GL_AMD_framebuffer_sample_positions", glGetFramebufferParameterfvAMD }, - { "glGetFramebufferParameteriv", "GL_ARB_framebuffer_no_attachments GL_VERSION_4_3", glGetFramebufferParameteriv }, - { "glGetFramebufferParameterivEXT", "GL_EXT_direct_state_access", glGetFramebufferParameterivEXT }, - { "glGetFramebufferParameterivMESA", "GL_MESA_framebuffer_flip_y", glGetFramebufferParameterivMESA }, - { "glGetGraphicsResetStatus", "GL_KHR_robustness GL_VERSION_4_5", glGetGraphicsResetStatus }, - { "glGetGraphicsResetStatusARB", "GL_ARB_robustness", glGetGraphicsResetStatusARB }, - { "glGetHandleARB", "GL_ARB_shader_objects", glGetHandleARB }, - { "glGetHistogram", "GL_ARB_imaging", glGetHistogram }, - { "glGetHistogramEXT", "GL_EXT_histogram", glGetHistogramEXT }, - { "glGetHistogramParameterfv", "GL_ARB_imaging", glGetHistogramParameterfv }, - { "glGetHistogramParameterfvEXT", "GL_EXT_histogram", glGetHistogramParameterfvEXT }, - { "glGetHistogramParameteriv", "GL_ARB_imaging", glGetHistogramParameteriv }, - { "glGetHistogramParameterivEXT", "GL_EXT_histogram", glGetHistogramParameterivEXT }, - { "glGetHistogramParameterxvOES", "GL_OES_fixed_point", glGetHistogramParameterxvOES }, - { "glGetImageHandleARB", "GL_ARB_bindless_texture", glGetImageHandleARB }, - { "glGetImageHandleNV", "GL_NV_bindless_texture", glGetImageHandleNV }, - { "glGetImageTransformParameterfvHP", "GL_HP_image_transform", glGetImageTransformParameterfvHP }, - { "glGetImageTransformParameterivHP", "GL_HP_image_transform", glGetImageTransformParameterivHP }, - { "glGetInfoLogARB", "GL_ARB_shader_objects", glGetInfoLogARB }, - { "glGetInstrumentsSGIX", "GL_SGIX_instruments", glGetInstrumentsSGIX }, - { "glGetInteger64i_v", "GL_VERSION_3_2", glGetInteger64i_v }, - { "glGetInteger64v", "GL_ARB_sync GL_VERSION_3_2", glGetInteger64v }, - { "glGetIntegerIndexedvEXT", "GL_EXT_direct_state_access GL_EXT_draw_buffers2", glGetIntegerIndexedvEXT }, - { "glGetIntegeri_v", "GL_ARB_uniform_buffer_object GL_VERSION_3_0", glGetIntegeri_v }, - { "glGetIntegerui64i_vNV", "GL_NV_vertex_buffer_unified_memory", glGetIntegerui64i_vNV }, - { "glGetIntegerui64vNV", "GL_NV_shader_buffer_load", glGetIntegerui64vNV }, - { "glGetInternalformatSampleivNV", "GL_NV_internalformat_sample_query", glGetInternalformatSampleivNV }, - { "glGetInternalformati64v", "GL_ARB_internalformat_query2 GL_VERSION_4_3", glGetInternalformati64v }, - { "glGetInternalformativ", "GL_ARB_internalformat_query GL_VERSION_4_2", glGetInternalformativ }, - { "glGetInvariantBooleanvEXT", "GL_EXT_vertex_shader", glGetInvariantBooleanvEXT }, - { "glGetInvariantFloatvEXT", "GL_EXT_vertex_shader", glGetInvariantFloatvEXT }, - { "glGetInvariantIntegervEXT", "GL_EXT_vertex_shader", glGetInvariantIntegervEXT }, - { "glGetLightxOES", "GL_OES_fixed_point", glGetLightxOES }, - { "glGetListParameterfvSGIX", "GL_SGIX_list_priority", glGetListParameterfvSGIX }, - { "glGetListParameterivSGIX", "GL_SGIX_list_priority", glGetListParameterivSGIX }, - { "glGetLocalConstantBooleanvEXT", "GL_EXT_vertex_shader", glGetLocalConstantBooleanvEXT }, - { "glGetLocalConstantFloatvEXT", "GL_EXT_vertex_shader", glGetLocalConstantFloatvEXT }, - { "glGetLocalConstantIntegervEXT", "GL_EXT_vertex_shader", glGetLocalConstantIntegervEXT }, - { "glGetMapAttribParameterfvNV", "GL_NV_evaluators", glGetMapAttribParameterfvNV }, - { "glGetMapAttribParameterivNV", "GL_NV_evaluators", glGetMapAttribParameterivNV }, - { "glGetMapControlPointsNV", "GL_NV_evaluators", glGetMapControlPointsNV }, - { "glGetMapParameterfvNV", "GL_NV_evaluators", glGetMapParameterfvNV }, - { "glGetMapParameterivNV", "GL_NV_evaluators", glGetMapParameterivNV }, - { "glGetMapxvOES", "GL_OES_fixed_point", glGetMapxvOES }, - { "glGetMaterialxOES", "GL_OES_fixed_point", glGetMaterialxOES }, - { "glGetMemoryObjectDetachedResourcesuivNV", "GL_NV_memory_attachment", glGetMemoryObjectDetachedResourcesuivNV }, - { "glGetMemoryObjectParameterivEXT", "GL_EXT_memory_object", glGetMemoryObjectParameterivEXT }, - { "glGetMinmax", "GL_ARB_imaging", glGetMinmax }, - { "glGetMinmaxEXT", "GL_EXT_histogram", glGetMinmaxEXT }, - { "glGetMinmaxParameterfv", "GL_ARB_imaging", glGetMinmaxParameterfv }, - { "glGetMinmaxParameterfvEXT", "GL_EXT_histogram", glGetMinmaxParameterfvEXT }, - { "glGetMinmaxParameteriv", "GL_ARB_imaging", glGetMinmaxParameteriv }, - { "glGetMinmaxParameterivEXT", "GL_EXT_histogram", glGetMinmaxParameterivEXT }, - { "glGetMultiTexEnvfvEXT", "GL_EXT_direct_state_access", glGetMultiTexEnvfvEXT }, - { "glGetMultiTexEnvivEXT", "GL_EXT_direct_state_access", glGetMultiTexEnvivEXT }, - { "glGetMultiTexGendvEXT", "GL_EXT_direct_state_access", glGetMultiTexGendvEXT }, - { "glGetMultiTexGenfvEXT", "GL_EXT_direct_state_access", glGetMultiTexGenfvEXT }, - { "glGetMultiTexGenivEXT", "GL_EXT_direct_state_access", glGetMultiTexGenivEXT }, - { "glGetMultiTexImageEXT", "GL_EXT_direct_state_access", glGetMultiTexImageEXT }, - { "glGetMultiTexLevelParameterfvEXT", "GL_EXT_direct_state_access", glGetMultiTexLevelParameterfvEXT }, - { "glGetMultiTexLevelParameterivEXT", "GL_EXT_direct_state_access", glGetMultiTexLevelParameterivEXT }, - { "glGetMultiTexParameterIivEXT", "GL_EXT_direct_state_access", glGetMultiTexParameterIivEXT }, - { "glGetMultiTexParameterIuivEXT", "GL_EXT_direct_state_access", glGetMultiTexParameterIuivEXT }, - { "glGetMultiTexParameterfvEXT", "GL_EXT_direct_state_access", glGetMultiTexParameterfvEXT }, - { "glGetMultiTexParameterivEXT", "GL_EXT_direct_state_access", glGetMultiTexParameterivEXT }, - { "glGetMultisamplefv", "GL_ARB_texture_multisample GL_VERSION_3_2", glGetMultisamplefv }, - { "glGetMultisamplefvNV", "GL_NV_explicit_multisample", glGetMultisamplefvNV }, - { "glGetNamedBufferParameteri64v", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetNamedBufferParameteri64v }, - { "glGetNamedBufferParameteriv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetNamedBufferParameteriv }, - { "glGetNamedBufferParameterivEXT", "GL_EXT_direct_state_access", glGetNamedBufferParameterivEXT }, - { "glGetNamedBufferParameterui64vNV", "GL_NV_shader_buffer_load", glGetNamedBufferParameterui64vNV }, - { "glGetNamedBufferPointerv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetNamedBufferPointerv }, - { "glGetNamedBufferPointervEXT", "GL_EXT_direct_state_access", glGetNamedBufferPointervEXT }, - { "glGetNamedBufferSubData", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetNamedBufferSubData }, - { "glGetNamedBufferSubDataEXT", "GL_EXT_direct_state_access", glGetNamedBufferSubDataEXT }, - { "glGetNamedFramebufferAttachmentParameteriv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetNamedFramebufferAttachmentParameteriv }, - { "glGetNamedFramebufferAttachmentParameterivEXT", "GL_EXT_direct_state_access", glGetNamedFramebufferAttachmentParameterivEXT }, - { "glGetNamedFramebufferParameterfvAMD", "GL_AMD_framebuffer_sample_positions", glGetNamedFramebufferParameterfvAMD }, - { "glGetNamedFramebufferParameteriv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetNamedFramebufferParameteriv }, - { "glGetNamedFramebufferParameterivEXT", "GL_EXT_direct_state_access", glGetNamedFramebufferParameterivEXT }, - { "glGetNamedProgramLocalParameterIivEXT", "GL_EXT_direct_state_access", glGetNamedProgramLocalParameterIivEXT }, - { "glGetNamedProgramLocalParameterIuivEXT", "GL_EXT_direct_state_access", glGetNamedProgramLocalParameterIuivEXT }, - { "glGetNamedProgramLocalParameterdvEXT", "GL_EXT_direct_state_access", glGetNamedProgramLocalParameterdvEXT }, - { "glGetNamedProgramLocalParameterfvEXT", "GL_EXT_direct_state_access", glGetNamedProgramLocalParameterfvEXT }, - { "glGetNamedProgramStringEXT", "GL_EXT_direct_state_access", glGetNamedProgramStringEXT }, - { "glGetNamedProgramivEXT", "GL_EXT_direct_state_access", glGetNamedProgramivEXT }, - { "glGetNamedRenderbufferParameteriv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetNamedRenderbufferParameteriv }, - { "glGetNamedRenderbufferParameterivEXT", "GL_EXT_direct_state_access", glGetNamedRenderbufferParameterivEXT }, - { "glGetNamedStringARB", "GL_ARB_shading_language_include", glGetNamedStringARB }, - { "glGetNamedStringivARB", "GL_ARB_shading_language_include", glGetNamedStringivARB }, - { "glGetNextPerfQueryIdINTEL", "GL_INTEL_performance_query", glGetNextPerfQueryIdINTEL }, - { "glGetObjectBufferfvATI", "GL_ATI_vertex_array_object", glGetObjectBufferfvATI }, - { "glGetObjectBufferivATI", "GL_ATI_vertex_array_object", glGetObjectBufferivATI }, - { "glGetObjectLabel", "GL_KHR_debug GL_VERSION_4_3", glGetObjectLabel }, - { "glGetObjectLabelEXT", "GL_EXT_debug_label", glGetObjectLabelEXT }, - { "glGetObjectParameterfvARB", "GL_ARB_shader_objects", glGetObjectParameterfvARB }, - { "glGetObjectParameterivAPPLE", "GL_APPLE_object_purgeable", glGetObjectParameterivAPPLE }, - { "glGetObjectParameterivARB", "GL_ARB_shader_objects", glGetObjectParameterivARB }, - { "glGetObjectPtrLabel", "GL_KHR_debug GL_VERSION_4_3", glGetObjectPtrLabel }, - { "glGetOcclusionQueryivNV", "GL_NV_occlusion_query", glGetOcclusionQueryivNV }, - { "glGetOcclusionQueryuivNV", "GL_NV_occlusion_query", glGetOcclusionQueryuivNV }, - { "glGetPathColorGenfvNV", "GL_NV_path_rendering", glGetPathColorGenfvNV }, - { "glGetPathColorGenivNV", "GL_NV_path_rendering", glGetPathColorGenivNV }, - { "glGetPathCommandsNV", "GL_NV_path_rendering", glGetPathCommandsNV }, - { "glGetPathCoordsNV", "GL_NV_path_rendering", glGetPathCoordsNV }, - { "glGetPathDashArrayNV", "GL_NV_path_rendering", glGetPathDashArrayNV }, - { "glGetPathLengthNV", "GL_NV_path_rendering", glGetPathLengthNV }, - { "glGetPathMetricRangeNV", "GL_NV_path_rendering", glGetPathMetricRangeNV }, - { "glGetPathMetricsNV", "GL_NV_path_rendering", glGetPathMetricsNV }, - { "glGetPathParameterfvNV", "GL_NV_path_rendering", glGetPathParameterfvNV }, - { "glGetPathParameterivNV", "GL_NV_path_rendering", glGetPathParameterivNV }, - { "glGetPathSpacingNV", "GL_NV_path_rendering", glGetPathSpacingNV }, - { "glGetPathTexGenfvNV", "GL_NV_path_rendering", glGetPathTexGenfvNV }, - { "glGetPathTexGenivNV", "GL_NV_path_rendering", glGetPathTexGenivNV }, - { "glGetPerfCounterInfoINTEL", "GL_INTEL_performance_query", glGetPerfCounterInfoINTEL }, - { "glGetPerfMonitorCounterDataAMD", "GL_AMD_performance_monitor", glGetPerfMonitorCounterDataAMD }, - { "glGetPerfMonitorCounterInfoAMD", "GL_AMD_performance_monitor", glGetPerfMonitorCounterInfoAMD }, - { "glGetPerfMonitorCounterStringAMD", "GL_AMD_performance_monitor", glGetPerfMonitorCounterStringAMD }, - { "glGetPerfMonitorCountersAMD", "GL_AMD_performance_monitor", glGetPerfMonitorCountersAMD }, - { "glGetPerfMonitorGroupStringAMD", "GL_AMD_performance_monitor", glGetPerfMonitorGroupStringAMD }, - { "glGetPerfMonitorGroupsAMD", "GL_AMD_performance_monitor", glGetPerfMonitorGroupsAMD }, - { "glGetPerfQueryDataINTEL", "GL_INTEL_performance_query", glGetPerfQueryDataINTEL }, - { "glGetPerfQueryIdByNameINTEL", "GL_INTEL_performance_query", glGetPerfQueryIdByNameINTEL }, - { "glGetPerfQueryInfoINTEL", "GL_INTEL_performance_query", glGetPerfQueryInfoINTEL }, - { "glGetPixelMapxv", "GL_OES_fixed_point", glGetPixelMapxv }, - { "glGetPixelTexGenParameterfvSGIS", "GL_SGIS_pixel_texture", glGetPixelTexGenParameterfvSGIS }, - { "glGetPixelTexGenParameterivSGIS", "GL_SGIS_pixel_texture", glGetPixelTexGenParameterivSGIS }, - { "glGetPixelTransformParameterfvEXT", "GL_EXT_pixel_transform", glGetPixelTransformParameterfvEXT }, - { "glGetPixelTransformParameterivEXT", "GL_EXT_pixel_transform", glGetPixelTransformParameterivEXT }, - { "glGetPointerIndexedvEXT", "GL_EXT_direct_state_access", glGetPointerIndexedvEXT }, - { "glGetPointeri_vEXT", "GL_EXT_direct_state_access", glGetPointeri_vEXT }, - { "glGetPointervEXT", "GL_EXT_vertex_array", glGetPointervEXT }, - { "glGetProgramBinary", "GL_ARB_get_program_binary GL_VERSION_4_1", glGetProgramBinary }, - { "glGetProgramEnvParameterIivNV", "GL_NV_gpu_program4", glGetProgramEnvParameterIivNV }, - { "glGetProgramEnvParameterIuivNV", "GL_NV_gpu_program4", glGetProgramEnvParameterIuivNV }, - { "glGetProgramEnvParameterdvARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glGetProgramEnvParameterdvARB }, - { "glGetProgramEnvParameterfvARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glGetProgramEnvParameterfvARB }, - { "glGetProgramInfoLog", "GL_VERSION_2_0", glGetProgramInfoLog }, - { "glGetProgramInterfaceiv", "GL_ARB_program_interface_query GL_VERSION_4_3", glGetProgramInterfaceiv }, - { "glGetProgramLocalParameterIivNV", "GL_NV_gpu_program4", glGetProgramLocalParameterIivNV }, - { "glGetProgramLocalParameterIuivNV", "GL_NV_gpu_program4", glGetProgramLocalParameterIuivNV }, - { "glGetProgramLocalParameterdvARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glGetProgramLocalParameterdvARB }, - { "glGetProgramLocalParameterfvARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glGetProgramLocalParameterfvARB }, - { "glGetProgramNamedParameterdvNV", "GL_NV_fragment_program", glGetProgramNamedParameterdvNV }, - { "glGetProgramNamedParameterfvNV", "GL_NV_fragment_program", glGetProgramNamedParameterfvNV }, - { "glGetProgramParameterdvNV", "GL_NV_vertex_program", glGetProgramParameterdvNV }, - { "glGetProgramParameterfvNV", "GL_NV_vertex_program", glGetProgramParameterfvNV }, - { "glGetProgramPipelineInfoLog", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glGetProgramPipelineInfoLog }, - { "glGetProgramPipelineiv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glGetProgramPipelineiv }, - { "glGetProgramResourceIndex", "GL_ARB_program_interface_query GL_VERSION_4_3", glGetProgramResourceIndex }, - { "glGetProgramResourceLocation", "GL_ARB_program_interface_query GL_VERSION_4_3", glGetProgramResourceLocation }, - { "glGetProgramResourceLocationIndex", "GL_ARB_program_interface_query GL_VERSION_4_3", glGetProgramResourceLocationIndex }, - { "glGetProgramResourceName", "GL_ARB_program_interface_query GL_VERSION_4_3", glGetProgramResourceName }, - { "glGetProgramResourcefvNV", "GL_NV_path_rendering", glGetProgramResourcefvNV }, - { "glGetProgramResourceiv", "GL_ARB_program_interface_query GL_VERSION_4_3", glGetProgramResourceiv }, - { "glGetProgramStageiv", "GL_ARB_shader_subroutine GL_VERSION_4_0", glGetProgramStageiv }, - { "glGetProgramStringARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glGetProgramStringARB }, - { "glGetProgramStringNV", "GL_NV_vertex_program", glGetProgramStringNV }, - { "glGetProgramSubroutineParameteruivNV", "GL_NV_gpu_program5", glGetProgramSubroutineParameteruivNV }, - { "glGetProgramiv", "GL_VERSION_2_0", glGetProgramiv }, - { "glGetProgramivARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glGetProgramivARB }, - { "glGetProgramivNV", "GL_NV_vertex_program", glGetProgramivNV }, - { "glGetQueryBufferObjecti64v", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetQueryBufferObjecti64v }, - { "glGetQueryBufferObjectiv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetQueryBufferObjectiv }, - { "glGetQueryBufferObjectui64v", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetQueryBufferObjectui64v }, - { "glGetQueryBufferObjectuiv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetQueryBufferObjectuiv }, - { "glGetQueryIndexediv", "GL_ARB_transform_feedback3 GL_VERSION_4_0", glGetQueryIndexediv }, - { "glGetQueryObjecti64v", "GL_ARB_timer_query GL_VERSION_3_3", glGetQueryObjecti64v }, - { "glGetQueryObjecti64vEXT", "GL_EXT_timer_query", glGetQueryObjecti64vEXT }, - { "glGetQueryObjectiv", "GL_VERSION_1_5", glGetQueryObjectiv }, - { "glGetQueryObjectivARB", "GL_ARB_occlusion_query", glGetQueryObjectivARB }, - { "glGetQueryObjectui64v", "GL_ARB_timer_query GL_VERSION_3_3", glGetQueryObjectui64v }, - { "glGetQueryObjectui64vEXT", "GL_EXT_timer_query", glGetQueryObjectui64vEXT }, - { "glGetQueryObjectuiv", "GL_VERSION_1_5", glGetQueryObjectuiv }, - { "glGetQueryObjectuivARB", "GL_ARB_occlusion_query", glGetQueryObjectuivARB }, - { "glGetQueryiv", "GL_VERSION_1_5", glGetQueryiv }, - { "glGetQueryivARB", "GL_ARB_occlusion_query", glGetQueryivARB }, - { "glGetRenderbufferParameteriv", "GL_ARB_framebuffer_object GL_VERSION_3_0", glGetRenderbufferParameteriv }, - { "glGetRenderbufferParameterivEXT", "GL_EXT_framebuffer_object", glGetRenderbufferParameterivEXT }, - { "glGetSamplerParameterIiv", "GL_ARB_sampler_objects GL_VERSION_3_3", glGetSamplerParameterIiv }, - { "glGetSamplerParameterIuiv", "GL_ARB_sampler_objects GL_VERSION_3_3", glGetSamplerParameterIuiv }, - { "glGetSamplerParameterfv", "GL_ARB_sampler_objects GL_VERSION_3_3", glGetSamplerParameterfv }, - { "glGetSamplerParameteriv", "GL_ARB_sampler_objects GL_VERSION_3_3", glGetSamplerParameteriv }, - { "glGetSemaphoreParameterui64vEXT", "GL_EXT_semaphore", glGetSemaphoreParameterui64vEXT }, - { "glGetSeparableFilter", "GL_ARB_imaging", glGetSeparableFilter }, - { "glGetSeparableFilterEXT", "GL_EXT_convolution", glGetSeparableFilterEXT }, - { "glGetShaderInfoLog", "GL_VERSION_2_0", glGetShaderInfoLog }, - { "glGetShaderPrecisionFormat", "GL_ARB_ES2_compatibility GL_VERSION_4_1", glGetShaderPrecisionFormat }, - { "glGetShaderSource", "GL_VERSION_2_0", glGetShaderSource }, - { "glGetShaderSourceARB", "GL_ARB_shader_objects", glGetShaderSourceARB }, - { "glGetShaderiv", "GL_VERSION_2_0", glGetShaderiv }, - { "glGetShadingRateImagePaletteNV", "GL_NV_shading_rate_image", glGetShadingRateImagePaletteNV }, - { "glGetShadingRateSampleLocationivNV", "GL_NV_shading_rate_image", glGetShadingRateSampleLocationivNV }, - { "glGetSharpenTexFuncSGIS", "GL_SGIS_sharpen_texture", glGetSharpenTexFuncSGIS }, - { "glGetStageIndexNV", "GL_NV_command_list", glGetStageIndexNV }, - { "glGetStringi", "GL_VERSION_3_0", glGetStringi }, - { "glGetSubroutineIndex", "GL_ARB_shader_subroutine GL_VERSION_4_0", glGetSubroutineIndex }, - { "glGetSubroutineUniformLocation", "GL_ARB_shader_subroutine GL_VERSION_4_0", glGetSubroutineUniformLocation }, - { "glGetSynciv", "GL_ARB_sync GL_VERSION_3_2", glGetSynciv }, - { "glGetTexBumpParameterfvATI", "GL_ATI_envmap_bumpmap", glGetTexBumpParameterfvATI }, - { "glGetTexBumpParameterivATI", "GL_ATI_envmap_bumpmap", glGetTexBumpParameterivATI }, - { "glGetTexEnvxvOES", "GL_OES_fixed_point", glGetTexEnvxvOES }, - { "glGetTexFilterFuncSGIS", "GL_SGIS_texture_filter4", glGetTexFilterFuncSGIS }, - { "glGetTexGenxvOES", "GL_OES_fixed_point", glGetTexGenxvOES }, - { "glGetTexLevelParameterxvOES", "GL_OES_fixed_point", glGetTexLevelParameterxvOES }, - { "glGetTexParameterIiv", "GL_VERSION_3_0", glGetTexParameterIiv }, - { "glGetTexParameterIivEXT", "GL_EXT_texture_integer", glGetTexParameterIivEXT }, - { "glGetTexParameterIuiv", "GL_VERSION_3_0", glGetTexParameterIuiv }, - { "glGetTexParameterIuivEXT", "GL_EXT_texture_integer", glGetTexParameterIuivEXT }, - { "glGetTexParameterPointervAPPLE", "GL_APPLE_texture_range", glGetTexParameterPointervAPPLE }, - { "glGetTexParameterxvOES", "GL_OES_fixed_point", glGetTexParameterxvOES }, - { "glGetTextureHandleARB", "GL_ARB_bindless_texture", glGetTextureHandleARB }, - { "glGetTextureHandleNV", "GL_NV_bindless_texture", glGetTextureHandleNV }, - { "glGetTextureImage", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetTextureImage }, - { "glGetTextureImageEXT", "GL_EXT_direct_state_access", glGetTextureImageEXT }, - { "glGetTextureLevelParameterfv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetTextureLevelParameterfv }, - { "glGetTextureLevelParameterfvEXT", "GL_EXT_direct_state_access", glGetTextureLevelParameterfvEXT }, - { "glGetTextureLevelParameteriv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetTextureLevelParameteriv }, - { "glGetTextureLevelParameterivEXT", "GL_EXT_direct_state_access", glGetTextureLevelParameterivEXT }, - { "glGetTextureParameterIiv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetTextureParameterIiv }, - { "glGetTextureParameterIivEXT", "GL_EXT_direct_state_access", glGetTextureParameterIivEXT }, - { "glGetTextureParameterIuiv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetTextureParameterIuiv }, - { "glGetTextureParameterIuivEXT", "GL_EXT_direct_state_access", glGetTextureParameterIuivEXT }, - { "glGetTextureParameterfv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetTextureParameterfv }, - { "glGetTextureParameterfvEXT", "GL_EXT_direct_state_access", glGetTextureParameterfvEXT }, - { "glGetTextureParameteriv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetTextureParameteriv }, - { "glGetTextureParameterivEXT", "GL_EXT_direct_state_access", glGetTextureParameterivEXT }, - { "glGetTextureSamplerHandleARB", "GL_ARB_bindless_texture", glGetTextureSamplerHandleARB }, - { "glGetTextureSamplerHandleNV", "GL_NV_bindless_texture", glGetTextureSamplerHandleNV }, - { "glGetTextureSubImage", "GL_ARB_get_texture_sub_image GL_VERSION_4_5", glGetTextureSubImage }, - { "glGetTrackMatrixivNV", "GL_NV_vertex_program", glGetTrackMatrixivNV }, - { "glGetTransformFeedbackVarying", "GL_VERSION_3_0", glGetTransformFeedbackVarying }, - { "glGetTransformFeedbackVaryingEXT", "GL_EXT_transform_feedback", glGetTransformFeedbackVaryingEXT }, - { "glGetTransformFeedbackVaryingNV", "GL_NV_transform_feedback", glGetTransformFeedbackVaryingNV }, - { "glGetTransformFeedbacki64_v", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetTransformFeedbacki64_v }, - { "glGetTransformFeedbacki_v", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetTransformFeedbacki_v }, - { "glGetTransformFeedbackiv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetTransformFeedbackiv }, - { "glGetUniformBlockIndex", "GL_ARB_uniform_buffer_object GL_VERSION_3_1", glGetUniformBlockIndex }, - { "glGetUniformBufferSizeEXT", "GL_EXT_bindable_uniform", glGetUniformBufferSizeEXT }, - { "glGetUniformIndices", "GL_ARB_uniform_buffer_object GL_VERSION_3_1", glGetUniformIndices }, - { "glGetUniformLocation", "GL_VERSION_2_0", glGetUniformLocation }, - { "glGetUniformLocationARB", "GL_ARB_shader_objects", glGetUniformLocationARB }, - { "glGetUniformOffsetEXT", "GL_EXT_bindable_uniform", glGetUniformOffsetEXT }, - { "glGetUniformSubroutineuiv", "GL_ARB_shader_subroutine GL_VERSION_4_0", glGetUniformSubroutineuiv }, - { "glGetUniformdv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glGetUniformdv }, - { "glGetUniformfv", "GL_VERSION_2_0", glGetUniformfv }, - { "glGetUniformfvARB", "GL_ARB_shader_objects", glGetUniformfvARB }, - { "glGetUniformi64vARB", "GL_ARB_gpu_shader_int64", glGetUniformi64vARB }, - { "glGetUniformi64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glGetUniformi64vNV }, - { "glGetUniformiv", "GL_VERSION_2_0", glGetUniformiv }, - { "glGetUniformivARB", "GL_ARB_shader_objects", glGetUniformivARB }, - { "glGetUniformui64vARB", "GL_ARB_gpu_shader_int64", glGetUniformui64vARB }, - { "glGetUniformui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_shader_buffer_load", glGetUniformui64vNV }, - { "glGetUniformuiv", "GL_VERSION_3_0", glGetUniformuiv }, - { "glGetUniformuivEXT", "GL_EXT_gpu_shader4", glGetUniformuivEXT }, - { "glGetUnsignedBytei_vEXT", "GL_EXT_memory_object GL_EXT_semaphore", glGetUnsignedBytei_vEXT }, - { "glGetUnsignedBytevEXT", "GL_EXT_memory_object GL_EXT_semaphore", glGetUnsignedBytevEXT }, - { "glGetVariantArrayObjectfvATI", "GL_ATI_vertex_array_object", glGetVariantArrayObjectfvATI }, - { "glGetVariantArrayObjectivATI", "GL_ATI_vertex_array_object", glGetVariantArrayObjectivATI }, - { "glGetVariantBooleanvEXT", "GL_EXT_vertex_shader", glGetVariantBooleanvEXT }, - { "glGetVariantFloatvEXT", "GL_EXT_vertex_shader", glGetVariantFloatvEXT }, - { "glGetVariantIntegervEXT", "GL_EXT_vertex_shader", glGetVariantIntegervEXT }, - { "glGetVariantPointervEXT", "GL_EXT_vertex_shader", glGetVariantPointervEXT }, - { "glGetVaryingLocationNV", "GL_NV_transform_feedback", glGetVaryingLocationNV }, - { "glGetVertexArrayIndexed64iv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetVertexArrayIndexed64iv }, - { "glGetVertexArrayIndexediv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetVertexArrayIndexediv }, - { "glGetVertexArrayIntegeri_vEXT", "GL_EXT_direct_state_access", glGetVertexArrayIntegeri_vEXT }, - { "glGetVertexArrayIntegervEXT", "GL_EXT_direct_state_access", glGetVertexArrayIntegervEXT }, - { "glGetVertexArrayPointeri_vEXT", "GL_EXT_direct_state_access", glGetVertexArrayPointeri_vEXT }, - { "glGetVertexArrayPointervEXT", "GL_EXT_direct_state_access", glGetVertexArrayPointervEXT }, - { "glGetVertexArrayiv", "GL_ARB_direct_state_access GL_VERSION_4_5", glGetVertexArrayiv }, - { "glGetVertexAttribArrayObjectfvATI", "GL_ATI_vertex_attrib_array_object", glGetVertexAttribArrayObjectfvATI }, - { "glGetVertexAttribArrayObjectivATI", "GL_ATI_vertex_attrib_array_object", glGetVertexAttribArrayObjectivATI }, - { "glGetVertexAttribIiv", "GL_VERSION_3_0", glGetVertexAttribIiv }, - { "glGetVertexAttribIivEXT", "GL_NV_vertex_program4", glGetVertexAttribIivEXT }, - { "glGetVertexAttribIuiv", "GL_VERSION_3_0", glGetVertexAttribIuiv }, - { "glGetVertexAttribIuivEXT", "GL_NV_vertex_program4", glGetVertexAttribIuivEXT }, - { "glGetVertexAttribLdv", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1", glGetVertexAttribLdv }, - { "glGetVertexAttribLdvEXT", "GL_EXT_vertex_attrib_64bit", glGetVertexAttribLdvEXT }, - { "glGetVertexAttribLi64vNV", "GL_NV_vertex_attrib_integer_64bit", glGetVertexAttribLi64vNV }, - { "glGetVertexAttribLui64vARB", "GL_ARB_bindless_texture", glGetVertexAttribLui64vARB }, - { "glGetVertexAttribLui64vNV", "GL_NV_vertex_attrib_integer_64bit", glGetVertexAttribLui64vNV }, - { "glGetVertexAttribPointerv", "GL_VERSION_2_0", glGetVertexAttribPointerv }, - { "glGetVertexAttribPointervARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glGetVertexAttribPointervARB }, - { "glGetVertexAttribPointervNV", "GL_NV_vertex_program", glGetVertexAttribPointervNV }, - { "glGetVertexAttribdv", "GL_VERSION_2_0", glGetVertexAttribdv }, - { "glGetVertexAttribdvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glGetVertexAttribdvARB }, - { "glGetVertexAttribdvNV", "GL_NV_vertex_program", glGetVertexAttribdvNV }, - { "glGetVertexAttribfv", "GL_VERSION_2_0", glGetVertexAttribfv }, - { "glGetVertexAttribfvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glGetVertexAttribfvARB }, - { "glGetVertexAttribfvNV", "GL_NV_vertex_program", glGetVertexAttribfvNV }, - { "glGetVertexAttribiv", "GL_VERSION_2_0", glGetVertexAttribiv }, - { "glGetVertexAttribivARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glGetVertexAttribivARB }, - { "glGetVertexAttribivNV", "GL_NV_vertex_program", glGetVertexAttribivNV }, - { "glGetVideoCaptureStreamdvNV", "GL_NV_video_capture", glGetVideoCaptureStreamdvNV }, - { "glGetVideoCaptureStreamfvNV", "GL_NV_video_capture", glGetVideoCaptureStreamfvNV }, - { "glGetVideoCaptureStreamivNV", "GL_NV_video_capture", glGetVideoCaptureStreamivNV }, - { "glGetVideoCaptureivNV", "GL_NV_video_capture", glGetVideoCaptureivNV }, - { "glGetVideoi64vNV", "GL_NV_present_video", glGetVideoi64vNV }, - { "glGetVideoivNV", "GL_NV_present_video", glGetVideoivNV }, - { "glGetVideoui64vNV", "GL_NV_present_video", glGetVideoui64vNV }, - { "glGetVideouivNV", "GL_NV_present_video", glGetVideouivNV }, - { "glGetVkProcAddrNV", "GL_NV_draw_vulkan_image", glGetVkProcAddrNV }, - { "glGetnColorTable", "GL_VERSION_4_5", glGetnColorTable }, - { "glGetnColorTableARB", "GL_ARB_robustness", glGetnColorTableARB }, - { "glGetnCompressedTexImage", "GL_VERSION_4_5", glGetnCompressedTexImage }, - { "glGetnCompressedTexImageARB", "GL_ARB_robustness", glGetnCompressedTexImageARB }, - { "glGetnConvolutionFilter", "GL_VERSION_4_5", glGetnConvolutionFilter }, - { "glGetnConvolutionFilterARB", "GL_ARB_robustness", glGetnConvolutionFilterARB }, - { "glGetnHistogram", "GL_VERSION_4_5", glGetnHistogram }, - { "glGetnHistogramARB", "GL_ARB_robustness", glGetnHistogramARB }, - { "glGetnMapdv", "GL_VERSION_4_5", glGetnMapdv }, - { "glGetnMapdvARB", "GL_ARB_robustness", glGetnMapdvARB }, - { "glGetnMapfv", "GL_VERSION_4_5", glGetnMapfv }, - { "glGetnMapfvARB", "GL_ARB_robustness", glGetnMapfvARB }, - { "glGetnMapiv", "GL_VERSION_4_5", glGetnMapiv }, - { "glGetnMapivARB", "GL_ARB_robustness", glGetnMapivARB }, - { "glGetnMinmax", "GL_VERSION_4_5", glGetnMinmax }, - { "glGetnMinmaxARB", "GL_ARB_robustness", glGetnMinmaxARB }, - { "glGetnPixelMapfv", "GL_VERSION_4_5", glGetnPixelMapfv }, - { "glGetnPixelMapfvARB", "GL_ARB_robustness", glGetnPixelMapfvARB }, - { "glGetnPixelMapuiv", "GL_VERSION_4_5", glGetnPixelMapuiv }, - { "glGetnPixelMapuivARB", "GL_ARB_robustness", glGetnPixelMapuivARB }, - { "glGetnPixelMapusv", "GL_VERSION_4_5", glGetnPixelMapusv }, - { "glGetnPixelMapusvARB", "GL_ARB_robustness", glGetnPixelMapusvARB }, - { "glGetnPolygonStipple", "GL_VERSION_4_5", glGetnPolygonStipple }, - { "glGetnPolygonStippleARB", "GL_ARB_robustness", glGetnPolygonStippleARB }, - { "glGetnSeparableFilter", "GL_VERSION_4_5", glGetnSeparableFilter }, - { "glGetnSeparableFilterARB", "GL_ARB_robustness", glGetnSeparableFilterARB }, - { "glGetnTexImage", "GL_VERSION_4_5", glGetnTexImage }, - { "glGetnTexImageARB", "GL_ARB_robustness", glGetnTexImageARB }, - { "glGetnUniformdv", "GL_VERSION_4_5", glGetnUniformdv }, - { "glGetnUniformdvARB", "GL_ARB_robustness", glGetnUniformdvARB }, - { "glGetnUniformfv", "GL_KHR_robustness GL_VERSION_4_5", glGetnUniformfv }, - { "glGetnUniformfvARB", "GL_ARB_robustness", glGetnUniformfvARB }, - { "glGetnUniformi64vARB", "GL_ARB_gpu_shader_int64", glGetnUniformi64vARB }, - { "glGetnUniformiv", "GL_KHR_robustness GL_VERSION_4_5", glGetnUniformiv }, - { "glGetnUniformivARB", "GL_ARB_robustness", glGetnUniformivARB }, - { "glGetnUniformui64vARB", "GL_ARB_gpu_shader_int64", glGetnUniformui64vARB }, - { "glGetnUniformuiv", "GL_KHR_robustness GL_VERSION_4_5", glGetnUniformuiv }, - { "glGetnUniformuivARB", "GL_ARB_robustness", glGetnUniformuivARB }, - { "glGlobalAlphaFactorbSUN", "GL_SUN_global_alpha", glGlobalAlphaFactorbSUN }, - { "glGlobalAlphaFactordSUN", "GL_SUN_global_alpha", glGlobalAlphaFactordSUN }, - { "glGlobalAlphaFactorfSUN", "GL_SUN_global_alpha", glGlobalAlphaFactorfSUN }, - { "glGlobalAlphaFactoriSUN", "GL_SUN_global_alpha", glGlobalAlphaFactoriSUN }, - { "glGlobalAlphaFactorsSUN", "GL_SUN_global_alpha", glGlobalAlphaFactorsSUN }, - { "glGlobalAlphaFactorubSUN", "GL_SUN_global_alpha", glGlobalAlphaFactorubSUN }, - { "glGlobalAlphaFactoruiSUN", "GL_SUN_global_alpha", glGlobalAlphaFactoruiSUN }, - { "glGlobalAlphaFactorusSUN", "GL_SUN_global_alpha", glGlobalAlphaFactorusSUN }, - { "glHintPGI", "GL_PGI_misc_hints", glHintPGI }, - { "glHistogram", "GL_ARB_imaging", glHistogram }, - { "glHistogramEXT", "GL_EXT_histogram", glHistogramEXT }, - { "glIglooInterfaceSGIX", "GL_SGIX_igloo_interface", glIglooInterfaceSGIX }, - { "glImageTransformParameterfHP", "GL_HP_image_transform", glImageTransformParameterfHP }, - { "glImageTransformParameterfvHP", "GL_HP_image_transform", glImageTransformParameterfvHP }, - { "glImageTransformParameteriHP", "GL_HP_image_transform", glImageTransformParameteriHP }, - { "glImageTransformParameterivHP", "GL_HP_image_transform", glImageTransformParameterivHP }, - { "glImportMemoryFdEXT", "GL_EXT_memory_object_fd", glImportMemoryFdEXT }, - { "glImportMemoryWin32HandleEXT", "GL_EXT_memory_object_win32", glImportMemoryWin32HandleEXT }, - { "glImportMemoryWin32NameEXT", "GL_EXT_memory_object_win32", glImportMemoryWin32NameEXT }, - { "glImportSemaphoreFdEXT", "GL_EXT_semaphore_fd", glImportSemaphoreFdEXT }, - { "glImportSemaphoreWin32HandleEXT", "GL_EXT_semaphore_win32", glImportSemaphoreWin32HandleEXT }, - { "glImportSemaphoreWin32NameEXT", "GL_EXT_semaphore_win32", glImportSemaphoreWin32NameEXT }, - { "glImportSyncEXT", "GL_EXT_x11_sync_object", glImportSyncEXT }, - { "glIndexFormatNV", "GL_NV_vertex_buffer_unified_memory", glIndexFormatNV }, - { "glIndexFuncEXT", "GL_EXT_index_func", glIndexFuncEXT }, - { "glIndexMaterialEXT", "GL_EXT_index_material", glIndexMaterialEXT }, - { "glIndexPointerEXT", "GL_EXT_vertex_array", glIndexPointerEXT }, - { "glIndexPointerListIBM", "GL_IBM_vertex_array_lists", glIndexPointerListIBM }, - { "glIndexxOES", "GL_OES_fixed_point", glIndexxOES }, - { "glIndexxvOES", "GL_OES_fixed_point", glIndexxvOES }, - { "glInsertComponentEXT", "GL_EXT_vertex_shader", glInsertComponentEXT }, - { "glInsertEventMarkerEXT", "GL_EXT_debug_marker", glInsertEventMarkerEXT }, - { "glInstrumentsBufferSGIX", "GL_SGIX_instruments", glInstrumentsBufferSGIX }, - { "glInterpolatePathsNV", "GL_NV_path_rendering", glInterpolatePathsNV }, - { "glInvalidateBufferData", "GL_ARB_invalidate_subdata GL_VERSION_4_3", glInvalidateBufferData }, - { "glInvalidateBufferSubData", "GL_ARB_invalidate_subdata GL_VERSION_4_3", glInvalidateBufferSubData }, - { "glInvalidateFramebuffer", "GL_ARB_invalidate_subdata GL_VERSION_4_3", glInvalidateFramebuffer }, - { "glInvalidateNamedFramebufferData", "GL_ARB_direct_state_access GL_VERSION_4_5", glInvalidateNamedFramebufferData }, - { "glInvalidateNamedFramebufferSubData", "GL_ARB_direct_state_access GL_VERSION_4_5", glInvalidateNamedFramebufferSubData }, - { "glInvalidateSubFramebuffer", "GL_ARB_invalidate_subdata GL_VERSION_4_3", glInvalidateSubFramebuffer }, - { "glInvalidateTexImage", "GL_ARB_invalidate_subdata GL_VERSION_4_3", glInvalidateTexImage }, - { "glInvalidateTexSubImage", "GL_ARB_invalidate_subdata GL_VERSION_4_3", glInvalidateTexSubImage }, - { "glIsAsyncMarkerSGIX", "GL_SGIX_async", glIsAsyncMarkerSGIX }, - { "glIsBuffer", "GL_VERSION_1_5", glIsBuffer }, - { "glIsBufferARB", "GL_ARB_vertex_buffer_object", glIsBufferARB }, - { "glIsBufferResidentNV", "GL_NV_shader_buffer_load", glIsBufferResidentNV }, - { "glIsCommandListNV", "GL_NV_command_list", glIsCommandListNV }, - { "glIsEnabledIndexedEXT", "GL_EXT_direct_state_access GL_EXT_draw_buffers2", glIsEnabledIndexedEXT }, - { "glIsEnabledi", "GL_VERSION_3_0", glIsEnabledi }, - { "glIsFenceAPPLE", "GL_APPLE_fence", glIsFenceAPPLE }, - { "glIsFenceNV", "GL_NV_fence", glIsFenceNV }, - { "glIsFramebuffer", "GL_ARB_framebuffer_object GL_VERSION_3_0", glIsFramebuffer }, - { "glIsFramebufferEXT", "GL_EXT_framebuffer_object", glIsFramebufferEXT }, - { "glIsImageHandleResidentARB", "GL_ARB_bindless_texture", glIsImageHandleResidentARB }, - { "glIsImageHandleResidentNV", "GL_NV_bindless_texture", glIsImageHandleResidentNV }, - { "glIsMemoryObjectEXT", "GL_EXT_memory_object", glIsMemoryObjectEXT }, - { "glIsNameAMD", "GL_AMD_name_gen_delete", glIsNameAMD }, - { "glIsNamedBufferResidentNV", "GL_NV_shader_buffer_load", glIsNamedBufferResidentNV }, - { "glIsNamedStringARB", "GL_ARB_shading_language_include", glIsNamedStringARB }, - { "glIsObjectBufferATI", "GL_ATI_vertex_array_object", glIsObjectBufferATI }, - { "glIsOcclusionQueryNV", "GL_NV_occlusion_query", glIsOcclusionQueryNV }, - { "glIsPathNV", "GL_NV_path_rendering", glIsPathNV }, - { "glIsPointInFillPathNV", "GL_NV_path_rendering", glIsPointInFillPathNV }, - { "glIsPointInStrokePathNV", "GL_NV_path_rendering", glIsPointInStrokePathNV }, - { "glIsProgram", "GL_VERSION_2_0", glIsProgram }, - { "glIsProgramARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glIsProgramARB }, - { "glIsProgramNV", "GL_NV_vertex_program", glIsProgramNV }, - { "glIsProgramPipeline", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glIsProgramPipeline }, - { "glIsQuery", "GL_VERSION_1_5", glIsQuery }, - { "glIsQueryARB", "GL_ARB_occlusion_query", glIsQueryARB }, - { "glIsRenderbuffer", "GL_ARB_framebuffer_object GL_VERSION_3_0", glIsRenderbuffer }, - { "glIsRenderbufferEXT", "GL_EXT_framebuffer_object", glIsRenderbufferEXT }, - { "glIsSampler", "GL_ARB_sampler_objects GL_VERSION_3_3", glIsSampler }, - { "glIsSemaphoreEXT", "GL_EXT_semaphore", glIsSemaphoreEXT }, - { "glIsShader", "GL_VERSION_2_0", glIsShader }, - { "glIsStateNV", "GL_NV_command_list", glIsStateNV }, - { "glIsSync", "GL_ARB_sync GL_VERSION_3_2", glIsSync }, - { "glIsTextureEXT", "GL_EXT_texture_object", glIsTextureEXT }, - { "glIsTextureHandleResidentARB", "GL_ARB_bindless_texture", glIsTextureHandleResidentARB }, - { "glIsTextureHandleResidentNV", "GL_NV_bindless_texture", glIsTextureHandleResidentNV }, - { "glIsTransformFeedback", "GL_ARB_transform_feedback2 GL_VERSION_4_0", glIsTransformFeedback }, - { "glIsTransformFeedbackNV", "GL_NV_transform_feedback2", glIsTransformFeedbackNV }, - { "glIsVariantEnabledEXT", "GL_EXT_vertex_shader", glIsVariantEnabledEXT }, - { "glIsVertexArray", "GL_ARB_vertex_array_object GL_VERSION_3_0", glIsVertexArray }, - { "glIsVertexArrayAPPLE", "GL_APPLE_vertex_array_object", glIsVertexArrayAPPLE }, - { "glIsVertexAttribEnabledAPPLE", "GL_APPLE_vertex_program_evaluators", glIsVertexAttribEnabledAPPLE }, - { "glLGPUCopyImageSubDataNVX", "GL_NVX_linked_gpu_multicast", glLGPUCopyImageSubDataNVX }, - { "glLGPUInterlockNVX", "GL_NVX_linked_gpu_multicast", glLGPUInterlockNVX }, - { "glLGPUNamedBufferSubDataNVX", "GL_NVX_linked_gpu_multicast", glLGPUNamedBufferSubDataNVX }, - { "glLabelObjectEXT", "GL_EXT_debug_label", glLabelObjectEXT }, - { "glLightEnviSGIX", "GL_SGIX_fragment_lighting", glLightEnviSGIX }, - { "glLightModelxOES", "GL_OES_fixed_point", glLightModelxOES }, - { "glLightModelxvOES", "GL_OES_fixed_point", glLightModelxvOES }, - { "glLightxOES", "GL_OES_fixed_point", glLightxOES }, - { "glLightxvOES", "GL_OES_fixed_point", glLightxvOES }, - { "glLineWidthxOES", "GL_OES_fixed_point", glLineWidthxOES }, - { "glLinkProgram", "GL_VERSION_2_0", glLinkProgram }, - { "glLinkProgramARB", "GL_ARB_shader_objects", glLinkProgramARB }, - { "glListDrawCommandsStatesClientNV", "GL_NV_command_list", glListDrawCommandsStatesClientNV }, - { "glListParameterfSGIX", "GL_SGIX_list_priority", glListParameterfSGIX }, - { "glListParameterfvSGIX", "GL_SGIX_list_priority", glListParameterfvSGIX }, - { "glListParameteriSGIX", "GL_SGIX_list_priority", glListParameteriSGIX }, - { "glListParameterivSGIX", "GL_SGIX_list_priority", glListParameterivSGIX }, - { "glLoadIdentityDeformationMapSGIX", "GL_SGIX_polynomial_ffd", glLoadIdentityDeformationMapSGIX }, - { "glLoadMatrixxOES", "GL_OES_fixed_point", glLoadMatrixxOES }, - { "glLoadProgramNV", "GL_NV_vertex_program", glLoadProgramNV }, - { "glLoadTransposeMatrixd", "GL_VERSION_1_3", glLoadTransposeMatrixd }, - { "glLoadTransposeMatrixdARB", "GL_ARB_transpose_matrix", glLoadTransposeMatrixdARB }, - { "glLoadTransposeMatrixf", "GL_VERSION_1_3", glLoadTransposeMatrixf }, - { "glLoadTransposeMatrixfARB", "GL_ARB_transpose_matrix", glLoadTransposeMatrixfARB }, - { "glLoadTransposeMatrixxOES", "GL_OES_fixed_point", glLoadTransposeMatrixxOES }, - { "glLockArraysEXT", "GL_EXT_compiled_vertex_array", glLockArraysEXT }, - { "glMTexCoord2fSGIS", "GL_SGIS_multitexture", glMTexCoord2fSGIS }, - { "glMTexCoord2fvSGIS", "GL_SGIS_multitexture", glMTexCoord2fvSGIS }, - { "glMakeBufferNonResidentNV", "GL_NV_shader_buffer_load", glMakeBufferNonResidentNV }, - { "glMakeBufferResidentNV", "GL_NV_shader_buffer_load", glMakeBufferResidentNV }, - { "glMakeImageHandleNonResidentARB", "GL_ARB_bindless_texture", glMakeImageHandleNonResidentARB }, - { "glMakeImageHandleNonResidentNV", "GL_NV_bindless_texture", glMakeImageHandleNonResidentNV }, - { "glMakeImageHandleResidentARB", "GL_ARB_bindless_texture", glMakeImageHandleResidentARB }, - { "glMakeImageHandleResidentNV", "GL_NV_bindless_texture", glMakeImageHandleResidentNV }, - { "glMakeNamedBufferNonResidentNV", "GL_NV_shader_buffer_load", glMakeNamedBufferNonResidentNV }, - { "glMakeNamedBufferResidentNV", "GL_NV_shader_buffer_load", glMakeNamedBufferResidentNV }, - { "glMakeTextureHandleNonResidentARB", "GL_ARB_bindless_texture", glMakeTextureHandleNonResidentARB }, - { "glMakeTextureHandleNonResidentNV", "GL_NV_bindless_texture", glMakeTextureHandleNonResidentNV }, - { "glMakeTextureHandleResidentARB", "GL_ARB_bindless_texture", glMakeTextureHandleResidentARB }, - { "glMakeTextureHandleResidentNV", "GL_NV_bindless_texture", glMakeTextureHandleResidentNV }, - { "glMap1xOES", "GL_OES_fixed_point", glMap1xOES }, - { "glMap2xOES", "GL_OES_fixed_point", glMap2xOES }, - { "glMapBuffer", "GL_VERSION_1_5", glMapBuffer }, - { "glMapBufferARB", "GL_ARB_vertex_buffer_object", glMapBufferARB }, - { "glMapBufferRange", "GL_ARB_map_buffer_range GL_VERSION_3_0", glMapBufferRange }, - { "glMapControlPointsNV", "GL_NV_evaluators", glMapControlPointsNV }, - { "glMapGrid1xOES", "GL_OES_fixed_point", glMapGrid1xOES }, - { "glMapGrid2xOES", "GL_OES_fixed_point", glMapGrid2xOES }, - { "glMapNamedBuffer", "GL_ARB_direct_state_access GL_VERSION_4_5", glMapNamedBuffer }, - { "glMapNamedBufferEXT", "GL_EXT_direct_state_access", glMapNamedBufferEXT }, - { "glMapNamedBufferRange", "GL_ARB_direct_state_access GL_VERSION_4_5", glMapNamedBufferRange }, - { "glMapNamedBufferRangeEXT", "GL_EXT_direct_state_access", glMapNamedBufferRangeEXT }, - { "glMapObjectBufferATI", "GL_ATI_map_object_buffer", glMapObjectBufferATI }, - { "glMapParameterfvNV", "GL_NV_evaluators", glMapParameterfvNV }, - { "glMapParameterivNV", "GL_NV_evaluators", glMapParameterivNV }, - { "glMapTexture2DINTEL", "GL_INTEL_map_texture", glMapTexture2DINTEL }, - { "glMapVertexAttrib1dAPPLE", "GL_APPLE_vertex_program_evaluators", glMapVertexAttrib1dAPPLE }, - { "glMapVertexAttrib1fAPPLE", "GL_APPLE_vertex_program_evaluators", glMapVertexAttrib1fAPPLE }, - { "glMapVertexAttrib2dAPPLE", "GL_APPLE_vertex_program_evaluators", glMapVertexAttrib2dAPPLE }, - { "glMapVertexAttrib2fAPPLE", "GL_APPLE_vertex_program_evaluators", glMapVertexAttrib2fAPPLE }, - { "glMaterialxOES", "GL_OES_fixed_point", glMaterialxOES }, - { "glMaterialxvOES", "GL_OES_fixed_point", glMaterialxvOES }, - { "glMatrixFrustumEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixFrustumEXT }, - { "glMatrixIndexPointerARB", "GL_ARB_matrix_palette", glMatrixIndexPointerARB }, - { "glMatrixIndexubvARB", "GL_ARB_matrix_palette", glMatrixIndexubvARB }, - { "glMatrixIndexuivARB", "GL_ARB_matrix_palette", glMatrixIndexuivARB }, - { "glMatrixIndexusvARB", "GL_ARB_matrix_palette", glMatrixIndexusvARB }, - { "glMatrixLoad3x2fNV", "GL_NV_path_rendering", glMatrixLoad3x2fNV }, - { "glMatrixLoad3x3fNV", "GL_NV_path_rendering", glMatrixLoad3x3fNV }, - { "glMatrixLoadIdentityEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixLoadIdentityEXT }, - { "glMatrixLoadTranspose3x3fNV", "GL_NV_path_rendering", glMatrixLoadTranspose3x3fNV }, - { "glMatrixLoadTransposedEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixLoadTransposedEXT }, - { "glMatrixLoadTransposefEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixLoadTransposefEXT }, - { "glMatrixLoaddEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixLoaddEXT }, - { "glMatrixLoadfEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixLoadfEXT }, - { "glMatrixMult3x2fNV", "GL_NV_path_rendering", glMatrixMult3x2fNV }, - { "glMatrixMult3x3fNV", "GL_NV_path_rendering", glMatrixMult3x3fNV }, - { "glMatrixMultTranspose3x3fNV", "GL_NV_path_rendering", glMatrixMultTranspose3x3fNV }, - { "glMatrixMultTransposedEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixMultTransposedEXT }, - { "glMatrixMultTransposefEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixMultTransposefEXT }, - { "glMatrixMultdEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixMultdEXT }, - { "glMatrixMultfEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixMultfEXT }, - { "glMatrixOrthoEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixOrthoEXT }, - { "glMatrixPopEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixPopEXT }, - { "glMatrixPushEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixPushEXT }, - { "glMatrixRotatedEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixRotatedEXT }, - { "glMatrixRotatefEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixRotatefEXT }, - { "glMatrixScaledEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixScaledEXT }, - { "glMatrixScalefEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixScalefEXT }, - { "glMatrixTranslatedEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixTranslatedEXT }, - { "glMatrixTranslatefEXT", "GL_EXT_direct_state_access GL_NV_path_rendering", glMatrixTranslatefEXT }, - { "glMaxShaderCompilerThreadsARB", "GL_ARB_parallel_shader_compile", glMaxShaderCompilerThreadsARB }, - { "glMaxShaderCompilerThreadsKHR", "GL_KHR_parallel_shader_compile", glMaxShaderCompilerThreadsKHR }, - { "glMemoryBarrier", "GL_ARB_shader_image_load_store GL_VERSION_4_2", glMemoryBarrier }, - { "glMemoryBarrierByRegion", "GL_ARB_ES3_1_compatibility GL_VERSION_4_5", glMemoryBarrierByRegion }, - { "glMemoryBarrierEXT", "GL_EXT_shader_image_load_store", glMemoryBarrierEXT }, - { "glMemoryObjectParameterivEXT", "GL_EXT_memory_object", glMemoryObjectParameterivEXT }, - { "glMinSampleShading", "GL_VERSION_4_0", glMinSampleShading }, - { "glMinSampleShadingARB", "GL_ARB_sample_shading", glMinSampleShadingARB }, - { "glMinmax", "GL_ARB_imaging", glMinmax }, - { "glMinmaxEXT", "GL_EXT_histogram", glMinmaxEXT }, - { "glMultMatrixxOES", "GL_OES_fixed_point", glMultMatrixxOES }, - { "glMultTransposeMatrixd", "GL_VERSION_1_3", glMultTransposeMatrixd }, - { "glMultTransposeMatrixdARB", "GL_ARB_transpose_matrix", glMultTransposeMatrixdARB }, - { "glMultTransposeMatrixf", "GL_VERSION_1_3", glMultTransposeMatrixf }, - { "glMultTransposeMatrixfARB", "GL_ARB_transpose_matrix", glMultTransposeMatrixfARB }, - { "glMultTransposeMatrixxOES", "GL_OES_fixed_point", glMultTransposeMatrixxOES }, - { "glMultiDrawArrays", "GL_VERSION_1_4", glMultiDrawArrays }, - { "glMultiDrawArraysEXT", "GL_EXT_multi_draw_arrays", glMultiDrawArraysEXT }, - { "glMultiDrawArraysIndirect", "GL_ARB_multi_draw_indirect GL_VERSION_4_3", glMultiDrawArraysIndirect }, - { "glMultiDrawArraysIndirectAMD", "GL_AMD_multi_draw_indirect", glMultiDrawArraysIndirectAMD }, - { "glMultiDrawArraysIndirectBindlessCountNV", "GL_NV_bindless_multi_draw_indirect_count", glMultiDrawArraysIndirectBindlessCountNV }, - { "glMultiDrawArraysIndirectBindlessNV", "GL_NV_bindless_multi_draw_indirect", glMultiDrawArraysIndirectBindlessNV }, - { "glMultiDrawArraysIndirectCount", "GL_VERSION_4_6", glMultiDrawArraysIndirectCount }, - { "glMultiDrawArraysIndirectCountARB", "GL_ARB_indirect_parameters", glMultiDrawArraysIndirectCountARB }, - { "glMultiDrawElementArrayAPPLE", "GL_APPLE_element_array", glMultiDrawElementArrayAPPLE }, - { "glMultiDrawElements", "GL_VERSION_1_4", glMultiDrawElements }, - { "glMultiDrawElementsBaseVertex", "GL_ARB_draw_elements_base_vertex GL_VERSION_3_2", glMultiDrawElementsBaseVertex }, - { "glMultiDrawElementsEXT", "GL_EXT_multi_draw_arrays", glMultiDrawElementsEXT }, - { "glMultiDrawElementsIndirect", "GL_ARB_multi_draw_indirect GL_VERSION_4_3", glMultiDrawElementsIndirect }, - { "glMultiDrawElementsIndirectAMD", "GL_AMD_multi_draw_indirect", glMultiDrawElementsIndirectAMD }, - { "glMultiDrawElementsIndirectBindlessCountNV", "GL_NV_bindless_multi_draw_indirect_count", glMultiDrawElementsIndirectBindlessCountNV }, - { "glMultiDrawElementsIndirectBindlessNV", "GL_NV_bindless_multi_draw_indirect", glMultiDrawElementsIndirectBindlessNV }, - { "glMultiDrawElementsIndirectCount", "GL_VERSION_4_6", glMultiDrawElementsIndirectCount }, - { "glMultiDrawElementsIndirectCountARB", "GL_ARB_indirect_parameters", glMultiDrawElementsIndirectCountARB }, - { "glMultiDrawMeshTasksIndirectCountNV", "GL_NV_mesh_shader", glMultiDrawMeshTasksIndirectCountNV }, - { "glMultiDrawMeshTasksIndirectNV", "GL_NV_mesh_shader", glMultiDrawMeshTasksIndirectNV }, - { "glMultiDrawRangeElementArrayAPPLE", "GL_APPLE_element_array", glMultiDrawRangeElementArrayAPPLE }, - { "glMultiModeDrawArraysIBM", "GL_IBM_multimode_draw_arrays", glMultiModeDrawArraysIBM }, - { "glMultiModeDrawElementsIBM", "GL_IBM_multimode_draw_arrays", glMultiModeDrawElementsIBM }, - { "glMultiTexBufferEXT", "GL_EXT_direct_state_access", glMultiTexBufferEXT }, - { "glMultiTexCoord1bOES", "GL_OES_byte_coordinates", glMultiTexCoord1bOES }, - { "glMultiTexCoord1bvOES", "GL_OES_byte_coordinates", glMultiTexCoord1bvOES }, - { "glMultiTexCoord1d", "GL_VERSION_1_3", glMultiTexCoord1d }, - { "glMultiTexCoord1dARB", "GL_ARB_multitexture", glMultiTexCoord1dARB }, - { "glMultiTexCoord1dSGIS", "GL_SGIS_multitexture", glMultiTexCoord1dSGIS }, - { "glMultiTexCoord1dv", "GL_VERSION_1_3", glMultiTexCoord1dv }, - { "glMultiTexCoord1dvARB", "GL_ARB_multitexture", glMultiTexCoord1dvARB }, - { "glMultiTexCoord1dvSGIS", "GL_SGIS_multitexture", glMultiTexCoord1dvSGIS }, - { "glMultiTexCoord1f", "GL_VERSION_1_3", glMultiTexCoord1f }, - { "glMultiTexCoord1fARB", "GL_ARB_multitexture", glMultiTexCoord1fARB }, - { "glMultiTexCoord1fSGIS", "GL_SGIS_multitexture", glMultiTexCoord1fSGIS }, - { "glMultiTexCoord1fv", "GL_VERSION_1_3", glMultiTexCoord1fv }, - { "glMultiTexCoord1fvARB", "GL_ARB_multitexture", glMultiTexCoord1fvARB }, - { "glMultiTexCoord1fvSGIS", "GL_SGIS_multitexture", glMultiTexCoord1fvSGIS }, - { "glMultiTexCoord1hNV", "GL_NV_half_float", glMultiTexCoord1hNV }, - { "glMultiTexCoord1hvNV", "GL_NV_half_float", glMultiTexCoord1hvNV }, - { "glMultiTexCoord1i", "GL_VERSION_1_3", glMultiTexCoord1i }, - { "glMultiTexCoord1iARB", "GL_ARB_multitexture", glMultiTexCoord1iARB }, - { "glMultiTexCoord1iSGIS", "GL_SGIS_multitexture", glMultiTexCoord1iSGIS }, - { "glMultiTexCoord1iv", "GL_VERSION_1_3", glMultiTexCoord1iv }, - { "glMultiTexCoord1ivARB", "GL_ARB_multitexture", glMultiTexCoord1ivARB }, - { "glMultiTexCoord1ivSGIS", "GL_SGIS_multitexture", glMultiTexCoord1ivSGIS }, - { "glMultiTexCoord1s", "GL_VERSION_1_3", glMultiTexCoord1s }, - { "glMultiTexCoord1sARB", "GL_ARB_multitexture", glMultiTexCoord1sARB }, - { "glMultiTexCoord1sSGIS", "GL_SGIS_multitexture", glMultiTexCoord1sSGIS }, - { "glMultiTexCoord1sv", "GL_VERSION_1_3", glMultiTexCoord1sv }, - { "glMultiTexCoord1svARB", "GL_ARB_multitexture", glMultiTexCoord1svARB }, - { "glMultiTexCoord1svSGIS", "GL_SGIS_multitexture", glMultiTexCoord1svSGIS }, - { "glMultiTexCoord1xOES", "GL_OES_fixed_point", glMultiTexCoord1xOES }, - { "glMultiTexCoord1xvOES", "GL_OES_fixed_point", glMultiTexCoord1xvOES }, - { "glMultiTexCoord2bOES", "GL_OES_byte_coordinates", glMultiTexCoord2bOES }, - { "glMultiTexCoord2bvOES", "GL_OES_byte_coordinates", glMultiTexCoord2bvOES }, - { "glMultiTexCoord2d", "GL_VERSION_1_3", glMultiTexCoord2d }, - { "glMultiTexCoord2dARB", "GL_ARB_multitexture", glMultiTexCoord2dARB }, - { "glMultiTexCoord2dSGIS", "GL_SGIS_multitexture", glMultiTexCoord2dSGIS }, - { "glMultiTexCoord2dv", "GL_VERSION_1_3", glMultiTexCoord2dv }, - { "glMultiTexCoord2dvARB", "GL_ARB_multitexture", glMultiTexCoord2dvARB }, - { "glMultiTexCoord2dvSGIS", "GL_SGIS_multitexture", glMultiTexCoord2dvSGIS }, - { "glMultiTexCoord2f", "GL_VERSION_1_3", glMultiTexCoord2f }, - { "glMultiTexCoord2fARB", "GL_ARB_multitexture", glMultiTexCoord2fARB }, - { "glMultiTexCoord2fSGIS", "GL_SGIS_multitexture", glMultiTexCoord2fSGIS }, - { "glMultiTexCoord2fv", "GL_VERSION_1_3", glMultiTexCoord2fv }, - { "glMultiTexCoord2fvARB", "GL_ARB_multitexture", glMultiTexCoord2fvARB }, - { "glMultiTexCoord2fvSGIS", "GL_SGIS_multitexture", glMultiTexCoord2fvSGIS }, - { "glMultiTexCoord2hNV", "GL_NV_half_float", glMultiTexCoord2hNV }, - { "glMultiTexCoord2hvNV", "GL_NV_half_float", glMultiTexCoord2hvNV }, - { "glMultiTexCoord2i", "GL_VERSION_1_3", glMultiTexCoord2i }, - { "glMultiTexCoord2iARB", "GL_ARB_multitexture", glMultiTexCoord2iARB }, - { "glMultiTexCoord2iSGIS", "GL_SGIS_multitexture", glMultiTexCoord2iSGIS }, - { "glMultiTexCoord2iv", "GL_VERSION_1_3", glMultiTexCoord2iv }, - { "glMultiTexCoord2ivARB", "GL_ARB_multitexture", glMultiTexCoord2ivARB }, - { "glMultiTexCoord2ivSGIS", "GL_SGIS_multitexture", glMultiTexCoord2ivSGIS }, - { "glMultiTexCoord2s", "GL_VERSION_1_3", glMultiTexCoord2s }, - { "glMultiTexCoord2sARB", "GL_ARB_multitexture", glMultiTexCoord2sARB }, - { "glMultiTexCoord2sSGIS", "GL_SGIS_multitexture", glMultiTexCoord2sSGIS }, - { "glMultiTexCoord2sv", "GL_VERSION_1_3", glMultiTexCoord2sv }, - { "glMultiTexCoord2svARB", "GL_ARB_multitexture", glMultiTexCoord2svARB }, - { "glMultiTexCoord2svSGIS", "GL_SGIS_multitexture", glMultiTexCoord2svSGIS }, - { "glMultiTexCoord2xOES", "GL_OES_fixed_point", glMultiTexCoord2xOES }, - { "glMultiTexCoord2xvOES", "GL_OES_fixed_point", glMultiTexCoord2xvOES }, - { "glMultiTexCoord3bOES", "GL_OES_byte_coordinates", glMultiTexCoord3bOES }, - { "glMultiTexCoord3bvOES", "GL_OES_byte_coordinates", glMultiTexCoord3bvOES }, - { "glMultiTexCoord3d", "GL_VERSION_1_3", glMultiTexCoord3d }, - { "glMultiTexCoord3dARB", "GL_ARB_multitexture", glMultiTexCoord3dARB }, - { "glMultiTexCoord3dSGIS", "GL_SGIS_multitexture", glMultiTexCoord3dSGIS }, - { "glMultiTexCoord3dv", "GL_VERSION_1_3", glMultiTexCoord3dv }, - { "glMultiTexCoord3dvARB", "GL_ARB_multitexture", glMultiTexCoord3dvARB }, - { "glMultiTexCoord3dvSGIS", "GL_SGIS_multitexture", glMultiTexCoord3dvSGIS }, - { "glMultiTexCoord3f", "GL_VERSION_1_3", glMultiTexCoord3f }, - { "glMultiTexCoord3fARB", "GL_ARB_multitexture", glMultiTexCoord3fARB }, - { "glMultiTexCoord3fSGIS", "GL_SGIS_multitexture", glMultiTexCoord3fSGIS }, - { "glMultiTexCoord3fv", "GL_VERSION_1_3", glMultiTexCoord3fv }, - { "glMultiTexCoord3fvARB", "GL_ARB_multitexture", glMultiTexCoord3fvARB }, - { "glMultiTexCoord3fvSGIS", "GL_SGIS_multitexture", glMultiTexCoord3fvSGIS }, - { "glMultiTexCoord3hNV", "GL_NV_half_float", glMultiTexCoord3hNV }, - { "glMultiTexCoord3hvNV", "GL_NV_half_float", glMultiTexCoord3hvNV }, - { "glMultiTexCoord3i", "GL_VERSION_1_3", glMultiTexCoord3i }, - { "glMultiTexCoord3iARB", "GL_ARB_multitexture", glMultiTexCoord3iARB }, - { "glMultiTexCoord3iSGIS", "GL_SGIS_multitexture", glMultiTexCoord3iSGIS }, - { "glMultiTexCoord3iv", "GL_VERSION_1_3", glMultiTexCoord3iv }, - { "glMultiTexCoord3ivARB", "GL_ARB_multitexture", glMultiTexCoord3ivARB }, - { "glMultiTexCoord3ivSGIS", "GL_SGIS_multitexture", glMultiTexCoord3ivSGIS }, - { "glMultiTexCoord3s", "GL_VERSION_1_3", glMultiTexCoord3s }, - { "glMultiTexCoord3sARB", "GL_ARB_multitexture", glMultiTexCoord3sARB }, - { "glMultiTexCoord3sSGIS", "GL_SGIS_multitexture", glMultiTexCoord3sSGIS }, - { "glMultiTexCoord3sv", "GL_VERSION_1_3", glMultiTexCoord3sv }, - { "glMultiTexCoord3svARB", "GL_ARB_multitexture", glMultiTexCoord3svARB }, - { "glMultiTexCoord3svSGIS", "GL_SGIS_multitexture", glMultiTexCoord3svSGIS }, - { "glMultiTexCoord3xOES", "GL_OES_fixed_point", glMultiTexCoord3xOES }, - { "glMultiTexCoord3xvOES", "GL_OES_fixed_point", glMultiTexCoord3xvOES }, - { "glMultiTexCoord4bOES", "GL_OES_byte_coordinates", glMultiTexCoord4bOES }, - { "glMultiTexCoord4bvOES", "GL_OES_byte_coordinates", glMultiTexCoord4bvOES }, - { "glMultiTexCoord4d", "GL_VERSION_1_3", glMultiTexCoord4d }, - { "glMultiTexCoord4dARB", "GL_ARB_multitexture", glMultiTexCoord4dARB }, - { "glMultiTexCoord4dSGIS", "GL_SGIS_multitexture", glMultiTexCoord4dSGIS }, - { "glMultiTexCoord4dv", "GL_VERSION_1_3", glMultiTexCoord4dv }, - { "glMultiTexCoord4dvARB", "GL_ARB_multitexture", glMultiTexCoord4dvARB }, - { "glMultiTexCoord4dvSGIS", "GL_SGIS_multitexture", glMultiTexCoord4dvSGIS }, - { "glMultiTexCoord4f", "GL_VERSION_1_3", glMultiTexCoord4f }, - { "glMultiTexCoord4fARB", "GL_ARB_multitexture", glMultiTexCoord4fARB }, - { "glMultiTexCoord4fSGIS", "GL_SGIS_multitexture", glMultiTexCoord4fSGIS }, - { "glMultiTexCoord4fv", "GL_VERSION_1_3", glMultiTexCoord4fv }, - { "glMultiTexCoord4fvARB", "GL_ARB_multitexture", glMultiTexCoord4fvARB }, - { "glMultiTexCoord4fvSGIS", "GL_SGIS_multitexture", glMultiTexCoord4fvSGIS }, - { "glMultiTexCoord4hNV", "GL_NV_half_float", glMultiTexCoord4hNV }, - { "glMultiTexCoord4hvNV", "GL_NV_half_float", glMultiTexCoord4hvNV }, - { "glMultiTexCoord4i", "GL_VERSION_1_3", glMultiTexCoord4i }, - { "glMultiTexCoord4iARB", "GL_ARB_multitexture", glMultiTexCoord4iARB }, - { "glMultiTexCoord4iSGIS", "GL_SGIS_multitexture", glMultiTexCoord4iSGIS }, - { "glMultiTexCoord4iv", "GL_VERSION_1_3", glMultiTexCoord4iv }, - { "glMultiTexCoord4ivARB", "GL_ARB_multitexture", glMultiTexCoord4ivARB }, - { "glMultiTexCoord4ivSGIS", "GL_SGIS_multitexture", glMultiTexCoord4ivSGIS }, - { "glMultiTexCoord4s", "GL_VERSION_1_3", glMultiTexCoord4s }, - { "glMultiTexCoord4sARB", "GL_ARB_multitexture", glMultiTexCoord4sARB }, - { "glMultiTexCoord4sSGIS", "GL_SGIS_multitexture", glMultiTexCoord4sSGIS }, - { "glMultiTexCoord4sv", "GL_VERSION_1_3", glMultiTexCoord4sv }, - { "glMultiTexCoord4svARB", "GL_ARB_multitexture", glMultiTexCoord4svARB }, - { "glMultiTexCoord4svSGIS", "GL_SGIS_multitexture", glMultiTexCoord4svSGIS }, - { "glMultiTexCoord4xOES", "GL_OES_fixed_point", glMultiTexCoord4xOES }, - { "glMultiTexCoord4xvOES", "GL_OES_fixed_point", glMultiTexCoord4xvOES }, - { "glMultiTexCoordP1ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glMultiTexCoordP1ui }, - { "glMultiTexCoordP1uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glMultiTexCoordP1uiv }, - { "glMultiTexCoordP2ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glMultiTexCoordP2ui }, - { "glMultiTexCoordP2uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glMultiTexCoordP2uiv }, - { "glMultiTexCoordP3ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glMultiTexCoordP3ui }, - { "glMultiTexCoordP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glMultiTexCoordP3uiv }, - { "glMultiTexCoordP4ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glMultiTexCoordP4ui }, - { "glMultiTexCoordP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glMultiTexCoordP4uiv }, - { "glMultiTexCoordPointerEXT", "GL_EXT_direct_state_access", glMultiTexCoordPointerEXT }, - { "glMultiTexCoordPointerSGIS", "GL_SGIS_multitexture", glMultiTexCoordPointerSGIS }, - { "glMultiTexEnvfEXT", "GL_EXT_direct_state_access", glMultiTexEnvfEXT }, - { "glMultiTexEnvfvEXT", "GL_EXT_direct_state_access", glMultiTexEnvfvEXT }, - { "glMultiTexEnviEXT", "GL_EXT_direct_state_access", glMultiTexEnviEXT }, - { "glMultiTexEnvivEXT", "GL_EXT_direct_state_access", glMultiTexEnvivEXT }, - { "glMultiTexGendEXT", "GL_EXT_direct_state_access", glMultiTexGendEXT }, - { "glMultiTexGendvEXT", "GL_EXT_direct_state_access", glMultiTexGendvEXT }, - { "glMultiTexGenfEXT", "GL_EXT_direct_state_access", glMultiTexGenfEXT }, - { "glMultiTexGenfvEXT", "GL_EXT_direct_state_access", glMultiTexGenfvEXT }, - { "glMultiTexGeniEXT", "GL_EXT_direct_state_access", glMultiTexGeniEXT }, - { "glMultiTexGenivEXT", "GL_EXT_direct_state_access", glMultiTexGenivEXT }, - { "glMultiTexImage1DEXT", "GL_EXT_direct_state_access", glMultiTexImage1DEXT }, - { "glMultiTexImage2DEXT", "GL_EXT_direct_state_access", glMultiTexImage2DEXT }, - { "glMultiTexImage3DEXT", "GL_EXT_direct_state_access", glMultiTexImage3DEXT }, - { "glMultiTexParameterIivEXT", "GL_EXT_direct_state_access", glMultiTexParameterIivEXT }, - { "glMultiTexParameterIuivEXT", "GL_EXT_direct_state_access", glMultiTexParameterIuivEXT }, - { "glMultiTexParameterfEXT", "GL_EXT_direct_state_access", glMultiTexParameterfEXT }, - { "glMultiTexParameterfvEXT", "GL_EXT_direct_state_access", glMultiTexParameterfvEXT }, - { "glMultiTexParameteriEXT", "GL_EXT_direct_state_access", glMultiTexParameteriEXT }, - { "glMultiTexParameterivEXT", "GL_EXT_direct_state_access", glMultiTexParameterivEXT }, - { "glMultiTexRenderbufferEXT", "GL_EXT_direct_state_access", glMultiTexRenderbufferEXT }, - { "glMultiTexSubImage1DEXT", "GL_EXT_direct_state_access", glMultiTexSubImage1DEXT }, - { "glMultiTexSubImage2DEXT", "GL_EXT_direct_state_access", glMultiTexSubImage2DEXT }, - { "glMultiTexSubImage3DEXT", "GL_EXT_direct_state_access", glMultiTexSubImage3DEXT }, - { "glMulticastBarrierNV", "GL_NV_gpu_multicast", glMulticastBarrierNV }, - { "glMulticastBlitFramebufferNV", "GL_NV_gpu_multicast", glMulticastBlitFramebufferNV }, - { "glMulticastBufferSubDataNV", "GL_NV_gpu_multicast", glMulticastBufferSubDataNV }, - { "glMulticastCopyBufferSubDataNV", "GL_NV_gpu_multicast", glMulticastCopyBufferSubDataNV }, - { "glMulticastCopyImageSubDataNV", "GL_NV_gpu_multicast", glMulticastCopyImageSubDataNV }, - { "glMulticastFramebufferSampleLocationsfvNV", "GL_NV_gpu_multicast", glMulticastFramebufferSampleLocationsfvNV }, - { "glMulticastGetQueryObjecti64vNV", "GL_NV_gpu_multicast", glMulticastGetQueryObjecti64vNV }, - { "glMulticastGetQueryObjectivNV", "GL_NV_gpu_multicast", glMulticastGetQueryObjectivNV }, - { "glMulticastGetQueryObjectui64vNV", "GL_NV_gpu_multicast", glMulticastGetQueryObjectui64vNV }, - { "glMulticastGetQueryObjectuivNV", "GL_NV_gpu_multicast", glMulticastGetQueryObjectuivNV }, - { "glMulticastScissorArrayvNVX", "GL_NVX_gpu_multicast2", glMulticastScissorArrayvNVX }, - { "glMulticastViewportArrayvNVX", "GL_NVX_gpu_multicast2", glMulticastViewportArrayvNVX }, - { "glMulticastViewportPositionWScaleNVX", "GL_NVX_gpu_multicast2", glMulticastViewportPositionWScaleNVX }, - { "glMulticastWaitSyncNV", "GL_NV_gpu_multicast", glMulticastWaitSyncNV }, - { "glNamedBufferAttachMemoryNV", "GL_NV_memory_attachment", glNamedBufferAttachMemoryNV }, - { "glNamedBufferData", "GL_ARB_direct_state_access GL_VERSION_4_5", glNamedBufferData }, - { "glNamedBufferDataEXT", "GL_EXT_direct_state_access", glNamedBufferDataEXT }, - { "glNamedBufferPageCommitmentARB", "GL_ARB_sparse_buffer", glNamedBufferPageCommitmentARB }, - { "glNamedBufferPageCommitmentEXT", "GL_ARB_sparse_buffer", glNamedBufferPageCommitmentEXT }, - { "glNamedBufferStorage", "GL_ARB_direct_state_access GL_VERSION_4_5", glNamedBufferStorage }, - { "glNamedBufferStorageEXT", "GL_EXT_direct_state_access", glNamedBufferStorageEXT }, - { "glNamedBufferStorageExternalEXT", "GL_EXT_external_buffer", glNamedBufferStorageExternalEXT }, - { "glNamedBufferStorageMemEXT", "GL_EXT_memory_object", glNamedBufferStorageMemEXT }, - { "glNamedBufferSubData", "GL_ARB_direct_state_access GL_VERSION_4_5", glNamedBufferSubData }, - { "glNamedBufferSubDataEXT", "GL_EXT_direct_state_access", glNamedBufferSubDataEXT }, - { "glNamedCopyBufferSubDataEXT", "GL_EXT_direct_state_access", glNamedCopyBufferSubDataEXT }, - { "glNamedFramebufferDrawBuffer", "GL_ARB_direct_state_access GL_VERSION_4_5", glNamedFramebufferDrawBuffer }, - { "glNamedFramebufferDrawBuffers", "GL_ARB_direct_state_access GL_VERSION_4_5", glNamedFramebufferDrawBuffers }, - { "glNamedFramebufferParameteri", "GL_ARB_direct_state_access GL_VERSION_4_5", glNamedFramebufferParameteri }, - { "glNamedFramebufferParameteriEXT", "GL_EXT_direct_state_access", glNamedFramebufferParameteriEXT }, - { "glNamedFramebufferReadBuffer", "GL_ARB_direct_state_access GL_VERSION_4_5", glNamedFramebufferReadBuffer }, - { "glNamedFramebufferRenderbuffer", "GL_ARB_direct_state_access GL_VERSION_4_5", glNamedFramebufferRenderbuffer }, - { "glNamedFramebufferRenderbufferEXT", "GL_EXT_direct_state_access", glNamedFramebufferRenderbufferEXT }, - { "glNamedFramebufferSampleLocationsfvARB", "GL_ARB_sample_locations", glNamedFramebufferSampleLocationsfvARB }, - { "glNamedFramebufferSampleLocationsfvNV", "GL_NV_sample_locations", glNamedFramebufferSampleLocationsfvNV }, - { "glNamedFramebufferSamplePositionsfvAMD", "GL_AMD_framebuffer_sample_positions", glNamedFramebufferSamplePositionsfvAMD }, - { "glNamedFramebufferTexture", "GL_ARB_direct_state_access GL_VERSION_4_5", glNamedFramebufferTexture }, - { "glNamedFramebufferTexture1DEXT", "GL_EXT_direct_state_access", glNamedFramebufferTexture1DEXT }, - { "glNamedFramebufferTexture2DEXT", "GL_EXT_direct_state_access", glNamedFramebufferTexture2DEXT }, - { "glNamedFramebufferTexture3DEXT", "GL_EXT_direct_state_access", glNamedFramebufferTexture3DEXT }, - { "glNamedFramebufferTextureEXT", "GL_EXT_direct_state_access", glNamedFramebufferTextureEXT }, - { "glNamedFramebufferTextureFaceEXT", "GL_EXT_direct_state_access", glNamedFramebufferTextureFaceEXT }, - { "glNamedFramebufferTextureLayer", "GL_ARB_direct_state_access GL_VERSION_4_5", glNamedFramebufferTextureLayer }, - { "glNamedFramebufferTextureLayerEXT", "GL_EXT_direct_state_access", glNamedFramebufferTextureLayerEXT }, - { "glNamedProgramLocalParameter4dEXT", "GL_EXT_direct_state_access", glNamedProgramLocalParameter4dEXT }, - { "glNamedProgramLocalParameter4dvEXT", "GL_EXT_direct_state_access", glNamedProgramLocalParameter4dvEXT }, - { "glNamedProgramLocalParameter4fEXT", "GL_EXT_direct_state_access", glNamedProgramLocalParameter4fEXT }, - { "glNamedProgramLocalParameter4fvEXT", "GL_EXT_direct_state_access", glNamedProgramLocalParameter4fvEXT }, - { "glNamedProgramLocalParameterI4iEXT", "GL_EXT_direct_state_access", glNamedProgramLocalParameterI4iEXT }, - { "glNamedProgramLocalParameterI4ivEXT", "GL_EXT_direct_state_access", glNamedProgramLocalParameterI4ivEXT }, - { "glNamedProgramLocalParameterI4uiEXT", "GL_EXT_direct_state_access", glNamedProgramLocalParameterI4uiEXT }, - { "glNamedProgramLocalParameterI4uivEXT", "GL_EXT_direct_state_access", glNamedProgramLocalParameterI4uivEXT }, - { "glNamedProgramLocalParameters4fvEXT", "GL_EXT_direct_state_access", glNamedProgramLocalParameters4fvEXT }, - { "glNamedProgramLocalParametersI4ivEXT", "GL_EXT_direct_state_access", glNamedProgramLocalParametersI4ivEXT }, - { "glNamedProgramLocalParametersI4uivEXT", "GL_EXT_direct_state_access", glNamedProgramLocalParametersI4uivEXT }, - { "glNamedProgramStringEXT", "GL_EXT_direct_state_access", glNamedProgramStringEXT }, - { "glNamedRenderbufferStorage", "GL_ARB_direct_state_access GL_VERSION_4_5", glNamedRenderbufferStorage }, - { "glNamedRenderbufferStorageEXT", "GL_EXT_direct_state_access", glNamedRenderbufferStorageEXT }, - { "glNamedRenderbufferStorageMultisample", "GL_ARB_direct_state_access GL_VERSION_4_5", glNamedRenderbufferStorageMultisample }, - { "glNamedRenderbufferStorageMultisampleAdvancedAMD", "GL_AMD_framebuffer_multisample_advanced", glNamedRenderbufferStorageMultisampleAdvancedAMD }, - { "glNamedRenderbufferStorageMultisampleCoverageEXT", "GL_EXT_direct_state_access", glNamedRenderbufferStorageMultisampleCoverageEXT }, - { "glNamedRenderbufferStorageMultisampleEXT", "GL_EXT_direct_state_access", glNamedRenderbufferStorageMultisampleEXT }, - { "glNamedStringARB", "GL_ARB_shading_language_include", glNamedStringARB }, - { "glNewBufferRegion", "GL_KTX_buffer_region", glNewBufferRegion }, - { "glNewObjectBufferATI", "GL_ATI_vertex_array_object", glNewObjectBufferATI }, - { "glNormal3fVertex3fSUN", "GL_SUN_vertex", glNormal3fVertex3fSUN }, - { "glNormal3fVertex3fvSUN", "GL_SUN_vertex", glNormal3fVertex3fvSUN }, - { "glNormal3hNV", "GL_NV_half_float", glNormal3hNV }, - { "glNormal3hvNV", "GL_NV_half_float", glNormal3hvNV }, - { "glNormal3xOES", "GL_OES_fixed_point", glNormal3xOES }, - { "glNormal3xvOES", "GL_OES_fixed_point", glNormal3xvOES }, - { "glNormalFormatNV", "GL_NV_vertex_buffer_unified_memory", glNormalFormatNV }, - { "glNormalP3ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glNormalP3ui }, - { "glNormalP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glNormalP3uiv }, - { "glNormalPointerEXT", "GL_EXT_vertex_array", glNormalPointerEXT }, - { "glNormalPointerListIBM", "GL_IBM_vertex_array_lists", glNormalPointerListIBM }, - { "glNormalPointervINTEL", "GL_INTEL_parallel_arrays", glNormalPointervINTEL }, - { "glNormalStream3bATI", "GL_ATI_vertex_streams", glNormalStream3bATI }, - { "glNormalStream3bvATI", "GL_ATI_vertex_streams", glNormalStream3bvATI }, - { "glNormalStream3dATI", "GL_ATI_vertex_streams", glNormalStream3dATI }, - { "glNormalStream3dvATI", "GL_ATI_vertex_streams", glNormalStream3dvATI }, - { "glNormalStream3fATI", "GL_ATI_vertex_streams", glNormalStream3fATI }, - { "glNormalStream3fvATI", "GL_ATI_vertex_streams", glNormalStream3fvATI }, - { "glNormalStream3iATI", "GL_ATI_vertex_streams", glNormalStream3iATI }, - { "glNormalStream3ivATI", "GL_ATI_vertex_streams", glNormalStream3ivATI }, - { "glNormalStream3sATI", "GL_ATI_vertex_streams", glNormalStream3sATI }, - { "glNormalStream3svATI", "GL_ATI_vertex_streams", glNormalStream3svATI }, - { "glObjectLabel", "GL_KHR_debug GL_VERSION_4_3", glObjectLabel }, - { "glObjectPtrLabel", "GL_KHR_debug GL_VERSION_4_3", glObjectPtrLabel }, - { "glObjectPurgeableAPPLE", "GL_APPLE_object_purgeable", glObjectPurgeableAPPLE }, - { "glObjectUnpurgeableAPPLE", "GL_APPLE_object_purgeable", glObjectUnpurgeableAPPLE }, - { "glOrthofOES", "GL_OES_single_precision", glOrthofOES }, - { "glOrthoxOES", "GL_OES_fixed_point", glOrthoxOES }, - { "glPNTrianglesfATI", "GL_ATI_pn_triangles", glPNTrianglesfATI }, - { "glPNTrianglesiATI", "GL_ATI_pn_triangles", glPNTrianglesiATI }, - { "glPassTexCoordATI", "GL_ATI_fragment_shader", glPassTexCoordATI }, - { "glPassThroughxOES", "GL_OES_fixed_point", glPassThroughxOES }, - { "glPatchParameterfv", "GL_ARB_tessellation_shader GL_VERSION_4_0", glPatchParameterfv }, - { "glPatchParameteri", "GL_ARB_tessellation_shader GL_VERSION_4_0", glPatchParameteri }, - { "glPathColorGenNV", "GL_NV_path_rendering", glPathColorGenNV }, - { "glPathCommandsNV", "GL_NV_path_rendering", glPathCommandsNV }, - { "glPathCoordsNV", "GL_NV_path_rendering", glPathCoordsNV }, - { "glPathCoverDepthFuncNV", "GL_NV_path_rendering", glPathCoverDepthFuncNV }, - { "glPathDashArrayNV", "GL_NV_path_rendering", glPathDashArrayNV }, - { "glPathFogGenNV", "GL_NV_path_rendering", glPathFogGenNV }, - { "glPathGlyphIndexArrayNV", "GL_NV_path_rendering", glPathGlyphIndexArrayNV }, - { "glPathGlyphIndexRangeNV", "GL_NV_path_rendering", glPathGlyphIndexRangeNV }, - { "glPathGlyphRangeNV", "GL_NV_path_rendering", glPathGlyphRangeNV }, - { "glPathGlyphsNV", "GL_NV_path_rendering", glPathGlyphsNV }, - { "glPathMemoryGlyphIndexArrayNV", "GL_NV_path_rendering", glPathMemoryGlyphIndexArrayNV }, - { "glPathParameterfNV", "GL_NV_path_rendering", glPathParameterfNV }, - { "glPathParameterfvNV", "GL_NV_path_rendering", glPathParameterfvNV }, - { "glPathParameteriNV", "GL_NV_path_rendering", glPathParameteriNV }, - { "glPathParameterivNV", "GL_NV_path_rendering", glPathParameterivNV }, - { "glPathStencilDepthOffsetNV", "GL_NV_path_rendering", glPathStencilDepthOffsetNV }, - { "glPathStencilFuncNV", "GL_NV_path_rendering", glPathStencilFuncNV }, - { "glPathStringNV", "GL_NV_path_rendering", glPathStringNV }, - { "glPathSubCommandsNV", "GL_NV_path_rendering", glPathSubCommandsNV }, - { "glPathSubCoordsNV", "GL_NV_path_rendering", glPathSubCoordsNV }, - { "glPathTexGenNV", "GL_NV_path_rendering", glPathTexGenNV }, - { "glPauseTransformFeedback", "GL_ARB_transform_feedback2 GL_VERSION_4_0", glPauseTransformFeedback }, - { "glPauseTransformFeedbackNV", "GL_NV_transform_feedback2", glPauseTransformFeedbackNV }, - { "glPixelDataRangeNV", "GL_NV_pixel_data_range", glPixelDataRangeNV }, - { "glPixelMapx", "GL_OES_fixed_point", glPixelMapx }, - { "glPixelStorex", "GL_OES_fixed_point", glPixelStorex }, - { "glPixelTexGenParameterfSGIS", "GL_SGIS_pixel_texture", glPixelTexGenParameterfSGIS }, - { "glPixelTexGenParameterfvSGIS", "GL_SGIS_pixel_texture", glPixelTexGenParameterfvSGIS }, - { "glPixelTexGenParameteriSGIS", "GL_SGIS_pixel_texture", glPixelTexGenParameteriSGIS }, - { "glPixelTexGenParameterivSGIS", "GL_SGIS_pixel_texture", glPixelTexGenParameterivSGIS }, - { "glPixelTexGenSGIX", "GL_SGIX_pixel_texture", glPixelTexGenSGIX }, - { "glPixelTransferxOES", "GL_OES_fixed_point", glPixelTransferxOES }, - { "glPixelTransformParameterfEXT", "GL_EXT_pixel_transform", glPixelTransformParameterfEXT }, - { "glPixelTransformParameterfvEXT", "GL_EXT_pixel_transform", glPixelTransformParameterfvEXT }, - { "glPixelTransformParameteriEXT", "GL_EXT_pixel_transform", glPixelTransformParameteriEXT }, - { "glPixelTransformParameterivEXT", "GL_EXT_pixel_transform", glPixelTransformParameterivEXT }, - { "glPixelZoomxOES", "GL_OES_fixed_point", glPixelZoomxOES }, - { "glPointAlongPathNV", "GL_NV_path_rendering", glPointAlongPathNV }, - { "glPointParameterf", "GL_VERSION_1_4", glPointParameterf }, - { "glPointParameterfARB", "GL_ARB_point_parameters", glPointParameterfARB }, - { "glPointParameterfEXT", "GL_EXT_point_parameters", glPointParameterfEXT }, - { "glPointParameterfSGIS", "GL_SGIS_point_parameters", glPointParameterfSGIS }, - { "glPointParameterfv", "GL_VERSION_1_4", glPointParameterfv }, - { "glPointParameterfvARB", "GL_ARB_point_parameters", glPointParameterfvARB }, - { "glPointParameterfvEXT", "GL_EXT_point_parameters", glPointParameterfvEXT }, - { "glPointParameterfvSGIS", "GL_SGIS_point_parameters", glPointParameterfvSGIS }, - { "glPointParameteri", "GL_VERSION_1_4", glPointParameteri }, - { "glPointParameteriNV", "GL_NV_point_sprite", glPointParameteriNV }, - { "glPointParameteriv", "GL_VERSION_1_4", glPointParameteriv }, - { "glPointParameterivNV", "GL_NV_point_sprite", glPointParameterivNV }, - { "glPointParameterxvOES", "GL_OES_fixed_point", glPointParameterxvOES }, - { "glPointSizexOES", "GL_OES_fixed_point", glPointSizexOES }, - { "glPollAsyncSGIX", "GL_SGIX_async", glPollAsyncSGIX }, - { "glPollInstrumentsSGIX", "GL_SGIX_instruments", glPollInstrumentsSGIX }, - { "glPolygonOffsetClamp", "GL_ARB_polygon_offset_clamp GL_VERSION_4_6", glPolygonOffsetClamp }, - { "glPolygonOffsetClampEXT", "GL_EXT_polygon_offset_clamp", glPolygonOffsetClampEXT }, - { "glPolygonOffsetEXT", "GL_EXT_polygon_offset", glPolygonOffsetEXT }, - { "glPolygonOffsetxOES", "GL_OES_fixed_point", glPolygonOffsetxOES }, - { "glPopDebugGroup", "GL_KHR_debug GL_VERSION_4_3", glPopDebugGroup }, - { "glPopGroupMarkerEXT", "GL_EXT_debug_marker", glPopGroupMarkerEXT }, - { "glPresentFrameDualFillNV", "GL_NV_present_video", glPresentFrameDualFillNV }, - { "glPresentFrameKeyedNV", "GL_NV_present_video", glPresentFrameKeyedNV }, - { "glPrimitiveBoundingBoxARB", "GL_ARB_ES3_2_compatibility", glPrimitiveBoundingBoxARB }, - { "glPrimitiveRestartIndex", "GL_VERSION_3_1", glPrimitiveRestartIndex }, - { "glPrimitiveRestartIndexNV", "GL_NV_primitive_restart", glPrimitiveRestartIndexNV }, - { "glPrimitiveRestartNV", "GL_NV_primitive_restart", glPrimitiveRestartNV }, - { "glPrioritizeTexturesEXT", "GL_EXT_texture_object", glPrioritizeTexturesEXT }, - { "glPrioritizeTexturesxOES", "GL_OES_fixed_point", glPrioritizeTexturesxOES }, - { "glProgramBinary", "GL_ARB_get_program_binary GL_VERSION_4_1", glProgramBinary }, - { "glProgramBufferParametersIivNV", "GL_NV_parameter_buffer_object", glProgramBufferParametersIivNV }, - { "glProgramBufferParametersIuivNV", "GL_NV_parameter_buffer_object", glProgramBufferParametersIuivNV }, - { "glProgramBufferParametersfvNV", "GL_NV_parameter_buffer_object", glProgramBufferParametersfvNV }, - { "glProgramEnvParameter4dARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glProgramEnvParameter4dARB }, - { "glProgramEnvParameter4dvARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glProgramEnvParameter4dvARB }, - { "glProgramEnvParameter4fARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glProgramEnvParameter4fARB }, - { "glProgramEnvParameter4fvARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glProgramEnvParameter4fvARB }, - { "glProgramEnvParameterI4iNV", "GL_NV_gpu_program4", glProgramEnvParameterI4iNV }, - { "glProgramEnvParameterI4ivNV", "GL_NV_gpu_program4", glProgramEnvParameterI4ivNV }, - { "glProgramEnvParameterI4uiNV", "GL_NV_gpu_program4", glProgramEnvParameterI4uiNV }, - { "glProgramEnvParameterI4uivNV", "GL_NV_gpu_program4", glProgramEnvParameterI4uivNV }, - { "glProgramEnvParameters4fvEXT", "GL_EXT_gpu_program_parameters", glProgramEnvParameters4fvEXT }, - { "glProgramEnvParametersI4ivNV", "GL_NV_gpu_program4", glProgramEnvParametersI4ivNV }, - { "glProgramEnvParametersI4uivNV", "GL_NV_gpu_program4", glProgramEnvParametersI4uivNV }, - { "glProgramLocalParameter4dARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glProgramLocalParameter4dARB }, - { "glProgramLocalParameter4dvARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glProgramLocalParameter4dvARB }, - { "glProgramLocalParameter4fARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glProgramLocalParameter4fARB }, - { "glProgramLocalParameter4fvARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glProgramLocalParameter4fvARB }, - { "glProgramLocalParameterI4iNV", "GL_NV_gpu_program4", glProgramLocalParameterI4iNV }, - { "glProgramLocalParameterI4ivNV", "GL_NV_gpu_program4", glProgramLocalParameterI4ivNV }, - { "glProgramLocalParameterI4uiNV", "GL_NV_gpu_program4", glProgramLocalParameterI4uiNV }, - { "glProgramLocalParameterI4uivNV", "GL_NV_gpu_program4", glProgramLocalParameterI4uivNV }, - { "glProgramLocalParameters4fvEXT", "GL_EXT_gpu_program_parameters", glProgramLocalParameters4fvEXT }, - { "glProgramLocalParametersI4ivNV", "GL_NV_gpu_program4", glProgramLocalParametersI4ivNV }, - { "glProgramLocalParametersI4uivNV", "GL_NV_gpu_program4", glProgramLocalParametersI4uivNV }, - { "glProgramNamedParameter4dNV", "GL_NV_fragment_program", glProgramNamedParameter4dNV }, - { "glProgramNamedParameter4dvNV", "GL_NV_fragment_program", glProgramNamedParameter4dvNV }, - { "glProgramNamedParameter4fNV", "GL_NV_fragment_program", glProgramNamedParameter4fNV }, - { "glProgramNamedParameter4fvNV", "GL_NV_fragment_program", glProgramNamedParameter4fvNV }, - { "glProgramParameter4dNV", "GL_NV_vertex_program", glProgramParameter4dNV }, - { "glProgramParameter4dvNV", "GL_NV_vertex_program", glProgramParameter4dvNV }, - { "glProgramParameter4fNV", "GL_NV_vertex_program", glProgramParameter4fNV }, - { "glProgramParameter4fvNV", "GL_NV_vertex_program", glProgramParameter4fvNV }, - { "glProgramParameteri", "GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramParameteri }, - { "glProgramParameteriARB", "GL_ARB_geometry_shader4", glProgramParameteriARB }, - { "glProgramParameteriEXT", "GL_EXT_geometry_shader4", glProgramParameteriEXT }, - { "glProgramParameters4dvNV", "GL_NV_vertex_program", glProgramParameters4dvNV }, - { "glProgramParameters4fvNV", "GL_NV_vertex_program", glProgramParameters4fvNV }, - { "glProgramPathFragmentInputGenNV", "GL_NV_path_rendering", glProgramPathFragmentInputGenNV }, - { "glProgramStringARB", "GL_ARB_fragment_program GL_ARB_vertex_program", glProgramStringARB }, - { "glProgramSubroutineParametersuivNV", "GL_NV_gpu_program5", glProgramSubroutineParametersuivNV }, - { "glProgramUniform1d", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform1d }, - { "glProgramUniform1dEXT", "GL_EXT_direct_state_access", glProgramUniform1dEXT }, - { "glProgramUniform1dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform1dv }, - { "glProgramUniform1dvEXT", "GL_EXT_direct_state_access", glProgramUniform1dvEXT }, - { "glProgramUniform1f", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform1f }, - { "glProgramUniform1fEXT", "GL_EXT_direct_state_access", glProgramUniform1fEXT }, - { "glProgramUniform1fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform1fv }, - { "glProgramUniform1fvEXT", "GL_EXT_direct_state_access", glProgramUniform1fvEXT }, - { "glProgramUniform1i", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform1i }, - { "glProgramUniform1i64ARB", "GL_ARB_gpu_shader_int64", glProgramUniform1i64ARB }, - { "glProgramUniform1i64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glProgramUniform1i64NV }, - { "glProgramUniform1i64vARB", "GL_ARB_gpu_shader_int64", glProgramUniform1i64vARB }, - { "glProgramUniform1i64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glProgramUniform1i64vNV }, - { "glProgramUniform1iEXT", "GL_EXT_direct_state_access", glProgramUniform1iEXT }, - { "glProgramUniform1iv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform1iv }, - { "glProgramUniform1ivEXT", "GL_EXT_direct_state_access", glProgramUniform1ivEXT }, - { "glProgramUniform1ui", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform1ui }, - { "glProgramUniform1ui64ARB", "GL_ARB_gpu_shader_int64", glProgramUniform1ui64ARB }, - { "glProgramUniform1ui64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glProgramUniform1ui64NV }, - { "glProgramUniform1ui64vARB", "GL_ARB_gpu_shader_int64", glProgramUniform1ui64vARB }, - { "glProgramUniform1ui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glProgramUniform1ui64vNV }, - { "glProgramUniform1uiEXT", "GL_EXT_direct_state_access", glProgramUniform1uiEXT }, - { "glProgramUniform1uiv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform1uiv }, - { "glProgramUniform1uivEXT", "GL_EXT_direct_state_access", glProgramUniform1uivEXT }, - { "glProgramUniform2d", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform2d }, - { "glProgramUniform2dEXT", "GL_EXT_direct_state_access", glProgramUniform2dEXT }, - { "glProgramUniform2dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform2dv }, - { "glProgramUniform2dvEXT", "GL_EXT_direct_state_access", glProgramUniform2dvEXT }, - { "glProgramUniform2f", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform2f }, - { "glProgramUniform2fEXT", "GL_EXT_direct_state_access", glProgramUniform2fEXT }, - { "glProgramUniform2fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform2fv }, - { "glProgramUniform2fvEXT", "GL_EXT_direct_state_access", glProgramUniform2fvEXT }, - { "glProgramUniform2i", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform2i }, - { "glProgramUniform2i64ARB", "GL_ARB_gpu_shader_int64", glProgramUniform2i64ARB }, - { "glProgramUniform2i64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glProgramUniform2i64NV }, - { "glProgramUniform2i64vARB", "GL_ARB_gpu_shader_int64", glProgramUniform2i64vARB }, - { "glProgramUniform2i64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glProgramUniform2i64vNV }, - { "glProgramUniform2iEXT", "GL_EXT_direct_state_access", glProgramUniform2iEXT }, - { "glProgramUniform2iv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform2iv }, - { "glProgramUniform2ivEXT", "GL_EXT_direct_state_access", glProgramUniform2ivEXT }, - { "glProgramUniform2ui", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform2ui }, - { "glProgramUniform2ui64ARB", "GL_ARB_gpu_shader_int64", glProgramUniform2ui64ARB }, - { "glProgramUniform2ui64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glProgramUniform2ui64NV }, - { "glProgramUniform2ui64vARB", "GL_ARB_gpu_shader_int64", glProgramUniform2ui64vARB }, - { "glProgramUniform2ui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glProgramUniform2ui64vNV }, - { "glProgramUniform2uiEXT", "GL_EXT_direct_state_access", glProgramUniform2uiEXT }, - { "glProgramUniform2uiv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform2uiv }, - { "glProgramUniform2uivEXT", "GL_EXT_direct_state_access", glProgramUniform2uivEXT }, - { "glProgramUniform3d", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform3d }, - { "glProgramUniform3dEXT", "GL_EXT_direct_state_access", glProgramUniform3dEXT }, - { "glProgramUniform3dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform3dv }, - { "glProgramUniform3dvEXT", "GL_EXT_direct_state_access", glProgramUniform3dvEXT }, - { "glProgramUniform3f", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform3f }, - { "glProgramUniform3fEXT", "GL_EXT_direct_state_access", glProgramUniform3fEXT }, - { "glProgramUniform3fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform3fv }, - { "glProgramUniform3fvEXT", "GL_EXT_direct_state_access", glProgramUniform3fvEXT }, - { "glProgramUniform3i", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform3i }, - { "glProgramUniform3i64ARB", "GL_ARB_gpu_shader_int64", glProgramUniform3i64ARB }, - { "glProgramUniform3i64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glProgramUniform3i64NV }, - { "glProgramUniform3i64vARB", "GL_ARB_gpu_shader_int64", glProgramUniform3i64vARB }, - { "glProgramUniform3i64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glProgramUniform3i64vNV }, - { "glProgramUniform3iEXT", "GL_EXT_direct_state_access", glProgramUniform3iEXT }, - { "glProgramUniform3iv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform3iv }, - { "glProgramUniform3ivEXT", "GL_EXT_direct_state_access", glProgramUniform3ivEXT }, - { "glProgramUniform3ui", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform3ui }, - { "glProgramUniform3ui64ARB", "GL_ARB_gpu_shader_int64", glProgramUniform3ui64ARB }, - { "glProgramUniform3ui64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glProgramUniform3ui64NV }, - { "glProgramUniform3ui64vARB", "GL_ARB_gpu_shader_int64", glProgramUniform3ui64vARB }, - { "glProgramUniform3ui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glProgramUniform3ui64vNV }, - { "glProgramUniform3uiEXT", "GL_EXT_direct_state_access", glProgramUniform3uiEXT }, - { "glProgramUniform3uiv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform3uiv }, - { "glProgramUniform3uivEXT", "GL_EXT_direct_state_access", glProgramUniform3uivEXT }, - { "glProgramUniform4d", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform4d }, - { "glProgramUniform4dEXT", "GL_EXT_direct_state_access", glProgramUniform4dEXT }, - { "glProgramUniform4dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform4dv }, - { "glProgramUniform4dvEXT", "GL_EXT_direct_state_access", glProgramUniform4dvEXT }, - { "glProgramUniform4f", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform4f }, - { "glProgramUniform4fEXT", "GL_EXT_direct_state_access", glProgramUniform4fEXT }, - { "glProgramUniform4fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform4fv }, - { "glProgramUniform4fvEXT", "GL_EXT_direct_state_access", glProgramUniform4fvEXT }, - { "glProgramUniform4i", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform4i }, - { "glProgramUniform4i64ARB", "GL_ARB_gpu_shader_int64", glProgramUniform4i64ARB }, - { "glProgramUniform4i64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glProgramUniform4i64NV }, - { "glProgramUniform4i64vARB", "GL_ARB_gpu_shader_int64", glProgramUniform4i64vARB }, - { "glProgramUniform4i64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glProgramUniform4i64vNV }, - { "glProgramUniform4iEXT", "GL_EXT_direct_state_access", glProgramUniform4iEXT }, - { "glProgramUniform4iv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform4iv }, - { "glProgramUniform4ivEXT", "GL_EXT_direct_state_access", glProgramUniform4ivEXT }, - { "glProgramUniform4ui", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform4ui }, - { "glProgramUniform4ui64ARB", "GL_ARB_gpu_shader_int64", glProgramUniform4ui64ARB }, - { "glProgramUniform4ui64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glProgramUniform4ui64NV }, - { "glProgramUniform4ui64vARB", "GL_ARB_gpu_shader_int64", glProgramUniform4ui64vARB }, - { "glProgramUniform4ui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glProgramUniform4ui64vNV }, - { "glProgramUniform4uiEXT", "GL_EXT_direct_state_access", glProgramUniform4uiEXT }, - { "glProgramUniform4uiv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniform4uiv }, - { "glProgramUniform4uivEXT", "GL_EXT_direct_state_access", glProgramUniform4uivEXT }, - { "glProgramUniformHandleui64ARB", "GL_ARB_bindless_texture", glProgramUniformHandleui64ARB }, - { "glProgramUniformHandleui64NV", "GL_NV_bindless_texture", glProgramUniformHandleui64NV }, - { "glProgramUniformHandleui64vARB", "GL_ARB_bindless_texture", glProgramUniformHandleui64vARB }, - { "glProgramUniformHandleui64vNV", "GL_NV_bindless_texture", glProgramUniformHandleui64vNV }, - { "glProgramUniformMatrix2dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix2dv }, - { "glProgramUniformMatrix2dvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix2dvEXT }, - { "glProgramUniformMatrix2fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix2fv }, - { "glProgramUniformMatrix2fvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix2fvEXT }, - { "glProgramUniformMatrix2x3dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix2x3dv }, - { "glProgramUniformMatrix2x3dvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix2x3dvEXT }, - { "glProgramUniformMatrix2x3fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix2x3fv }, - { "glProgramUniformMatrix2x3fvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix2x3fvEXT }, - { "glProgramUniformMatrix2x4dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix2x4dv }, - { "glProgramUniformMatrix2x4dvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix2x4dvEXT }, - { "glProgramUniformMatrix2x4fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix2x4fv }, - { "glProgramUniformMatrix2x4fvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix2x4fvEXT }, - { "glProgramUniformMatrix3dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix3dv }, - { "glProgramUniformMatrix3dvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix3dvEXT }, - { "glProgramUniformMatrix3fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix3fv }, - { "glProgramUniformMatrix3fvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix3fvEXT }, - { "glProgramUniformMatrix3x2dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix3x2dv }, - { "glProgramUniformMatrix3x2dvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix3x2dvEXT }, - { "glProgramUniformMatrix3x2fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix3x2fv }, - { "glProgramUniformMatrix3x2fvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix3x2fvEXT }, - { "glProgramUniformMatrix3x4dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix3x4dv }, - { "glProgramUniformMatrix3x4dvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix3x4dvEXT }, - { "glProgramUniformMatrix3x4fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix3x4fv }, - { "glProgramUniformMatrix3x4fvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix3x4fvEXT }, - { "glProgramUniformMatrix4dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix4dv }, - { "glProgramUniformMatrix4dvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix4dvEXT }, - { "glProgramUniformMatrix4fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix4fv }, - { "glProgramUniformMatrix4fvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix4fvEXT }, - { "glProgramUniformMatrix4x2dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix4x2dv }, - { "glProgramUniformMatrix4x2dvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix4x2dvEXT }, - { "glProgramUniformMatrix4x2fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix4x2fv }, - { "glProgramUniformMatrix4x2fvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix4x2fvEXT }, - { "glProgramUniformMatrix4x3dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix4x3dv }, - { "glProgramUniformMatrix4x3dvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix4x3dvEXT }, - { "glProgramUniformMatrix4x3fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glProgramUniformMatrix4x3fv }, - { "glProgramUniformMatrix4x3fvEXT", "GL_EXT_direct_state_access", glProgramUniformMatrix4x3fvEXT }, - { "glProgramUniformui64NV", "GL_NV_shader_buffer_load", glProgramUniformui64NV }, - { "glProgramUniformui64vNV", "GL_NV_shader_buffer_load", glProgramUniformui64vNV }, - { "glProgramVertexLimitNV", "GL_NV_geometry_program4", glProgramVertexLimitNV }, - { "glProvokingVertex", "GL_ARB_provoking_vertex GL_VERSION_3_2", glProvokingVertex }, - { "glProvokingVertexEXT", "GL_EXT_provoking_vertex", glProvokingVertexEXT }, - { "glPushClientAttribDefaultEXT", "GL_EXT_direct_state_access", glPushClientAttribDefaultEXT }, - { "glPushDebugGroup", "GL_KHR_debug GL_VERSION_4_3", glPushDebugGroup }, - { "glPushGroupMarkerEXT", "GL_EXT_debug_marker", glPushGroupMarkerEXT }, - { "glQueryCounter", "GL_ARB_timer_query GL_VERSION_3_3", glQueryCounter }, - { "glQueryMatrixxOES", "GL_OES_query_matrix", glQueryMatrixxOES }, - { "glQueryObjectParameteruiAMD", "GL_AMD_occlusion_query_event", glQueryObjectParameteruiAMD }, - { "glQueryResourceNV", "GL_NV_query_resource", glQueryResourceNV }, - { "glQueryResourceTagNV", "GL_NV_query_resource_tag", glQueryResourceTagNV }, - { "glRasterPos2xOES", "GL_OES_fixed_point", glRasterPos2xOES }, - { "glRasterPos2xvOES", "GL_OES_fixed_point", glRasterPos2xvOES }, - { "glRasterPos3xOES", "GL_OES_fixed_point", glRasterPos3xOES }, - { "glRasterPos3xvOES", "GL_OES_fixed_point", glRasterPos3xvOES }, - { "glRasterPos4xOES", "GL_OES_fixed_point", glRasterPos4xOES }, - { "glRasterPos4xvOES", "GL_OES_fixed_point", glRasterPos4xvOES }, - { "glRasterSamplesEXT", "GL_EXT_raster_multisample GL_NV_framebuffer_mixed_samples", glRasterSamplesEXT }, - { "glReadBufferRegion", "GL_KTX_buffer_region", glReadBufferRegion }, - { "glReadInstrumentsSGIX", "GL_SGIX_instruments", glReadInstrumentsSGIX }, - { "glReadnPixels", "GL_KHR_robustness GL_VERSION_4_5", glReadnPixels }, - { "glReadnPixelsARB", "GL_ARB_robustness", glReadnPixelsARB }, - { "glRectxOES", "GL_OES_fixed_point", glRectxOES }, - { "glRectxvOES", "GL_OES_fixed_point", glRectxvOES }, - { "glReferencePlaneSGIX", "GL_SGIX_reference_plane", glReferencePlaneSGIX }, - { "glReleaseKeyedMutexWin32EXT", "GL_EXT_win32_keyed_mutex", glReleaseKeyedMutexWin32EXT }, - { "glReleaseShaderCompiler", "GL_ARB_ES2_compatibility GL_VERSION_4_1", glReleaseShaderCompiler }, - { "glRenderGpuMaskNV", "GL_NV_gpu_multicast", glRenderGpuMaskNV }, - { "glRenderbufferStorage", "GL_ARB_framebuffer_object GL_VERSION_3_0", glRenderbufferStorage }, - { "glRenderbufferStorageEXT", "GL_EXT_framebuffer_object", glRenderbufferStorageEXT }, - { "glRenderbufferStorageMultisample", "GL_ARB_framebuffer_object GL_VERSION_3_0", glRenderbufferStorageMultisample }, - { "glRenderbufferStorageMultisampleAdvancedAMD", "GL_AMD_framebuffer_multisample_advanced", glRenderbufferStorageMultisampleAdvancedAMD }, - { "glRenderbufferStorageMultisampleCoverageNV", "GL_NV_framebuffer_multisample_coverage", glRenderbufferStorageMultisampleCoverageNV }, - { "glRenderbufferStorageMultisampleEXT", "GL_EXT_framebuffer_multisample", glRenderbufferStorageMultisampleEXT }, - { "glReplacementCodePointerSUN", "GL_SUN_triangle_list", glReplacementCodePointerSUN }, - { "glReplacementCodeubSUN", "GL_SUN_triangle_list", glReplacementCodeubSUN }, - { "glReplacementCodeubvSUN", "GL_SUN_triangle_list", glReplacementCodeubvSUN }, - { "glReplacementCodeuiColor3fVertex3fSUN", "GL_SUN_vertex", glReplacementCodeuiColor3fVertex3fSUN }, - { "glReplacementCodeuiColor3fVertex3fvSUN", "GL_SUN_vertex", glReplacementCodeuiColor3fVertex3fvSUN }, - { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", glReplacementCodeuiColor4fNormal3fVertex3fSUN }, - { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", glReplacementCodeuiColor4fNormal3fVertex3fvSUN }, - { "glReplacementCodeuiColor4ubVertex3fSUN", "GL_SUN_vertex", glReplacementCodeuiColor4ubVertex3fSUN }, - { "glReplacementCodeuiColor4ubVertex3fvSUN", "GL_SUN_vertex", glReplacementCodeuiColor4ubVertex3fvSUN }, - { "glReplacementCodeuiNormal3fVertex3fSUN", "GL_SUN_vertex", glReplacementCodeuiNormal3fVertex3fSUN }, - { "glReplacementCodeuiNormal3fVertex3fvSUN", "GL_SUN_vertex", glReplacementCodeuiNormal3fVertex3fvSUN }, - { "glReplacementCodeuiSUN", "GL_SUN_triangle_list", glReplacementCodeuiSUN }, - { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN }, - { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN }, - { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", "GL_SUN_vertex", glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN }, - { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", "GL_SUN_vertex", glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN }, - { "glReplacementCodeuiTexCoord2fVertex3fSUN", "GL_SUN_vertex", glReplacementCodeuiTexCoord2fVertex3fSUN }, - { "glReplacementCodeuiTexCoord2fVertex3fvSUN", "GL_SUN_vertex", glReplacementCodeuiTexCoord2fVertex3fvSUN }, - { "glReplacementCodeuiVertex3fSUN", "GL_SUN_vertex", glReplacementCodeuiVertex3fSUN }, - { "glReplacementCodeuiVertex3fvSUN", "GL_SUN_vertex", glReplacementCodeuiVertex3fvSUN }, - { "glReplacementCodeuivSUN", "GL_SUN_triangle_list", glReplacementCodeuivSUN }, - { "glReplacementCodeusSUN", "GL_SUN_triangle_list", glReplacementCodeusSUN }, - { "glReplacementCodeusvSUN", "GL_SUN_triangle_list", glReplacementCodeusvSUN }, - { "glRequestResidentProgramsNV", "GL_NV_vertex_program", glRequestResidentProgramsNV }, - { "glResetHistogram", "GL_ARB_imaging", glResetHistogram }, - { "glResetHistogramEXT", "GL_EXT_histogram", glResetHistogramEXT }, - { "glResetMemoryObjectParameterNV", "GL_NV_memory_attachment", glResetMemoryObjectParameterNV }, - { "glResetMinmax", "GL_ARB_imaging", glResetMinmax }, - { "glResetMinmaxEXT", "GL_EXT_histogram", glResetMinmaxEXT }, - { "glResizeBuffersMESA", "GL_MESA_resize_buffers", glResizeBuffersMESA }, - { "glResolveDepthValuesNV", "GL_NV_sample_locations", glResolveDepthValuesNV }, - { "glResumeTransformFeedback", "GL_ARB_transform_feedback2 GL_VERSION_4_0", glResumeTransformFeedback }, - { "glResumeTransformFeedbackNV", "GL_NV_transform_feedback2", glResumeTransformFeedbackNV }, - { "glRotatexOES", "GL_OES_fixed_point", glRotatexOES }, - { "glSampleCoverage", "GL_VERSION_1_3", glSampleCoverage }, - { "glSampleCoverageARB", "GL_ARB_multisample", glSampleCoverageARB }, - { "glSampleMapATI", "GL_ATI_fragment_shader", glSampleMapATI }, - { "glSampleMaskEXT", "GL_EXT_multisample", glSampleMaskEXT }, - { "glSampleMaskIndexedNV", "GL_NV_explicit_multisample", glSampleMaskIndexedNV }, - { "glSampleMaskSGIS", "GL_SGIS_multisample", glSampleMaskSGIS }, - { "glSampleMaski", "GL_ARB_texture_multisample GL_VERSION_3_2", glSampleMaski }, - { "glSamplePatternEXT", "GL_EXT_multisample", glSamplePatternEXT }, - { "glSamplePatternSGIS", "GL_SGIS_multisample", glSamplePatternSGIS }, - { "glSamplerParameterIiv", "GL_ARB_sampler_objects GL_VERSION_3_3", glSamplerParameterIiv }, - { "glSamplerParameterIuiv", "GL_ARB_sampler_objects GL_VERSION_3_3", glSamplerParameterIuiv }, - { "glSamplerParameterf", "GL_ARB_sampler_objects GL_VERSION_3_3", glSamplerParameterf }, - { "glSamplerParameterfv", "GL_ARB_sampler_objects GL_VERSION_3_3", glSamplerParameterfv }, - { "glSamplerParameteri", "GL_ARB_sampler_objects GL_VERSION_3_3", glSamplerParameteri }, - { "glSamplerParameteriv", "GL_ARB_sampler_objects GL_VERSION_3_3", glSamplerParameteriv }, - { "glScalexOES", "GL_OES_fixed_point", glScalexOES }, - { "glScissorArrayv", "GL_ARB_viewport_array GL_VERSION_4_1", glScissorArrayv }, - { "glScissorExclusiveArrayvNV", "GL_NV_scissor_exclusive", glScissorExclusiveArrayvNV }, - { "glScissorExclusiveNV", "GL_NV_scissor_exclusive", glScissorExclusiveNV }, - { "glScissorIndexed", "GL_ARB_viewport_array GL_VERSION_4_1", glScissorIndexed }, - { "glScissorIndexedv", "GL_ARB_viewport_array GL_VERSION_4_1", glScissorIndexedv }, - { "glSecondaryColor3b", "GL_VERSION_1_4", glSecondaryColor3b }, - { "glSecondaryColor3bEXT", "GL_EXT_secondary_color", glSecondaryColor3bEXT }, - { "glSecondaryColor3bv", "GL_VERSION_1_4", glSecondaryColor3bv }, - { "glSecondaryColor3bvEXT", "GL_EXT_secondary_color", glSecondaryColor3bvEXT }, - { "glSecondaryColor3d", "GL_VERSION_1_4", glSecondaryColor3d }, - { "glSecondaryColor3dEXT", "GL_EXT_secondary_color", glSecondaryColor3dEXT }, - { "glSecondaryColor3dv", "GL_VERSION_1_4", glSecondaryColor3dv }, - { "glSecondaryColor3dvEXT", "GL_EXT_secondary_color", glSecondaryColor3dvEXT }, - { "glSecondaryColor3f", "GL_VERSION_1_4", glSecondaryColor3f }, - { "glSecondaryColor3fEXT", "GL_EXT_secondary_color", glSecondaryColor3fEXT }, - { "glSecondaryColor3fv", "GL_VERSION_1_4", glSecondaryColor3fv }, - { "glSecondaryColor3fvEXT", "GL_EXT_secondary_color", glSecondaryColor3fvEXT }, - { "glSecondaryColor3hNV", "GL_NV_half_float", glSecondaryColor3hNV }, - { "glSecondaryColor3hvNV", "GL_NV_half_float", glSecondaryColor3hvNV }, - { "glSecondaryColor3i", "GL_VERSION_1_4", glSecondaryColor3i }, - { "glSecondaryColor3iEXT", "GL_EXT_secondary_color", glSecondaryColor3iEXT }, - { "glSecondaryColor3iv", "GL_VERSION_1_4", glSecondaryColor3iv }, - { "glSecondaryColor3ivEXT", "GL_EXT_secondary_color", glSecondaryColor3ivEXT }, - { "glSecondaryColor3s", "GL_VERSION_1_4", glSecondaryColor3s }, - { "glSecondaryColor3sEXT", "GL_EXT_secondary_color", glSecondaryColor3sEXT }, - { "glSecondaryColor3sv", "GL_VERSION_1_4", glSecondaryColor3sv }, - { "glSecondaryColor3svEXT", "GL_EXT_secondary_color", glSecondaryColor3svEXT }, - { "glSecondaryColor3ub", "GL_VERSION_1_4", glSecondaryColor3ub }, - { "glSecondaryColor3ubEXT", "GL_EXT_secondary_color", glSecondaryColor3ubEXT }, - { "glSecondaryColor3ubv", "GL_VERSION_1_4", glSecondaryColor3ubv }, - { "glSecondaryColor3ubvEXT", "GL_EXT_secondary_color", glSecondaryColor3ubvEXT }, - { "glSecondaryColor3ui", "GL_VERSION_1_4", glSecondaryColor3ui }, - { "glSecondaryColor3uiEXT", "GL_EXT_secondary_color", glSecondaryColor3uiEXT }, - { "glSecondaryColor3uiv", "GL_VERSION_1_4", glSecondaryColor3uiv }, - { "glSecondaryColor3uivEXT", "GL_EXT_secondary_color", glSecondaryColor3uivEXT }, - { "glSecondaryColor3us", "GL_VERSION_1_4", glSecondaryColor3us }, - { "glSecondaryColor3usEXT", "GL_EXT_secondary_color", glSecondaryColor3usEXT }, - { "glSecondaryColor3usv", "GL_VERSION_1_4", glSecondaryColor3usv }, - { "glSecondaryColor3usvEXT", "GL_EXT_secondary_color", glSecondaryColor3usvEXT }, - { "glSecondaryColorFormatNV", "GL_NV_vertex_buffer_unified_memory", glSecondaryColorFormatNV }, - { "glSecondaryColorP3ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glSecondaryColorP3ui }, - { "glSecondaryColorP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glSecondaryColorP3uiv }, - { "glSecondaryColorPointer", "GL_VERSION_1_4", glSecondaryColorPointer }, - { "glSecondaryColorPointerEXT", "GL_EXT_secondary_color", glSecondaryColorPointerEXT }, - { "glSecondaryColorPointerListIBM", "GL_IBM_vertex_array_lists", glSecondaryColorPointerListIBM }, - { "glSelectPerfMonitorCountersAMD", "GL_AMD_performance_monitor", glSelectPerfMonitorCountersAMD }, - { "glSelectTextureCoordSetSGIS", "GL_SGIS_multitexture", glSelectTextureCoordSetSGIS }, - { "glSelectTextureSGIS", "GL_SGIS_multitexture", glSelectTextureSGIS }, - { "glSemaphoreParameterui64vEXT", "GL_EXT_semaphore", glSemaphoreParameterui64vEXT }, - { "glSeparableFilter2D", "GL_ARB_imaging", glSeparableFilter2D }, - { "glSeparableFilter2DEXT", "GL_EXT_convolution", glSeparableFilter2DEXT }, - { "glSetFenceAPPLE", "GL_APPLE_fence", glSetFenceAPPLE }, - { "glSetFenceNV", "GL_NV_fence", glSetFenceNV }, - { "glSetFragmentShaderConstantATI", "GL_ATI_fragment_shader", glSetFragmentShaderConstantATI }, - { "glSetInvariantEXT", "GL_EXT_vertex_shader", glSetInvariantEXT }, - { "glSetLocalConstantEXT", "GL_EXT_vertex_shader", glSetLocalConstantEXT }, - { "glSetMultisamplefvAMD", "GL_AMD_sample_positions", glSetMultisamplefvAMD }, - { "glShaderBinary", "GL_ARB_ES2_compatibility GL_VERSION_4_1", glShaderBinary }, - { "glShaderOp1EXT", "GL_EXT_vertex_shader", glShaderOp1EXT }, - { "glShaderOp2EXT", "GL_EXT_vertex_shader", glShaderOp2EXT }, - { "glShaderOp3EXT", "GL_EXT_vertex_shader", glShaderOp3EXT }, - { "glShaderSource", "GL_VERSION_2_0", glShaderSource }, - { "glShaderSourceARB", "GL_ARB_shader_objects", glShaderSourceARB }, - { "glShaderStorageBlockBinding", "GL_ARB_shader_storage_buffer_object GL_VERSION_4_3", glShaderStorageBlockBinding }, - { "glShadingRateImageBarrierNV", "GL_NV_shading_rate_image GL_NV_shading_rate_image", glShadingRateImageBarrierNV }, - { "glShadingRateImagePaletteNV", "GL_NV_shading_rate_image", glShadingRateImagePaletteNV }, - { "glShadingRateSampleOrderCustomNV", "GL_NV_shading_rate_image", glShadingRateSampleOrderCustomNV }, - { "glShadingRateSampleOrderNV", "GL_NV_shading_rate_image", glShadingRateSampleOrderNV }, - { "glSharpenTexFuncSGIS", "GL_SGIS_sharpen_texture", glSharpenTexFuncSGIS }, - { "glSignalSemaphoreEXT", "GL_EXT_semaphore", glSignalSemaphoreEXT }, - { "glSignalSemaphoreui64NVX", "GL_NVX_progress_fence", glSignalSemaphoreui64NVX }, - { "glSignalVkFenceNV", "GL_NV_draw_vulkan_image", glSignalVkFenceNV }, - { "glSignalVkSemaphoreNV", "GL_NV_draw_vulkan_image", glSignalVkSemaphoreNV }, - { "glSpecializeShader", "GL_VERSION_4_6", glSpecializeShader }, - { "glSpecializeShaderARB", "GL_ARB_gl_spirv", glSpecializeShaderARB }, - { "glSpriteParameterfSGIX", "GL_SGIX_sprite", glSpriteParameterfSGIX }, - { "glSpriteParameterfvSGIX", "GL_SGIX_sprite", glSpriteParameterfvSGIX }, - { "glSpriteParameteriSGIX", "GL_SGIX_sprite", glSpriteParameteriSGIX }, - { "glSpriteParameterivSGIX", "GL_SGIX_sprite", glSpriteParameterivSGIX }, - { "glStartInstrumentsSGIX", "GL_SGIX_instruments", glStartInstrumentsSGIX }, - { "glStateCaptureNV", "GL_NV_command_list", glStateCaptureNV }, - { "glStencilClearTagEXT", "GL_EXT_stencil_clear_tag", glStencilClearTagEXT }, - { "glStencilFillPathInstancedNV", "GL_NV_path_rendering", glStencilFillPathInstancedNV }, - { "glStencilFillPathNV", "GL_NV_path_rendering", glStencilFillPathNV }, - { "glStencilFuncSeparate", "GL_VERSION_2_0", glStencilFuncSeparate }, - { "glStencilFuncSeparateATI", "GL_ATI_separate_stencil", glStencilFuncSeparateATI }, - { "glStencilMaskSeparate", "GL_VERSION_2_0", glStencilMaskSeparate }, - { "glStencilOpSeparate", "GL_VERSION_2_0", glStencilOpSeparate }, - { "glStencilOpSeparateATI", "GL_ATI_separate_stencil", glStencilOpSeparateATI }, - { "glStencilOpValueAMD", "GL_AMD_stencil_operation_extended", glStencilOpValueAMD }, - { "glStencilStrokePathInstancedNV", "GL_NV_path_rendering", glStencilStrokePathInstancedNV }, - { "glStencilStrokePathNV", "GL_NV_path_rendering", glStencilStrokePathNV }, - { "glStencilThenCoverFillPathInstancedNV", "GL_NV_path_rendering", glStencilThenCoverFillPathInstancedNV }, - { "glStencilThenCoverFillPathNV", "GL_NV_path_rendering", glStencilThenCoverFillPathNV }, - { "glStencilThenCoverStrokePathInstancedNV", "GL_NV_path_rendering", glStencilThenCoverStrokePathInstancedNV }, - { "glStencilThenCoverStrokePathNV", "GL_NV_path_rendering", glStencilThenCoverStrokePathNV }, - { "glStopInstrumentsSGIX", "GL_SGIX_instruments", glStopInstrumentsSGIX }, - { "glStringMarkerGREMEDY", "GL_GREMEDY_string_marker", glStringMarkerGREMEDY }, - { "glSubpixelPrecisionBiasNV", "GL_NV_conservative_raster", glSubpixelPrecisionBiasNV }, - { "glSwizzleEXT", "GL_EXT_vertex_shader", glSwizzleEXT }, - { "glSyncTextureINTEL", "GL_INTEL_map_texture", glSyncTextureINTEL }, - { "glTagSampleBufferSGIX", "GL_SGIX_tag_sample_buffer", glTagSampleBufferSGIX }, - { "glTangent3bEXT", "GL_EXT_coordinate_frame", glTangent3bEXT }, - { "glTangent3bvEXT", "GL_EXT_coordinate_frame", glTangent3bvEXT }, - { "glTangent3dEXT", "GL_EXT_coordinate_frame", glTangent3dEXT }, - { "glTangent3dvEXT", "GL_EXT_coordinate_frame", glTangent3dvEXT }, - { "glTangent3fEXT", "GL_EXT_coordinate_frame", glTangent3fEXT }, - { "glTangent3fvEXT", "GL_EXT_coordinate_frame", glTangent3fvEXT }, - { "glTangent3iEXT", "GL_EXT_coordinate_frame", glTangent3iEXT }, - { "glTangent3ivEXT", "GL_EXT_coordinate_frame", glTangent3ivEXT }, - { "glTangent3sEXT", "GL_EXT_coordinate_frame", glTangent3sEXT }, - { "glTangent3svEXT", "GL_EXT_coordinate_frame", glTangent3svEXT }, - { "glTangentPointerEXT", "GL_EXT_coordinate_frame", glTangentPointerEXT }, - { "glTbufferMask3DFX", "GL_3DFX_tbuffer", glTbufferMask3DFX }, - { "glTessellationFactorAMD", "GL_AMD_vertex_shader_tessellator", glTessellationFactorAMD }, - { "glTessellationModeAMD", "GL_AMD_vertex_shader_tessellator", glTessellationModeAMD }, - { "glTestFenceAPPLE", "GL_APPLE_fence", glTestFenceAPPLE }, - { "glTestFenceNV", "GL_NV_fence", glTestFenceNV }, - { "glTestObjectAPPLE", "GL_APPLE_fence", glTestObjectAPPLE }, - { "glTexAttachMemoryNV", "GL_NV_memory_attachment", glTexAttachMemoryNV }, - { "glTexBuffer", "GL_VERSION_3_1", glTexBuffer }, - { "glTexBufferARB", "GL_ARB_texture_buffer_object", glTexBufferARB }, - { "glTexBufferEXT", "GL_EXT_texture_buffer_object", glTexBufferEXT }, - { "glTexBufferRange", "GL_ARB_texture_buffer_range GL_VERSION_4_3", glTexBufferRange }, - { "glTexBumpParameterfvATI", "GL_ATI_envmap_bumpmap", glTexBumpParameterfvATI }, - { "glTexBumpParameterivATI", "GL_ATI_envmap_bumpmap", glTexBumpParameterivATI }, - { "glTexCoord1bOES", "GL_OES_byte_coordinates", glTexCoord1bOES }, - { "glTexCoord1bvOES", "GL_OES_byte_coordinates", glTexCoord1bvOES }, - { "glTexCoord1hNV", "GL_NV_half_float", glTexCoord1hNV }, - { "glTexCoord1hvNV", "GL_NV_half_float", glTexCoord1hvNV }, - { "glTexCoord1xOES", "GL_OES_fixed_point", glTexCoord1xOES }, - { "glTexCoord1xvOES", "GL_OES_fixed_point", glTexCoord1xvOES }, - { "glTexCoord2bOES", "GL_OES_byte_coordinates", glTexCoord2bOES }, - { "glTexCoord2bvOES", "GL_OES_byte_coordinates", glTexCoord2bvOES }, - { "glTexCoord2fColor3fVertex3fSUN", "GL_SUN_vertex", glTexCoord2fColor3fVertex3fSUN }, - { "glTexCoord2fColor3fVertex3fvSUN", "GL_SUN_vertex", glTexCoord2fColor3fVertex3fvSUN }, - { "glTexCoord2fColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", glTexCoord2fColor4fNormal3fVertex3fSUN }, - { "glTexCoord2fColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", glTexCoord2fColor4fNormal3fVertex3fvSUN }, - { "glTexCoord2fColor4ubVertex3fSUN", "GL_SUN_vertex", glTexCoord2fColor4ubVertex3fSUN }, - { "glTexCoord2fColor4ubVertex3fvSUN", "GL_SUN_vertex", glTexCoord2fColor4ubVertex3fvSUN }, - { "glTexCoord2fNormal3fVertex3fSUN", "GL_SUN_vertex", glTexCoord2fNormal3fVertex3fSUN }, - { "glTexCoord2fNormal3fVertex3fvSUN", "GL_SUN_vertex", glTexCoord2fNormal3fVertex3fvSUN }, - { "glTexCoord2fVertex3fSUN", "GL_SUN_vertex", glTexCoord2fVertex3fSUN }, - { "glTexCoord2fVertex3fvSUN", "GL_SUN_vertex", glTexCoord2fVertex3fvSUN }, - { "glTexCoord2hNV", "GL_NV_half_float", glTexCoord2hNV }, - { "glTexCoord2hvNV", "GL_NV_half_float", glTexCoord2hvNV }, - { "glTexCoord2xOES", "GL_OES_fixed_point", glTexCoord2xOES }, - { "glTexCoord2xvOES", "GL_OES_fixed_point", glTexCoord2xvOES }, - { "glTexCoord3bOES", "GL_OES_byte_coordinates", glTexCoord3bOES }, - { "glTexCoord3bvOES", "GL_OES_byte_coordinates", glTexCoord3bvOES }, - { "glTexCoord3hNV", "GL_NV_half_float", glTexCoord3hNV }, - { "glTexCoord3hvNV", "GL_NV_half_float", glTexCoord3hvNV }, - { "glTexCoord3xOES", "GL_OES_fixed_point", glTexCoord3xOES }, - { "glTexCoord3xvOES", "GL_OES_fixed_point", glTexCoord3xvOES }, - { "glTexCoord4bOES", "GL_OES_byte_coordinates", glTexCoord4bOES }, - { "glTexCoord4bvOES", "GL_OES_byte_coordinates", glTexCoord4bvOES }, - { "glTexCoord4fColor4fNormal3fVertex4fSUN", "GL_SUN_vertex", glTexCoord4fColor4fNormal3fVertex4fSUN }, - { "glTexCoord4fColor4fNormal3fVertex4fvSUN", "GL_SUN_vertex", glTexCoord4fColor4fNormal3fVertex4fvSUN }, - { "glTexCoord4fVertex4fSUN", "GL_SUN_vertex", glTexCoord4fVertex4fSUN }, - { "glTexCoord4fVertex4fvSUN", "GL_SUN_vertex", glTexCoord4fVertex4fvSUN }, - { "glTexCoord4hNV", "GL_NV_half_float", glTexCoord4hNV }, - { "glTexCoord4hvNV", "GL_NV_half_float", glTexCoord4hvNV }, - { "glTexCoord4xOES", "GL_OES_fixed_point", glTexCoord4xOES }, - { "glTexCoord4xvOES", "GL_OES_fixed_point", glTexCoord4xvOES }, - { "glTexCoordFormatNV", "GL_NV_vertex_buffer_unified_memory", glTexCoordFormatNV }, - { "glTexCoordP1ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glTexCoordP1ui }, - { "glTexCoordP1uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glTexCoordP1uiv }, - { "glTexCoordP2ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glTexCoordP2ui }, - { "glTexCoordP2uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glTexCoordP2uiv }, - { "glTexCoordP3ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glTexCoordP3ui }, - { "glTexCoordP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glTexCoordP3uiv }, - { "glTexCoordP4ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glTexCoordP4ui }, - { "glTexCoordP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glTexCoordP4uiv }, - { "glTexCoordPointerEXT", "GL_EXT_vertex_array", glTexCoordPointerEXT }, - { "glTexCoordPointerListIBM", "GL_IBM_vertex_array_lists", glTexCoordPointerListIBM }, - { "glTexCoordPointervINTEL", "GL_INTEL_parallel_arrays", glTexCoordPointervINTEL }, - { "glTexEnvxOES", "GL_OES_fixed_point", glTexEnvxOES }, - { "glTexEnvxvOES", "GL_OES_fixed_point", glTexEnvxvOES }, - { "glTexFilterFuncSGIS", "GL_SGIS_texture_filter4", glTexFilterFuncSGIS }, - { "glTexGenxOES", "GL_OES_fixed_point", glTexGenxOES }, - { "glTexGenxvOES", "GL_OES_fixed_point", glTexGenxvOES }, - { "glTexImage2DMultisample", "GL_ARB_texture_multisample GL_VERSION_3_2", glTexImage2DMultisample }, - { "glTexImage2DMultisampleCoverageNV", "GL_NV_texture_multisample", glTexImage2DMultisampleCoverageNV }, - { "glTexImage3D", "GL_VERSION_1_2", glTexImage3D }, - { "glTexImage3DEXT", "GL_EXT_texture3D", glTexImage3DEXT }, - { "glTexImage3DMultisample", "GL_ARB_texture_multisample GL_VERSION_3_2", glTexImage3DMultisample }, - { "glTexImage3DMultisampleCoverageNV", "GL_NV_texture_multisample", glTexImage3DMultisampleCoverageNV }, - { "glTexImage4DSGIS", "GL_SGIS_texture4D", glTexImage4DSGIS }, - { "glTexPageCommitmentARB", "GL_ARB_sparse_texture", glTexPageCommitmentARB }, - { "glTexParameterIiv", "GL_VERSION_3_0", glTexParameterIiv }, - { "glTexParameterIivEXT", "GL_EXT_texture_integer", glTexParameterIivEXT }, - { "glTexParameterIuiv", "GL_VERSION_3_0", glTexParameterIuiv }, - { "glTexParameterIuivEXT", "GL_EXT_texture_integer", glTexParameterIuivEXT }, - { "glTexParameterxOES", "GL_OES_fixed_point", glTexParameterxOES }, - { "glTexParameterxvOES", "GL_OES_fixed_point", glTexParameterxvOES }, - { "glTexRenderbufferNV", "GL_NV_explicit_multisample", glTexRenderbufferNV }, - { "glTexStorage1D", "GL_ARB_texture_storage GL_VERSION_4_2", glTexStorage1D }, - { "glTexStorage2D", "GL_ARB_texture_storage GL_VERSION_4_2", glTexStorage2D }, - { "glTexStorage2DMultisample", "GL_ARB_texture_storage_multisample GL_VERSION_4_3", glTexStorage2DMultisample }, - { "glTexStorage3D", "GL_ARB_texture_storage GL_VERSION_4_2", glTexStorage3D }, - { "glTexStorage3DMultisample", "GL_ARB_texture_storage_multisample GL_VERSION_4_3", glTexStorage3DMultisample }, - { "glTexStorageMem1DEXT", "GL_EXT_memory_object", glTexStorageMem1DEXT }, - { "glTexStorageMem2DEXT", "GL_EXT_memory_object", glTexStorageMem2DEXT }, - { "glTexStorageMem2DMultisampleEXT", "GL_EXT_memory_object", glTexStorageMem2DMultisampleEXT }, - { "glTexStorageMem3DEXT", "GL_EXT_memory_object", glTexStorageMem3DEXT }, - { "glTexStorageMem3DMultisampleEXT", "GL_EXT_memory_object", glTexStorageMem3DMultisampleEXT }, - { "glTexStorageSparseAMD", "GL_AMD_sparse_texture", glTexStorageSparseAMD }, - { "glTexSubImage1DEXT", "GL_EXT_subtexture", glTexSubImage1DEXT }, - { "glTexSubImage2DEXT", "GL_EXT_subtexture", glTexSubImage2DEXT }, - { "glTexSubImage3D", "GL_VERSION_1_2", glTexSubImage3D }, - { "glTexSubImage3DEXT", "GL_EXT_texture3D", glTexSubImage3DEXT }, - { "glTexSubImage4DSGIS", "GL_SGIS_texture4D", glTexSubImage4DSGIS }, - { "glTextureAttachMemoryNV", "GL_NV_memory_attachment", glTextureAttachMemoryNV }, - { "glTextureBarrier", "GL_ARB_texture_barrier GL_VERSION_4_5", glTextureBarrier }, - { "glTextureBarrierNV", "GL_NV_texture_barrier", glTextureBarrierNV }, - { "glTextureBuffer", "GL_ARB_direct_state_access GL_VERSION_4_5", glTextureBuffer }, - { "glTextureBufferEXT", "GL_EXT_direct_state_access", glTextureBufferEXT }, - { "glTextureBufferRange", "GL_ARB_direct_state_access GL_VERSION_4_5", glTextureBufferRange }, - { "glTextureBufferRangeEXT", "GL_EXT_direct_state_access", glTextureBufferRangeEXT }, - { "glTextureColorMaskSGIS", "GL_SGIS_texture_color_mask", glTextureColorMaskSGIS }, - { "glTextureImage1DEXT", "GL_EXT_direct_state_access", glTextureImage1DEXT }, - { "glTextureImage2DEXT", "GL_EXT_direct_state_access", glTextureImage2DEXT }, - { "glTextureImage2DMultisampleCoverageNV", "GL_NV_texture_multisample", glTextureImage2DMultisampleCoverageNV }, - { "glTextureImage2DMultisampleNV", "GL_NV_texture_multisample", glTextureImage2DMultisampleNV }, - { "glTextureImage3DEXT", "GL_EXT_direct_state_access", glTextureImage3DEXT }, - { "glTextureImage3DMultisampleCoverageNV", "GL_NV_texture_multisample", glTextureImage3DMultisampleCoverageNV }, - { "glTextureImage3DMultisampleNV", "GL_NV_texture_multisample", glTextureImage3DMultisampleNV }, - { "glTextureLightEXT", "GL_EXT_light_texture", glTextureLightEXT }, - { "glTextureMaterialEXT", "GL_EXT_light_texture", glTextureMaterialEXT }, - { "glTextureNormalEXT", "GL_EXT_texture_perturb_normal", glTextureNormalEXT }, - { "glTexturePageCommitmentEXT", "GL_EXT_direct_state_access", glTexturePageCommitmentEXT }, - { "glTextureParameterIiv", "GL_ARB_direct_state_access GL_VERSION_4_5", glTextureParameterIiv }, - { "glTextureParameterIivEXT", "GL_EXT_direct_state_access", glTextureParameterIivEXT }, - { "glTextureParameterIuiv", "GL_ARB_direct_state_access GL_VERSION_4_5", glTextureParameterIuiv }, - { "glTextureParameterIuivEXT", "GL_EXT_direct_state_access", glTextureParameterIuivEXT }, - { "glTextureParameterf", "GL_ARB_direct_state_access GL_VERSION_4_5", glTextureParameterf }, - { "glTextureParameterfEXT", "GL_EXT_direct_state_access", glTextureParameterfEXT }, - { "glTextureParameterfv", "GL_ARB_direct_state_access GL_VERSION_4_5", glTextureParameterfv }, - { "glTextureParameterfvEXT", "GL_EXT_direct_state_access", glTextureParameterfvEXT }, - { "glTextureParameteri", "GL_ARB_direct_state_access GL_VERSION_4_5", glTextureParameteri }, - { "glTextureParameteriEXT", "GL_EXT_direct_state_access", glTextureParameteriEXT }, - { "glTextureParameteriv", "GL_ARB_direct_state_access GL_VERSION_4_5", glTextureParameteriv }, - { "glTextureParameterivEXT", "GL_EXT_direct_state_access", glTextureParameterivEXT }, - { "glTextureRangeAPPLE", "GL_APPLE_texture_range", glTextureRangeAPPLE }, - { "glTextureRenderbufferEXT", "GL_EXT_direct_state_access", glTextureRenderbufferEXT }, - { "glTextureStorage1D", "GL_ARB_direct_state_access GL_VERSION_4_5", glTextureStorage1D }, - { "glTextureStorage1DEXT", "GL_EXT_direct_state_access", glTextureStorage1DEXT }, - { "glTextureStorage2D", "GL_ARB_direct_state_access GL_VERSION_4_5", glTextureStorage2D }, - { "glTextureStorage2DEXT", "GL_EXT_direct_state_access", glTextureStorage2DEXT }, - { "glTextureStorage2DMultisample", "GL_ARB_direct_state_access GL_VERSION_4_5", glTextureStorage2DMultisample }, - { "glTextureStorage2DMultisampleEXT", "GL_EXT_direct_state_access", glTextureStorage2DMultisampleEXT }, - { "glTextureStorage3D", "GL_ARB_direct_state_access GL_VERSION_4_5", glTextureStorage3D }, - { "glTextureStorage3DEXT", "GL_EXT_direct_state_access", glTextureStorage3DEXT }, - { "glTextureStorage3DMultisample", "GL_ARB_direct_state_access GL_VERSION_4_5", glTextureStorage3DMultisample }, - { "glTextureStorage3DMultisampleEXT", "GL_EXT_direct_state_access", glTextureStorage3DMultisampleEXT }, - { "glTextureStorageMem1DEXT", "GL_EXT_memory_object", glTextureStorageMem1DEXT }, - { "glTextureStorageMem2DEXT", "GL_EXT_memory_object", glTextureStorageMem2DEXT }, - { "glTextureStorageMem2DMultisampleEXT", "GL_EXT_memory_object", glTextureStorageMem2DMultisampleEXT }, - { "glTextureStorageMem3DEXT", "GL_EXT_memory_object", glTextureStorageMem3DEXT }, - { "glTextureStorageMem3DMultisampleEXT", "GL_EXT_memory_object", glTextureStorageMem3DMultisampleEXT }, - { "glTextureStorageSparseAMD", "GL_AMD_sparse_texture", glTextureStorageSparseAMD }, - { "glTextureSubImage1D", "GL_ARB_direct_state_access GL_VERSION_4_5", glTextureSubImage1D }, - { "glTextureSubImage1DEXT", "GL_EXT_direct_state_access", glTextureSubImage1DEXT }, - { "glTextureSubImage2D", "GL_ARB_direct_state_access GL_VERSION_4_5", glTextureSubImage2D }, - { "glTextureSubImage2DEXT", "GL_EXT_direct_state_access", glTextureSubImage2DEXT }, - { "glTextureSubImage3D", "GL_ARB_direct_state_access GL_VERSION_4_5", glTextureSubImage3D }, - { "glTextureSubImage3DEXT", "GL_EXT_direct_state_access", glTextureSubImage3DEXT }, - { "glTextureView", "GL_ARB_texture_view GL_VERSION_4_3", glTextureView }, - { "glTrackMatrixNV", "GL_NV_vertex_program", glTrackMatrixNV }, - { "glTransformFeedbackAttribsNV", "GL_NV_transform_feedback", glTransformFeedbackAttribsNV }, - { "glTransformFeedbackBufferBase", "GL_ARB_direct_state_access GL_VERSION_4_5", glTransformFeedbackBufferBase }, - { "glTransformFeedbackBufferRange", "GL_ARB_direct_state_access GL_VERSION_4_5", glTransformFeedbackBufferRange }, - { "glTransformFeedbackStreamAttribsNV", "GL_NV_transform_feedback", glTransformFeedbackStreamAttribsNV }, - { "glTransformFeedbackVaryings", "GL_VERSION_3_0", glTransformFeedbackVaryings }, - { "glTransformFeedbackVaryingsEXT", "GL_EXT_transform_feedback", glTransformFeedbackVaryingsEXT }, - { "glTransformFeedbackVaryingsNV", "GL_NV_transform_feedback", glTransformFeedbackVaryingsNV }, - { "glTransformPathNV", "GL_NV_path_rendering", glTransformPathNV }, - { "glTranslatexOES", "GL_OES_fixed_point", glTranslatexOES }, - { "glUniform1d", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniform1d }, - { "glUniform1dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniform1dv }, - { "glUniform1f", "GL_VERSION_2_0", glUniform1f }, - { "glUniform1fARB", "GL_ARB_shader_objects", glUniform1fARB }, - { "glUniform1fv", "GL_VERSION_2_0", glUniform1fv }, - { "glUniform1fvARB", "GL_ARB_shader_objects", glUniform1fvARB }, - { "glUniform1i", "GL_VERSION_2_0", glUniform1i }, - { "glUniform1i64ARB", "GL_ARB_gpu_shader_int64", glUniform1i64ARB }, - { "glUniform1i64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glUniform1i64NV }, - { "glUniform1i64vARB", "GL_ARB_gpu_shader_int64", glUniform1i64vARB }, - { "glUniform1i64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glUniform1i64vNV }, - { "glUniform1iARB", "GL_ARB_shader_objects", glUniform1iARB }, - { "glUniform1iv", "GL_VERSION_2_0", glUniform1iv }, - { "glUniform1ivARB", "GL_ARB_shader_objects", glUniform1ivARB }, - { "glUniform1ui", "GL_VERSION_3_0", glUniform1ui }, - { "glUniform1ui64ARB", "GL_ARB_gpu_shader_int64", glUniform1ui64ARB }, - { "glUniform1ui64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glUniform1ui64NV }, - { "glUniform1ui64vARB", "GL_ARB_gpu_shader_int64", glUniform1ui64vARB }, - { "glUniform1ui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glUniform1ui64vNV }, - { "glUniform1uiEXT", "GL_EXT_gpu_shader4", glUniform1uiEXT }, - { "glUniform1uiv", "GL_VERSION_3_0", glUniform1uiv }, - { "glUniform1uivEXT", "GL_EXT_gpu_shader4", glUniform1uivEXT }, - { "glUniform2d", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniform2d }, - { "glUniform2dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniform2dv }, - { "glUniform2f", "GL_VERSION_2_0", glUniform2f }, - { "glUniform2fARB", "GL_ARB_shader_objects", glUniform2fARB }, - { "glUniform2fv", "GL_VERSION_2_0", glUniform2fv }, - { "glUniform2fvARB", "GL_ARB_shader_objects", glUniform2fvARB }, - { "glUniform2i", "GL_VERSION_2_0", glUniform2i }, - { "glUniform2i64ARB", "GL_ARB_gpu_shader_int64", glUniform2i64ARB }, - { "glUniform2i64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glUniform2i64NV }, - { "glUniform2i64vARB", "GL_ARB_gpu_shader_int64", glUniform2i64vARB }, - { "glUniform2i64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glUniform2i64vNV }, - { "glUniform2iARB", "GL_ARB_shader_objects", glUniform2iARB }, - { "glUniform2iv", "GL_VERSION_2_0", glUniform2iv }, - { "glUniform2ivARB", "GL_ARB_shader_objects", glUniform2ivARB }, - { "glUniform2ui", "GL_VERSION_3_0", glUniform2ui }, - { "glUniform2ui64ARB", "GL_ARB_gpu_shader_int64", glUniform2ui64ARB }, - { "glUniform2ui64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glUniform2ui64NV }, - { "glUniform2ui64vARB", "GL_ARB_gpu_shader_int64", glUniform2ui64vARB }, - { "glUniform2ui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glUniform2ui64vNV }, - { "glUniform2uiEXT", "GL_EXT_gpu_shader4", glUniform2uiEXT }, - { "glUniform2uiv", "GL_VERSION_3_0", glUniform2uiv }, - { "glUniform2uivEXT", "GL_EXT_gpu_shader4", glUniform2uivEXT }, - { "glUniform3d", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniform3d }, - { "glUniform3dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniform3dv }, - { "glUniform3f", "GL_VERSION_2_0", glUniform3f }, - { "glUniform3fARB", "GL_ARB_shader_objects", glUniform3fARB }, - { "glUniform3fv", "GL_VERSION_2_0", glUniform3fv }, - { "glUniform3fvARB", "GL_ARB_shader_objects", glUniform3fvARB }, - { "glUniform3i", "GL_VERSION_2_0", glUniform3i }, - { "glUniform3i64ARB", "GL_ARB_gpu_shader_int64", glUniform3i64ARB }, - { "glUniform3i64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glUniform3i64NV }, - { "glUniform3i64vARB", "GL_ARB_gpu_shader_int64", glUniform3i64vARB }, - { "glUniform3i64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glUniform3i64vNV }, - { "glUniform3iARB", "GL_ARB_shader_objects", glUniform3iARB }, - { "glUniform3iv", "GL_VERSION_2_0", glUniform3iv }, - { "glUniform3ivARB", "GL_ARB_shader_objects", glUniform3ivARB }, - { "glUniform3ui", "GL_VERSION_3_0", glUniform3ui }, - { "glUniform3ui64ARB", "GL_ARB_gpu_shader_int64", glUniform3ui64ARB }, - { "glUniform3ui64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glUniform3ui64NV }, - { "glUniform3ui64vARB", "GL_ARB_gpu_shader_int64", glUniform3ui64vARB }, - { "glUniform3ui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glUniform3ui64vNV }, - { "glUniform3uiEXT", "GL_EXT_gpu_shader4", glUniform3uiEXT }, - { "glUniform3uiv", "GL_VERSION_3_0", glUniform3uiv }, - { "glUniform3uivEXT", "GL_EXT_gpu_shader4", glUniform3uivEXT }, - { "glUniform4d", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniform4d }, - { "glUniform4dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniform4dv }, - { "glUniform4f", "GL_VERSION_2_0", glUniform4f }, - { "glUniform4fARB", "GL_ARB_shader_objects", glUniform4fARB }, - { "glUniform4fv", "GL_VERSION_2_0", glUniform4fv }, - { "glUniform4fvARB", "GL_ARB_shader_objects", glUniform4fvARB }, - { "glUniform4i", "GL_VERSION_2_0", glUniform4i }, - { "glUniform4i64ARB", "GL_ARB_gpu_shader_int64", glUniform4i64ARB }, - { "glUniform4i64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glUniform4i64NV }, - { "glUniform4i64vARB", "GL_ARB_gpu_shader_int64", glUniform4i64vARB }, - { "glUniform4i64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glUniform4i64vNV }, - { "glUniform4iARB", "GL_ARB_shader_objects", glUniform4iARB }, - { "glUniform4iv", "GL_VERSION_2_0", glUniform4iv }, - { "glUniform4ivARB", "GL_ARB_shader_objects", glUniform4ivARB }, - { "glUniform4ui", "GL_VERSION_3_0", glUniform4ui }, - { "glUniform4ui64ARB", "GL_ARB_gpu_shader_int64", glUniform4ui64ARB }, - { "glUniform4ui64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glUniform4ui64NV }, - { "glUniform4ui64vARB", "GL_ARB_gpu_shader_int64", glUniform4ui64vARB }, - { "glUniform4ui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5", glUniform4ui64vNV }, - { "glUniform4uiEXT", "GL_EXT_gpu_shader4", glUniform4uiEXT }, - { "glUniform4uiv", "GL_VERSION_3_0", glUniform4uiv }, - { "glUniform4uivEXT", "GL_EXT_gpu_shader4", glUniform4uivEXT }, - { "glUniformBlockBinding", "GL_ARB_uniform_buffer_object GL_VERSION_3_1", glUniformBlockBinding }, - { "glUniformBufferEXT", "GL_EXT_bindable_uniform", glUniformBufferEXT }, - { "glUniformHandleui64ARB", "GL_ARB_bindless_texture", glUniformHandleui64ARB }, - { "glUniformHandleui64NV", "GL_NV_bindless_texture", glUniformHandleui64NV }, - { "glUniformHandleui64vARB", "GL_ARB_bindless_texture", glUniformHandleui64vARB }, - { "glUniformHandleui64vNV", "GL_NV_bindless_texture", glUniformHandleui64vNV }, - { "glUniformMatrix2dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniformMatrix2dv }, - { "glUniformMatrix2fv", "GL_VERSION_2_0", glUniformMatrix2fv }, - { "glUniformMatrix2fvARB", "GL_ARB_shader_objects", glUniformMatrix2fvARB }, - { "glUniformMatrix2x3dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniformMatrix2x3dv }, - { "glUniformMatrix2x3fv", "GL_VERSION_2_1", glUniformMatrix2x3fv }, - { "glUniformMatrix2x4dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniformMatrix2x4dv }, - { "glUniformMatrix2x4fv", "GL_VERSION_2_1", glUniformMatrix2x4fv }, - { "glUniformMatrix3dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniformMatrix3dv }, - { "glUniformMatrix3fv", "GL_VERSION_2_0", glUniformMatrix3fv }, - { "glUniformMatrix3fvARB", "GL_ARB_shader_objects", glUniformMatrix3fvARB }, - { "glUniformMatrix3x2dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniformMatrix3x2dv }, - { "glUniformMatrix3x2fv", "GL_VERSION_2_1", glUniformMatrix3x2fv }, - { "glUniformMatrix3x4dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniformMatrix3x4dv }, - { "glUniformMatrix3x4fv", "GL_VERSION_2_1", glUniformMatrix3x4fv }, - { "glUniformMatrix4dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniformMatrix4dv }, - { "glUniformMatrix4fv", "GL_VERSION_2_0", glUniformMatrix4fv }, - { "glUniformMatrix4fvARB", "GL_ARB_shader_objects", glUniformMatrix4fvARB }, - { "glUniformMatrix4x2dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniformMatrix4x2dv }, - { "glUniformMatrix4x2fv", "GL_VERSION_2_1", glUniformMatrix4x2fv }, - { "glUniformMatrix4x3dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0", glUniformMatrix4x3dv }, - { "glUniformMatrix4x3fv", "GL_VERSION_2_1", glUniformMatrix4x3fv }, - { "glUniformSubroutinesuiv", "GL_ARB_shader_subroutine GL_VERSION_4_0", glUniformSubroutinesuiv }, - { "glUniformui64NV", "GL_NV_shader_buffer_load", glUniformui64NV }, - { "glUniformui64vNV", "GL_NV_shader_buffer_load", glUniformui64vNV }, - { "glUnlockArraysEXT", "GL_EXT_compiled_vertex_array", glUnlockArraysEXT }, - { "glUnmapBuffer", "GL_VERSION_1_5", glUnmapBuffer }, - { "glUnmapBufferARB", "GL_ARB_vertex_buffer_object", glUnmapBufferARB }, - { "glUnmapNamedBuffer", "GL_ARB_direct_state_access GL_VERSION_4_5", glUnmapNamedBuffer }, - { "glUnmapNamedBufferEXT", "GL_EXT_direct_state_access", glUnmapNamedBufferEXT }, - { "glUnmapObjectBufferATI", "GL_ATI_map_object_buffer", glUnmapObjectBufferATI }, - { "glUnmapTexture2DINTEL", "GL_INTEL_map_texture", glUnmapTexture2DINTEL }, - { "glUpdateObjectBufferATI", "GL_ATI_vertex_array_object", glUpdateObjectBufferATI }, - { "glUploadGpuMaskNVX", "GL_NVX_gpu_multicast2", glUploadGpuMaskNVX }, - { "glUseProgram", "GL_VERSION_2_0", glUseProgram }, - { "glUseProgramObjectARB", "GL_ARB_shader_objects", glUseProgramObjectARB }, - { "glUseProgramStages", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glUseProgramStages }, - { "glUseShaderProgramEXT", "GL_EXT_separate_shader_objects", glUseShaderProgramEXT }, - { "glVDPAUFiniNV", "GL_NV_vdpau_interop", glVDPAUFiniNV }, - { "glVDPAUGetSurfaceivNV", "GL_NV_vdpau_interop", glVDPAUGetSurfaceivNV }, - { "glVDPAUInitNV", "GL_NV_vdpau_interop", glVDPAUInitNV }, - { "glVDPAUIsSurfaceNV", "GL_NV_vdpau_interop", glVDPAUIsSurfaceNV }, - { "glVDPAUMapSurfacesNV", "GL_NV_vdpau_interop", glVDPAUMapSurfacesNV }, - { "glVDPAURegisterOutputSurfaceNV", "GL_NV_vdpau_interop", glVDPAURegisterOutputSurfaceNV }, - { "glVDPAURegisterVideoSurfaceNV", "GL_NV_vdpau_interop", glVDPAURegisterVideoSurfaceNV }, - { "glVDPAURegisterVideoSurfaceWithPictureStructureNV", "GL_NV_vdpau_interop2", glVDPAURegisterVideoSurfaceWithPictureStructureNV }, - { "glVDPAUSurfaceAccessNV", "GL_NV_vdpau_interop", glVDPAUSurfaceAccessNV }, - { "glVDPAUUnmapSurfacesNV", "GL_NV_vdpau_interop", glVDPAUUnmapSurfacesNV }, - { "glVDPAUUnregisterSurfaceNV", "GL_NV_vdpau_interop", glVDPAUUnregisterSurfaceNV }, - { "glValidateProgram", "GL_VERSION_2_0", glValidateProgram }, - { "glValidateProgramARB", "GL_ARB_shader_objects", glValidateProgramARB }, - { "glValidateProgramPipeline", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glValidateProgramPipeline }, - { "glVariantArrayObjectATI", "GL_ATI_vertex_array_object", glVariantArrayObjectATI }, - { "glVariantPointerEXT", "GL_EXT_vertex_shader", glVariantPointerEXT }, - { "glVariantbvEXT", "GL_EXT_vertex_shader", glVariantbvEXT }, - { "glVariantdvEXT", "GL_EXT_vertex_shader", glVariantdvEXT }, - { "glVariantfvEXT", "GL_EXT_vertex_shader", glVariantfvEXT }, - { "glVariantivEXT", "GL_EXT_vertex_shader", glVariantivEXT }, - { "glVariantsvEXT", "GL_EXT_vertex_shader", glVariantsvEXT }, - { "glVariantubvEXT", "GL_EXT_vertex_shader", glVariantubvEXT }, - { "glVariantuivEXT", "GL_EXT_vertex_shader", glVariantuivEXT }, - { "glVariantusvEXT", "GL_EXT_vertex_shader", glVariantusvEXT }, - { "glVertex2bOES", "GL_OES_byte_coordinates", glVertex2bOES }, - { "glVertex2bvOES", "GL_OES_byte_coordinates", glVertex2bvOES }, - { "glVertex2hNV", "GL_NV_half_float", glVertex2hNV }, - { "glVertex2hvNV", "GL_NV_half_float", glVertex2hvNV }, - { "glVertex2xOES", "GL_OES_fixed_point", glVertex2xOES }, - { "glVertex2xvOES", "GL_OES_fixed_point", glVertex2xvOES }, - { "glVertex3bOES", "GL_OES_byte_coordinates", glVertex3bOES }, - { "glVertex3bvOES", "GL_OES_byte_coordinates", glVertex3bvOES }, - { "glVertex3hNV", "GL_NV_half_float", glVertex3hNV }, - { "glVertex3hvNV", "GL_NV_half_float", glVertex3hvNV }, - { "glVertex3xOES", "GL_OES_fixed_point", glVertex3xOES }, - { "glVertex3xvOES", "GL_OES_fixed_point", glVertex3xvOES }, - { "glVertex4bOES", "GL_OES_byte_coordinates", glVertex4bOES }, - { "glVertex4bvOES", "GL_OES_byte_coordinates", glVertex4bvOES }, - { "glVertex4hNV", "GL_NV_half_float", glVertex4hNV }, - { "glVertex4hvNV", "GL_NV_half_float", glVertex4hvNV }, - { "glVertex4xOES", "GL_OES_fixed_point", glVertex4xOES }, - { "glVertex4xvOES", "GL_OES_fixed_point", glVertex4xvOES }, - { "glVertexArrayAttribBinding", "GL_ARB_direct_state_access GL_VERSION_4_5", glVertexArrayAttribBinding }, - { "glVertexArrayAttribFormat", "GL_ARB_direct_state_access GL_VERSION_4_5", glVertexArrayAttribFormat }, - { "glVertexArrayAttribIFormat", "GL_ARB_direct_state_access GL_VERSION_4_5", glVertexArrayAttribIFormat }, - { "glVertexArrayAttribLFormat", "GL_ARB_direct_state_access GL_VERSION_4_5", glVertexArrayAttribLFormat }, - { "glVertexArrayBindVertexBufferEXT", "GL_EXT_direct_state_access", glVertexArrayBindVertexBufferEXT }, - { "glVertexArrayBindingDivisor", "GL_ARB_direct_state_access GL_VERSION_4_5", glVertexArrayBindingDivisor }, - { "glVertexArrayColorOffsetEXT", "GL_EXT_direct_state_access", glVertexArrayColorOffsetEXT }, - { "glVertexArrayEdgeFlagOffsetEXT", "GL_EXT_direct_state_access", glVertexArrayEdgeFlagOffsetEXT }, - { "glVertexArrayElementBuffer", "GL_ARB_direct_state_access GL_VERSION_4_5", glVertexArrayElementBuffer }, - { "glVertexArrayFogCoordOffsetEXT", "GL_EXT_direct_state_access", glVertexArrayFogCoordOffsetEXT }, - { "glVertexArrayIndexOffsetEXT", "GL_EXT_direct_state_access", glVertexArrayIndexOffsetEXT }, - { "glVertexArrayMultiTexCoordOffsetEXT", "GL_EXT_direct_state_access", glVertexArrayMultiTexCoordOffsetEXT }, - { "glVertexArrayNormalOffsetEXT", "GL_EXT_direct_state_access", glVertexArrayNormalOffsetEXT }, - { "glVertexArrayParameteriAPPLE", "GL_APPLE_vertex_array_range", glVertexArrayParameteriAPPLE }, - { "glVertexArrayRangeAPPLE", "GL_APPLE_vertex_array_range", glVertexArrayRangeAPPLE }, - { "glVertexArrayRangeNV", "GL_NV_vertex_array_range", glVertexArrayRangeNV }, - { "glVertexArraySecondaryColorOffsetEXT", "GL_EXT_direct_state_access", glVertexArraySecondaryColorOffsetEXT }, - { "glVertexArrayTexCoordOffsetEXT", "GL_EXT_direct_state_access", glVertexArrayTexCoordOffsetEXT }, - { "glVertexArrayVertexAttribBindingEXT", "GL_EXT_direct_state_access", glVertexArrayVertexAttribBindingEXT }, - { "glVertexArrayVertexAttribDivisorEXT", "GL_EXT_direct_state_access", glVertexArrayVertexAttribDivisorEXT }, - { "glVertexArrayVertexAttribFormatEXT", "GL_EXT_direct_state_access", glVertexArrayVertexAttribFormatEXT }, - { "glVertexArrayVertexAttribIFormatEXT", "GL_EXT_direct_state_access", glVertexArrayVertexAttribIFormatEXT }, - { "glVertexArrayVertexAttribIOffsetEXT", "GL_EXT_direct_state_access", glVertexArrayVertexAttribIOffsetEXT }, - { "glVertexArrayVertexAttribLFormatEXT", "GL_EXT_direct_state_access", glVertexArrayVertexAttribLFormatEXT }, - { "glVertexArrayVertexAttribLOffsetEXT", "GL_EXT_direct_state_access", glVertexArrayVertexAttribLOffsetEXT }, - { "glVertexArrayVertexAttribOffsetEXT", "GL_EXT_direct_state_access", glVertexArrayVertexAttribOffsetEXT }, - { "glVertexArrayVertexBindingDivisorEXT", "GL_EXT_direct_state_access", glVertexArrayVertexBindingDivisorEXT }, - { "glVertexArrayVertexBuffer", "GL_ARB_direct_state_access GL_VERSION_4_5", glVertexArrayVertexBuffer }, - { "glVertexArrayVertexBuffers", "GL_ARB_direct_state_access GL_VERSION_4_5", glVertexArrayVertexBuffers }, - { "glVertexArrayVertexOffsetEXT", "GL_EXT_direct_state_access", glVertexArrayVertexOffsetEXT }, - { "glVertexAttrib1d", "GL_VERSION_2_0", glVertexAttrib1d }, - { "glVertexAttrib1dARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib1dARB }, - { "glVertexAttrib1dNV", "GL_NV_vertex_program", glVertexAttrib1dNV }, - { "glVertexAttrib1dv", "GL_VERSION_2_0", glVertexAttrib1dv }, - { "glVertexAttrib1dvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib1dvARB }, - { "glVertexAttrib1dvNV", "GL_NV_vertex_program", glVertexAttrib1dvNV }, - { "glVertexAttrib1f", "GL_VERSION_2_0", glVertexAttrib1f }, - { "glVertexAttrib1fARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib1fARB }, - { "glVertexAttrib1fNV", "GL_NV_vertex_program", glVertexAttrib1fNV }, - { "glVertexAttrib1fv", "GL_VERSION_2_0", glVertexAttrib1fv }, - { "glVertexAttrib1fvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib1fvARB }, - { "glVertexAttrib1fvNV", "GL_NV_vertex_program", glVertexAttrib1fvNV }, - { "glVertexAttrib1hNV", "GL_NV_half_float", glVertexAttrib1hNV }, - { "glVertexAttrib1hvNV", "GL_NV_half_float", glVertexAttrib1hvNV }, - { "glVertexAttrib1s", "GL_VERSION_2_0", glVertexAttrib1s }, - { "glVertexAttrib1sARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib1sARB }, - { "glVertexAttrib1sNV", "GL_NV_vertex_program", glVertexAttrib1sNV }, - { "glVertexAttrib1sv", "GL_VERSION_2_0", glVertexAttrib1sv }, - { "glVertexAttrib1svARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib1svARB }, - { "glVertexAttrib1svNV", "GL_NV_vertex_program", glVertexAttrib1svNV }, - { "glVertexAttrib2d", "GL_VERSION_2_0", glVertexAttrib2d }, - { "glVertexAttrib2dARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib2dARB }, - { "glVertexAttrib2dNV", "GL_NV_vertex_program", glVertexAttrib2dNV }, - { "glVertexAttrib2dv", "GL_VERSION_2_0", glVertexAttrib2dv }, - { "glVertexAttrib2dvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib2dvARB }, - { "glVertexAttrib2dvNV", "GL_NV_vertex_program", glVertexAttrib2dvNV }, - { "glVertexAttrib2f", "GL_VERSION_2_0", glVertexAttrib2f }, - { "glVertexAttrib2fARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib2fARB }, - { "glVertexAttrib2fNV", "GL_NV_vertex_program", glVertexAttrib2fNV }, - { "glVertexAttrib2fv", "GL_VERSION_2_0", glVertexAttrib2fv }, - { "glVertexAttrib2fvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib2fvARB }, - { "glVertexAttrib2fvNV", "GL_NV_vertex_program", glVertexAttrib2fvNV }, - { "glVertexAttrib2hNV", "GL_NV_half_float", glVertexAttrib2hNV }, - { "glVertexAttrib2hvNV", "GL_NV_half_float", glVertexAttrib2hvNV }, - { "glVertexAttrib2s", "GL_VERSION_2_0", glVertexAttrib2s }, - { "glVertexAttrib2sARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib2sARB }, - { "glVertexAttrib2sNV", "GL_NV_vertex_program", glVertexAttrib2sNV }, - { "glVertexAttrib2sv", "GL_VERSION_2_0", glVertexAttrib2sv }, - { "glVertexAttrib2svARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib2svARB }, - { "glVertexAttrib2svNV", "GL_NV_vertex_program", glVertexAttrib2svNV }, - { "glVertexAttrib3d", "GL_VERSION_2_0", glVertexAttrib3d }, - { "glVertexAttrib3dARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib3dARB }, - { "glVertexAttrib3dNV", "GL_NV_vertex_program", glVertexAttrib3dNV }, - { "glVertexAttrib3dv", "GL_VERSION_2_0", glVertexAttrib3dv }, - { "glVertexAttrib3dvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib3dvARB }, - { "glVertexAttrib3dvNV", "GL_NV_vertex_program", glVertexAttrib3dvNV }, - { "glVertexAttrib3f", "GL_VERSION_2_0", glVertexAttrib3f }, - { "glVertexAttrib3fARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib3fARB }, - { "glVertexAttrib3fNV", "GL_NV_vertex_program", glVertexAttrib3fNV }, - { "glVertexAttrib3fv", "GL_VERSION_2_0", glVertexAttrib3fv }, - { "glVertexAttrib3fvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib3fvARB }, - { "glVertexAttrib3fvNV", "GL_NV_vertex_program", glVertexAttrib3fvNV }, - { "glVertexAttrib3hNV", "GL_NV_half_float", glVertexAttrib3hNV }, - { "glVertexAttrib3hvNV", "GL_NV_half_float", glVertexAttrib3hvNV }, - { "glVertexAttrib3s", "GL_VERSION_2_0", glVertexAttrib3s }, - { "glVertexAttrib3sARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib3sARB }, - { "glVertexAttrib3sNV", "GL_NV_vertex_program", glVertexAttrib3sNV }, - { "glVertexAttrib3sv", "GL_VERSION_2_0", glVertexAttrib3sv }, - { "glVertexAttrib3svARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib3svARB }, - { "glVertexAttrib3svNV", "GL_NV_vertex_program", glVertexAttrib3svNV }, - { "glVertexAttrib4Nbv", "GL_VERSION_2_0", glVertexAttrib4Nbv }, - { "glVertexAttrib4NbvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4NbvARB }, - { "glVertexAttrib4Niv", "GL_VERSION_2_0", glVertexAttrib4Niv }, - { "glVertexAttrib4NivARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4NivARB }, - { "glVertexAttrib4Nsv", "GL_VERSION_2_0", glVertexAttrib4Nsv }, - { "glVertexAttrib4NsvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4NsvARB }, - { "glVertexAttrib4Nub", "GL_VERSION_2_0", glVertexAttrib4Nub }, - { "glVertexAttrib4NubARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4NubARB }, - { "glVertexAttrib4Nubv", "GL_VERSION_2_0", glVertexAttrib4Nubv }, - { "glVertexAttrib4NubvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4NubvARB }, - { "glVertexAttrib4Nuiv", "GL_VERSION_2_0", glVertexAttrib4Nuiv }, - { "glVertexAttrib4NuivARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4NuivARB }, - { "glVertexAttrib4Nusv", "GL_VERSION_2_0", glVertexAttrib4Nusv }, - { "glVertexAttrib4NusvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4NusvARB }, - { "glVertexAttrib4bv", "GL_VERSION_2_0", glVertexAttrib4bv }, - { "glVertexAttrib4bvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4bvARB }, - { "glVertexAttrib4d", "GL_VERSION_2_0", glVertexAttrib4d }, - { "glVertexAttrib4dARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4dARB }, - { "glVertexAttrib4dNV", "GL_NV_vertex_program", glVertexAttrib4dNV }, - { "glVertexAttrib4dv", "GL_VERSION_2_0", glVertexAttrib4dv }, - { "glVertexAttrib4dvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4dvARB }, - { "glVertexAttrib4dvNV", "GL_NV_vertex_program", glVertexAttrib4dvNV }, - { "glVertexAttrib4f", "GL_VERSION_2_0", glVertexAttrib4f }, - { "glVertexAttrib4fARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4fARB }, - { "glVertexAttrib4fNV", "GL_NV_vertex_program", glVertexAttrib4fNV }, - { "glVertexAttrib4fv", "GL_VERSION_2_0", glVertexAttrib4fv }, - { "glVertexAttrib4fvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4fvARB }, - { "glVertexAttrib4fvNV", "GL_NV_vertex_program", glVertexAttrib4fvNV }, - { "glVertexAttrib4hNV", "GL_NV_half_float", glVertexAttrib4hNV }, - { "glVertexAttrib4hvNV", "GL_NV_half_float", glVertexAttrib4hvNV }, - { "glVertexAttrib4iv", "GL_VERSION_2_0", glVertexAttrib4iv }, - { "glVertexAttrib4ivARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4ivARB }, - { "glVertexAttrib4s", "GL_VERSION_2_0", glVertexAttrib4s }, - { "glVertexAttrib4sARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4sARB }, - { "glVertexAttrib4sNV", "GL_NV_vertex_program", glVertexAttrib4sNV }, - { "glVertexAttrib4sv", "GL_VERSION_2_0", glVertexAttrib4sv }, - { "glVertexAttrib4svARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4svARB }, - { "glVertexAttrib4svNV", "GL_NV_vertex_program", glVertexAttrib4svNV }, - { "glVertexAttrib4ubNV", "GL_NV_vertex_program", glVertexAttrib4ubNV }, - { "glVertexAttrib4ubv", "GL_VERSION_2_0", glVertexAttrib4ubv }, - { "glVertexAttrib4ubvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4ubvARB }, - { "glVertexAttrib4ubvNV", "GL_NV_vertex_program", glVertexAttrib4ubvNV }, - { "glVertexAttrib4uiv", "GL_VERSION_2_0", glVertexAttrib4uiv }, - { "glVertexAttrib4uivARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4uivARB }, - { "glVertexAttrib4usv", "GL_VERSION_2_0", glVertexAttrib4usv }, - { "glVertexAttrib4usvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttrib4usvARB }, - { "glVertexAttribArrayObjectATI", "GL_ATI_vertex_attrib_array_object", glVertexAttribArrayObjectATI }, - { "glVertexAttribBinding", "GL_ARB_vertex_attrib_binding GL_VERSION_4_3", glVertexAttribBinding }, - { "glVertexAttribDivisor", "GL_VERSION_3_3", glVertexAttribDivisor }, - { "glVertexAttribDivisorARB", "GL_ARB_instanced_arrays", glVertexAttribDivisorARB }, - { "glVertexAttribFormat", "GL_ARB_vertex_attrib_binding GL_VERSION_4_3", glVertexAttribFormat }, - { "glVertexAttribFormatNV", "GL_NV_vertex_buffer_unified_memory", glVertexAttribFormatNV }, - { "glVertexAttribI1i", "GL_VERSION_3_0", glVertexAttribI1i }, - { "glVertexAttribI1iEXT", "GL_NV_vertex_program4", glVertexAttribI1iEXT }, - { "glVertexAttribI1iv", "GL_VERSION_3_0", glVertexAttribI1iv }, - { "glVertexAttribI1ivEXT", "GL_NV_vertex_program4", glVertexAttribI1ivEXT }, - { "glVertexAttribI1ui", "GL_VERSION_3_0", glVertexAttribI1ui }, - { "glVertexAttribI1uiEXT", "GL_NV_vertex_program4", glVertexAttribI1uiEXT }, - { "glVertexAttribI1uiv", "GL_VERSION_3_0", glVertexAttribI1uiv }, - { "glVertexAttribI1uivEXT", "GL_NV_vertex_program4", glVertexAttribI1uivEXT }, - { "glVertexAttribI2i", "GL_VERSION_3_0", glVertexAttribI2i }, - { "glVertexAttribI2iEXT", "GL_NV_vertex_program4", glVertexAttribI2iEXT }, - { "glVertexAttribI2iv", "GL_VERSION_3_0", glVertexAttribI2iv }, - { "glVertexAttribI2ivEXT", "GL_NV_vertex_program4", glVertexAttribI2ivEXT }, - { "glVertexAttribI2ui", "GL_VERSION_3_0", glVertexAttribI2ui }, - { "glVertexAttribI2uiEXT", "GL_NV_vertex_program4", glVertexAttribI2uiEXT }, - { "glVertexAttribI2uiv", "GL_VERSION_3_0", glVertexAttribI2uiv }, - { "glVertexAttribI2uivEXT", "GL_NV_vertex_program4", glVertexAttribI2uivEXT }, - { "glVertexAttribI3i", "GL_VERSION_3_0", glVertexAttribI3i }, - { "glVertexAttribI3iEXT", "GL_NV_vertex_program4", glVertexAttribI3iEXT }, - { "glVertexAttribI3iv", "GL_VERSION_3_0", glVertexAttribI3iv }, - { "glVertexAttribI3ivEXT", "GL_NV_vertex_program4", glVertexAttribI3ivEXT }, - { "glVertexAttribI3ui", "GL_VERSION_3_0", glVertexAttribI3ui }, - { "glVertexAttribI3uiEXT", "GL_NV_vertex_program4", glVertexAttribI3uiEXT }, - { "glVertexAttribI3uiv", "GL_VERSION_3_0", glVertexAttribI3uiv }, - { "glVertexAttribI3uivEXT", "GL_NV_vertex_program4", glVertexAttribI3uivEXT }, - { "glVertexAttribI4bv", "GL_VERSION_3_0", glVertexAttribI4bv }, - { "glVertexAttribI4bvEXT", "GL_NV_vertex_program4", glVertexAttribI4bvEXT }, - { "glVertexAttribI4i", "GL_VERSION_3_0", glVertexAttribI4i }, - { "glVertexAttribI4iEXT", "GL_NV_vertex_program4", glVertexAttribI4iEXT }, - { "glVertexAttribI4iv", "GL_VERSION_3_0", glVertexAttribI4iv }, - { "glVertexAttribI4ivEXT", "GL_NV_vertex_program4", glVertexAttribI4ivEXT }, - { "glVertexAttribI4sv", "GL_VERSION_3_0", glVertexAttribI4sv }, - { "glVertexAttribI4svEXT", "GL_NV_vertex_program4", glVertexAttribI4svEXT }, - { "glVertexAttribI4ubv", "GL_VERSION_3_0", glVertexAttribI4ubv }, - { "glVertexAttribI4ubvEXT", "GL_NV_vertex_program4", glVertexAttribI4ubvEXT }, - { "glVertexAttribI4ui", "GL_VERSION_3_0", glVertexAttribI4ui }, - { "glVertexAttribI4uiEXT", "GL_NV_vertex_program4", glVertexAttribI4uiEXT }, - { "glVertexAttribI4uiv", "GL_VERSION_3_0", glVertexAttribI4uiv }, - { "glVertexAttribI4uivEXT", "GL_NV_vertex_program4", glVertexAttribI4uivEXT }, - { "glVertexAttribI4usv", "GL_VERSION_3_0", glVertexAttribI4usv }, - { "glVertexAttribI4usvEXT", "GL_NV_vertex_program4", glVertexAttribI4usvEXT }, - { "glVertexAttribIFormat", "GL_ARB_vertex_attrib_binding GL_VERSION_4_3", glVertexAttribIFormat }, - { "glVertexAttribIFormatNV", "GL_NV_vertex_buffer_unified_memory", glVertexAttribIFormatNV }, - { "glVertexAttribIPointer", "GL_VERSION_3_0", glVertexAttribIPointer }, - { "glVertexAttribIPointerEXT", "GL_NV_vertex_program4", glVertexAttribIPointerEXT }, - { "glVertexAttribL1d", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1", glVertexAttribL1d }, - { "glVertexAttribL1dEXT", "GL_EXT_vertex_attrib_64bit", glVertexAttribL1dEXT }, - { "glVertexAttribL1dv", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1", glVertexAttribL1dv }, - { "glVertexAttribL1dvEXT", "GL_EXT_vertex_attrib_64bit", glVertexAttribL1dvEXT }, - { "glVertexAttribL1i64NV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribL1i64NV }, - { "glVertexAttribL1i64vNV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribL1i64vNV }, - { "glVertexAttribL1ui64ARB", "GL_ARB_bindless_texture", glVertexAttribL1ui64ARB }, - { "glVertexAttribL1ui64NV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribL1ui64NV }, - { "glVertexAttribL1ui64vARB", "GL_ARB_bindless_texture", glVertexAttribL1ui64vARB }, - { "glVertexAttribL1ui64vNV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribL1ui64vNV }, - { "glVertexAttribL2d", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1", glVertexAttribL2d }, - { "glVertexAttribL2dEXT", "GL_EXT_vertex_attrib_64bit", glVertexAttribL2dEXT }, - { "glVertexAttribL2dv", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1", glVertexAttribL2dv }, - { "glVertexAttribL2dvEXT", "GL_EXT_vertex_attrib_64bit", glVertexAttribL2dvEXT }, - { "glVertexAttribL2i64NV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribL2i64NV }, - { "glVertexAttribL2i64vNV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribL2i64vNV }, - { "glVertexAttribL2ui64NV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribL2ui64NV }, - { "glVertexAttribL2ui64vNV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribL2ui64vNV }, - { "glVertexAttribL3d", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1", glVertexAttribL3d }, - { "glVertexAttribL3dEXT", "GL_EXT_vertex_attrib_64bit", glVertexAttribL3dEXT }, - { "glVertexAttribL3dv", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1", glVertexAttribL3dv }, - { "glVertexAttribL3dvEXT", "GL_EXT_vertex_attrib_64bit", glVertexAttribL3dvEXT }, - { "glVertexAttribL3i64NV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribL3i64NV }, - { "glVertexAttribL3i64vNV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribL3i64vNV }, - { "glVertexAttribL3ui64NV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribL3ui64NV }, - { "glVertexAttribL3ui64vNV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribL3ui64vNV }, - { "glVertexAttribL4d", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1", glVertexAttribL4d }, - { "glVertexAttribL4dEXT", "GL_EXT_vertex_attrib_64bit", glVertexAttribL4dEXT }, - { "glVertexAttribL4dv", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1", glVertexAttribL4dv }, - { "glVertexAttribL4dvEXT", "GL_EXT_vertex_attrib_64bit", glVertexAttribL4dvEXT }, - { "glVertexAttribL4i64NV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribL4i64NV }, - { "glVertexAttribL4i64vNV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribL4i64vNV }, - { "glVertexAttribL4ui64NV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribL4ui64NV }, - { "glVertexAttribL4ui64vNV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribL4ui64vNV }, - { "glVertexAttribLFormat", "GL_ARB_vertex_attrib_binding GL_VERSION_4_3", glVertexAttribLFormat }, - { "glVertexAttribLFormatNV", "GL_NV_vertex_attrib_integer_64bit", glVertexAttribLFormatNV }, - { "glVertexAttribLPointer", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1", glVertexAttribLPointer }, - { "glVertexAttribLPointerEXT", "GL_EXT_vertex_attrib_64bit", glVertexAttribLPointerEXT }, - { "glVertexAttribP1ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glVertexAttribP1ui }, - { "glVertexAttribP1uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glVertexAttribP1uiv }, - { "glVertexAttribP2ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glVertexAttribP2ui }, - { "glVertexAttribP2uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glVertexAttribP2uiv }, - { "glVertexAttribP3ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glVertexAttribP3ui }, - { "glVertexAttribP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glVertexAttribP3uiv }, - { "glVertexAttribP4ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glVertexAttribP4ui }, - { "glVertexAttribP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glVertexAttribP4uiv }, - { "glVertexAttribParameteriAMD", "GL_AMD_interleaved_elements", glVertexAttribParameteriAMD }, - { "glVertexAttribPointer", "GL_VERSION_2_0", glVertexAttribPointer }, - { "glVertexAttribPointerARB", "GL_ARB_vertex_program GL_ARB_vertex_shader", glVertexAttribPointerARB }, - { "glVertexAttribPointerNV", "GL_NV_vertex_program", glVertexAttribPointerNV }, - { "glVertexAttribs1dvNV", "GL_NV_vertex_program", glVertexAttribs1dvNV }, - { "glVertexAttribs1fvNV", "GL_NV_vertex_program", glVertexAttribs1fvNV }, - { "glVertexAttribs1hvNV", "GL_NV_half_float", glVertexAttribs1hvNV }, - { "glVertexAttribs1svNV", "GL_NV_vertex_program", glVertexAttribs1svNV }, - { "glVertexAttribs2dvNV", "GL_NV_vertex_program", glVertexAttribs2dvNV }, - { "glVertexAttribs2fvNV", "GL_NV_vertex_program", glVertexAttribs2fvNV }, - { "glVertexAttribs2hvNV", "GL_NV_half_float", glVertexAttribs2hvNV }, - { "glVertexAttribs2svNV", "GL_NV_vertex_program", glVertexAttribs2svNV }, - { "glVertexAttribs3dvNV", "GL_NV_vertex_program", glVertexAttribs3dvNV }, - { "glVertexAttribs3fvNV", "GL_NV_vertex_program", glVertexAttribs3fvNV }, - { "glVertexAttribs3hvNV", "GL_NV_half_float", glVertexAttribs3hvNV }, - { "glVertexAttribs3svNV", "GL_NV_vertex_program", glVertexAttribs3svNV }, - { "glVertexAttribs4dvNV", "GL_NV_vertex_program", glVertexAttribs4dvNV }, - { "glVertexAttribs4fvNV", "GL_NV_vertex_program", glVertexAttribs4fvNV }, - { "glVertexAttribs4hvNV", "GL_NV_half_float", glVertexAttribs4hvNV }, - { "glVertexAttribs4svNV", "GL_NV_vertex_program", glVertexAttribs4svNV }, - { "glVertexAttribs4ubvNV", "GL_NV_vertex_program", glVertexAttribs4ubvNV }, - { "glVertexBindingDivisor", "GL_ARB_vertex_attrib_binding GL_VERSION_4_3", glVertexBindingDivisor }, - { "glVertexBlendARB", "GL_ARB_vertex_blend", glVertexBlendARB }, - { "glVertexBlendEnvfATI", "GL_ATI_vertex_streams", glVertexBlendEnvfATI }, - { "glVertexBlendEnviATI", "GL_ATI_vertex_streams", glVertexBlendEnviATI }, - { "glVertexFormatNV", "GL_NV_vertex_buffer_unified_memory", glVertexFormatNV }, - { "glVertexP2ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glVertexP2ui }, - { "glVertexP2uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glVertexP2uiv }, - { "glVertexP3ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glVertexP3ui }, - { "glVertexP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glVertexP3uiv }, - { "glVertexP4ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glVertexP4ui }, - { "glVertexP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3", glVertexP4uiv }, - { "glVertexPointerEXT", "GL_EXT_vertex_array", glVertexPointerEXT }, - { "glVertexPointerListIBM", "GL_IBM_vertex_array_lists", glVertexPointerListIBM }, - { "glVertexPointervINTEL", "GL_INTEL_parallel_arrays", glVertexPointervINTEL }, - { "glVertexStream1dATI", "GL_ATI_vertex_streams", glVertexStream1dATI }, - { "glVertexStream1dvATI", "GL_ATI_vertex_streams", glVertexStream1dvATI }, - { "glVertexStream1fATI", "GL_ATI_vertex_streams", glVertexStream1fATI }, - { "glVertexStream1fvATI", "GL_ATI_vertex_streams", glVertexStream1fvATI }, - { "glVertexStream1iATI", "GL_ATI_vertex_streams", glVertexStream1iATI }, - { "glVertexStream1ivATI", "GL_ATI_vertex_streams", glVertexStream1ivATI }, - { "glVertexStream1sATI", "GL_ATI_vertex_streams", glVertexStream1sATI }, - { "glVertexStream1svATI", "GL_ATI_vertex_streams", glVertexStream1svATI }, - { "glVertexStream2dATI", "GL_ATI_vertex_streams", glVertexStream2dATI }, - { "glVertexStream2dvATI", "GL_ATI_vertex_streams", glVertexStream2dvATI }, - { "glVertexStream2fATI", "GL_ATI_vertex_streams", glVertexStream2fATI }, - { "glVertexStream2fvATI", "GL_ATI_vertex_streams", glVertexStream2fvATI }, - { "glVertexStream2iATI", "GL_ATI_vertex_streams", glVertexStream2iATI }, - { "glVertexStream2ivATI", "GL_ATI_vertex_streams", glVertexStream2ivATI }, - { "glVertexStream2sATI", "GL_ATI_vertex_streams", glVertexStream2sATI }, - { "glVertexStream2svATI", "GL_ATI_vertex_streams", glVertexStream2svATI }, - { "glVertexStream3dATI", "GL_ATI_vertex_streams", glVertexStream3dATI }, - { "glVertexStream3dvATI", "GL_ATI_vertex_streams", glVertexStream3dvATI }, - { "glVertexStream3fATI", "GL_ATI_vertex_streams", glVertexStream3fATI }, - { "glVertexStream3fvATI", "GL_ATI_vertex_streams", glVertexStream3fvATI }, - { "glVertexStream3iATI", "GL_ATI_vertex_streams", glVertexStream3iATI }, - { "glVertexStream3ivATI", "GL_ATI_vertex_streams", glVertexStream3ivATI }, - { "glVertexStream3sATI", "GL_ATI_vertex_streams", glVertexStream3sATI }, - { "glVertexStream3svATI", "GL_ATI_vertex_streams", glVertexStream3svATI }, - { "glVertexStream4dATI", "GL_ATI_vertex_streams", glVertexStream4dATI }, - { "glVertexStream4dvATI", "GL_ATI_vertex_streams", glVertexStream4dvATI }, - { "glVertexStream4fATI", "GL_ATI_vertex_streams", glVertexStream4fATI }, - { "glVertexStream4fvATI", "GL_ATI_vertex_streams", glVertexStream4fvATI }, - { "glVertexStream4iATI", "GL_ATI_vertex_streams", glVertexStream4iATI }, - { "glVertexStream4ivATI", "GL_ATI_vertex_streams", glVertexStream4ivATI }, - { "glVertexStream4sATI", "GL_ATI_vertex_streams", glVertexStream4sATI }, - { "glVertexStream4svATI", "GL_ATI_vertex_streams", glVertexStream4svATI }, - { "glVertexWeightPointerEXT", "GL_EXT_vertex_weighting", glVertexWeightPointerEXT }, - { "glVertexWeightfEXT", "GL_EXT_vertex_weighting", glVertexWeightfEXT }, - { "glVertexWeightfvEXT", "GL_EXT_vertex_weighting", glVertexWeightfvEXT }, - { "glVertexWeighthNV", "GL_NV_half_float", glVertexWeighthNV }, - { "glVertexWeighthvNV", "GL_NV_half_float", glVertexWeighthvNV }, - { "glVideoCaptureNV", "GL_NV_video_capture", glVideoCaptureNV }, - { "glVideoCaptureStreamParameterdvNV", "GL_NV_video_capture", glVideoCaptureStreamParameterdvNV }, - { "glVideoCaptureStreamParameterfvNV", "GL_NV_video_capture", glVideoCaptureStreamParameterfvNV }, - { "glVideoCaptureStreamParameterivNV", "GL_NV_video_capture", glVideoCaptureStreamParameterivNV }, - { "glViewportArrayv", "GL_ARB_viewport_array GL_VERSION_4_1", glViewportArrayv }, - { "glViewportIndexedf", "GL_ARB_viewport_array GL_VERSION_4_1", glViewportIndexedf }, - { "glViewportIndexedfv", "GL_ARB_viewport_array GL_VERSION_4_1", glViewportIndexedfv }, - { "glViewportPositionWScaleNV", "GL_NV_clip_space_w_scaling", glViewportPositionWScaleNV }, - { "glViewportSwizzleNV", "GL_NV_viewport_swizzle", glViewportSwizzleNV }, - { "glWaitSemaphoreEXT", "GL_EXT_semaphore", glWaitSemaphoreEXT }, - { "glWaitSemaphoreui64NVX", "GL_NVX_progress_fence", glWaitSemaphoreui64NVX }, - { "glWaitSync", "GL_ARB_sync GL_VERSION_3_2", glWaitSync }, - { "glWaitVkSemaphoreNV", "GL_NV_draw_vulkan_image", glWaitVkSemaphoreNV }, - { "glWeightPathsNV", "GL_NV_path_rendering", glWeightPathsNV }, - { "glWeightPointerARB", "GL_ARB_vertex_blend", glWeightPointerARB }, - { "glWeightbvARB", "GL_ARB_vertex_blend", glWeightbvARB }, - { "glWeightdvARB", "GL_ARB_vertex_blend", glWeightdvARB }, - { "glWeightfvARB", "GL_ARB_vertex_blend", glWeightfvARB }, - { "glWeightivARB", "GL_ARB_vertex_blend", glWeightivARB }, - { "glWeightsvARB", "GL_ARB_vertex_blend", glWeightsvARB }, - { "glWeightubvARB", "GL_ARB_vertex_blend", glWeightubvARB }, - { "glWeightuivARB", "GL_ARB_vertex_blend", glWeightuivARB }, - { "glWeightusvARB", "GL_ARB_vertex_blend", glWeightusvARB }, - { "glWindowPos2d", "GL_VERSION_1_4", glWindowPos2d }, - { "glWindowPos2dARB", "GL_ARB_window_pos", glWindowPos2dARB }, - { "glWindowPos2dMESA", "GL_MESA_window_pos", glWindowPos2dMESA }, - { "glWindowPos2dv", "GL_VERSION_1_4", glWindowPos2dv }, - { "glWindowPos2dvARB", "GL_ARB_window_pos", glWindowPos2dvARB }, - { "glWindowPos2dvMESA", "GL_MESA_window_pos", glWindowPos2dvMESA }, - { "glWindowPos2f", "GL_VERSION_1_4", glWindowPos2f }, - { "glWindowPos2fARB", "GL_ARB_window_pos", glWindowPos2fARB }, - { "glWindowPos2fMESA", "GL_MESA_window_pos", glWindowPos2fMESA }, - { "glWindowPos2fv", "GL_VERSION_1_4", glWindowPos2fv }, - { "glWindowPos2fvARB", "GL_ARB_window_pos", glWindowPos2fvARB }, - { "glWindowPos2fvMESA", "GL_MESA_window_pos", glWindowPos2fvMESA }, - { "glWindowPos2i", "GL_VERSION_1_4", glWindowPos2i }, - { "glWindowPos2iARB", "GL_ARB_window_pos", glWindowPos2iARB }, - { "glWindowPos2iMESA", "GL_MESA_window_pos", glWindowPos2iMESA }, - { "glWindowPos2iv", "GL_VERSION_1_4", glWindowPos2iv }, - { "glWindowPos2ivARB", "GL_ARB_window_pos", glWindowPos2ivARB }, - { "glWindowPos2ivMESA", "GL_MESA_window_pos", glWindowPos2ivMESA }, - { "glWindowPos2s", "GL_VERSION_1_4", glWindowPos2s }, - { "glWindowPos2sARB", "GL_ARB_window_pos", glWindowPos2sARB }, - { "glWindowPos2sMESA", "GL_MESA_window_pos", glWindowPos2sMESA }, - { "glWindowPos2sv", "GL_VERSION_1_4", glWindowPos2sv }, - { "glWindowPos2svARB", "GL_ARB_window_pos", glWindowPos2svARB }, - { "glWindowPos2svMESA", "GL_MESA_window_pos", glWindowPos2svMESA }, - { "glWindowPos3d", "GL_VERSION_1_4", glWindowPos3d }, - { "glWindowPos3dARB", "GL_ARB_window_pos", glWindowPos3dARB }, - { "glWindowPos3dMESA", "GL_MESA_window_pos", glWindowPos3dMESA }, - { "glWindowPos3dv", "GL_VERSION_1_4", glWindowPos3dv }, - { "glWindowPos3dvARB", "GL_ARB_window_pos", glWindowPos3dvARB }, - { "glWindowPos3dvMESA", "GL_MESA_window_pos", glWindowPos3dvMESA }, - { "glWindowPos3f", "GL_VERSION_1_4", glWindowPos3f }, - { "glWindowPos3fARB", "GL_ARB_window_pos", glWindowPos3fARB }, - { "glWindowPos3fMESA", "GL_MESA_window_pos", glWindowPos3fMESA }, - { "glWindowPos3fv", "GL_VERSION_1_4", glWindowPos3fv }, - { "glWindowPos3fvARB", "GL_ARB_window_pos", glWindowPos3fvARB }, - { "glWindowPos3fvMESA", "GL_MESA_window_pos", glWindowPos3fvMESA }, - { "glWindowPos3i", "GL_VERSION_1_4", glWindowPos3i }, - { "glWindowPos3iARB", "GL_ARB_window_pos", glWindowPos3iARB }, - { "glWindowPos3iMESA", "GL_MESA_window_pos", glWindowPos3iMESA }, - { "glWindowPos3iv", "GL_VERSION_1_4", glWindowPos3iv }, - { "glWindowPos3ivARB", "GL_ARB_window_pos", glWindowPos3ivARB }, - { "glWindowPos3ivMESA", "GL_MESA_window_pos", glWindowPos3ivMESA }, - { "glWindowPos3s", "GL_VERSION_1_4", glWindowPos3s }, - { "glWindowPos3sARB", "GL_ARB_window_pos", glWindowPos3sARB }, - { "glWindowPos3sMESA", "GL_MESA_window_pos", glWindowPos3sMESA }, - { "glWindowPos3sv", "GL_VERSION_1_4", glWindowPos3sv }, - { "glWindowPos3svARB", "GL_ARB_window_pos", glWindowPos3svARB }, - { "glWindowPos3svMESA", "GL_MESA_window_pos", glWindowPos3svMESA }, - { "glWindowPos4dMESA", "GL_MESA_window_pos", glWindowPos4dMESA }, - { "glWindowPos4dvMESA", "GL_MESA_window_pos", glWindowPos4dvMESA }, - { "glWindowPos4fMESA", "GL_MESA_window_pos", glWindowPos4fMESA }, - { "glWindowPos4fvMESA", "GL_MESA_window_pos", glWindowPos4fvMESA }, - { "glWindowPos4iMESA", "GL_MESA_window_pos", glWindowPos4iMESA }, - { "glWindowPos4ivMESA", "GL_MESA_window_pos", glWindowPos4ivMESA }, - { "glWindowPos4sMESA", "GL_MESA_window_pos", glWindowPos4sMESA }, - { "glWindowPos4svMESA", "GL_MESA_window_pos", glWindowPos4svMESA }, - { "glWindowRectanglesEXT", "GL_EXT_window_rectangles", glWindowRectanglesEXT }, - { "glWriteMaskEXT", "GL_EXT_vertex_shader", glWriteMaskEXT }, - { "wglAllocateMemoryNV", "WGL_NV_vertex_array_range", wglAllocateMemoryNV }, - { "wglBindTexImageARB", "WGL_ARB_render_texture", wglBindTexImageARB }, - { "wglChoosePixelFormatARB", "WGL_ARB_pixel_format", wglChoosePixelFormatARB }, - { "wglCreateContextAttribsARB", "WGL_ARB_create_context", wglCreateContextAttribsARB }, - { "wglCreatePbufferARB", "WGL_ARB_pbuffer", wglCreatePbufferARB }, - { "wglDestroyPbufferARB", "WGL_ARB_pbuffer", wglDestroyPbufferARB }, - { "wglFreeMemoryNV", "WGL_NV_vertex_array_range", wglFreeMemoryNV }, - { "wglGetCurrentReadDCARB", "WGL_ARB_make_current_read", wglGetCurrentReadDCARB }, - { "wglGetExtensionsStringARB", "WGL_ARB_extensions_string", wglGetExtensionsStringARB }, - { "wglGetExtensionsStringEXT", "WGL_EXT_extensions_string", wglGetExtensionsStringEXT }, - { "wglGetPbufferDCARB", "WGL_ARB_pbuffer", wglGetPbufferDCARB }, - { "wglGetPixelFormatAttribfvARB", "WGL_ARB_pixel_format", wglGetPixelFormatAttribfvARB }, - { "wglGetPixelFormatAttribivARB", "WGL_ARB_pixel_format", wglGetPixelFormatAttribivARB }, - { "wglGetSwapIntervalEXT", "WGL_EXT_swap_control", wglGetSwapIntervalEXT }, - { "wglMakeContextCurrentARB", "WGL_ARB_make_current_read", wglMakeContextCurrentARB }, - { "wglQueryCurrentRendererIntegerWINE", "WGL_WINE_query_renderer", wglQueryCurrentRendererIntegerWINE }, - { "wglQueryCurrentRendererStringWINE", "WGL_WINE_query_renderer", wglQueryCurrentRendererStringWINE }, - { "wglQueryPbufferARB", "WGL_ARB_pbuffer", wglQueryPbufferARB }, - { "wglQueryRendererIntegerWINE", "WGL_WINE_query_renderer", wglQueryRendererIntegerWINE }, - { "wglQueryRendererStringWINE", "WGL_WINE_query_renderer", wglQueryRendererStringWINE }, - { "wglReleasePbufferDCARB", "WGL_ARB_pbuffer", wglReleasePbufferDCARB }, - { "wglReleaseTexImageARB", "WGL_ARB_render_texture", wglReleaseTexImageARB }, - { "wglSetPbufferAttribARB", "WGL_ARB_render_texture", wglSetPbufferAttribARB }, - { "wglSetPixelFormatWINE", "WGL_WINE_pixel_format_passthrough", wglSetPixelFormatWINE }, - { "wglSwapIntervalEXT", "WGL_EXT_swap_control", wglSwapIntervalEXT }, +const void *extension_procs[] = +{ + &glAccumxOES, + &glAcquireKeyedMutexWin32EXT, + &glActiveProgramEXT, + &glActiveShaderProgram, + &glActiveStencilFaceEXT, + &glActiveTexture, + &glActiveTextureARB, + &glActiveVaryingNV, + &glAlphaFragmentOp1ATI, + &glAlphaFragmentOp2ATI, + &glAlphaFragmentOp3ATI, + &glAlphaFuncxOES, + &glAlphaToCoverageDitherControlNV, + &glApplyFramebufferAttachmentCMAAINTEL, + &glApplyTextureEXT, + &glAreProgramsResidentNV, + &glAreTexturesResidentEXT, + &glArrayElementEXT, + &glArrayObjectATI, + &glAsyncCopyBufferSubDataNVX, + &glAsyncCopyImageSubDataNVX, + &glAsyncMarkerSGIX, + &glAttachObjectARB, + &glAttachShader, + &glBeginConditionalRender, + &glBeginConditionalRenderNV, + &glBeginConditionalRenderNVX, + &glBeginFragmentShaderATI, + &glBeginOcclusionQueryNV, + &glBeginPerfMonitorAMD, + &glBeginPerfQueryINTEL, + &glBeginQuery, + &glBeginQueryARB, + &glBeginQueryIndexed, + &glBeginTransformFeedback, + &glBeginTransformFeedbackEXT, + &glBeginTransformFeedbackNV, + &glBeginVertexShaderEXT, + &glBeginVideoCaptureNV, + &glBindAttribLocation, + &glBindAttribLocationARB, + &glBindBuffer, + &glBindBufferARB, + &glBindBufferBase, + &glBindBufferBaseEXT, + &glBindBufferBaseNV, + &glBindBufferOffsetEXT, + &glBindBufferOffsetNV, + &glBindBufferRange, + &glBindBufferRangeEXT, + &glBindBufferRangeNV, + &glBindBuffersBase, + &glBindBuffersRange, + &glBindFragDataLocation, + &glBindFragDataLocationEXT, + &glBindFragDataLocationIndexed, + &glBindFragmentShaderATI, + &glBindFramebuffer, + &glBindFramebufferEXT, + &glBindImageTexture, + &glBindImageTextureEXT, + &glBindImageTextures, + &glBindLightParameterEXT, + &glBindMaterialParameterEXT, + &glBindMultiTextureEXT, + &glBindParameterEXT, + &glBindProgramARB, + &glBindProgramNV, + &glBindProgramPipeline, + &glBindRenderbuffer, + &glBindRenderbufferEXT, + &glBindSampler, + &glBindSamplers, + &glBindShadingRateImageNV, + &glBindTexGenParameterEXT, + &glBindTextureEXT, + &glBindTextureUnit, + &glBindTextureUnitParameterEXT, + &glBindTextures, + &glBindTransformFeedback, + &glBindTransformFeedbackNV, + &glBindVertexArray, + &glBindVertexArrayAPPLE, + &glBindVertexBuffer, + &glBindVertexBuffers, + &glBindVertexShaderEXT, + &glBindVideoCaptureStreamBufferNV, + &glBindVideoCaptureStreamTextureNV, + &glBinormal3bEXT, + &glBinormal3bvEXT, + &glBinormal3dEXT, + &glBinormal3dvEXT, + &glBinormal3fEXT, + &glBinormal3fvEXT, + &glBinormal3iEXT, + &glBinormal3ivEXT, + &glBinormal3sEXT, + &glBinormal3svEXT, + &glBinormalPointerEXT, + &glBitmapxOES, + &glBlendBarrierKHR, + &glBlendBarrierNV, + &glBlendColor, + &glBlendColorEXT, + &glBlendColorxOES, + &glBlendEquation, + &glBlendEquationEXT, + &glBlendEquationIndexedAMD, + &glBlendEquationSeparate, + &glBlendEquationSeparateEXT, + &glBlendEquationSeparateIndexedAMD, + &glBlendEquationSeparatei, + &glBlendEquationSeparateiARB, + &glBlendEquationi, + &glBlendEquationiARB, + &glBlendFuncIndexedAMD, + &glBlendFuncSeparate, + &glBlendFuncSeparateEXT, + &glBlendFuncSeparateINGR, + &glBlendFuncSeparateIndexedAMD, + &glBlendFuncSeparatei, + &glBlendFuncSeparateiARB, + &glBlendFunci, + &glBlendFunciARB, + &glBlendParameteriNV, + &glBlitFramebuffer, + &glBlitFramebufferEXT, + &glBlitNamedFramebuffer, + &glBufferAddressRangeNV, + &glBufferAttachMemoryNV, + &glBufferData, + &glBufferDataARB, + &glBufferPageCommitmentARB, + &glBufferParameteriAPPLE, + &glBufferRegionEnabled, + &glBufferStorage, + &glBufferStorageExternalEXT, + &glBufferStorageMemEXT, + &glBufferSubData, + &glBufferSubDataARB, + &glCallCommandListNV, + &glCheckFramebufferStatus, + &glCheckFramebufferStatusEXT, + &glCheckNamedFramebufferStatus, + &glCheckNamedFramebufferStatusEXT, + &glClampColor, + &glClampColorARB, + &glClearAccumxOES, + &glClearBufferData, + &glClearBufferSubData, + &glClearBufferfi, + &glClearBufferfv, + &glClearBufferiv, + &glClearBufferuiv, + &glClearColorIiEXT, + &glClearColorIuiEXT, + &glClearColorxOES, + &glClearDepthdNV, + &glClearDepthf, + &glClearDepthfOES, + &glClearDepthxOES, + &glClearNamedBufferData, + &glClearNamedBufferDataEXT, + &glClearNamedBufferSubData, + &glClearNamedBufferSubDataEXT, + &glClearNamedFramebufferfi, + &glClearNamedFramebufferfv, + &glClearNamedFramebufferiv, + &glClearNamedFramebufferuiv, + &glClearTexImage, + &glClearTexSubImage, + &glClientActiveTexture, + &glClientActiveTextureARB, + &glClientActiveVertexStreamATI, + &glClientAttribDefaultEXT, + &glClientWaitSemaphoreui64NVX, + &glClientWaitSync, + &glClipControl, + &glClipPlanefOES, + &glClipPlanexOES, + &glColor3fVertex3fSUN, + &glColor3fVertex3fvSUN, + &glColor3hNV, + &glColor3hvNV, + &glColor3xOES, + &glColor3xvOES, + &glColor4fNormal3fVertex3fSUN, + &glColor4fNormal3fVertex3fvSUN, + &glColor4hNV, + &glColor4hvNV, + &glColor4ubVertex2fSUN, + &glColor4ubVertex2fvSUN, + &glColor4ubVertex3fSUN, + &glColor4ubVertex3fvSUN, + &glColor4xOES, + &glColor4xvOES, + &glColorFormatNV, + &glColorFragmentOp1ATI, + &glColorFragmentOp2ATI, + &glColorFragmentOp3ATI, + &glColorMaskIndexedEXT, + &glColorMaski, + &glColorP3ui, + &glColorP3uiv, + &glColorP4ui, + &glColorP4uiv, + &glColorPointerEXT, + &glColorPointerListIBM, + &glColorPointervINTEL, + &glColorSubTable, + &glColorSubTableEXT, + &glColorTable, + &glColorTableEXT, + &glColorTableParameterfv, + &glColorTableParameterfvSGI, + &glColorTableParameteriv, + &glColorTableParameterivSGI, + &glColorTableSGI, + &glCombinerInputNV, + &glCombinerOutputNV, + &glCombinerParameterfNV, + &glCombinerParameterfvNV, + &glCombinerParameteriNV, + &glCombinerParameterivNV, + &glCombinerStageParameterfvNV, + &glCommandListSegmentsNV, + &glCompileCommandListNV, + &glCompileShader, + &glCompileShaderARB, + &glCompileShaderIncludeARB, + &glCompressedMultiTexImage1DEXT, + &glCompressedMultiTexImage2DEXT, + &glCompressedMultiTexImage3DEXT, + &glCompressedMultiTexSubImage1DEXT, + &glCompressedMultiTexSubImage2DEXT, + &glCompressedMultiTexSubImage3DEXT, + &glCompressedTexImage1D, + &glCompressedTexImage1DARB, + &glCompressedTexImage2D, + &glCompressedTexImage2DARB, + &glCompressedTexImage3D, + &glCompressedTexImage3DARB, + &glCompressedTexSubImage1D, + &glCompressedTexSubImage1DARB, + &glCompressedTexSubImage2D, + &glCompressedTexSubImage2DARB, + &glCompressedTexSubImage3D, + &glCompressedTexSubImage3DARB, + &glCompressedTextureImage1DEXT, + &glCompressedTextureImage2DEXT, + &glCompressedTextureImage3DEXT, + &glCompressedTextureSubImage1D, + &glCompressedTextureSubImage1DEXT, + &glCompressedTextureSubImage2D, + &glCompressedTextureSubImage2DEXT, + &glCompressedTextureSubImage3D, + &glCompressedTextureSubImage3DEXT, + &glConservativeRasterParameterfNV, + &glConservativeRasterParameteriNV, + &glConvolutionFilter1D, + &glConvolutionFilter1DEXT, + &glConvolutionFilter2D, + &glConvolutionFilter2DEXT, + &glConvolutionParameterf, + &glConvolutionParameterfEXT, + &glConvolutionParameterfv, + &glConvolutionParameterfvEXT, + &glConvolutionParameteri, + &glConvolutionParameteriEXT, + &glConvolutionParameteriv, + &glConvolutionParameterivEXT, + &glConvolutionParameterxOES, + &glConvolutionParameterxvOES, + &glCopyBufferSubData, + &glCopyColorSubTable, + &glCopyColorSubTableEXT, + &glCopyColorTable, + &glCopyColorTableSGI, + &glCopyConvolutionFilter1D, + &glCopyConvolutionFilter1DEXT, + &glCopyConvolutionFilter2D, + &glCopyConvolutionFilter2DEXT, + &glCopyImageSubData, + &glCopyImageSubDataNV, + &glCopyMultiTexImage1DEXT, + &glCopyMultiTexImage2DEXT, + &glCopyMultiTexSubImage1DEXT, + &glCopyMultiTexSubImage2DEXT, + &glCopyMultiTexSubImage3DEXT, + &glCopyNamedBufferSubData, + &glCopyPathNV, + &glCopyTexImage1DEXT, + &glCopyTexImage2DEXT, + &glCopyTexSubImage1DEXT, + &glCopyTexSubImage2DEXT, + &glCopyTexSubImage3D, + &glCopyTexSubImage3DEXT, + &glCopyTextureImage1DEXT, + &glCopyTextureImage2DEXT, + &glCopyTextureSubImage1D, + &glCopyTextureSubImage1DEXT, + &glCopyTextureSubImage2D, + &glCopyTextureSubImage2DEXT, + &glCopyTextureSubImage3D, + &glCopyTextureSubImage3DEXT, + &glCoverFillPathInstancedNV, + &glCoverFillPathNV, + &glCoverStrokePathInstancedNV, + &glCoverStrokePathNV, + &glCoverageModulationNV, + &glCoverageModulationTableNV, + &glCreateBuffers, + &glCreateCommandListsNV, + &glCreateFramebuffers, + &glCreateMemoryObjectsEXT, + &glCreatePerfQueryINTEL, + &glCreateProgram, + &glCreateProgramObjectARB, + &glCreateProgramPipelines, + &glCreateProgressFenceNVX, + &glCreateQueries, + &glCreateRenderbuffers, + &glCreateSamplers, + &glCreateShader, + &glCreateShaderObjectARB, + &glCreateShaderProgramEXT, + &glCreateShaderProgramv, + &glCreateStatesNV, + &glCreateSyncFromCLeventARB, + &glCreateTextures, + &glCreateTransformFeedbacks, + &glCreateVertexArrays, + &glCullParameterdvEXT, + &glCullParameterfvEXT, + &glCurrentPaletteMatrixARB, + &glDebugMessageCallback, + &glDebugMessageCallbackAMD, + &glDebugMessageCallbackARB, + &glDebugMessageControl, + &glDebugMessageControlARB, + &glDebugMessageEnableAMD, + &glDebugMessageInsert, + &glDebugMessageInsertAMD, + &glDebugMessageInsertARB, + &glDeformSGIX, + &glDeformationMap3dSGIX, + &glDeformationMap3fSGIX, + &glDeleteAsyncMarkersSGIX, + &glDeleteBufferRegion, + &glDeleteBuffers, + &glDeleteBuffersARB, + &glDeleteCommandListsNV, + &glDeleteFencesAPPLE, + &glDeleteFencesNV, + &glDeleteFragmentShaderATI, + &glDeleteFramebuffers, + &glDeleteFramebuffersEXT, + &glDeleteMemoryObjectsEXT, + &glDeleteNamedStringARB, + &glDeleteNamesAMD, + &glDeleteObjectARB, + &glDeleteObjectBufferATI, + &glDeleteOcclusionQueriesNV, + &glDeletePathsNV, + &glDeletePerfMonitorsAMD, + &glDeletePerfQueryINTEL, + &glDeleteProgram, + &glDeleteProgramPipelines, + &glDeleteProgramsARB, + &glDeleteProgramsNV, + &glDeleteQueries, + &glDeleteQueriesARB, + &glDeleteQueryResourceTagNV, + &glDeleteRenderbuffers, + &glDeleteRenderbuffersEXT, + &glDeleteSamplers, + &glDeleteSemaphoresEXT, + &glDeleteShader, + &glDeleteStatesNV, + &glDeleteSync, + &glDeleteTexturesEXT, + &glDeleteTransformFeedbacks, + &glDeleteTransformFeedbacksNV, + &glDeleteVertexArrays, + &glDeleteVertexArraysAPPLE, + &glDeleteVertexShaderEXT, + &glDepthBoundsEXT, + &glDepthBoundsdNV, + &glDepthRangeArraydvNV, + &glDepthRangeArrayv, + &glDepthRangeIndexed, + &glDepthRangeIndexeddNV, + &glDepthRangedNV, + &glDepthRangef, + &glDepthRangefOES, + &glDepthRangexOES, + &glDetachObjectARB, + &glDetachShader, + &glDetailTexFuncSGIS, + &glDisableClientStateIndexedEXT, + &glDisableClientStateiEXT, + &glDisableIndexedEXT, + &glDisableVariantClientStateEXT, + &glDisableVertexArrayAttrib, + &glDisableVertexArrayAttribEXT, + &glDisableVertexArrayEXT, + &glDisableVertexAttribAPPLE, + &glDisableVertexAttribArray, + &glDisableVertexAttribArrayARB, + &glDisablei, + &glDispatchCompute, + &glDispatchComputeGroupSizeARB, + &glDispatchComputeIndirect, + &glDrawArraysEXT, + &glDrawArraysIndirect, + &glDrawArraysInstanced, + &glDrawArraysInstancedARB, + &glDrawArraysInstancedBaseInstance, + &glDrawArraysInstancedEXT, + &glDrawBufferRegion, + &glDrawBuffers, + &glDrawBuffersARB, + &glDrawBuffersATI, + &glDrawCommandsAddressNV, + &glDrawCommandsNV, + &glDrawCommandsStatesAddressNV, + &glDrawCommandsStatesNV, + &glDrawElementArrayAPPLE, + &glDrawElementArrayATI, + &glDrawElementsBaseVertex, + &glDrawElementsIndirect, + &glDrawElementsInstanced, + &glDrawElementsInstancedARB, + &glDrawElementsInstancedBaseInstance, + &glDrawElementsInstancedBaseVertex, + &glDrawElementsInstancedBaseVertexBaseInstance, + &glDrawElementsInstancedEXT, + &glDrawMeshArraysSUN, + &glDrawMeshTasksIndirectNV, + &glDrawMeshTasksNV, + &glDrawRangeElementArrayAPPLE, + &glDrawRangeElementArrayATI, + &glDrawRangeElements, + &glDrawRangeElementsBaseVertex, + &glDrawRangeElementsEXT, + &glDrawTextureNV, + &glDrawTransformFeedback, + &glDrawTransformFeedbackInstanced, + &glDrawTransformFeedbackNV, + &glDrawTransformFeedbackStream, + &glDrawTransformFeedbackStreamInstanced, + &glDrawVkImageNV, + &glEGLImageTargetTexStorageEXT, + &glEGLImageTargetTextureStorageEXT, + &glEdgeFlagFormatNV, + &glEdgeFlagPointerEXT, + &glEdgeFlagPointerListIBM, + &glElementPointerAPPLE, + &glElementPointerATI, + &glEnableClientStateIndexedEXT, + &glEnableClientStateiEXT, + &glEnableIndexedEXT, + &glEnableVariantClientStateEXT, + &glEnableVertexArrayAttrib, + &glEnableVertexArrayAttribEXT, + &glEnableVertexArrayEXT, + &glEnableVertexAttribAPPLE, + &glEnableVertexAttribArray, + &glEnableVertexAttribArrayARB, + &glEnablei, + &glEndConditionalRender, + &glEndConditionalRenderNV, + &glEndConditionalRenderNVX, + &glEndFragmentShaderATI, + &glEndOcclusionQueryNV, + &glEndPerfMonitorAMD, + &glEndPerfQueryINTEL, + &glEndQuery, + &glEndQueryARB, + &glEndQueryIndexed, + &glEndTransformFeedback, + &glEndTransformFeedbackEXT, + &glEndTransformFeedbackNV, + &glEndVertexShaderEXT, + &glEndVideoCaptureNV, + &glEvalCoord1xOES, + &glEvalCoord1xvOES, + &glEvalCoord2xOES, + &glEvalCoord2xvOES, + &glEvalMapsNV, + &glEvaluateDepthValuesARB, + &glExecuteProgramNV, + &glExtractComponentEXT, + &glFeedbackBufferxOES, + &glFenceSync, + &glFinalCombinerInputNV, + &glFinishAsyncSGIX, + &glFinishFenceAPPLE, + &glFinishFenceNV, + &glFinishObjectAPPLE, + &glFinishTextureSUNX, + &glFlushMappedBufferRange, + &glFlushMappedBufferRangeAPPLE, + &glFlushMappedNamedBufferRange, + &glFlushMappedNamedBufferRangeEXT, + &glFlushPixelDataRangeNV, + &glFlushRasterSGIX, + &glFlushStaticDataIBM, + &glFlushVertexArrayRangeAPPLE, + &glFlushVertexArrayRangeNV, + &glFogCoordFormatNV, + &glFogCoordPointer, + &glFogCoordPointerEXT, + &glFogCoordPointerListIBM, + &glFogCoordd, + &glFogCoorddEXT, + &glFogCoorddv, + &glFogCoorddvEXT, + &glFogCoordf, + &glFogCoordfEXT, + &glFogCoordfv, + &glFogCoordfvEXT, + &glFogCoordhNV, + &glFogCoordhvNV, + &glFogFuncSGIS, + &glFogxOES, + &glFogxvOES, + &glFragmentColorMaterialSGIX, + &glFragmentCoverageColorNV, + &glFragmentLightModelfSGIX, + &glFragmentLightModelfvSGIX, + &glFragmentLightModeliSGIX, + &glFragmentLightModelivSGIX, + &glFragmentLightfSGIX, + &glFragmentLightfvSGIX, + &glFragmentLightiSGIX, + &glFragmentLightivSGIX, + &glFragmentMaterialfSGIX, + &glFragmentMaterialfvSGIX, + &glFragmentMaterialiSGIX, + &glFragmentMaterialivSGIX, + &glFrameTerminatorGREMEDY, + &glFrameZoomSGIX, + &glFramebufferDrawBufferEXT, + &glFramebufferDrawBuffersEXT, + &glFramebufferFetchBarrierEXT, + &glFramebufferParameteri, + &glFramebufferParameteriMESA, + &glFramebufferReadBufferEXT, + &glFramebufferRenderbuffer, + &glFramebufferRenderbufferEXT, + &glFramebufferSampleLocationsfvARB, + &glFramebufferSampleLocationsfvNV, + &glFramebufferSamplePositionsfvAMD, + &glFramebufferTexture, + &glFramebufferTexture1D, + &glFramebufferTexture1DEXT, + &glFramebufferTexture2D, + &glFramebufferTexture2DEXT, + &glFramebufferTexture3D, + &glFramebufferTexture3DEXT, + &glFramebufferTextureARB, + &glFramebufferTextureEXT, + &glFramebufferTextureFaceARB, + &glFramebufferTextureFaceEXT, + &glFramebufferTextureLayer, + &glFramebufferTextureLayerARB, + &glFramebufferTextureLayerEXT, + &glFramebufferTextureMultiviewOVR, + &glFreeObjectBufferATI, + &glFrustumfOES, + &glFrustumxOES, + &glGenAsyncMarkersSGIX, + &glGenBuffers, + &glGenBuffersARB, + &glGenFencesAPPLE, + &glGenFencesNV, + &glGenFragmentShadersATI, + &glGenFramebuffers, + &glGenFramebuffersEXT, + &glGenNamesAMD, + &glGenOcclusionQueriesNV, + &glGenPathsNV, + &glGenPerfMonitorsAMD, + &glGenProgramPipelines, + &glGenProgramsARB, + &glGenProgramsNV, + &glGenQueries, + &glGenQueriesARB, + &glGenQueryResourceTagNV, + &glGenRenderbuffers, + &glGenRenderbuffersEXT, + &glGenSamplers, + &glGenSemaphoresEXT, + &glGenSymbolsEXT, + &glGenTexturesEXT, + &glGenTransformFeedbacks, + &glGenTransformFeedbacksNV, + &glGenVertexArrays, + &glGenVertexArraysAPPLE, + &glGenVertexShadersEXT, + &glGenerateMipmap, + &glGenerateMipmapEXT, + &glGenerateMultiTexMipmapEXT, + &glGenerateTextureMipmap, + &glGenerateTextureMipmapEXT, + &glGetActiveAtomicCounterBufferiv, + &glGetActiveAttrib, + &glGetActiveAttribARB, + &glGetActiveSubroutineName, + &glGetActiveSubroutineUniformName, + &glGetActiveSubroutineUniformiv, + &glGetActiveUniform, + &glGetActiveUniformARB, + &glGetActiveUniformBlockName, + &glGetActiveUniformBlockiv, + &glGetActiveUniformName, + &glGetActiveUniformsiv, + &glGetActiveVaryingNV, + &glGetArrayObjectfvATI, + &glGetArrayObjectivATI, + &glGetAttachedObjectsARB, + &glGetAttachedShaders, + &glGetAttribLocation, + &glGetAttribLocationARB, + &glGetBooleanIndexedvEXT, + &glGetBooleani_v, + &glGetBufferParameteri64v, + &glGetBufferParameteriv, + &glGetBufferParameterivARB, + &glGetBufferParameterui64vNV, + &glGetBufferPointerv, + &glGetBufferPointervARB, + &glGetBufferSubData, + &glGetBufferSubDataARB, + &glGetClipPlanefOES, + &glGetClipPlanexOES, + &glGetColorTable, + &glGetColorTableEXT, + &glGetColorTableParameterfv, + &glGetColorTableParameterfvEXT, + &glGetColorTableParameterfvSGI, + &glGetColorTableParameteriv, + &glGetColorTableParameterivEXT, + &glGetColorTableParameterivSGI, + &glGetColorTableSGI, + &glGetCombinerInputParameterfvNV, + &glGetCombinerInputParameterivNV, + &glGetCombinerOutputParameterfvNV, + &glGetCombinerOutputParameterivNV, + &glGetCombinerStageParameterfvNV, + &glGetCommandHeaderNV, + &glGetCompressedMultiTexImageEXT, + &glGetCompressedTexImage, + &glGetCompressedTexImageARB, + &glGetCompressedTextureImage, + &glGetCompressedTextureImageEXT, + &glGetCompressedTextureSubImage, + &glGetConvolutionFilter, + &glGetConvolutionFilterEXT, + &glGetConvolutionParameterfv, + &glGetConvolutionParameterfvEXT, + &glGetConvolutionParameteriv, + &glGetConvolutionParameterivEXT, + &glGetConvolutionParameterxvOES, + &glGetCoverageModulationTableNV, + &glGetDebugMessageLog, + &glGetDebugMessageLogAMD, + &glGetDebugMessageLogARB, + &glGetDetailTexFuncSGIS, + &glGetDoubleIndexedvEXT, + &glGetDoublei_v, + &glGetDoublei_vEXT, + &glGetFenceivNV, + &glGetFinalCombinerInputParameterfvNV, + &glGetFinalCombinerInputParameterivNV, + &glGetFirstPerfQueryIdINTEL, + &glGetFixedvOES, + &glGetFloatIndexedvEXT, + &glGetFloati_v, + &glGetFloati_vEXT, + &glGetFogFuncSGIS, + &glGetFragDataIndex, + &glGetFragDataLocation, + &glGetFragDataLocationEXT, + &glGetFragmentLightfvSGIX, + &glGetFragmentLightivSGIX, + &glGetFragmentMaterialfvSGIX, + &glGetFragmentMaterialivSGIX, + &glGetFramebufferAttachmentParameteriv, + &glGetFramebufferAttachmentParameterivEXT, + &glGetFramebufferParameterfvAMD, + &glGetFramebufferParameteriv, + &glGetFramebufferParameterivEXT, + &glGetFramebufferParameterivMESA, + &glGetGraphicsResetStatus, + &glGetGraphicsResetStatusARB, + &glGetHandleARB, + &glGetHistogram, + &glGetHistogramEXT, + &glGetHistogramParameterfv, + &glGetHistogramParameterfvEXT, + &glGetHistogramParameteriv, + &glGetHistogramParameterivEXT, + &glGetHistogramParameterxvOES, + &glGetImageHandleARB, + &glGetImageHandleNV, + &glGetImageTransformParameterfvHP, + &glGetImageTransformParameterivHP, + &glGetInfoLogARB, + &glGetInstrumentsSGIX, + &glGetInteger64i_v, + &glGetInteger64v, + &glGetIntegerIndexedvEXT, + &glGetIntegeri_v, + &glGetIntegerui64i_vNV, + &glGetIntegerui64vNV, + &glGetInternalformatSampleivNV, + &glGetInternalformati64v, + &glGetInternalformativ, + &glGetInvariantBooleanvEXT, + &glGetInvariantFloatvEXT, + &glGetInvariantIntegervEXT, + &glGetLightxOES, + &glGetListParameterfvSGIX, + &glGetListParameterivSGIX, + &glGetLocalConstantBooleanvEXT, + &glGetLocalConstantFloatvEXT, + &glGetLocalConstantIntegervEXT, + &glGetMapAttribParameterfvNV, + &glGetMapAttribParameterivNV, + &glGetMapControlPointsNV, + &glGetMapParameterfvNV, + &glGetMapParameterivNV, + &glGetMapxvOES, + &glGetMaterialxOES, + &glGetMemoryObjectDetachedResourcesuivNV, + &glGetMemoryObjectParameterivEXT, + &glGetMinmax, + &glGetMinmaxEXT, + &glGetMinmaxParameterfv, + &glGetMinmaxParameterfvEXT, + &glGetMinmaxParameteriv, + &glGetMinmaxParameterivEXT, + &glGetMultiTexEnvfvEXT, + &glGetMultiTexEnvivEXT, + &glGetMultiTexGendvEXT, + &glGetMultiTexGenfvEXT, + &glGetMultiTexGenivEXT, + &glGetMultiTexImageEXT, + &glGetMultiTexLevelParameterfvEXT, + &glGetMultiTexLevelParameterivEXT, + &glGetMultiTexParameterIivEXT, + &glGetMultiTexParameterIuivEXT, + &glGetMultiTexParameterfvEXT, + &glGetMultiTexParameterivEXT, + &glGetMultisamplefv, + &glGetMultisamplefvNV, + &glGetNamedBufferParameteri64v, + &glGetNamedBufferParameteriv, + &glGetNamedBufferParameterivEXT, + &glGetNamedBufferParameterui64vNV, + &glGetNamedBufferPointerv, + &glGetNamedBufferPointervEXT, + &glGetNamedBufferSubData, + &glGetNamedBufferSubDataEXT, + &glGetNamedFramebufferAttachmentParameteriv, + &glGetNamedFramebufferAttachmentParameterivEXT, + &glGetNamedFramebufferParameterfvAMD, + &glGetNamedFramebufferParameteriv, + &glGetNamedFramebufferParameterivEXT, + &glGetNamedProgramLocalParameterIivEXT, + &glGetNamedProgramLocalParameterIuivEXT, + &glGetNamedProgramLocalParameterdvEXT, + &glGetNamedProgramLocalParameterfvEXT, + &glGetNamedProgramStringEXT, + &glGetNamedProgramivEXT, + &glGetNamedRenderbufferParameteriv, + &glGetNamedRenderbufferParameterivEXT, + &glGetNamedStringARB, + &glGetNamedStringivARB, + &glGetNextPerfQueryIdINTEL, + &glGetObjectBufferfvATI, + &glGetObjectBufferivATI, + &glGetObjectLabel, + &glGetObjectLabelEXT, + &glGetObjectParameterfvARB, + &glGetObjectParameterivAPPLE, + &glGetObjectParameterivARB, + &glGetObjectPtrLabel, + &glGetOcclusionQueryivNV, + &glGetOcclusionQueryuivNV, + &glGetPathColorGenfvNV, + &glGetPathColorGenivNV, + &glGetPathCommandsNV, + &glGetPathCoordsNV, + &glGetPathDashArrayNV, + &glGetPathLengthNV, + &glGetPathMetricRangeNV, + &glGetPathMetricsNV, + &glGetPathParameterfvNV, + &glGetPathParameterivNV, + &glGetPathSpacingNV, + &glGetPathTexGenfvNV, + &glGetPathTexGenivNV, + &glGetPerfCounterInfoINTEL, + &glGetPerfMonitorCounterDataAMD, + &glGetPerfMonitorCounterInfoAMD, + &glGetPerfMonitorCounterStringAMD, + &glGetPerfMonitorCountersAMD, + &glGetPerfMonitorGroupStringAMD, + &glGetPerfMonitorGroupsAMD, + &glGetPerfQueryDataINTEL, + &glGetPerfQueryIdByNameINTEL, + &glGetPerfQueryInfoINTEL, + &glGetPixelMapxv, + &glGetPixelTexGenParameterfvSGIS, + &glGetPixelTexGenParameterivSGIS, + &glGetPixelTransformParameterfvEXT, + &glGetPixelTransformParameterivEXT, + &glGetPointerIndexedvEXT, + &glGetPointeri_vEXT, + &glGetPointervEXT, + &glGetProgramBinary, + &glGetProgramEnvParameterIivNV, + &glGetProgramEnvParameterIuivNV, + &glGetProgramEnvParameterdvARB, + &glGetProgramEnvParameterfvARB, + &glGetProgramInfoLog, + &glGetProgramInterfaceiv, + &glGetProgramLocalParameterIivNV, + &glGetProgramLocalParameterIuivNV, + &glGetProgramLocalParameterdvARB, + &glGetProgramLocalParameterfvARB, + &glGetProgramNamedParameterdvNV, + &glGetProgramNamedParameterfvNV, + &glGetProgramParameterdvNV, + &glGetProgramParameterfvNV, + &glGetProgramPipelineInfoLog, + &glGetProgramPipelineiv, + &glGetProgramResourceIndex, + &glGetProgramResourceLocation, + &glGetProgramResourceLocationIndex, + &glGetProgramResourceName, + &glGetProgramResourcefvNV, + &glGetProgramResourceiv, + &glGetProgramStageiv, + &glGetProgramStringARB, + &glGetProgramStringNV, + &glGetProgramSubroutineParameteruivNV, + &glGetProgramiv, + &glGetProgramivARB, + &glGetProgramivNV, + &glGetQueryBufferObjecti64v, + &glGetQueryBufferObjectiv, + &glGetQueryBufferObjectui64v, + &glGetQueryBufferObjectuiv, + &glGetQueryIndexediv, + &glGetQueryObjecti64v, + &glGetQueryObjecti64vEXT, + &glGetQueryObjectiv, + &glGetQueryObjectivARB, + &glGetQueryObjectui64v, + &glGetQueryObjectui64vEXT, + &glGetQueryObjectuiv, + &glGetQueryObjectuivARB, + &glGetQueryiv, + &glGetQueryivARB, + &glGetRenderbufferParameteriv, + &glGetRenderbufferParameterivEXT, + &glGetSamplerParameterIiv, + &glGetSamplerParameterIuiv, + &glGetSamplerParameterfv, + &glGetSamplerParameteriv, + &glGetSemaphoreParameterui64vEXT, + &glGetSeparableFilter, + &glGetSeparableFilterEXT, + &glGetShaderInfoLog, + &glGetShaderPrecisionFormat, + &glGetShaderSource, + &glGetShaderSourceARB, + &glGetShaderiv, + &glGetShadingRateImagePaletteNV, + &glGetShadingRateSampleLocationivNV, + &glGetSharpenTexFuncSGIS, + &glGetStageIndexNV, + &glGetStringi, + &glGetSubroutineIndex, + &glGetSubroutineUniformLocation, + &glGetSynciv, + &glGetTexBumpParameterfvATI, + &glGetTexBumpParameterivATI, + &glGetTexEnvxvOES, + &glGetTexFilterFuncSGIS, + &glGetTexGenxvOES, + &glGetTexLevelParameterxvOES, + &glGetTexParameterIiv, + &glGetTexParameterIivEXT, + &glGetTexParameterIuiv, + &glGetTexParameterIuivEXT, + &glGetTexParameterPointervAPPLE, + &glGetTexParameterxvOES, + &glGetTextureHandleARB, + &glGetTextureHandleNV, + &glGetTextureImage, + &glGetTextureImageEXT, + &glGetTextureLevelParameterfv, + &glGetTextureLevelParameterfvEXT, + &glGetTextureLevelParameteriv, + &glGetTextureLevelParameterivEXT, + &glGetTextureParameterIiv, + &glGetTextureParameterIivEXT, + &glGetTextureParameterIuiv, + &glGetTextureParameterIuivEXT, + &glGetTextureParameterfv, + &glGetTextureParameterfvEXT, + &glGetTextureParameteriv, + &glGetTextureParameterivEXT, + &glGetTextureSamplerHandleARB, + &glGetTextureSamplerHandleNV, + &glGetTextureSubImage, + &glGetTrackMatrixivNV, + &glGetTransformFeedbackVarying, + &glGetTransformFeedbackVaryingEXT, + &glGetTransformFeedbackVaryingNV, + &glGetTransformFeedbacki64_v, + &glGetTransformFeedbacki_v, + &glGetTransformFeedbackiv, + &glGetUniformBlockIndex, + &glGetUniformBufferSizeEXT, + &glGetUniformIndices, + &glGetUniformLocation, + &glGetUniformLocationARB, + &glGetUniformOffsetEXT, + &glGetUniformSubroutineuiv, + &glGetUniformdv, + &glGetUniformfv, + &glGetUniformfvARB, + &glGetUniformi64vARB, + &glGetUniformi64vNV, + &glGetUniformiv, + &glGetUniformivARB, + &glGetUniformui64vARB, + &glGetUniformui64vNV, + &glGetUniformuiv, + &glGetUniformuivEXT, + &glGetUnsignedBytei_vEXT, + &glGetUnsignedBytevEXT, + &glGetVariantArrayObjectfvATI, + &glGetVariantArrayObjectivATI, + &glGetVariantBooleanvEXT, + &glGetVariantFloatvEXT, + &glGetVariantIntegervEXT, + &glGetVariantPointervEXT, + &glGetVaryingLocationNV, + &glGetVertexArrayIndexed64iv, + &glGetVertexArrayIndexediv, + &glGetVertexArrayIntegeri_vEXT, + &glGetVertexArrayIntegervEXT, + &glGetVertexArrayPointeri_vEXT, + &glGetVertexArrayPointervEXT, + &glGetVertexArrayiv, + &glGetVertexAttribArrayObjectfvATI, + &glGetVertexAttribArrayObjectivATI, + &glGetVertexAttribIiv, + &glGetVertexAttribIivEXT, + &glGetVertexAttribIuiv, + &glGetVertexAttribIuivEXT, + &glGetVertexAttribLdv, + &glGetVertexAttribLdvEXT, + &glGetVertexAttribLi64vNV, + &glGetVertexAttribLui64vARB, + &glGetVertexAttribLui64vNV, + &glGetVertexAttribPointerv, + &glGetVertexAttribPointervARB, + &glGetVertexAttribPointervNV, + &glGetVertexAttribdv, + &glGetVertexAttribdvARB, + &glGetVertexAttribdvNV, + &glGetVertexAttribfv, + &glGetVertexAttribfvARB, + &glGetVertexAttribfvNV, + &glGetVertexAttribiv, + &glGetVertexAttribivARB, + &glGetVertexAttribivNV, + &glGetVideoCaptureStreamdvNV, + &glGetVideoCaptureStreamfvNV, + &glGetVideoCaptureStreamivNV, + &glGetVideoCaptureivNV, + &glGetVideoi64vNV, + &glGetVideoivNV, + &glGetVideoui64vNV, + &glGetVideouivNV, + &glGetVkProcAddrNV, + &glGetnColorTable, + &glGetnColorTableARB, + &glGetnCompressedTexImage, + &glGetnCompressedTexImageARB, + &glGetnConvolutionFilter, + &glGetnConvolutionFilterARB, + &glGetnHistogram, + &glGetnHistogramARB, + &glGetnMapdv, + &glGetnMapdvARB, + &glGetnMapfv, + &glGetnMapfvARB, + &glGetnMapiv, + &glGetnMapivARB, + &glGetnMinmax, + &glGetnMinmaxARB, + &glGetnPixelMapfv, + &glGetnPixelMapfvARB, + &glGetnPixelMapuiv, + &glGetnPixelMapuivARB, + &glGetnPixelMapusv, + &glGetnPixelMapusvARB, + &glGetnPolygonStipple, + &glGetnPolygonStippleARB, + &glGetnSeparableFilter, + &glGetnSeparableFilterARB, + &glGetnTexImage, + &glGetnTexImageARB, + &glGetnUniformdv, + &glGetnUniformdvARB, + &glGetnUniformfv, + &glGetnUniformfvARB, + &glGetnUniformi64vARB, + &glGetnUniformiv, + &glGetnUniformivARB, + &glGetnUniformui64vARB, + &glGetnUniformuiv, + &glGetnUniformuivARB, + &glGlobalAlphaFactorbSUN, + &glGlobalAlphaFactordSUN, + &glGlobalAlphaFactorfSUN, + &glGlobalAlphaFactoriSUN, + &glGlobalAlphaFactorsSUN, + &glGlobalAlphaFactorubSUN, + &glGlobalAlphaFactoruiSUN, + &glGlobalAlphaFactorusSUN, + &glHintPGI, + &glHistogram, + &glHistogramEXT, + &glIglooInterfaceSGIX, + &glImageTransformParameterfHP, + &glImageTransformParameterfvHP, + &glImageTransformParameteriHP, + &glImageTransformParameterivHP, + &glImportMemoryFdEXT, + &glImportMemoryWin32HandleEXT, + &glImportMemoryWin32NameEXT, + &glImportSemaphoreFdEXT, + &glImportSemaphoreWin32HandleEXT, + &glImportSemaphoreWin32NameEXT, + &glImportSyncEXT, + &glIndexFormatNV, + &glIndexFuncEXT, + &glIndexMaterialEXT, + &glIndexPointerEXT, + &glIndexPointerListIBM, + &glIndexxOES, + &glIndexxvOES, + &glInsertComponentEXT, + &glInsertEventMarkerEXT, + &glInstrumentsBufferSGIX, + &glInterpolatePathsNV, + &glInvalidateBufferData, + &glInvalidateBufferSubData, + &glInvalidateFramebuffer, + &glInvalidateNamedFramebufferData, + &glInvalidateNamedFramebufferSubData, + &glInvalidateSubFramebuffer, + &glInvalidateTexImage, + &glInvalidateTexSubImage, + &glIsAsyncMarkerSGIX, + &glIsBuffer, + &glIsBufferARB, + &glIsBufferResidentNV, + &glIsCommandListNV, + &glIsEnabledIndexedEXT, + &glIsEnabledi, + &glIsFenceAPPLE, + &glIsFenceNV, + &glIsFramebuffer, + &glIsFramebufferEXT, + &glIsImageHandleResidentARB, + &glIsImageHandleResidentNV, + &glIsMemoryObjectEXT, + &glIsNameAMD, + &glIsNamedBufferResidentNV, + &glIsNamedStringARB, + &glIsObjectBufferATI, + &glIsOcclusionQueryNV, + &glIsPathNV, + &glIsPointInFillPathNV, + &glIsPointInStrokePathNV, + &glIsProgram, + &glIsProgramARB, + &glIsProgramNV, + &glIsProgramPipeline, + &glIsQuery, + &glIsQueryARB, + &glIsRenderbuffer, + &glIsRenderbufferEXT, + &glIsSampler, + &glIsSemaphoreEXT, + &glIsShader, + &glIsStateNV, + &glIsSync, + &glIsTextureEXT, + &glIsTextureHandleResidentARB, + &glIsTextureHandleResidentNV, + &glIsTransformFeedback, + &glIsTransformFeedbackNV, + &glIsVariantEnabledEXT, + &glIsVertexArray, + &glIsVertexArrayAPPLE, + &glIsVertexAttribEnabledAPPLE, + &glLGPUCopyImageSubDataNVX, + &glLGPUInterlockNVX, + &glLGPUNamedBufferSubDataNVX, + &glLabelObjectEXT, + &glLightEnviSGIX, + &glLightModelxOES, + &glLightModelxvOES, + &glLightxOES, + &glLightxvOES, + &glLineWidthxOES, + &glLinkProgram, + &glLinkProgramARB, + &glListDrawCommandsStatesClientNV, + &glListParameterfSGIX, + &glListParameterfvSGIX, + &glListParameteriSGIX, + &glListParameterivSGIX, + &glLoadIdentityDeformationMapSGIX, + &glLoadMatrixxOES, + &glLoadProgramNV, + &glLoadTransposeMatrixd, + &glLoadTransposeMatrixdARB, + &glLoadTransposeMatrixf, + &glLoadTransposeMatrixfARB, + &glLoadTransposeMatrixxOES, + &glLockArraysEXT, + &glMTexCoord2fSGIS, + &glMTexCoord2fvSGIS, + &glMakeBufferNonResidentNV, + &glMakeBufferResidentNV, + &glMakeImageHandleNonResidentARB, + &glMakeImageHandleNonResidentNV, + &glMakeImageHandleResidentARB, + &glMakeImageHandleResidentNV, + &glMakeNamedBufferNonResidentNV, + &glMakeNamedBufferResidentNV, + &glMakeTextureHandleNonResidentARB, + &glMakeTextureHandleNonResidentNV, + &glMakeTextureHandleResidentARB, + &glMakeTextureHandleResidentNV, + &glMap1xOES, + &glMap2xOES, + &glMapBuffer, + &glMapBufferARB, + &glMapBufferRange, + &glMapControlPointsNV, + &glMapGrid1xOES, + &glMapGrid2xOES, + &glMapNamedBuffer, + &glMapNamedBufferEXT, + &glMapNamedBufferRange, + &glMapNamedBufferRangeEXT, + &glMapObjectBufferATI, + &glMapParameterfvNV, + &glMapParameterivNV, + &glMapTexture2DINTEL, + &glMapVertexAttrib1dAPPLE, + &glMapVertexAttrib1fAPPLE, + &glMapVertexAttrib2dAPPLE, + &glMapVertexAttrib2fAPPLE, + &glMaterialxOES, + &glMaterialxvOES, + &glMatrixFrustumEXT, + &glMatrixIndexPointerARB, + &glMatrixIndexubvARB, + &glMatrixIndexuivARB, + &glMatrixIndexusvARB, + &glMatrixLoad3x2fNV, + &glMatrixLoad3x3fNV, + &glMatrixLoadIdentityEXT, + &glMatrixLoadTranspose3x3fNV, + &glMatrixLoadTransposedEXT, + &glMatrixLoadTransposefEXT, + &glMatrixLoaddEXT, + &glMatrixLoadfEXT, + &glMatrixMult3x2fNV, + &glMatrixMult3x3fNV, + &glMatrixMultTranspose3x3fNV, + &glMatrixMultTransposedEXT, + &glMatrixMultTransposefEXT, + &glMatrixMultdEXT, + &glMatrixMultfEXT, + &glMatrixOrthoEXT, + &glMatrixPopEXT, + &glMatrixPushEXT, + &glMatrixRotatedEXT, + &glMatrixRotatefEXT, + &glMatrixScaledEXT, + &glMatrixScalefEXT, + &glMatrixTranslatedEXT, + &glMatrixTranslatefEXT, + &glMaxShaderCompilerThreadsARB, + &glMaxShaderCompilerThreadsKHR, + &glMemoryBarrier, + &glMemoryBarrierByRegion, + &glMemoryBarrierEXT, + &glMemoryObjectParameterivEXT, + &glMinSampleShading, + &glMinSampleShadingARB, + &glMinmax, + &glMinmaxEXT, + &glMultMatrixxOES, + &glMultTransposeMatrixd, + &glMultTransposeMatrixdARB, + &glMultTransposeMatrixf, + &glMultTransposeMatrixfARB, + &glMultTransposeMatrixxOES, + &glMultiDrawArrays, + &glMultiDrawArraysEXT, + &glMultiDrawArraysIndirect, + &glMultiDrawArraysIndirectAMD, + &glMultiDrawArraysIndirectBindlessCountNV, + &glMultiDrawArraysIndirectBindlessNV, + &glMultiDrawArraysIndirectCount, + &glMultiDrawArraysIndirectCountARB, + &glMultiDrawElementArrayAPPLE, + &glMultiDrawElements, + &glMultiDrawElementsBaseVertex, + &glMultiDrawElementsEXT, + &glMultiDrawElementsIndirect, + &glMultiDrawElementsIndirectAMD, + &glMultiDrawElementsIndirectBindlessCountNV, + &glMultiDrawElementsIndirectBindlessNV, + &glMultiDrawElementsIndirectCount, + &glMultiDrawElementsIndirectCountARB, + &glMultiDrawMeshTasksIndirectCountNV, + &glMultiDrawMeshTasksIndirectNV, + &glMultiDrawRangeElementArrayAPPLE, + &glMultiModeDrawArraysIBM, + &glMultiModeDrawElementsIBM, + &glMultiTexBufferEXT, + &glMultiTexCoord1bOES, + &glMultiTexCoord1bvOES, + &glMultiTexCoord1d, + &glMultiTexCoord1dARB, + &glMultiTexCoord1dSGIS, + &glMultiTexCoord1dv, + &glMultiTexCoord1dvARB, + &glMultiTexCoord1dvSGIS, + &glMultiTexCoord1f, + &glMultiTexCoord1fARB, + &glMultiTexCoord1fSGIS, + &glMultiTexCoord1fv, + &glMultiTexCoord1fvARB, + &glMultiTexCoord1fvSGIS, + &glMultiTexCoord1hNV, + &glMultiTexCoord1hvNV, + &glMultiTexCoord1i, + &glMultiTexCoord1iARB, + &glMultiTexCoord1iSGIS, + &glMultiTexCoord1iv, + &glMultiTexCoord1ivARB, + &glMultiTexCoord1ivSGIS, + &glMultiTexCoord1s, + &glMultiTexCoord1sARB, + &glMultiTexCoord1sSGIS, + &glMultiTexCoord1sv, + &glMultiTexCoord1svARB, + &glMultiTexCoord1svSGIS, + &glMultiTexCoord1xOES, + &glMultiTexCoord1xvOES, + &glMultiTexCoord2bOES, + &glMultiTexCoord2bvOES, + &glMultiTexCoord2d, + &glMultiTexCoord2dARB, + &glMultiTexCoord2dSGIS, + &glMultiTexCoord2dv, + &glMultiTexCoord2dvARB, + &glMultiTexCoord2dvSGIS, + &glMultiTexCoord2f, + &glMultiTexCoord2fARB, + &glMultiTexCoord2fSGIS, + &glMultiTexCoord2fv, + &glMultiTexCoord2fvARB, + &glMultiTexCoord2fvSGIS, + &glMultiTexCoord2hNV, + &glMultiTexCoord2hvNV, + &glMultiTexCoord2i, + &glMultiTexCoord2iARB, + &glMultiTexCoord2iSGIS, + &glMultiTexCoord2iv, + &glMultiTexCoord2ivARB, + &glMultiTexCoord2ivSGIS, + &glMultiTexCoord2s, + &glMultiTexCoord2sARB, + &glMultiTexCoord2sSGIS, + &glMultiTexCoord2sv, + &glMultiTexCoord2svARB, + &glMultiTexCoord2svSGIS, + &glMultiTexCoord2xOES, + &glMultiTexCoord2xvOES, + &glMultiTexCoord3bOES, + &glMultiTexCoord3bvOES, + &glMultiTexCoord3d, + &glMultiTexCoord3dARB, + &glMultiTexCoord3dSGIS, + &glMultiTexCoord3dv, + &glMultiTexCoord3dvARB, + &glMultiTexCoord3dvSGIS, + &glMultiTexCoord3f, + &glMultiTexCoord3fARB, + &glMultiTexCoord3fSGIS, + &glMultiTexCoord3fv, + &glMultiTexCoord3fvARB, + &glMultiTexCoord3fvSGIS, + &glMultiTexCoord3hNV, + &glMultiTexCoord3hvNV, + &glMultiTexCoord3i, + &glMultiTexCoord3iARB, + &glMultiTexCoord3iSGIS, + &glMultiTexCoord3iv, + &glMultiTexCoord3ivARB, + &glMultiTexCoord3ivSGIS, + &glMultiTexCoord3s, + &glMultiTexCoord3sARB, + &glMultiTexCoord3sSGIS, + &glMultiTexCoord3sv, + &glMultiTexCoord3svARB, + &glMultiTexCoord3svSGIS, + &glMultiTexCoord3xOES, + &glMultiTexCoord3xvOES, + &glMultiTexCoord4bOES, + &glMultiTexCoord4bvOES, + &glMultiTexCoord4d, + &glMultiTexCoord4dARB, + &glMultiTexCoord4dSGIS, + &glMultiTexCoord4dv, + &glMultiTexCoord4dvARB, + &glMultiTexCoord4dvSGIS, + &glMultiTexCoord4f, + &glMultiTexCoord4fARB, + &glMultiTexCoord4fSGIS, + &glMultiTexCoord4fv, + &glMultiTexCoord4fvARB, + &glMultiTexCoord4fvSGIS, + &glMultiTexCoord4hNV, + &glMultiTexCoord4hvNV, + &glMultiTexCoord4i, + &glMultiTexCoord4iARB, + &glMultiTexCoord4iSGIS, + &glMultiTexCoord4iv, + &glMultiTexCoord4ivARB, + &glMultiTexCoord4ivSGIS, + &glMultiTexCoord4s, + &glMultiTexCoord4sARB, + &glMultiTexCoord4sSGIS, + &glMultiTexCoord4sv, + &glMultiTexCoord4svARB, + &glMultiTexCoord4svSGIS, + &glMultiTexCoord4xOES, + &glMultiTexCoord4xvOES, + &glMultiTexCoordP1ui, + &glMultiTexCoordP1uiv, + &glMultiTexCoordP2ui, + &glMultiTexCoordP2uiv, + &glMultiTexCoordP3ui, + &glMultiTexCoordP3uiv, + &glMultiTexCoordP4ui, + &glMultiTexCoordP4uiv, + &glMultiTexCoordPointerEXT, + &glMultiTexCoordPointerSGIS, + &glMultiTexEnvfEXT, + &glMultiTexEnvfvEXT, + &glMultiTexEnviEXT, + &glMultiTexEnvivEXT, + &glMultiTexGendEXT, + &glMultiTexGendvEXT, + &glMultiTexGenfEXT, + &glMultiTexGenfvEXT, + &glMultiTexGeniEXT, + &glMultiTexGenivEXT, + &glMultiTexImage1DEXT, + &glMultiTexImage2DEXT, + &glMultiTexImage3DEXT, + &glMultiTexParameterIivEXT, + &glMultiTexParameterIuivEXT, + &glMultiTexParameterfEXT, + &glMultiTexParameterfvEXT, + &glMultiTexParameteriEXT, + &glMultiTexParameterivEXT, + &glMultiTexRenderbufferEXT, + &glMultiTexSubImage1DEXT, + &glMultiTexSubImage2DEXT, + &glMultiTexSubImage3DEXT, + &glMulticastBarrierNV, + &glMulticastBlitFramebufferNV, + &glMulticastBufferSubDataNV, + &glMulticastCopyBufferSubDataNV, + &glMulticastCopyImageSubDataNV, + &glMulticastFramebufferSampleLocationsfvNV, + &glMulticastGetQueryObjecti64vNV, + &glMulticastGetQueryObjectivNV, + &glMulticastGetQueryObjectui64vNV, + &glMulticastGetQueryObjectuivNV, + &glMulticastScissorArrayvNVX, + &glMulticastViewportArrayvNVX, + &glMulticastViewportPositionWScaleNVX, + &glMulticastWaitSyncNV, + &glNamedBufferAttachMemoryNV, + &glNamedBufferData, + &glNamedBufferDataEXT, + &glNamedBufferPageCommitmentARB, + &glNamedBufferPageCommitmentEXT, + &glNamedBufferStorage, + &glNamedBufferStorageEXT, + &glNamedBufferStorageExternalEXT, + &glNamedBufferStorageMemEXT, + &glNamedBufferSubData, + &glNamedBufferSubDataEXT, + &glNamedCopyBufferSubDataEXT, + &glNamedFramebufferDrawBuffer, + &glNamedFramebufferDrawBuffers, + &glNamedFramebufferParameteri, + &glNamedFramebufferParameteriEXT, + &glNamedFramebufferReadBuffer, + &glNamedFramebufferRenderbuffer, + &glNamedFramebufferRenderbufferEXT, + &glNamedFramebufferSampleLocationsfvARB, + &glNamedFramebufferSampleLocationsfvNV, + &glNamedFramebufferSamplePositionsfvAMD, + &glNamedFramebufferTexture, + &glNamedFramebufferTexture1DEXT, + &glNamedFramebufferTexture2DEXT, + &glNamedFramebufferTexture3DEXT, + &glNamedFramebufferTextureEXT, + &glNamedFramebufferTextureFaceEXT, + &glNamedFramebufferTextureLayer, + &glNamedFramebufferTextureLayerEXT, + &glNamedProgramLocalParameter4dEXT, + &glNamedProgramLocalParameter4dvEXT, + &glNamedProgramLocalParameter4fEXT, + &glNamedProgramLocalParameter4fvEXT, + &glNamedProgramLocalParameterI4iEXT, + &glNamedProgramLocalParameterI4ivEXT, + &glNamedProgramLocalParameterI4uiEXT, + &glNamedProgramLocalParameterI4uivEXT, + &glNamedProgramLocalParameters4fvEXT, + &glNamedProgramLocalParametersI4ivEXT, + &glNamedProgramLocalParametersI4uivEXT, + &glNamedProgramStringEXT, + &glNamedRenderbufferStorage, + &glNamedRenderbufferStorageEXT, + &glNamedRenderbufferStorageMultisample, + &glNamedRenderbufferStorageMultisampleAdvancedAMD, + &glNamedRenderbufferStorageMultisampleCoverageEXT, + &glNamedRenderbufferStorageMultisampleEXT, + &glNamedStringARB, + &glNewBufferRegion, + &glNewObjectBufferATI, + &glNormal3fVertex3fSUN, + &glNormal3fVertex3fvSUN, + &glNormal3hNV, + &glNormal3hvNV, + &glNormal3xOES, + &glNormal3xvOES, + &glNormalFormatNV, + &glNormalP3ui, + &glNormalP3uiv, + &glNormalPointerEXT, + &glNormalPointerListIBM, + &glNormalPointervINTEL, + &glNormalStream3bATI, + &glNormalStream3bvATI, + &glNormalStream3dATI, + &glNormalStream3dvATI, + &glNormalStream3fATI, + &glNormalStream3fvATI, + &glNormalStream3iATI, + &glNormalStream3ivATI, + &glNormalStream3sATI, + &glNormalStream3svATI, + &glObjectLabel, + &glObjectPtrLabel, + &glObjectPurgeableAPPLE, + &glObjectUnpurgeableAPPLE, + &glOrthofOES, + &glOrthoxOES, + &glPNTrianglesfATI, + &glPNTrianglesiATI, + &glPassTexCoordATI, + &glPassThroughxOES, + &glPatchParameterfv, + &glPatchParameteri, + &glPathColorGenNV, + &glPathCommandsNV, + &glPathCoordsNV, + &glPathCoverDepthFuncNV, + &glPathDashArrayNV, + &glPathFogGenNV, + &glPathGlyphIndexArrayNV, + &glPathGlyphIndexRangeNV, + &glPathGlyphRangeNV, + &glPathGlyphsNV, + &glPathMemoryGlyphIndexArrayNV, + &glPathParameterfNV, + &glPathParameterfvNV, + &glPathParameteriNV, + &glPathParameterivNV, + &glPathStencilDepthOffsetNV, + &glPathStencilFuncNV, + &glPathStringNV, + &glPathSubCommandsNV, + &glPathSubCoordsNV, + &glPathTexGenNV, + &glPauseTransformFeedback, + &glPauseTransformFeedbackNV, + &glPixelDataRangeNV, + &glPixelMapx, + &glPixelStorex, + &glPixelTexGenParameterfSGIS, + &glPixelTexGenParameterfvSGIS, + &glPixelTexGenParameteriSGIS, + &glPixelTexGenParameterivSGIS, + &glPixelTexGenSGIX, + &glPixelTransferxOES, + &glPixelTransformParameterfEXT, + &glPixelTransformParameterfvEXT, + &glPixelTransformParameteriEXT, + &glPixelTransformParameterivEXT, + &glPixelZoomxOES, + &glPointAlongPathNV, + &glPointParameterf, + &glPointParameterfARB, + &glPointParameterfEXT, + &glPointParameterfSGIS, + &glPointParameterfv, + &glPointParameterfvARB, + &glPointParameterfvEXT, + &glPointParameterfvSGIS, + &glPointParameteri, + &glPointParameteriNV, + &glPointParameteriv, + &glPointParameterivNV, + &glPointParameterxvOES, + &glPointSizexOES, + &glPollAsyncSGIX, + &glPollInstrumentsSGIX, + &glPolygonOffsetClamp, + &glPolygonOffsetClampEXT, + &glPolygonOffsetEXT, + &glPolygonOffsetxOES, + &glPopDebugGroup, + &glPopGroupMarkerEXT, + &glPresentFrameDualFillNV, + &glPresentFrameKeyedNV, + &glPrimitiveBoundingBoxARB, + &glPrimitiveRestartIndex, + &glPrimitiveRestartIndexNV, + &glPrimitiveRestartNV, + &glPrioritizeTexturesEXT, + &glPrioritizeTexturesxOES, + &glProgramBinary, + &glProgramBufferParametersIivNV, + &glProgramBufferParametersIuivNV, + &glProgramBufferParametersfvNV, + &glProgramEnvParameter4dARB, + &glProgramEnvParameter4dvARB, + &glProgramEnvParameter4fARB, + &glProgramEnvParameter4fvARB, + &glProgramEnvParameterI4iNV, + &glProgramEnvParameterI4ivNV, + &glProgramEnvParameterI4uiNV, + &glProgramEnvParameterI4uivNV, + &glProgramEnvParameters4fvEXT, + &glProgramEnvParametersI4ivNV, + &glProgramEnvParametersI4uivNV, + &glProgramLocalParameter4dARB, + &glProgramLocalParameter4dvARB, + &glProgramLocalParameter4fARB, + &glProgramLocalParameter4fvARB, + &glProgramLocalParameterI4iNV, + &glProgramLocalParameterI4ivNV, + &glProgramLocalParameterI4uiNV, + &glProgramLocalParameterI4uivNV, + &glProgramLocalParameters4fvEXT, + &glProgramLocalParametersI4ivNV, + &glProgramLocalParametersI4uivNV, + &glProgramNamedParameter4dNV, + &glProgramNamedParameter4dvNV, + &glProgramNamedParameter4fNV, + &glProgramNamedParameter4fvNV, + &glProgramParameter4dNV, + &glProgramParameter4dvNV, + &glProgramParameter4fNV, + &glProgramParameter4fvNV, + &glProgramParameteri, + &glProgramParameteriARB, + &glProgramParameteriEXT, + &glProgramParameters4dvNV, + &glProgramParameters4fvNV, + &glProgramPathFragmentInputGenNV, + &glProgramStringARB, + &glProgramSubroutineParametersuivNV, + &glProgramUniform1d, + &glProgramUniform1dEXT, + &glProgramUniform1dv, + &glProgramUniform1dvEXT, + &glProgramUniform1f, + &glProgramUniform1fEXT, + &glProgramUniform1fv, + &glProgramUniform1fvEXT, + &glProgramUniform1i, + &glProgramUniform1i64ARB, + &glProgramUniform1i64NV, + &glProgramUniform1i64vARB, + &glProgramUniform1i64vNV, + &glProgramUniform1iEXT, + &glProgramUniform1iv, + &glProgramUniform1ivEXT, + &glProgramUniform1ui, + &glProgramUniform1ui64ARB, + &glProgramUniform1ui64NV, + &glProgramUniform1ui64vARB, + &glProgramUniform1ui64vNV, + &glProgramUniform1uiEXT, + &glProgramUniform1uiv, + &glProgramUniform1uivEXT, + &glProgramUniform2d, + &glProgramUniform2dEXT, + &glProgramUniform2dv, + &glProgramUniform2dvEXT, + &glProgramUniform2f, + &glProgramUniform2fEXT, + &glProgramUniform2fv, + &glProgramUniform2fvEXT, + &glProgramUniform2i, + &glProgramUniform2i64ARB, + &glProgramUniform2i64NV, + &glProgramUniform2i64vARB, + &glProgramUniform2i64vNV, + &glProgramUniform2iEXT, + &glProgramUniform2iv, + &glProgramUniform2ivEXT, + &glProgramUniform2ui, + &glProgramUniform2ui64ARB, + &glProgramUniform2ui64NV, + &glProgramUniform2ui64vARB, + &glProgramUniform2ui64vNV, + &glProgramUniform2uiEXT, + &glProgramUniform2uiv, + &glProgramUniform2uivEXT, + &glProgramUniform3d, + &glProgramUniform3dEXT, + &glProgramUniform3dv, + &glProgramUniform3dvEXT, + &glProgramUniform3f, + &glProgramUniform3fEXT, + &glProgramUniform3fv, + &glProgramUniform3fvEXT, + &glProgramUniform3i, + &glProgramUniform3i64ARB, + &glProgramUniform3i64NV, + &glProgramUniform3i64vARB, + &glProgramUniform3i64vNV, + &glProgramUniform3iEXT, + &glProgramUniform3iv, + &glProgramUniform3ivEXT, + &glProgramUniform3ui, + &glProgramUniform3ui64ARB, + &glProgramUniform3ui64NV, + &glProgramUniform3ui64vARB, + &glProgramUniform3ui64vNV, + &glProgramUniform3uiEXT, + &glProgramUniform3uiv, + &glProgramUniform3uivEXT, + &glProgramUniform4d, + &glProgramUniform4dEXT, + &glProgramUniform4dv, + &glProgramUniform4dvEXT, + &glProgramUniform4f, + &glProgramUniform4fEXT, + &glProgramUniform4fv, + &glProgramUniform4fvEXT, + &glProgramUniform4i, + &glProgramUniform4i64ARB, + &glProgramUniform4i64NV, + &glProgramUniform4i64vARB, + &glProgramUniform4i64vNV, + &glProgramUniform4iEXT, + &glProgramUniform4iv, + &glProgramUniform4ivEXT, + &glProgramUniform4ui, + &glProgramUniform4ui64ARB, + &glProgramUniform4ui64NV, + &glProgramUniform4ui64vARB, + &glProgramUniform4ui64vNV, + &glProgramUniform4uiEXT, + &glProgramUniform4uiv, + &glProgramUniform4uivEXT, + &glProgramUniformHandleui64ARB, + &glProgramUniformHandleui64NV, + &glProgramUniformHandleui64vARB, + &glProgramUniformHandleui64vNV, + &glProgramUniformMatrix2dv, + &glProgramUniformMatrix2dvEXT, + &glProgramUniformMatrix2fv, + &glProgramUniformMatrix2fvEXT, + &glProgramUniformMatrix2x3dv, + &glProgramUniformMatrix2x3dvEXT, + &glProgramUniformMatrix2x3fv, + &glProgramUniformMatrix2x3fvEXT, + &glProgramUniformMatrix2x4dv, + &glProgramUniformMatrix2x4dvEXT, + &glProgramUniformMatrix2x4fv, + &glProgramUniformMatrix2x4fvEXT, + &glProgramUniformMatrix3dv, + &glProgramUniformMatrix3dvEXT, + &glProgramUniformMatrix3fv, + &glProgramUniformMatrix3fvEXT, + &glProgramUniformMatrix3x2dv, + &glProgramUniformMatrix3x2dvEXT, + &glProgramUniformMatrix3x2fv, + &glProgramUniformMatrix3x2fvEXT, + &glProgramUniformMatrix3x4dv, + &glProgramUniformMatrix3x4dvEXT, + &glProgramUniformMatrix3x4fv, + &glProgramUniformMatrix3x4fvEXT, + &glProgramUniformMatrix4dv, + &glProgramUniformMatrix4dvEXT, + &glProgramUniformMatrix4fv, + &glProgramUniformMatrix4fvEXT, + &glProgramUniformMatrix4x2dv, + &glProgramUniformMatrix4x2dvEXT, + &glProgramUniformMatrix4x2fv, + &glProgramUniformMatrix4x2fvEXT, + &glProgramUniformMatrix4x3dv, + &glProgramUniformMatrix4x3dvEXT, + &glProgramUniformMatrix4x3fv, + &glProgramUniformMatrix4x3fvEXT, + &glProgramUniformui64NV, + &glProgramUniformui64vNV, + &glProgramVertexLimitNV, + &glProvokingVertex, + &glProvokingVertexEXT, + &glPushClientAttribDefaultEXT, + &glPushDebugGroup, + &glPushGroupMarkerEXT, + &glQueryCounter, + &glQueryMatrixxOES, + &glQueryObjectParameteruiAMD, + &glQueryResourceNV, + &glQueryResourceTagNV, + &glRasterPos2xOES, + &glRasterPos2xvOES, + &glRasterPos3xOES, + &glRasterPos3xvOES, + &glRasterPos4xOES, + &glRasterPos4xvOES, + &glRasterSamplesEXT, + &glReadBufferRegion, + &glReadInstrumentsSGIX, + &glReadnPixels, + &glReadnPixelsARB, + &glRectxOES, + &glRectxvOES, + &glReferencePlaneSGIX, + &glReleaseKeyedMutexWin32EXT, + &glReleaseShaderCompiler, + &glRenderGpuMaskNV, + &glRenderbufferStorage, + &glRenderbufferStorageEXT, + &glRenderbufferStorageMultisample, + &glRenderbufferStorageMultisampleAdvancedAMD, + &glRenderbufferStorageMultisampleCoverageNV, + &glRenderbufferStorageMultisampleEXT, + &glReplacementCodePointerSUN, + &glReplacementCodeubSUN, + &glReplacementCodeubvSUN, + &glReplacementCodeuiColor3fVertex3fSUN, + &glReplacementCodeuiColor3fVertex3fvSUN, + &glReplacementCodeuiColor4fNormal3fVertex3fSUN, + &glReplacementCodeuiColor4fNormal3fVertex3fvSUN, + &glReplacementCodeuiColor4ubVertex3fSUN, + &glReplacementCodeuiColor4ubVertex3fvSUN, + &glReplacementCodeuiNormal3fVertex3fSUN, + &glReplacementCodeuiNormal3fVertex3fvSUN, + &glReplacementCodeuiSUN, + &glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, + &glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN, + &glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, + &glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN, + &glReplacementCodeuiTexCoord2fVertex3fSUN, + &glReplacementCodeuiTexCoord2fVertex3fvSUN, + &glReplacementCodeuiVertex3fSUN, + &glReplacementCodeuiVertex3fvSUN, + &glReplacementCodeuivSUN, + &glReplacementCodeusSUN, + &glReplacementCodeusvSUN, + &glRequestResidentProgramsNV, + &glResetHistogram, + &glResetHistogramEXT, + &glResetMemoryObjectParameterNV, + &glResetMinmax, + &glResetMinmaxEXT, + &glResizeBuffersMESA, + &glResolveDepthValuesNV, + &glResumeTransformFeedback, + &glResumeTransformFeedbackNV, + &glRotatexOES, + &glSampleCoverage, + &glSampleCoverageARB, + &glSampleMapATI, + &glSampleMaskEXT, + &glSampleMaskIndexedNV, + &glSampleMaskSGIS, + &glSampleMaski, + &glSamplePatternEXT, + &glSamplePatternSGIS, + &glSamplerParameterIiv, + &glSamplerParameterIuiv, + &glSamplerParameterf, + &glSamplerParameterfv, + &glSamplerParameteri, + &glSamplerParameteriv, + &glScalexOES, + &glScissorArrayv, + &glScissorExclusiveArrayvNV, + &glScissorExclusiveNV, + &glScissorIndexed, + &glScissorIndexedv, + &glSecondaryColor3b, + &glSecondaryColor3bEXT, + &glSecondaryColor3bv, + &glSecondaryColor3bvEXT, + &glSecondaryColor3d, + &glSecondaryColor3dEXT, + &glSecondaryColor3dv, + &glSecondaryColor3dvEXT, + &glSecondaryColor3f, + &glSecondaryColor3fEXT, + &glSecondaryColor3fv, + &glSecondaryColor3fvEXT, + &glSecondaryColor3hNV, + &glSecondaryColor3hvNV, + &glSecondaryColor3i, + &glSecondaryColor3iEXT, + &glSecondaryColor3iv, + &glSecondaryColor3ivEXT, + &glSecondaryColor3s, + &glSecondaryColor3sEXT, + &glSecondaryColor3sv, + &glSecondaryColor3svEXT, + &glSecondaryColor3ub, + &glSecondaryColor3ubEXT, + &glSecondaryColor3ubv, + &glSecondaryColor3ubvEXT, + &glSecondaryColor3ui, + &glSecondaryColor3uiEXT, + &glSecondaryColor3uiv, + &glSecondaryColor3uivEXT, + &glSecondaryColor3us, + &glSecondaryColor3usEXT, + &glSecondaryColor3usv, + &glSecondaryColor3usvEXT, + &glSecondaryColorFormatNV, + &glSecondaryColorP3ui, + &glSecondaryColorP3uiv, + &glSecondaryColorPointer, + &glSecondaryColorPointerEXT, + &glSecondaryColorPointerListIBM, + &glSelectPerfMonitorCountersAMD, + &glSelectTextureCoordSetSGIS, + &glSelectTextureSGIS, + &glSemaphoreParameterui64vEXT, + &glSeparableFilter2D, + &glSeparableFilter2DEXT, + &glSetFenceAPPLE, + &glSetFenceNV, + &glSetFragmentShaderConstantATI, + &glSetInvariantEXT, + &glSetLocalConstantEXT, + &glSetMultisamplefvAMD, + &glShaderBinary, + &glShaderOp1EXT, + &glShaderOp2EXT, + &glShaderOp3EXT, + &glShaderSource, + &glShaderSourceARB, + &glShaderStorageBlockBinding, + &glShadingRateImageBarrierNV, + &glShadingRateImagePaletteNV, + &glShadingRateSampleOrderCustomNV, + &glShadingRateSampleOrderNV, + &glSharpenTexFuncSGIS, + &glSignalSemaphoreEXT, + &glSignalSemaphoreui64NVX, + &glSignalVkFenceNV, + &glSignalVkSemaphoreNV, + &glSpecializeShader, + &glSpecializeShaderARB, + &glSpriteParameterfSGIX, + &glSpriteParameterfvSGIX, + &glSpriteParameteriSGIX, + &glSpriteParameterivSGIX, + &glStartInstrumentsSGIX, + &glStateCaptureNV, + &glStencilClearTagEXT, + &glStencilFillPathInstancedNV, + &glStencilFillPathNV, + &glStencilFuncSeparate, + &glStencilFuncSeparateATI, + &glStencilMaskSeparate, + &glStencilOpSeparate, + &glStencilOpSeparateATI, + &glStencilOpValueAMD, + &glStencilStrokePathInstancedNV, + &glStencilStrokePathNV, + &glStencilThenCoverFillPathInstancedNV, + &glStencilThenCoverFillPathNV, + &glStencilThenCoverStrokePathInstancedNV, + &glStencilThenCoverStrokePathNV, + &glStopInstrumentsSGIX, + &glStringMarkerGREMEDY, + &glSubpixelPrecisionBiasNV, + &glSwizzleEXT, + &glSyncTextureINTEL, + &glTagSampleBufferSGIX, + &glTangent3bEXT, + &glTangent3bvEXT, + &glTangent3dEXT, + &glTangent3dvEXT, + &glTangent3fEXT, + &glTangent3fvEXT, + &glTangent3iEXT, + &glTangent3ivEXT, + &glTangent3sEXT, + &glTangent3svEXT, + &glTangentPointerEXT, + &glTbufferMask3DFX, + &glTessellationFactorAMD, + &glTessellationModeAMD, + &glTestFenceAPPLE, + &glTestFenceNV, + &glTestObjectAPPLE, + &glTexAttachMemoryNV, + &glTexBuffer, + &glTexBufferARB, + &glTexBufferEXT, + &glTexBufferRange, + &glTexBumpParameterfvATI, + &glTexBumpParameterivATI, + &glTexCoord1bOES, + &glTexCoord1bvOES, + &glTexCoord1hNV, + &glTexCoord1hvNV, + &glTexCoord1xOES, + &glTexCoord1xvOES, + &glTexCoord2bOES, + &glTexCoord2bvOES, + &glTexCoord2fColor3fVertex3fSUN, + &glTexCoord2fColor3fVertex3fvSUN, + &glTexCoord2fColor4fNormal3fVertex3fSUN, + &glTexCoord2fColor4fNormal3fVertex3fvSUN, + &glTexCoord2fColor4ubVertex3fSUN, + &glTexCoord2fColor4ubVertex3fvSUN, + &glTexCoord2fNormal3fVertex3fSUN, + &glTexCoord2fNormal3fVertex3fvSUN, + &glTexCoord2fVertex3fSUN, + &glTexCoord2fVertex3fvSUN, + &glTexCoord2hNV, + &glTexCoord2hvNV, + &glTexCoord2xOES, + &glTexCoord2xvOES, + &glTexCoord3bOES, + &glTexCoord3bvOES, + &glTexCoord3hNV, + &glTexCoord3hvNV, + &glTexCoord3xOES, + &glTexCoord3xvOES, + &glTexCoord4bOES, + &glTexCoord4bvOES, + &glTexCoord4fColor4fNormal3fVertex4fSUN, + &glTexCoord4fColor4fNormal3fVertex4fvSUN, + &glTexCoord4fVertex4fSUN, + &glTexCoord4fVertex4fvSUN, + &glTexCoord4hNV, + &glTexCoord4hvNV, + &glTexCoord4xOES, + &glTexCoord4xvOES, + &glTexCoordFormatNV, + &glTexCoordP1ui, + &glTexCoordP1uiv, + &glTexCoordP2ui, + &glTexCoordP2uiv, + &glTexCoordP3ui, + &glTexCoordP3uiv, + &glTexCoordP4ui, + &glTexCoordP4uiv, + &glTexCoordPointerEXT, + &glTexCoordPointerListIBM, + &glTexCoordPointervINTEL, + &glTexEnvxOES, + &glTexEnvxvOES, + &glTexFilterFuncSGIS, + &glTexGenxOES, + &glTexGenxvOES, + &glTexImage2DMultisample, + &glTexImage2DMultisampleCoverageNV, + &glTexImage3D, + &glTexImage3DEXT, + &glTexImage3DMultisample, + &glTexImage3DMultisampleCoverageNV, + &glTexImage4DSGIS, + &glTexPageCommitmentARB, + &glTexParameterIiv, + &glTexParameterIivEXT, + &glTexParameterIuiv, + &glTexParameterIuivEXT, + &glTexParameterxOES, + &glTexParameterxvOES, + &glTexRenderbufferNV, + &glTexStorage1D, + &glTexStorage2D, + &glTexStorage2DMultisample, + &glTexStorage3D, + &glTexStorage3DMultisample, + &glTexStorageMem1DEXT, + &glTexStorageMem2DEXT, + &glTexStorageMem2DMultisampleEXT, + &glTexStorageMem3DEXT, + &glTexStorageMem3DMultisampleEXT, + &glTexStorageSparseAMD, + &glTexSubImage1DEXT, + &glTexSubImage2DEXT, + &glTexSubImage3D, + &glTexSubImage3DEXT, + &glTexSubImage4DSGIS, + &glTextureAttachMemoryNV, + &glTextureBarrier, + &glTextureBarrierNV, + &glTextureBuffer, + &glTextureBufferEXT, + &glTextureBufferRange, + &glTextureBufferRangeEXT, + &glTextureColorMaskSGIS, + &glTextureImage1DEXT, + &glTextureImage2DEXT, + &glTextureImage2DMultisampleCoverageNV, + &glTextureImage2DMultisampleNV, + &glTextureImage3DEXT, + &glTextureImage3DMultisampleCoverageNV, + &glTextureImage3DMultisampleNV, + &glTextureLightEXT, + &glTextureMaterialEXT, + &glTextureNormalEXT, + &glTexturePageCommitmentEXT, + &glTextureParameterIiv, + &glTextureParameterIivEXT, + &glTextureParameterIuiv, + &glTextureParameterIuivEXT, + &glTextureParameterf, + &glTextureParameterfEXT, + &glTextureParameterfv, + &glTextureParameterfvEXT, + &glTextureParameteri, + &glTextureParameteriEXT, + &glTextureParameteriv, + &glTextureParameterivEXT, + &glTextureRangeAPPLE, + &glTextureRenderbufferEXT, + &glTextureStorage1D, + &glTextureStorage1DEXT, + &glTextureStorage2D, + &glTextureStorage2DEXT, + &glTextureStorage2DMultisample, + &glTextureStorage2DMultisampleEXT, + &glTextureStorage3D, + &glTextureStorage3DEXT, + &glTextureStorage3DMultisample, + &glTextureStorage3DMultisampleEXT, + &glTextureStorageMem1DEXT, + &glTextureStorageMem2DEXT, + &glTextureStorageMem2DMultisampleEXT, + &glTextureStorageMem3DEXT, + &glTextureStorageMem3DMultisampleEXT, + &glTextureStorageSparseAMD, + &glTextureSubImage1D, + &glTextureSubImage1DEXT, + &glTextureSubImage2D, + &glTextureSubImage2DEXT, + &glTextureSubImage3D, + &glTextureSubImage3DEXT, + &glTextureView, + &glTrackMatrixNV, + &glTransformFeedbackAttribsNV, + &glTransformFeedbackBufferBase, + &glTransformFeedbackBufferRange, + &glTransformFeedbackStreamAttribsNV, + &glTransformFeedbackVaryings, + &glTransformFeedbackVaryingsEXT, + &glTransformFeedbackVaryingsNV, + &glTransformPathNV, + &glTranslatexOES, + &glUniform1d, + &glUniform1dv, + &glUniform1f, + &glUniform1fARB, + &glUniform1fv, + &glUniform1fvARB, + &glUniform1i, + &glUniform1i64ARB, + &glUniform1i64NV, + &glUniform1i64vARB, + &glUniform1i64vNV, + &glUniform1iARB, + &glUniform1iv, + &glUniform1ivARB, + &glUniform1ui, + &glUniform1ui64ARB, + &glUniform1ui64NV, + &glUniform1ui64vARB, + &glUniform1ui64vNV, + &glUniform1uiEXT, + &glUniform1uiv, + &glUniform1uivEXT, + &glUniform2d, + &glUniform2dv, + &glUniform2f, + &glUniform2fARB, + &glUniform2fv, + &glUniform2fvARB, + &glUniform2i, + &glUniform2i64ARB, + &glUniform2i64NV, + &glUniform2i64vARB, + &glUniform2i64vNV, + &glUniform2iARB, + &glUniform2iv, + &glUniform2ivARB, + &glUniform2ui, + &glUniform2ui64ARB, + &glUniform2ui64NV, + &glUniform2ui64vARB, + &glUniform2ui64vNV, + &glUniform2uiEXT, + &glUniform2uiv, + &glUniform2uivEXT, + &glUniform3d, + &glUniform3dv, + &glUniform3f, + &glUniform3fARB, + &glUniform3fv, + &glUniform3fvARB, + &glUniform3i, + &glUniform3i64ARB, + &glUniform3i64NV, + &glUniform3i64vARB, + &glUniform3i64vNV, + &glUniform3iARB, + &glUniform3iv, + &glUniform3ivARB, + &glUniform3ui, + &glUniform3ui64ARB, + &glUniform3ui64NV, + &glUniform3ui64vARB, + &glUniform3ui64vNV, + &glUniform3uiEXT, + &glUniform3uiv, + &glUniform3uivEXT, + &glUniform4d, + &glUniform4dv, + &glUniform4f, + &glUniform4fARB, + &glUniform4fv, + &glUniform4fvARB, + &glUniform4i, + &glUniform4i64ARB, + &glUniform4i64NV, + &glUniform4i64vARB, + &glUniform4i64vNV, + &glUniform4iARB, + &glUniform4iv, + &glUniform4ivARB, + &glUniform4ui, + &glUniform4ui64ARB, + &glUniform4ui64NV, + &glUniform4ui64vARB, + &glUniform4ui64vNV, + &glUniform4uiEXT, + &glUniform4uiv, + &glUniform4uivEXT, + &glUniformBlockBinding, + &glUniformBufferEXT, + &glUniformHandleui64ARB, + &glUniformHandleui64NV, + &glUniformHandleui64vARB, + &glUniformHandleui64vNV, + &glUniformMatrix2dv, + &glUniformMatrix2fv, + &glUniformMatrix2fvARB, + &glUniformMatrix2x3dv, + &glUniformMatrix2x3fv, + &glUniformMatrix2x4dv, + &glUniformMatrix2x4fv, + &glUniformMatrix3dv, + &glUniformMatrix3fv, + &glUniformMatrix3fvARB, + &glUniformMatrix3x2dv, + &glUniformMatrix3x2fv, + &glUniformMatrix3x4dv, + &glUniformMatrix3x4fv, + &glUniformMatrix4dv, + &glUniformMatrix4fv, + &glUniformMatrix4fvARB, + &glUniformMatrix4x2dv, + &glUniformMatrix4x2fv, + &glUniformMatrix4x3dv, + &glUniformMatrix4x3fv, + &glUniformSubroutinesuiv, + &glUniformui64NV, + &glUniformui64vNV, + &glUnlockArraysEXT, + &glUnmapBuffer, + &glUnmapBufferARB, + &glUnmapNamedBuffer, + &glUnmapNamedBufferEXT, + &glUnmapObjectBufferATI, + &glUnmapTexture2DINTEL, + &glUpdateObjectBufferATI, + &glUploadGpuMaskNVX, + &glUseProgram, + &glUseProgramObjectARB, + &glUseProgramStages, + &glUseShaderProgramEXT, + &glVDPAUFiniNV, + &glVDPAUGetSurfaceivNV, + &glVDPAUInitNV, + &glVDPAUIsSurfaceNV, + &glVDPAUMapSurfacesNV, + &glVDPAURegisterOutputSurfaceNV, + &glVDPAURegisterVideoSurfaceNV, + &glVDPAURegisterVideoSurfaceWithPictureStructureNV, + &glVDPAUSurfaceAccessNV, + &glVDPAUUnmapSurfacesNV, + &glVDPAUUnregisterSurfaceNV, + &glValidateProgram, + &glValidateProgramARB, + &glValidateProgramPipeline, + &glVariantArrayObjectATI, + &glVariantPointerEXT, + &glVariantbvEXT, + &glVariantdvEXT, + &glVariantfvEXT, + &glVariantivEXT, + &glVariantsvEXT, + &glVariantubvEXT, + &glVariantuivEXT, + &glVariantusvEXT, + &glVertex2bOES, + &glVertex2bvOES, + &glVertex2hNV, + &glVertex2hvNV, + &glVertex2xOES, + &glVertex2xvOES, + &glVertex3bOES, + &glVertex3bvOES, + &glVertex3hNV, + &glVertex3hvNV, + &glVertex3xOES, + &glVertex3xvOES, + &glVertex4bOES, + &glVertex4bvOES, + &glVertex4hNV, + &glVertex4hvNV, + &glVertex4xOES, + &glVertex4xvOES, + &glVertexArrayAttribBinding, + &glVertexArrayAttribFormat, + &glVertexArrayAttribIFormat, + &glVertexArrayAttribLFormat, + &glVertexArrayBindVertexBufferEXT, + &glVertexArrayBindingDivisor, + &glVertexArrayColorOffsetEXT, + &glVertexArrayEdgeFlagOffsetEXT, + &glVertexArrayElementBuffer, + &glVertexArrayFogCoordOffsetEXT, + &glVertexArrayIndexOffsetEXT, + &glVertexArrayMultiTexCoordOffsetEXT, + &glVertexArrayNormalOffsetEXT, + &glVertexArrayParameteriAPPLE, + &glVertexArrayRangeAPPLE, + &glVertexArrayRangeNV, + &glVertexArraySecondaryColorOffsetEXT, + &glVertexArrayTexCoordOffsetEXT, + &glVertexArrayVertexAttribBindingEXT, + &glVertexArrayVertexAttribDivisorEXT, + &glVertexArrayVertexAttribFormatEXT, + &glVertexArrayVertexAttribIFormatEXT, + &glVertexArrayVertexAttribIOffsetEXT, + &glVertexArrayVertexAttribLFormatEXT, + &glVertexArrayVertexAttribLOffsetEXT, + &glVertexArrayVertexAttribOffsetEXT, + &glVertexArrayVertexBindingDivisorEXT, + &glVertexArrayVertexBuffer, + &glVertexArrayVertexBuffers, + &glVertexArrayVertexOffsetEXT, + &glVertexAttrib1d, + &glVertexAttrib1dARB, + &glVertexAttrib1dNV, + &glVertexAttrib1dv, + &glVertexAttrib1dvARB, + &glVertexAttrib1dvNV, + &glVertexAttrib1f, + &glVertexAttrib1fARB, + &glVertexAttrib1fNV, + &glVertexAttrib1fv, + &glVertexAttrib1fvARB, + &glVertexAttrib1fvNV, + &glVertexAttrib1hNV, + &glVertexAttrib1hvNV, + &glVertexAttrib1s, + &glVertexAttrib1sARB, + &glVertexAttrib1sNV, + &glVertexAttrib1sv, + &glVertexAttrib1svARB, + &glVertexAttrib1svNV, + &glVertexAttrib2d, + &glVertexAttrib2dARB, + &glVertexAttrib2dNV, + &glVertexAttrib2dv, + &glVertexAttrib2dvARB, + &glVertexAttrib2dvNV, + &glVertexAttrib2f, + &glVertexAttrib2fARB, + &glVertexAttrib2fNV, + &glVertexAttrib2fv, + &glVertexAttrib2fvARB, + &glVertexAttrib2fvNV, + &glVertexAttrib2hNV, + &glVertexAttrib2hvNV, + &glVertexAttrib2s, + &glVertexAttrib2sARB, + &glVertexAttrib2sNV, + &glVertexAttrib2sv, + &glVertexAttrib2svARB, + &glVertexAttrib2svNV, + &glVertexAttrib3d, + &glVertexAttrib3dARB, + &glVertexAttrib3dNV, + &glVertexAttrib3dv, + &glVertexAttrib3dvARB, + &glVertexAttrib3dvNV, + &glVertexAttrib3f, + &glVertexAttrib3fARB, + &glVertexAttrib3fNV, + &glVertexAttrib3fv, + &glVertexAttrib3fvARB, + &glVertexAttrib3fvNV, + &glVertexAttrib3hNV, + &glVertexAttrib3hvNV, + &glVertexAttrib3s, + &glVertexAttrib3sARB, + &glVertexAttrib3sNV, + &glVertexAttrib3sv, + &glVertexAttrib3svARB, + &glVertexAttrib3svNV, + &glVertexAttrib4Nbv, + &glVertexAttrib4NbvARB, + &glVertexAttrib4Niv, + &glVertexAttrib4NivARB, + &glVertexAttrib4Nsv, + &glVertexAttrib4NsvARB, + &glVertexAttrib4Nub, + &glVertexAttrib4NubARB, + &glVertexAttrib4Nubv, + &glVertexAttrib4NubvARB, + &glVertexAttrib4Nuiv, + &glVertexAttrib4NuivARB, + &glVertexAttrib4Nusv, + &glVertexAttrib4NusvARB, + &glVertexAttrib4bv, + &glVertexAttrib4bvARB, + &glVertexAttrib4d, + &glVertexAttrib4dARB, + &glVertexAttrib4dNV, + &glVertexAttrib4dv, + &glVertexAttrib4dvARB, + &glVertexAttrib4dvNV, + &glVertexAttrib4f, + &glVertexAttrib4fARB, + &glVertexAttrib4fNV, + &glVertexAttrib4fv, + &glVertexAttrib4fvARB, + &glVertexAttrib4fvNV, + &glVertexAttrib4hNV, + &glVertexAttrib4hvNV, + &glVertexAttrib4iv, + &glVertexAttrib4ivARB, + &glVertexAttrib4s, + &glVertexAttrib4sARB, + &glVertexAttrib4sNV, + &glVertexAttrib4sv, + &glVertexAttrib4svARB, + &glVertexAttrib4svNV, + &glVertexAttrib4ubNV, + &glVertexAttrib4ubv, + &glVertexAttrib4ubvARB, + &glVertexAttrib4ubvNV, + &glVertexAttrib4uiv, + &glVertexAttrib4uivARB, + &glVertexAttrib4usv, + &glVertexAttrib4usvARB, + &glVertexAttribArrayObjectATI, + &glVertexAttribBinding, + &glVertexAttribDivisor, + &glVertexAttribDivisorARB, + &glVertexAttribFormat, + &glVertexAttribFormatNV, + &glVertexAttribI1i, + &glVertexAttribI1iEXT, + &glVertexAttribI1iv, + &glVertexAttribI1ivEXT, + &glVertexAttribI1ui, + &glVertexAttribI1uiEXT, + &glVertexAttribI1uiv, + &glVertexAttribI1uivEXT, + &glVertexAttribI2i, + &glVertexAttribI2iEXT, + &glVertexAttribI2iv, + &glVertexAttribI2ivEXT, + &glVertexAttribI2ui, + &glVertexAttribI2uiEXT, + &glVertexAttribI2uiv, + &glVertexAttribI2uivEXT, + &glVertexAttribI3i, + &glVertexAttribI3iEXT, + &glVertexAttribI3iv, + &glVertexAttribI3ivEXT, + &glVertexAttribI3ui, + &glVertexAttribI3uiEXT, + &glVertexAttribI3uiv, + &glVertexAttribI3uivEXT, + &glVertexAttribI4bv, + &glVertexAttribI4bvEXT, + &glVertexAttribI4i, + &glVertexAttribI4iEXT, + &glVertexAttribI4iv, + &glVertexAttribI4ivEXT, + &glVertexAttribI4sv, + &glVertexAttribI4svEXT, + &glVertexAttribI4ubv, + &glVertexAttribI4ubvEXT, + &glVertexAttribI4ui, + &glVertexAttribI4uiEXT, + &glVertexAttribI4uiv, + &glVertexAttribI4uivEXT, + &glVertexAttribI4usv, + &glVertexAttribI4usvEXT, + &glVertexAttribIFormat, + &glVertexAttribIFormatNV, + &glVertexAttribIPointer, + &glVertexAttribIPointerEXT, + &glVertexAttribL1d, + &glVertexAttribL1dEXT, + &glVertexAttribL1dv, + &glVertexAttribL1dvEXT, + &glVertexAttribL1i64NV, + &glVertexAttribL1i64vNV, + &glVertexAttribL1ui64ARB, + &glVertexAttribL1ui64NV, + &glVertexAttribL1ui64vARB, + &glVertexAttribL1ui64vNV, + &glVertexAttribL2d, + &glVertexAttribL2dEXT, + &glVertexAttribL2dv, + &glVertexAttribL2dvEXT, + &glVertexAttribL2i64NV, + &glVertexAttribL2i64vNV, + &glVertexAttribL2ui64NV, + &glVertexAttribL2ui64vNV, + &glVertexAttribL3d, + &glVertexAttribL3dEXT, + &glVertexAttribL3dv, + &glVertexAttribL3dvEXT, + &glVertexAttribL3i64NV, + &glVertexAttribL3i64vNV, + &glVertexAttribL3ui64NV, + &glVertexAttribL3ui64vNV, + &glVertexAttribL4d, + &glVertexAttribL4dEXT, + &glVertexAttribL4dv, + &glVertexAttribL4dvEXT, + &glVertexAttribL4i64NV, + &glVertexAttribL4i64vNV, + &glVertexAttribL4ui64NV, + &glVertexAttribL4ui64vNV, + &glVertexAttribLFormat, + &glVertexAttribLFormatNV, + &glVertexAttribLPointer, + &glVertexAttribLPointerEXT, + &glVertexAttribP1ui, + &glVertexAttribP1uiv, + &glVertexAttribP2ui, + &glVertexAttribP2uiv, + &glVertexAttribP3ui, + &glVertexAttribP3uiv, + &glVertexAttribP4ui, + &glVertexAttribP4uiv, + &glVertexAttribParameteriAMD, + &glVertexAttribPointer, + &glVertexAttribPointerARB, + &glVertexAttribPointerNV, + &glVertexAttribs1dvNV, + &glVertexAttribs1fvNV, + &glVertexAttribs1hvNV, + &glVertexAttribs1svNV, + &glVertexAttribs2dvNV, + &glVertexAttribs2fvNV, + &glVertexAttribs2hvNV, + &glVertexAttribs2svNV, + &glVertexAttribs3dvNV, + &glVertexAttribs3fvNV, + &glVertexAttribs3hvNV, + &glVertexAttribs3svNV, + &glVertexAttribs4dvNV, + &glVertexAttribs4fvNV, + &glVertexAttribs4hvNV, + &glVertexAttribs4svNV, + &glVertexAttribs4ubvNV, + &glVertexBindingDivisor, + &glVertexBlendARB, + &glVertexBlendEnvfATI, + &glVertexBlendEnviATI, + &glVertexFormatNV, + &glVertexP2ui, + &glVertexP2uiv, + &glVertexP3ui, + &glVertexP3uiv, + &glVertexP4ui, + &glVertexP4uiv, + &glVertexPointerEXT, + &glVertexPointerListIBM, + &glVertexPointervINTEL, + &glVertexStream1dATI, + &glVertexStream1dvATI, + &glVertexStream1fATI, + &glVertexStream1fvATI, + &glVertexStream1iATI, + &glVertexStream1ivATI, + &glVertexStream1sATI, + &glVertexStream1svATI, + &glVertexStream2dATI, + &glVertexStream2dvATI, + &glVertexStream2fATI, + &glVertexStream2fvATI, + &glVertexStream2iATI, + &glVertexStream2ivATI, + &glVertexStream2sATI, + &glVertexStream2svATI, + &glVertexStream3dATI, + &glVertexStream3dvATI, + &glVertexStream3fATI, + &glVertexStream3fvATI, + &glVertexStream3iATI, + &glVertexStream3ivATI, + &glVertexStream3sATI, + &glVertexStream3svATI, + &glVertexStream4dATI, + &glVertexStream4dvATI, + &glVertexStream4fATI, + &glVertexStream4fvATI, + &glVertexStream4iATI, + &glVertexStream4ivATI, + &glVertexStream4sATI, + &glVertexStream4svATI, + &glVertexWeightPointerEXT, + &glVertexWeightfEXT, + &glVertexWeightfvEXT, + &glVertexWeighthNV, + &glVertexWeighthvNV, + &glVideoCaptureNV, + &glVideoCaptureStreamParameterdvNV, + &glVideoCaptureStreamParameterfvNV, + &glVideoCaptureStreamParameterivNV, + &glViewportArrayv, + &glViewportIndexedf, + &glViewportIndexedfv, + &glViewportPositionWScaleNV, + &glViewportSwizzleNV, + &glWaitSemaphoreEXT, + &glWaitSemaphoreui64NVX, + &glWaitSync, + &glWaitVkSemaphoreNV, + &glWeightPathsNV, + &glWeightPointerARB, + &glWeightbvARB, + &glWeightdvARB, + &glWeightfvARB, + &glWeightivARB, + &glWeightsvARB, + &glWeightubvARB, + &glWeightuivARB, + &glWeightusvARB, + &glWindowPos2d, + &glWindowPos2dARB, + &glWindowPos2dMESA, + &glWindowPos2dv, + &glWindowPos2dvARB, + &glWindowPos2dvMESA, + &glWindowPos2f, + &glWindowPos2fARB, + &glWindowPos2fMESA, + &glWindowPos2fv, + &glWindowPos2fvARB, + &glWindowPos2fvMESA, + &glWindowPos2i, + &glWindowPos2iARB, + &glWindowPos2iMESA, + &glWindowPos2iv, + &glWindowPos2ivARB, + &glWindowPos2ivMESA, + &glWindowPos2s, + &glWindowPos2sARB, + &glWindowPos2sMESA, + &glWindowPos2sv, + &glWindowPos2svARB, + &glWindowPos2svMESA, + &glWindowPos3d, + &glWindowPos3dARB, + &glWindowPos3dMESA, + &glWindowPos3dv, + &glWindowPos3dvARB, + &glWindowPos3dvMESA, + &glWindowPos3f, + &glWindowPos3fARB, + &glWindowPos3fMESA, + &glWindowPos3fv, + &glWindowPos3fvARB, + &glWindowPos3fvMESA, + &glWindowPos3i, + &glWindowPos3iARB, + &glWindowPos3iMESA, + &glWindowPos3iv, + &glWindowPos3ivARB, + &glWindowPos3ivMESA, + &glWindowPos3s, + &glWindowPos3sARB, + &glWindowPos3sMESA, + &glWindowPos3sv, + &glWindowPos3svARB, + &glWindowPos3svMESA, + &glWindowPos4dMESA, + &glWindowPos4dvMESA, + &glWindowPos4fMESA, + &glWindowPos4fvMESA, + &glWindowPos4iMESA, + &glWindowPos4ivMESA, + &glWindowPos4sMESA, + &glWindowPos4svMESA, + &glWindowRectanglesEXT, + &glWriteMaskEXT, + &wglAllocateMemoryNV, + &wglBindTexImageARB, + &wglChoosePixelFormatARB, + &wglCreateContextAttribsARB, + &wglCreatePbufferARB, + &wglDestroyPbufferARB, + &wglFreeMemoryNV, + &wglGetCurrentReadDCARB, + &wglGetExtensionsStringARB, + &wglGetExtensionsStringEXT, + &wglGetPbufferDCARB, + &wglGetPixelFormatAttribfvARB, + &wglGetPixelFormatAttribivARB, + &wglGetSwapIntervalEXT, + &wglMakeContextCurrentARB, + &wglQueryCurrentRendererIntegerWINE, + &wglQueryCurrentRendererStringWINE, + &wglQueryPbufferARB, + &wglQueryRendererIntegerWINE, + &wglQueryRendererStringWINE, + &wglReleasePbufferDCARB, + &wglReleaseTexImageARB, + &wglSetPbufferAttribARB, + &wglSetPixelFormatWINE, + &wglSwapIntervalEXT, }; diff --git a/dlls/opengl32/unix_thunks.c b/dlls/opengl32/unix_thunks.c index 41374ed9d74..3306a446c7f 100644 --- a/dlls/opengl32/unix_thunks.c +++ b/dlls/opengl32/unix_thunks.c @@ -33283,3 +33283,2702 @@ struct opengl_funcs null_opengl_funcs = null_wglSwapIntervalEXT, }, }; + +const int extension_registry_size = 2694; +const struct registry_entry extension_registry[2694] = +{ + { "glAccumxOES", "GL_OES_fixed_point" }, + { "glAcquireKeyedMutexWin32EXT", "GL_EXT_win32_keyed_mutex" }, + { "glActiveProgramEXT", "GL_EXT_separate_shader_objects" }, + { "glActiveShaderProgram", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glActiveStencilFaceEXT", "GL_EXT_stencil_two_side" }, + { "glActiveTexture", "GL_VERSION_1_3" }, + { "glActiveTextureARB", "GL_ARB_multitexture" }, + { "glActiveVaryingNV", "GL_NV_transform_feedback" }, + { "glAlphaFragmentOp1ATI", "GL_ATI_fragment_shader" }, + { "glAlphaFragmentOp2ATI", "GL_ATI_fragment_shader" }, + { "glAlphaFragmentOp3ATI", "GL_ATI_fragment_shader" }, + { "glAlphaFuncxOES", "GL_OES_fixed_point" }, + { "glAlphaToCoverageDitherControlNV", "GL_NV_alpha_to_coverage_dither_control" }, + { "glApplyFramebufferAttachmentCMAAINTEL", "GL_INTEL_framebuffer_CMAA" }, + { "glApplyTextureEXT", "GL_EXT_light_texture" }, + { "glAreProgramsResidentNV", "GL_NV_vertex_program" }, + { "glAreTexturesResidentEXT", "GL_EXT_texture_object" }, + { "glArrayElementEXT", "GL_EXT_vertex_array" }, + { "glArrayObjectATI", "GL_ATI_vertex_array_object" }, + { "glAsyncCopyBufferSubDataNVX", "GL_NVX_gpu_multicast2" }, + { "glAsyncCopyImageSubDataNVX", "GL_NVX_gpu_multicast2" }, + { "glAsyncMarkerSGIX", "GL_SGIX_async" }, + { "glAttachObjectARB", "GL_ARB_shader_objects" }, + { "glAttachShader", "GL_VERSION_2_0" }, + { "glBeginConditionalRender", "GL_VERSION_3_0" }, + { "glBeginConditionalRenderNV", "GL_NV_conditional_render" }, + { "glBeginConditionalRenderNVX", "GL_NVX_conditional_render" }, + { "glBeginFragmentShaderATI", "GL_ATI_fragment_shader" }, + { "glBeginOcclusionQueryNV", "GL_NV_occlusion_query" }, + { "glBeginPerfMonitorAMD", "GL_AMD_performance_monitor" }, + { "glBeginPerfQueryINTEL", "GL_INTEL_performance_query" }, + { "glBeginQuery", "GL_VERSION_1_5" }, + { "glBeginQueryARB", "GL_ARB_occlusion_query" }, + { "glBeginQueryIndexed", "GL_ARB_transform_feedback3 GL_VERSION_4_0" }, + { "glBeginTransformFeedback", "GL_VERSION_3_0" }, + { "glBeginTransformFeedbackEXT", "GL_EXT_transform_feedback" }, + { "glBeginTransformFeedbackNV", "GL_NV_transform_feedback" }, + { "glBeginVertexShaderEXT", "GL_EXT_vertex_shader" }, + { "glBeginVideoCaptureNV", "GL_NV_video_capture" }, + { "glBindAttribLocation", "GL_VERSION_2_0" }, + { "glBindAttribLocationARB", "GL_ARB_vertex_shader" }, + { "glBindBuffer", "GL_VERSION_1_5" }, + { "glBindBufferARB", "GL_ARB_vertex_buffer_object" }, + { "glBindBufferBase", "GL_ARB_uniform_buffer_object GL_VERSION_3_0" }, + { "glBindBufferBaseEXT", "GL_EXT_transform_feedback" }, + { "glBindBufferBaseNV", "GL_NV_transform_feedback" }, + { "glBindBufferOffsetEXT", "GL_EXT_transform_feedback" }, + { "glBindBufferOffsetNV", "GL_NV_transform_feedback" }, + { "glBindBufferRange", "GL_ARB_uniform_buffer_object GL_VERSION_3_0" }, + { "glBindBufferRangeEXT", "GL_EXT_transform_feedback" }, + { "glBindBufferRangeNV", "GL_NV_transform_feedback" }, + { "glBindBuffersBase", "GL_ARB_multi_bind GL_VERSION_4_4" }, + { "glBindBuffersRange", "GL_ARB_multi_bind GL_VERSION_4_4" }, + { "glBindFragDataLocation", "GL_VERSION_3_0" }, + { "glBindFragDataLocationEXT", "GL_EXT_gpu_shader4" }, + { "glBindFragDataLocationIndexed", "GL_ARB_blend_func_extended GL_VERSION_3_3" }, + { "glBindFragmentShaderATI", "GL_ATI_fragment_shader" }, + { "glBindFramebuffer", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glBindFramebufferEXT", "GL_EXT_framebuffer_object" }, + { "glBindImageTexture", "GL_ARB_shader_image_load_store GL_VERSION_4_2" }, + { "glBindImageTextureEXT", "GL_EXT_shader_image_load_store" }, + { "glBindImageTextures", "GL_ARB_multi_bind GL_VERSION_4_4" }, + { "glBindLightParameterEXT", "GL_EXT_vertex_shader" }, + { "glBindMaterialParameterEXT", "GL_EXT_vertex_shader" }, + { "glBindMultiTextureEXT", "GL_EXT_direct_state_access" }, + { "glBindParameterEXT", "GL_EXT_vertex_shader" }, + { "glBindProgramARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glBindProgramNV", "GL_NV_vertex_program" }, + { "glBindProgramPipeline", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glBindRenderbuffer", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glBindRenderbufferEXT", "GL_EXT_framebuffer_object" }, + { "glBindSampler", "GL_ARB_sampler_objects GL_VERSION_3_3" }, + { "glBindSamplers", "GL_ARB_multi_bind GL_VERSION_4_4" }, + { "glBindShadingRateImageNV", "GL_NV_shading_rate_image" }, + { "glBindTexGenParameterEXT", "GL_EXT_vertex_shader" }, + { "glBindTextureEXT", "GL_EXT_texture_object" }, + { "glBindTextureUnit", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glBindTextureUnitParameterEXT", "GL_EXT_vertex_shader" }, + { "glBindTextures", "GL_ARB_multi_bind GL_VERSION_4_4" }, + { "glBindTransformFeedback", "GL_ARB_transform_feedback2 GL_VERSION_4_0" }, + { "glBindTransformFeedbackNV", "GL_NV_transform_feedback2" }, + { "glBindVertexArray", "GL_ARB_vertex_array_object GL_VERSION_3_0" }, + { "glBindVertexArrayAPPLE", "GL_APPLE_vertex_array_object" }, + { "glBindVertexBuffer", "GL_ARB_vertex_attrib_binding GL_VERSION_4_3" }, + { "glBindVertexBuffers", "GL_ARB_multi_bind GL_VERSION_4_4" }, + { "glBindVertexShaderEXT", "GL_EXT_vertex_shader" }, + { "glBindVideoCaptureStreamBufferNV", "GL_NV_video_capture" }, + { "glBindVideoCaptureStreamTextureNV", "GL_NV_video_capture" }, + { "glBinormal3bEXT", "GL_EXT_coordinate_frame" }, + { "glBinormal3bvEXT", "GL_EXT_coordinate_frame" }, + { "glBinormal3dEXT", "GL_EXT_coordinate_frame" }, + { "glBinormal3dvEXT", "GL_EXT_coordinate_frame" }, + { "glBinormal3fEXT", "GL_EXT_coordinate_frame" }, + { "glBinormal3fvEXT", "GL_EXT_coordinate_frame" }, + { "glBinormal3iEXT", "GL_EXT_coordinate_frame" }, + { "glBinormal3ivEXT", "GL_EXT_coordinate_frame" }, + { "glBinormal3sEXT", "GL_EXT_coordinate_frame" }, + { "glBinormal3svEXT", "GL_EXT_coordinate_frame" }, + { "glBinormalPointerEXT", "GL_EXT_coordinate_frame" }, + { "glBitmapxOES", "GL_OES_fixed_point" }, + { "glBlendBarrierKHR", "GL_KHR_blend_equation_advanced" }, + { "glBlendBarrierNV", "GL_NV_blend_equation_advanced" }, + { "glBlendColor", "GL_ARB_imaging GL_VERSION_1_4" }, + { "glBlendColorEXT", "GL_EXT_blend_color" }, + { "glBlendColorxOES", "GL_OES_fixed_point" }, + { "glBlendEquation", "GL_ARB_imaging GL_VERSION_1_4" }, + { "glBlendEquationEXT", "GL_EXT_blend_minmax" }, + { "glBlendEquationIndexedAMD", "GL_AMD_draw_buffers_blend" }, + { "glBlendEquationSeparate", "GL_VERSION_2_0" }, + { "glBlendEquationSeparateEXT", "GL_EXT_blend_equation_separate" }, + { "glBlendEquationSeparateIndexedAMD", "GL_AMD_draw_buffers_blend" }, + { "glBlendEquationSeparatei", "GL_VERSION_4_0" }, + { "glBlendEquationSeparateiARB", "GL_ARB_draw_buffers_blend" }, + { "glBlendEquationi", "GL_VERSION_4_0" }, + { "glBlendEquationiARB", "GL_ARB_draw_buffers_blend" }, + { "glBlendFuncIndexedAMD", "GL_AMD_draw_buffers_blend" }, + { "glBlendFuncSeparate", "GL_VERSION_1_4" }, + { "glBlendFuncSeparateEXT", "GL_EXT_blend_func_separate" }, + { "glBlendFuncSeparateINGR", "GL_INGR_blend_func_separate" }, + { "glBlendFuncSeparateIndexedAMD", "GL_AMD_draw_buffers_blend" }, + { "glBlendFuncSeparatei", "GL_VERSION_4_0" }, + { "glBlendFuncSeparateiARB", "GL_ARB_draw_buffers_blend" }, + { "glBlendFunci", "GL_VERSION_4_0" }, + { "glBlendFunciARB", "GL_ARB_draw_buffers_blend" }, + { "glBlendParameteriNV", "GL_NV_blend_equation_advanced" }, + { "glBlitFramebuffer", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glBlitFramebufferEXT", "GL_EXT_framebuffer_blit" }, + { "glBlitNamedFramebuffer", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glBufferAddressRangeNV", "GL_NV_vertex_buffer_unified_memory" }, + { "glBufferAttachMemoryNV", "GL_NV_memory_attachment" }, + { "glBufferData", "GL_VERSION_1_5" }, + { "glBufferDataARB", "GL_ARB_vertex_buffer_object" }, + { "glBufferPageCommitmentARB", "GL_ARB_sparse_buffer" }, + { "glBufferParameteriAPPLE", "GL_APPLE_flush_buffer_range" }, + { "glBufferRegionEnabled", "GL_KTX_buffer_region" }, + { "glBufferStorage", "GL_ARB_buffer_storage GL_VERSION_4_4" }, + { "glBufferStorageExternalEXT", "GL_EXT_external_buffer" }, + { "glBufferStorageMemEXT", "GL_EXT_memory_object" }, + { "glBufferSubData", "GL_VERSION_1_5" }, + { "glBufferSubDataARB", "GL_ARB_vertex_buffer_object" }, + { "glCallCommandListNV", "GL_NV_command_list" }, + { "glCheckFramebufferStatus", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glCheckFramebufferStatusEXT", "GL_EXT_framebuffer_object" }, + { "glCheckNamedFramebufferStatus", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCheckNamedFramebufferStatusEXT", "GL_EXT_direct_state_access" }, + { "glClampColor", "GL_VERSION_3_0" }, + { "glClampColorARB", "GL_ARB_color_buffer_float" }, + { "glClearAccumxOES", "GL_OES_fixed_point" }, + { "glClearBufferData", "GL_ARB_clear_buffer_object GL_VERSION_4_3" }, + { "glClearBufferSubData", "GL_ARB_clear_buffer_object GL_VERSION_4_3" }, + { "glClearBufferfi", "GL_VERSION_3_0" }, + { "glClearBufferfv", "GL_VERSION_3_0" }, + { "glClearBufferiv", "GL_VERSION_3_0" }, + { "glClearBufferuiv", "GL_VERSION_3_0" }, + { "glClearColorIiEXT", "GL_EXT_texture_integer" }, + { "glClearColorIuiEXT", "GL_EXT_texture_integer" }, + { "glClearColorxOES", "GL_OES_fixed_point" }, + { "glClearDepthdNV", "GL_NV_depth_buffer_float" }, + { "glClearDepthf", "GL_ARB_ES2_compatibility GL_VERSION_4_1" }, + { "glClearDepthfOES", "GL_OES_single_precision" }, + { "glClearDepthxOES", "GL_OES_fixed_point" }, + { "glClearNamedBufferData", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glClearNamedBufferDataEXT", "GL_EXT_direct_state_access" }, + { "glClearNamedBufferSubData", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glClearNamedBufferSubDataEXT", "GL_EXT_direct_state_access" }, + { "glClearNamedFramebufferfi", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glClearNamedFramebufferfv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glClearNamedFramebufferiv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glClearNamedFramebufferuiv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glClearTexImage", "GL_ARB_clear_texture GL_VERSION_4_4" }, + { "glClearTexSubImage", "GL_ARB_clear_texture GL_VERSION_4_4" }, + { "glClientActiveTexture", "GL_VERSION_1_3" }, + { "glClientActiveTextureARB", "GL_ARB_multitexture" }, + { "glClientActiveVertexStreamATI", "GL_ATI_vertex_streams" }, + { "glClientAttribDefaultEXT", "GL_EXT_direct_state_access" }, + { "glClientWaitSemaphoreui64NVX", "GL_NVX_progress_fence" }, + { "glClientWaitSync", "GL_ARB_sync GL_VERSION_3_2" }, + { "glClipControl", "GL_ARB_clip_control GL_VERSION_4_5" }, + { "glClipPlanefOES", "GL_OES_single_precision" }, + { "glClipPlanexOES", "GL_OES_fixed_point" }, + { "glColor3fVertex3fSUN", "GL_SUN_vertex" }, + { "glColor3fVertex3fvSUN", "GL_SUN_vertex" }, + { "glColor3hNV", "GL_NV_half_float" }, + { "glColor3hvNV", "GL_NV_half_float" }, + { "glColor3xOES", "GL_OES_fixed_point" }, + { "glColor3xvOES", "GL_OES_fixed_point" }, + { "glColor4fNormal3fVertex3fSUN", "GL_SUN_vertex" }, + { "glColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex" }, + { "glColor4hNV", "GL_NV_half_float" }, + { "glColor4hvNV", "GL_NV_half_float" }, + { "glColor4ubVertex2fSUN", "GL_SUN_vertex" }, + { "glColor4ubVertex2fvSUN", "GL_SUN_vertex" }, + { "glColor4ubVertex3fSUN", "GL_SUN_vertex" }, + { "glColor4ubVertex3fvSUN", "GL_SUN_vertex" }, + { "glColor4xOES", "GL_OES_fixed_point" }, + { "glColor4xvOES", "GL_OES_fixed_point" }, + { "glColorFormatNV", "GL_NV_vertex_buffer_unified_memory" }, + { "glColorFragmentOp1ATI", "GL_ATI_fragment_shader" }, + { "glColorFragmentOp2ATI", "GL_ATI_fragment_shader" }, + { "glColorFragmentOp3ATI", "GL_ATI_fragment_shader" }, + { "glColorMaskIndexedEXT", "GL_EXT_draw_buffers2" }, + { "glColorMaski", "GL_VERSION_3_0" }, + { "glColorP3ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glColorP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glColorP4ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glColorP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glColorPointerEXT", "GL_EXT_vertex_array" }, + { "glColorPointerListIBM", "GL_IBM_vertex_array_lists" }, + { "glColorPointervINTEL", "GL_INTEL_parallel_arrays" }, + { "glColorSubTable", "GL_ARB_imaging" }, + { "glColorSubTableEXT", "GL_EXT_color_subtable" }, + { "glColorTable", "GL_ARB_imaging" }, + { "glColorTableEXT", "GL_EXT_paletted_texture" }, + { "glColorTableParameterfv", "GL_ARB_imaging" }, + { "glColorTableParameterfvSGI", "GL_SGI_color_table" }, + { "glColorTableParameteriv", "GL_ARB_imaging" }, + { "glColorTableParameterivSGI", "GL_SGI_color_table" }, + { "glColorTableSGI", "GL_SGI_color_table" }, + { "glCombinerInputNV", "GL_NV_register_combiners" }, + { "glCombinerOutputNV", "GL_NV_register_combiners" }, + { "glCombinerParameterfNV", "GL_NV_register_combiners" }, + { "glCombinerParameterfvNV", "GL_NV_register_combiners" }, + { "glCombinerParameteriNV", "GL_NV_register_combiners" }, + { "glCombinerParameterivNV", "GL_NV_register_combiners" }, + { "glCombinerStageParameterfvNV", "GL_NV_register_combiners2" }, + { "glCommandListSegmentsNV", "GL_NV_command_list" }, + { "glCompileCommandListNV", "GL_NV_command_list" }, + { "glCompileShader", "GL_VERSION_2_0" }, + { "glCompileShaderARB", "GL_ARB_shader_objects" }, + { "glCompileShaderIncludeARB", "GL_ARB_shading_language_include" }, + { "glCompressedMultiTexImage1DEXT", "GL_EXT_direct_state_access" }, + { "glCompressedMultiTexImage2DEXT", "GL_EXT_direct_state_access" }, + { "glCompressedMultiTexImage3DEXT", "GL_EXT_direct_state_access" }, + { "glCompressedMultiTexSubImage1DEXT", "GL_EXT_direct_state_access" }, + { "glCompressedMultiTexSubImage2DEXT", "GL_EXT_direct_state_access" }, + { "glCompressedMultiTexSubImage3DEXT", "GL_EXT_direct_state_access" }, + { "glCompressedTexImage1D", "GL_VERSION_1_3" }, + { "glCompressedTexImage1DARB", "GL_ARB_texture_compression" }, + { "glCompressedTexImage2D", "GL_VERSION_1_3" }, + { "glCompressedTexImage2DARB", "GL_ARB_texture_compression" }, + { "glCompressedTexImage3D", "GL_VERSION_1_3" }, + { "glCompressedTexImage3DARB", "GL_ARB_texture_compression" }, + { "glCompressedTexSubImage1D", "GL_VERSION_1_3" }, + { "glCompressedTexSubImage1DARB", "GL_ARB_texture_compression" }, + { "glCompressedTexSubImage2D", "GL_VERSION_1_3" }, + { "glCompressedTexSubImage2DARB", "GL_ARB_texture_compression" }, + { "glCompressedTexSubImage3D", "GL_VERSION_1_3" }, + { "glCompressedTexSubImage3DARB", "GL_ARB_texture_compression" }, + { "glCompressedTextureImage1DEXT", "GL_EXT_direct_state_access" }, + { "glCompressedTextureImage2DEXT", "GL_EXT_direct_state_access" }, + { "glCompressedTextureImage3DEXT", "GL_EXT_direct_state_access" }, + { "glCompressedTextureSubImage1D", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCompressedTextureSubImage1DEXT", "GL_EXT_direct_state_access" }, + { "glCompressedTextureSubImage2D", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCompressedTextureSubImage2DEXT", "GL_EXT_direct_state_access" }, + { "glCompressedTextureSubImage3D", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCompressedTextureSubImage3DEXT", "GL_EXT_direct_state_access" }, + { "glConservativeRasterParameterfNV", "GL_NV_conservative_raster_dilate" }, + { "glConservativeRasterParameteriNV", "GL_NV_conservative_raster_pre_snap_triangles" }, + { "glConvolutionFilter1D", "GL_ARB_imaging" }, + { "glConvolutionFilter1DEXT", "GL_EXT_convolution" }, + { "glConvolutionFilter2D", "GL_ARB_imaging" }, + { "glConvolutionFilter2DEXT", "GL_EXT_convolution" }, + { "glConvolutionParameterf", "GL_ARB_imaging" }, + { "glConvolutionParameterfEXT", "GL_EXT_convolution" }, + { "glConvolutionParameterfv", "GL_ARB_imaging" }, + { "glConvolutionParameterfvEXT", "GL_EXT_convolution" }, + { "glConvolutionParameteri", "GL_ARB_imaging" }, + { "glConvolutionParameteriEXT", "GL_EXT_convolution" }, + { "glConvolutionParameteriv", "GL_ARB_imaging" }, + { "glConvolutionParameterivEXT", "GL_EXT_convolution" }, + { "glConvolutionParameterxOES", "GL_OES_fixed_point" }, + { "glConvolutionParameterxvOES", "GL_OES_fixed_point" }, + { "glCopyBufferSubData", "GL_ARB_copy_buffer GL_VERSION_3_1" }, + { "glCopyColorSubTable", "GL_ARB_imaging" }, + { "glCopyColorSubTableEXT", "GL_EXT_color_subtable" }, + { "glCopyColorTable", "GL_ARB_imaging" }, + { "glCopyColorTableSGI", "GL_SGI_color_table" }, + { "glCopyConvolutionFilter1D", "GL_ARB_imaging" }, + { "glCopyConvolutionFilter1DEXT", "GL_EXT_convolution" }, + { "glCopyConvolutionFilter2D", "GL_ARB_imaging" }, + { "glCopyConvolutionFilter2DEXT", "GL_EXT_convolution" }, + { "glCopyImageSubData", "GL_ARB_copy_image GL_VERSION_4_3" }, + { "glCopyImageSubDataNV", "GL_NV_copy_image" }, + { "glCopyMultiTexImage1DEXT", "GL_EXT_direct_state_access" }, + { "glCopyMultiTexImage2DEXT", "GL_EXT_direct_state_access" }, + { "glCopyMultiTexSubImage1DEXT", "GL_EXT_direct_state_access" }, + { "glCopyMultiTexSubImage2DEXT", "GL_EXT_direct_state_access" }, + { "glCopyMultiTexSubImage3DEXT", "GL_EXT_direct_state_access" }, + { "glCopyNamedBufferSubData", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCopyPathNV", "GL_NV_path_rendering" }, + { "glCopyTexImage1DEXT", "GL_EXT_copy_texture" }, + { "glCopyTexImage2DEXT", "GL_EXT_copy_texture" }, + { "glCopyTexSubImage1DEXT", "GL_EXT_copy_texture" }, + { "glCopyTexSubImage2DEXT", "GL_EXT_copy_texture" }, + { "glCopyTexSubImage3D", "GL_VERSION_1_2" }, + { "glCopyTexSubImage3DEXT", "GL_EXT_copy_texture" }, + { "glCopyTextureImage1DEXT", "GL_EXT_direct_state_access" }, + { "glCopyTextureImage2DEXT", "GL_EXT_direct_state_access" }, + { "glCopyTextureSubImage1D", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCopyTextureSubImage1DEXT", "GL_EXT_direct_state_access" }, + { "glCopyTextureSubImage2D", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCopyTextureSubImage2DEXT", "GL_EXT_direct_state_access" }, + { "glCopyTextureSubImage3D", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCopyTextureSubImage3DEXT", "GL_EXT_direct_state_access" }, + { "glCoverFillPathInstancedNV", "GL_NV_path_rendering" }, + { "glCoverFillPathNV", "GL_NV_path_rendering" }, + { "glCoverStrokePathInstancedNV", "GL_NV_path_rendering" }, + { "glCoverStrokePathNV", "GL_NV_path_rendering" }, + { "glCoverageModulationNV", "GL_NV_framebuffer_mixed_samples" }, + { "glCoverageModulationTableNV", "GL_NV_framebuffer_mixed_samples" }, + { "glCreateBuffers", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCreateCommandListsNV", "GL_NV_command_list" }, + { "glCreateFramebuffers", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCreateMemoryObjectsEXT", "GL_EXT_memory_object" }, + { "glCreatePerfQueryINTEL", "GL_INTEL_performance_query" }, + { "glCreateProgram", "GL_VERSION_2_0" }, + { "glCreateProgramObjectARB", "GL_ARB_shader_objects" }, + { "glCreateProgramPipelines", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCreateProgressFenceNVX", "GL_NVX_progress_fence" }, + { "glCreateQueries", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCreateRenderbuffers", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCreateSamplers", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCreateShader", "GL_VERSION_2_0" }, + { "glCreateShaderObjectARB", "GL_ARB_shader_objects" }, + { "glCreateShaderProgramEXT", "GL_EXT_separate_shader_objects" }, + { "glCreateShaderProgramv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glCreateStatesNV", "GL_NV_command_list" }, + { "glCreateSyncFromCLeventARB", "GL_ARB_cl_event" }, + { "glCreateTextures", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCreateTransformFeedbacks", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCreateVertexArrays", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glCullParameterdvEXT", "GL_EXT_cull_vertex" }, + { "glCullParameterfvEXT", "GL_EXT_cull_vertex" }, + { "glCurrentPaletteMatrixARB", "GL_ARB_matrix_palette" }, + { "glDebugMessageCallback", "GL_KHR_debug GL_VERSION_4_3" }, + { "glDebugMessageCallbackAMD", "GL_AMD_debug_output" }, + { "glDebugMessageCallbackARB", "GL_ARB_debug_output" }, + { "glDebugMessageControl", "GL_KHR_debug GL_VERSION_4_3" }, + { "glDebugMessageControlARB", "GL_ARB_debug_output" }, + { "glDebugMessageEnableAMD", "GL_AMD_debug_output" }, + { "glDebugMessageInsert", "GL_KHR_debug GL_VERSION_4_3" }, + { "glDebugMessageInsertAMD", "GL_AMD_debug_output" }, + { "glDebugMessageInsertARB", "GL_ARB_debug_output" }, + { "glDeformSGIX", "GL_SGIX_polynomial_ffd" }, + { "glDeformationMap3dSGIX", "GL_SGIX_polynomial_ffd" }, + { "glDeformationMap3fSGIX", "GL_SGIX_polynomial_ffd" }, + { "glDeleteAsyncMarkersSGIX", "GL_SGIX_async" }, + { "glDeleteBufferRegion", "GL_KTX_buffer_region" }, + { "glDeleteBuffers", "GL_VERSION_1_5" }, + { "glDeleteBuffersARB", "GL_ARB_vertex_buffer_object" }, + { "glDeleteCommandListsNV", "GL_NV_command_list" }, + { "glDeleteFencesAPPLE", "GL_APPLE_fence" }, + { "glDeleteFencesNV", "GL_NV_fence" }, + { "glDeleteFragmentShaderATI", "GL_ATI_fragment_shader" }, + { "glDeleteFramebuffers", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glDeleteFramebuffersEXT", "GL_EXT_framebuffer_object" }, + { "glDeleteMemoryObjectsEXT", "GL_EXT_memory_object" }, + { "glDeleteNamedStringARB", "GL_ARB_shading_language_include" }, + { "glDeleteNamesAMD", "GL_AMD_name_gen_delete" }, + { "glDeleteObjectARB", "GL_ARB_shader_objects" }, + { "glDeleteObjectBufferATI", "GL_ATI_vertex_array_object" }, + { "glDeleteOcclusionQueriesNV", "GL_NV_occlusion_query" }, + { "glDeletePathsNV", "GL_NV_path_rendering" }, + { "glDeletePerfMonitorsAMD", "GL_AMD_performance_monitor" }, + { "glDeletePerfQueryINTEL", "GL_INTEL_performance_query" }, + { "glDeleteProgram", "GL_VERSION_2_0" }, + { "glDeleteProgramPipelines", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glDeleteProgramsARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glDeleteProgramsNV", "GL_NV_vertex_program" }, + { "glDeleteQueries", "GL_VERSION_1_5" }, + { "glDeleteQueriesARB", "GL_ARB_occlusion_query" }, + { "glDeleteQueryResourceTagNV", "GL_NV_query_resource_tag" }, + { "glDeleteRenderbuffers", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glDeleteRenderbuffersEXT", "GL_EXT_framebuffer_object" }, + { "glDeleteSamplers", "GL_ARB_sampler_objects GL_VERSION_3_3" }, + { "glDeleteSemaphoresEXT", "GL_EXT_semaphore" }, + { "glDeleteShader", "GL_VERSION_2_0" }, + { "glDeleteStatesNV", "GL_NV_command_list" }, + { "glDeleteSync", "GL_ARB_sync GL_VERSION_3_2" }, + { "glDeleteTexturesEXT", "GL_EXT_texture_object" }, + { "glDeleteTransformFeedbacks", "GL_ARB_transform_feedback2 GL_VERSION_4_0" }, + { "glDeleteTransformFeedbacksNV", "GL_NV_transform_feedback2" }, + { "glDeleteVertexArrays", "GL_ARB_vertex_array_object GL_VERSION_3_0" }, + { "glDeleteVertexArraysAPPLE", "GL_APPLE_vertex_array_object" }, + { "glDeleteVertexShaderEXT", "GL_EXT_vertex_shader" }, + { "glDepthBoundsEXT", "GL_EXT_depth_bounds_test" }, + { "glDepthBoundsdNV", "GL_NV_depth_buffer_float" }, + { "glDepthRangeArraydvNV", "GL_ARB_viewport_array" }, + { "glDepthRangeArrayv", "GL_ARB_viewport_array GL_VERSION_4_1" }, + { "glDepthRangeIndexed", "GL_ARB_viewport_array GL_VERSION_4_1" }, + { "glDepthRangeIndexeddNV", "GL_ARB_viewport_array" }, + { "glDepthRangedNV", "GL_NV_depth_buffer_float" }, + { "glDepthRangef", "GL_ARB_ES2_compatibility GL_VERSION_4_1" }, + { "glDepthRangefOES", "GL_OES_single_precision" }, + { "glDepthRangexOES", "GL_OES_fixed_point" }, + { "glDetachObjectARB", "GL_ARB_shader_objects" }, + { "glDetachShader", "GL_VERSION_2_0" }, + { "glDetailTexFuncSGIS", "GL_SGIS_detail_texture" }, + { "glDisableClientStateIndexedEXT", "GL_EXT_direct_state_access" }, + { "glDisableClientStateiEXT", "GL_EXT_direct_state_access" }, + { "glDisableIndexedEXT", "GL_EXT_direct_state_access GL_EXT_draw_buffers2" }, + { "glDisableVariantClientStateEXT", "GL_EXT_vertex_shader" }, + { "glDisableVertexArrayAttrib", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glDisableVertexArrayAttribEXT", "GL_EXT_direct_state_access" }, + { "glDisableVertexArrayEXT", "GL_EXT_direct_state_access" }, + { "glDisableVertexAttribAPPLE", "GL_APPLE_vertex_program_evaluators" }, + { "glDisableVertexAttribArray", "GL_VERSION_2_0" }, + { "glDisableVertexAttribArrayARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glDisablei", "GL_VERSION_3_0" }, + { "glDispatchCompute", "GL_ARB_compute_shader GL_VERSION_4_3" }, + { "glDispatchComputeGroupSizeARB", "GL_ARB_compute_variable_group_size" }, + { "glDispatchComputeIndirect", "GL_ARB_compute_shader GL_VERSION_4_3" }, + { "glDrawArraysEXT", "GL_EXT_vertex_array" }, + { "glDrawArraysIndirect", "GL_ARB_draw_indirect GL_VERSION_4_0" }, + { "glDrawArraysInstanced", "GL_VERSION_3_1" }, + { "glDrawArraysInstancedARB", "GL_ARB_draw_instanced" }, + { "glDrawArraysInstancedBaseInstance", "GL_ARB_base_instance GL_VERSION_4_2" }, + { "glDrawArraysInstancedEXT", "GL_EXT_draw_instanced" }, + { "glDrawBufferRegion", "GL_KTX_buffer_region" }, + { "glDrawBuffers", "GL_VERSION_2_0" }, + { "glDrawBuffersARB", "GL_ARB_draw_buffers" }, + { "glDrawBuffersATI", "GL_ATI_draw_buffers" }, + { "glDrawCommandsAddressNV", "GL_NV_command_list" }, + { "glDrawCommandsNV", "GL_NV_command_list" }, + { "glDrawCommandsStatesAddressNV", "GL_NV_command_list" }, + { "glDrawCommandsStatesNV", "GL_NV_command_list" }, + { "glDrawElementArrayAPPLE", "GL_APPLE_element_array" }, + { "glDrawElementArrayATI", "GL_ATI_element_array" }, + { "glDrawElementsBaseVertex", "GL_ARB_draw_elements_base_vertex GL_VERSION_3_2" }, + { "glDrawElementsIndirect", "GL_ARB_draw_indirect GL_VERSION_4_0" }, + { "glDrawElementsInstanced", "GL_VERSION_3_1" }, + { "glDrawElementsInstancedARB", "GL_ARB_draw_instanced" }, + { "glDrawElementsInstancedBaseInstance", "GL_ARB_base_instance GL_VERSION_4_2" }, + { "glDrawElementsInstancedBaseVertex", "GL_ARB_draw_elements_base_vertex GL_VERSION_3_2" }, + { "glDrawElementsInstancedBaseVertexBaseInstance", "GL_ARB_base_instance GL_VERSION_4_2" }, + { "glDrawElementsInstancedEXT", "GL_EXT_draw_instanced" }, + { "glDrawMeshArraysSUN", "GL_SUN_mesh_array" }, + { "glDrawMeshTasksIndirectNV", "GL_NV_mesh_shader" }, + { "glDrawMeshTasksNV", "GL_NV_mesh_shader" }, + { "glDrawRangeElementArrayAPPLE", "GL_APPLE_element_array" }, + { "glDrawRangeElementArrayATI", "GL_ATI_element_array" }, + { "glDrawRangeElements", "GL_VERSION_1_2" }, + { "glDrawRangeElementsBaseVertex", "GL_ARB_draw_elements_base_vertex GL_VERSION_3_2" }, + { "glDrawRangeElementsEXT", "GL_EXT_draw_range_elements" }, + { "glDrawTextureNV", "GL_NV_draw_texture" }, + { "glDrawTransformFeedback", "GL_ARB_transform_feedback2 GL_VERSION_4_0" }, + { "glDrawTransformFeedbackInstanced", "GL_ARB_transform_feedback_instanced GL_VERSION_4_2" }, + { "glDrawTransformFeedbackNV", "GL_NV_transform_feedback2" }, + { "glDrawTransformFeedbackStream", "GL_ARB_transform_feedback3 GL_VERSION_4_0" }, + { "glDrawTransformFeedbackStreamInstanced", "GL_ARB_transform_feedback_instanced GL_VERSION_4_2" }, + { "glDrawVkImageNV", "GL_NV_draw_vulkan_image" }, + { "glEGLImageTargetTexStorageEXT", "GL_EXT_EGL_image_storage" }, + { "glEGLImageTargetTextureStorageEXT", "GL_EXT_EGL_image_storage" }, + { "glEdgeFlagFormatNV", "GL_NV_vertex_buffer_unified_memory" }, + { "glEdgeFlagPointerEXT", "GL_EXT_vertex_array" }, + { "glEdgeFlagPointerListIBM", "GL_IBM_vertex_array_lists" }, + { "glElementPointerAPPLE", "GL_APPLE_element_array" }, + { "glElementPointerATI", "GL_ATI_element_array" }, + { "glEnableClientStateIndexedEXT", "GL_EXT_direct_state_access" }, + { "glEnableClientStateiEXT", "GL_EXT_direct_state_access" }, + { "glEnableIndexedEXT", "GL_EXT_direct_state_access GL_EXT_draw_buffers2" }, + { "glEnableVariantClientStateEXT", "GL_EXT_vertex_shader" }, + { "glEnableVertexArrayAttrib", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glEnableVertexArrayAttribEXT", "GL_EXT_direct_state_access" }, + { "glEnableVertexArrayEXT", "GL_EXT_direct_state_access" }, + { "glEnableVertexAttribAPPLE", "GL_APPLE_vertex_program_evaluators" }, + { "glEnableVertexAttribArray", "GL_VERSION_2_0" }, + { "glEnableVertexAttribArrayARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glEnablei", "GL_VERSION_3_0" }, + { "glEndConditionalRender", "GL_VERSION_3_0" }, + { "glEndConditionalRenderNV", "GL_NV_conditional_render" }, + { "glEndConditionalRenderNVX", "GL_NVX_conditional_render" }, + { "glEndFragmentShaderATI", "GL_ATI_fragment_shader" }, + { "glEndOcclusionQueryNV", "GL_NV_occlusion_query" }, + { "glEndPerfMonitorAMD", "GL_AMD_performance_monitor" }, + { "glEndPerfQueryINTEL", "GL_INTEL_performance_query" }, + { "glEndQuery", "GL_VERSION_1_5" }, + { "glEndQueryARB", "GL_ARB_occlusion_query" }, + { "glEndQueryIndexed", "GL_ARB_transform_feedback3 GL_VERSION_4_0" }, + { "glEndTransformFeedback", "GL_VERSION_3_0" }, + { "glEndTransformFeedbackEXT", "GL_EXT_transform_feedback" }, + { "glEndTransformFeedbackNV", "GL_NV_transform_feedback" }, + { "glEndVertexShaderEXT", "GL_EXT_vertex_shader" }, + { "glEndVideoCaptureNV", "GL_NV_video_capture" }, + { "glEvalCoord1xOES", "GL_OES_fixed_point" }, + { "glEvalCoord1xvOES", "GL_OES_fixed_point" }, + { "glEvalCoord2xOES", "GL_OES_fixed_point" }, + { "glEvalCoord2xvOES", "GL_OES_fixed_point" }, + { "glEvalMapsNV", "GL_NV_evaluators" }, + { "glEvaluateDepthValuesARB", "GL_ARB_sample_locations" }, + { "glExecuteProgramNV", "GL_NV_vertex_program" }, + { "glExtractComponentEXT", "GL_EXT_vertex_shader" }, + { "glFeedbackBufferxOES", "GL_OES_fixed_point" }, + { "glFenceSync", "GL_ARB_sync GL_VERSION_3_2" }, + { "glFinalCombinerInputNV", "GL_NV_register_combiners" }, + { "glFinishAsyncSGIX", "GL_SGIX_async" }, + { "glFinishFenceAPPLE", "GL_APPLE_fence" }, + { "glFinishFenceNV", "GL_NV_fence" }, + { "glFinishObjectAPPLE", "GL_APPLE_fence" }, + { "glFinishTextureSUNX", "GL_SUNX_constant_data" }, + { "glFlushMappedBufferRange", "GL_ARB_map_buffer_range GL_VERSION_3_0" }, + { "glFlushMappedBufferRangeAPPLE", "GL_APPLE_flush_buffer_range" }, + { "glFlushMappedNamedBufferRange", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glFlushMappedNamedBufferRangeEXT", "GL_EXT_direct_state_access" }, + { "glFlushPixelDataRangeNV", "GL_NV_pixel_data_range" }, + { "glFlushRasterSGIX", "GL_SGIX_flush_raster" }, + { "glFlushStaticDataIBM", "GL_IBM_static_data" }, + { "glFlushVertexArrayRangeAPPLE", "GL_APPLE_vertex_array_range" }, + { "glFlushVertexArrayRangeNV", "GL_NV_vertex_array_range" }, + { "glFogCoordFormatNV", "GL_NV_vertex_buffer_unified_memory" }, + { "glFogCoordPointer", "GL_VERSION_1_4" }, + { "glFogCoordPointerEXT", "GL_EXT_fog_coord" }, + { "glFogCoordPointerListIBM", "GL_IBM_vertex_array_lists" }, + { "glFogCoordd", "GL_VERSION_1_4" }, + { "glFogCoorddEXT", "GL_EXT_fog_coord" }, + { "glFogCoorddv", "GL_VERSION_1_4" }, + { "glFogCoorddvEXT", "GL_EXT_fog_coord" }, + { "glFogCoordf", "GL_VERSION_1_4" }, + { "glFogCoordfEXT", "GL_EXT_fog_coord" }, + { "glFogCoordfv", "GL_VERSION_1_4" }, + { "glFogCoordfvEXT", "GL_EXT_fog_coord" }, + { "glFogCoordhNV", "GL_NV_half_float" }, + { "glFogCoordhvNV", "GL_NV_half_float" }, + { "glFogFuncSGIS", "GL_SGIS_fog_function" }, + { "glFogxOES", "GL_OES_fixed_point" }, + { "glFogxvOES", "GL_OES_fixed_point" }, + { "glFragmentColorMaterialSGIX", "GL_SGIX_fragment_lighting" }, + { "glFragmentCoverageColorNV", "GL_NV_fragment_coverage_to_color" }, + { "glFragmentLightModelfSGIX", "GL_SGIX_fragment_lighting" }, + { "glFragmentLightModelfvSGIX", "GL_SGIX_fragment_lighting" }, + { "glFragmentLightModeliSGIX", "GL_SGIX_fragment_lighting" }, + { "glFragmentLightModelivSGIX", "GL_SGIX_fragment_lighting" }, + { "glFragmentLightfSGIX", "GL_SGIX_fragment_lighting" }, + { "glFragmentLightfvSGIX", "GL_SGIX_fragment_lighting" }, + { "glFragmentLightiSGIX", "GL_SGIX_fragment_lighting" }, + { "glFragmentLightivSGIX", "GL_SGIX_fragment_lighting" }, + { "glFragmentMaterialfSGIX", "GL_SGIX_fragment_lighting" }, + { "glFragmentMaterialfvSGIX", "GL_SGIX_fragment_lighting" }, + { "glFragmentMaterialiSGIX", "GL_SGIX_fragment_lighting" }, + { "glFragmentMaterialivSGIX", "GL_SGIX_fragment_lighting" }, + { "glFrameTerminatorGREMEDY", "GL_GREMEDY_frame_terminator" }, + { "glFrameZoomSGIX", "GL_SGIX_framezoom" }, + { "glFramebufferDrawBufferEXT", "GL_EXT_direct_state_access" }, + { "glFramebufferDrawBuffersEXT", "GL_EXT_direct_state_access" }, + { "glFramebufferFetchBarrierEXT", "GL_EXT_shader_framebuffer_fetch_non_coherent" }, + { "glFramebufferParameteri", "GL_ARB_framebuffer_no_attachments GL_VERSION_4_3" }, + { "glFramebufferParameteriMESA", "GL_MESA_framebuffer_flip_y" }, + { "glFramebufferReadBufferEXT", "GL_EXT_direct_state_access" }, + { "glFramebufferRenderbuffer", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glFramebufferRenderbufferEXT", "GL_EXT_framebuffer_object" }, + { "glFramebufferSampleLocationsfvARB", "GL_ARB_sample_locations" }, + { "glFramebufferSampleLocationsfvNV", "GL_NV_sample_locations" }, + { "glFramebufferSamplePositionsfvAMD", "GL_AMD_framebuffer_sample_positions" }, + { "glFramebufferTexture", "GL_VERSION_3_2" }, + { "glFramebufferTexture1D", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glFramebufferTexture1DEXT", "GL_EXT_framebuffer_object" }, + { "glFramebufferTexture2D", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glFramebufferTexture2DEXT", "GL_EXT_framebuffer_object" }, + { "glFramebufferTexture3D", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glFramebufferTexture3DEXT", "GL_EXT_framebuffer_object" }, + { "glFramebufferTextureARB", "GL_ARB_geometry_shader4" }, + { "glFramebufferTextureEXT", "GL_NV_geometry_program4" }, + { "glFramebufferTextureFaceARB", "GL_ARB_geometry_shader4" }, + { "glFramebufferTextureFaceEXT", "GL_NV_geometry_program4" }, + { "glFramebufferTextureLayer", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glFramebufferTextureLayerARB", "GL_ARB_geometry_shader4" }, + { "glFramebufferTextureLayerEXT", "GL_EXT_texture_array GL_NV_geometry_program4" }, + { "glFramebufferTextureMultiviewOVR", "GL_OVR_multiview" }, + { "glFreeObjectBufferATI", "GL_ATI_vertex_array_object" }, + { "glFrustumfOES", "GL_OES_single_precision" }, + { "glFrustumxOES", "GL_OES_fixed_point" }, + { "glGenAsyncMarkersSGIX", "GL_SGIX_async" }, + { "glGenBuffers", "GL_VERSION_1_5" }, + { "glGenBuffersARB", "GL_ARB_vertex_buffer_object" }, + { "glGenFencesAPPLE", "GL_APPLE_fence" }, + { "glGenFencesNV", "GL_NV_fence" }, + { "glGenFragmentShadersATI", "GL_ATI_fragment_shader" }, + { "glGenFramebuffers", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glGenFramebuffersEXT", "GL_EXT_framebuffer_object" }, + { "glGenNamesAMD", "GL_AMD_name_gen_delete" }, + { "glGenOcclusionQueriesNV", "GL_NV_occlusion_query" }, + { "glGenPathsNV", "GL_NV_path_rendering" }, + { "glGenPerfMonitorsAMD", "GL_AMD_performance_monitor" }, + { "glGenProgramPipelines", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glGenProgramsARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glGenProgramsNV", "GL_NV_vertex_program" }, + { "glGenQueries", "GL_VERSION_1_5" }, + { "glGenQueriesARB", "GL_ARB_occlusion_query" }, + { "glGenQueryResourceTagNV", "GL_NV_query_resource_tag" }, + { "glGenRenderbuffers", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glGenRenderbuffersEXT", "GL_EXT_framebuffer_object" }, + { "glGenSamplers", "GL_ARB_sampler_objects GL_VERSION_3_3" }, + { "glGenSemaphoresEXT", "GL_EXT_semaphore" }, + { "glGenSymbolsEXT", "GL_EXT_vertex_shader" }, + { "glGenTexturesEXT", "GL_EXT_texture_object" }, + { "glGenTransformFeedbacks", "GL_ARB_transform_feedback2 GL_VERSION_4_0" }, + { "glGenTransformFeedbacksNV", "GL_NV_transform_feedback2" }, + { "glGenVertexArrays", "GL_ARB_vertex_array_object GL_VERSION_3_0" }, + { "glGenVertexArraysAPPLE", "GL_APPLE_vertex_array_object" }, + { "glGenVertexShadersEXT", "GL_EXT_vertex_shader" }, + { "glGenerateMipmap", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glGenerateMipmapEXT", "GL_EXT_framebuffer_object" }, + { "glGenerateMultiTexMipmapEXT", "GL_EXT_direct_state_access" }, + { "glGenerateTextureMipmap", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGenerateTextureMipmapEXT", "GL_EXT_direct_state_access" }, + { "glGetActiveAtomicCounterBufferiv", "GL_ARB_shader_atomic_counters GL_VERSION_4_2" }, + { "glGetActiveAttrib", "GL_VERSION_2_0" }, + { "glGetActiveAttribARB", "GL_ARB_vertex_shader" }, + { "glGetActiveSubroutineName", "GL_ARB_shader_subroutine GL_VERSION_4_0" }, + { "glGetActiveSubroutineUniformName", "GL_ARB_shader_subroutine GL_VERSION_4_0" }, + { "glGetActiveSubroutineUniformiv", "GL_ARB_shader_subroutine GL_VERSION_4_0" }, + { "glGetActiveUniform", "GL_VERSION_2_0" }, + { "glGetActiveUniformARB", "GL_ARB_shader_objects" }, + { "glGetActiveUniformBlockName", "GL_ARB_uniform_buffer_object GL_VERSION_3_1" }, + { "glGetActiveUniformBlockiv", "GL_ARB_uniform_buffer_object GL_VERSION_3_1" }, + { "glGetActiveUniformName", "GL_ARB_uniform_buffer_object GL_VERSION_3_1" }, + { "glGetActiveUniformsiv", "GL_ARB_uniform_buffer_object GL_VERSION_3_1" }, + { "glGetActiveVaryingNV", "GL_NV_transform_feedback" }, + { "glGetArrayObjectfvATI", "GL_ATI_vertex_array_object" }, + { "glGetArrayObjectivATI", "GL_ATI_vertex_array_object" }, + { "glGetAttachedObjectsARB", "GL_ARB_shader_objects" }, + { "glGetAttachedShaders", "GL_VERSION_2_0" }, + { "glGetAttribLocation", "GL_VERSION_2_0" }, + { "glGetAttribLocationARB", "GL_ARB_vertex_shader" }, + { "glGetBooleanIndexedvEXT", "GL_EXT_direct_state_access GL_EXT_draw_buffers2" }, + { "glGetBooleani_v", "GL_VERSION_3_0" }, + { "glGetBufferParameteri64v", "GL_VERSION_3_2" }, + { "glGetBufferParameteriv", "GL_VERSION_1_5" }, + { "glGetBufferParameterivARB", "GL_ARB_vertex_buffer_object" }, + { "glGetBufferParameterui64vNV", "GL_NV_shader_buffer_load" }, + { "glGetBufferPointerv", "GL_VERSION_1_5" }, + { "glGetBufferPointervARB", "GL_ARB_vertex_buffer_object" }, + { "glGetBufferSubData", "GL_VERSION_1_5" }, + { "glGetBufferSubDataARB", "GL_ARB_vertex_buffer_object" }, + { "glGetClipPlanefOES", "GL_OES_single_precision" }, + { "glGetClipPlanexOES", "GL_OES_fixed_point" }, + { "glGetColorTable", "GL_ARB_imaging" }, + { "glGetColorTableEXT", "GL_EXT_paletted_texture" }, + { "glGetColorTableParameterfv", "GL_ARB_imaging" }, + { "glGetColorTableParameterfvEXT", "GL_EXT_paletted_texture" }, + { "glGetColorTableParameterfvSGI", "GL_SGI_color_table" }, + { "glGetColorTableParameteriv", "GL_ARB_imaging" }, + { "glGetColorTableParameterivEXT", "GL_EXT_paletted_texture" }, + { "glGetColorTableParameterivSGI", "GL_SGI_color_table" }, + { "glGetColorTableSGI", "GL_SGI_color_table" }, + { "glGetCombinerInputParameterfvNV", "GL_NV_register_combiners" }, + { "glGetCombinerInputParameterivNV", "GL_NV_register_combiners" }, + { "glGetCombinerOutputParameterfvNV", "GL_NV_register_combiners" }, + { "glGetCombinerOutputParameterivNV", "GL_NV_register_combiners" }, + { "glGetCombinerStageParameterfvNV", "GL_NV_register_combiners2" }, + { "glGetCommandHeaderNV", "GL_NV_command_list" }, + { "glGetCompressedMultiTexImageEXT", "GL_EXT_direct_state_access" }, + { "glGetCompressedTexImage", "GL_VERSION_1_3" }, + { "glGetCompressedTexImageARB", "GL_ARB_texture_compression" }, + { "glGetCompressedTextureImage", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetCompressedTextureImageEXT", "GL_EXT_direct_state_access" }, + { "glGetCompressedTextureSubImage", "GL_ARB_get_texture_sub_image GL_VERSION_4_5" }, + { "glGetConvolutionFilter", "GL_ARB_imaging" }, + { "glGetConvolutionFilterEXT", "GL_EXT_convolution" }, + { "glGetConvolutionParameterfv", "GL_ARB_imaging" }, + { "glGetConvolutionParameterfvEXT", "GL_EXT_convolution" }, + { "glGetConvolutionParameteriv", "GL_ARB_imaging" }, + { "glGetConvolutionParameterivEXT", "GL_EXT_convolution" }, + { "glGetConvolutionParameterxvOES", "GL_OES_fixed_point" }, + { "glGetCoverageModulationTableNV", "GL_NV_framebuffer_mixed_samples" }, + { "glGetDebugMessageLog", "GL_KHR_debug GL_VERSION_4_3" }, + { "glGetDebugMessageLogAMD", "GL_AMD_debug_output" }, + { "glGetDebugMessageLogARB", "GL_ARB_debug_output" }, + { "glGetDetailTexFuncSGIS", "GL_SGIS_detail_texture" }, + { "glGetDoubleIndexedvEXT", "GL_EXT_direct_state_access" }, + { "glGetDoublei_v", "GL_ARB_viewport_array GL_VERSION_4_1" }, + { "glGetDoublei_vEXT", "GL_EXT_direct_state_access" }, + { "glGetFenceivNV", "GL_NV_fence" }, + { "glGetFinalCombinerInputParameterfvNV", "GL_NV_register_combiners" }, + { "glGetFinalCombinerInputParameterivNV", "GL_NV_register_combiners" }, + { "glGetFirstPerfQueryIdINTEL", "GL_INTEL_performance_query" }, + { "glGetFixedvOES", "GL_OES_fixed_point" }, + { "glGetFloatIndexedvEXT", "GL_EXT_direct_state_access" }, + { "glGetFloati_v", "GL_ARB_viewport_array GL_VERSION_4_1" }, + { "glGetFloati_vEXT", "GL_EXT_direct_state_access" }, + { "glGetFogFuncSGIS", "GL_SGIS_fog_function" }, + { "glGetFragDataIndex", "GL_ARB_blend_func_extended GL_VERSION_3_3" }, + { "glGetFragDataLocation", "GL_VERSION_3_0" }, + { "glGetFragDataLocationEXT", "GL_EXT_gpu_shader4" }, + { "glGetFragmentLightfvSGIX", "GL_SGIX_fragment_lighting" }, + { "glGetFragmentLightivSGIX", "GL_SGIX_fragment_lighting" }, + { "glGetFragmentMaterialfvSGIX", "GL_SGIX_fragment_lighting" }, + { "glGetFragmentMaterialivSGIX", "GL_SGIX_fragment_lighting" }, + { "glGetFramebufferAttachmentParameteriv", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glGetFramebufferAttachmentParameterivEXT", "GL_EXT_framebuffer_object" }, + { "glGetFramebufferParameterfvAMD", "GL_AMD_framebuffer_sample_positions" }, + { "glGetFramebufferParameteriv", "GL_ARB_framebuffer_no_attachments GL_VERSION_4_3" }, + { "glGetFramebufferParameterivEXT", "GL_EXT_direct_state_access" }, + { "glGetFramebufferParameterivMESA", "GL_MESA_framebuffer_flip_y" }, + { "glGetGraphicsResetStatus", "GL_KHR_robustness GL_VERSION_4_5" }, + { "glGetGraphicsResetStatusARB", "GL_ARB_robustness" }, + { "glGetHandleARB", "GL_ARB_shader_objects" }, + { "glGetHistogram", "GL_ARB_imaging" }, + { "glGetHistogramEXT", "GL_EXT_histogram" }, + { "glGetHistogramParameterfv", "GL_ARB_imaging" }, + { "glGetHistogramParameterfvEXT", "GL_EXT_histogram" }, + { "glGetHistogramParameteriv", "GL_ARB_imaging" }, + { "glGetHistogramParameterivEXT", "GL_EXT_histogram" }, + { "glGetHistogramParameterxvOES", "GL_OES_fixed_point" }, + { "glGetImageHandleARB", "GL_ARB_bindless_texture" }, + { "glGetImageHandleNV", "GL_NV_bindless_texture" }, + { "glGetImageTransformParameterfvHP", "GL_HP_image_transform" }, + { "glGetImageTransformParameterivHP", "GL_HP_image_transform" }, + { "glGetInfoLogARB", "GL_ARB_shader_objects" }, + { "glGetInstrumentsSGIX", "GL_SGIX_instruments" }, + { "glGetInteger64i_v", "GL_VERSION_3_2" }, + { "glGetInteger64v", "GL_ARB_sync GL_VERSION_3_2" }, + { "glGetIntegerIndexedvEXT", "GL_EXT_direct_state_access GL_EXT_draw_buffers2" }, + { "glGetIntegeri_v", "GL_ARB_uniform_buffer_object GL_VERSION_3_0" }, + { "glGetIntegerui64i_vNV", "GL_NV_vertex_buffer_unified_memory" }, + { "glGetIntegerui64vNV", "GL_NV_shader_buffer_load" }, + { "glGetInternalformatSampleivNV", "GL_NV_internalformat_sample_query" }, + { "glGetInternalformati64v", "GL_ARB_internalformat_query2 GL_VERSION_4_3" }, + { "glGetInternalformativ", "GL_ARB_internalformat_query GL_VERSION_4_2" }, + { "glGetInvariantBooleanvEXT", "GL_EXT_vertex_shader" }, + { "glGetInvariantFloatvEXT", "GL_EXT_vertex_shader" }, + { "glGetInvariantIntegervEXT", "GL_EXT_vertex_shader" }, + { "glGetLightxOES", "GL_OES_fixed_point" }, + { "glGetListParameterfvSGIX", "GL_SGIX_list_priority" }, + { "glGetListParameterivSGIX", "GL_SGIX_list_priority" }, + { "glGetLocalConstantBooleanvEXT", "GL_EXT_vertex_shader" }, + { "glGetLocalConstantFloatvEXT", "GL_EXT_vertex_shader" }, + { "glGetLocalConstantIntegervEXT", "GL_EXT_vertex_shader" }, + { "glGetMapAttribParameterfvNV", "GL_NV_evaluators" }, + { "glGetMapAttribParameterivNV", "GL_NV_evaluators" }, + { "glGetMapControlPointsNV", "GL_NV_evaluators" }, + { "glGetMapParameterfvNV", "GL_NV_evaluators" }, + { "glGetMapParameterivNV", "GL_NV_evaluators" }, + { "glGetMapxvOES", "GL_OES_fixed_point" }, + { "glGetMaterialxOES", "GL_OES_fixed_point" }, + { "glGetMemoryObjectDetachedResourcesuivNV", "GL_NV_memory_attachment" }, + { "glGetMemoryObjectParameterivEXT", "GL_EXT_memory_object" }, + { "glGetMinmax", "GL_ARB_imaging" }, + { "glGetMinmaxEXT", "GL_EXT_histogram" }, + { "glGetMinmaxParameterfv", "GL_ARB_imaging" }, + { "glGetMinmaxParameterfvEXT", "GL_EXT_histogram" }, + { "glGetMinmaxParameteriv", "GL_ARB_imaging" }, + { "glGetMinmaxParameterivEXT", "GL_EXT_histogram" }, + { "glGetMultiTexEnvfvEXT", "GL_EXT_direct_state_access" }, + { "glGetMultiTexEnvivEXT", "GL_EXT_direct_state_access" }, + { "glGetMultiTexGendvEXT", "GL_EXT_direct_state_access" }, + { "glGetMultiTexGenfvEXT", "GL_EXT_direct_state_access" }, + { "glGetMultiTexGenivEXT", "GL_EXT_direct_state_access" }, + { "glGetMultiTexImageEXT", "GL_EXT_direct_state_access" }, + { "glGetMultiTexLevelParameterfvEXT", "GL_EXT_direct_state_access" }, + { "glGetMultiTexLevelParameterivEXT", "GL_EXT_direct_state_access" }, + { "glGetMultiTexParameterIivEXT", "GL_EXT_direct_state_access" }, + { "glGetMultiTexParameterIuivEXT", "GL_EXT_direct_state_access" }, + { "glGetMultiTexParameterfvEXT", "GL_EXT_direct_state_access" }, + { "glGetMultiTexParameterivEXT", "GL_EXT_direct_state_access" }, + { "glGetMultisamplefv", "GL_ARB_texture_multisample GL_VERSION_3_2" }, + { "glGetMultisamplefvNV", "GL_NV_explicit_multisample" }, + { "glGetNamedBufferParameteri64v", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetNamedBufferParameteriv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetNamedBufferParameterivEXT", "GL_EXT_direct_state_access" }, + { "glGetNamedBufferParameterui64vNV", "GL_NV_shader_buffer_load" }, + { "glGetNamedBufferPointerv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetNamedBufferPointervEXT", "GL_EXT_direct_state_access" }, + { "glGetNamedBufferSubData", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetNamedBufferSubDataEXT", "GL_EXT_direct_state_access" }, + { "glGetNamedFramebufferAttachmentParameteriv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetNamedFramebufferAttachmentParameterivEXT", "GL_EXT_direct_state_access" }, + { "glGetNamedFramebufferParameterfvAMD", "GL_AMD_framebuffer_sample_positions" }, + { "glGetNamedFramebufferParameteriv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetNamedFramebufferParameterivEXT", "GL_EXT_direct_state_access" }, + { "glGetNamedProgramLocalParameterIivEXT", "GL_EXT_direct_state_access" }, + { "glGetNamedProgramLocalParameterIuivEXT", "GL_EXT_direct_state_access" }, + { "glGetNamedProgramLocalParameterdvEXT", "GL_EXT_direct_state_access" }, + { "glGetNamedProgramLocalParameterfvEXT", "GL_EXT_direct_state_access" }, + { "glGetNamedProgramStringEXT", "GL_EXT_direct_state_access" }, + { "glGetNamedProgramivEXT", "GL_EXT_direct_state_access" }, + { "glGetNamedRenderbufferParameteriv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetNamedRenderbufferParameterivEXT", "GL_EXT_direct_state_access" }, + { "glGetNamedStringARB", "GL_ARB_shading_language_include" }, + { "glGetNamedStringivARB", "GL_ARB_shading_language_include" }, + { "glGetNextPerfQueryIdINTEL", "GL_INTEL_performance_query" }, + { "glGetObjectBufferfvATI", "GL_ATI_vertex_array_object" }, + { "glGetObjectBufferivATI", "GL_ATI_vertex_array_object" }, + { "glGetObjectLabel", "GL_KHR_debug GL_VERSION_4_3" }, + { "glGetObjectLabelEXT", "GL_EXT_debug_label" }, + { "glGetObjectParameterfvARB", "GL_ARB_shader_objects" }, + { "glGetObjectParameterivAPPLE", "GL_APPLE_object_purgeable" }, + { "glGetObjectParameterivARB", "GL_ARB_shader_objects" }, + { "glGetObjectPtrLabel", "GL_KHR_debug GL_VERSION_4_3" }, + { "glGetOcclusionQueryivNV", "GL_NV_occlusion_query" }, + { "glGetOcclusionQueryuivNV", "GL_NV_occlusion_query" }, + { "glGetPathColorGenfvNV", "GL_NV_path_rendering" }, + { "glGetPathColorGenivNV", "GL_NV_path_rendering" }, + { "glGetPathCommandsNV", "GL_NV_path_rendering" }, + { "glGetPathCoordsNV", "GL_NV_path_rendering" }, + { "glGetPathDashArrayNV", "GL_NV_path_rendering" }, + { "glGetPathLengthNV", "GL_NV_path_rendering" }, + { "glGetPathMetricRangeNV", "GL_NV_path_rendering" }, + { "glGetPathMetricsNV", "GL_NV_path_rendering" }, + { "glGetPathParameterfvNV", "GL_NV_path_rendering" }, + { "glGetPathParameterivNV", "GL_NV_path_rendering" }, + { "glGetPathSpacingNV", "GL_NV_path_rendering" }, + { "glGetPathTexGenfvNV", "GL_NV_path_rendering" }, + { "glGetPathTexGenivNV", "GL_NV_path_rendering" }, + { "glGetPerfCounterInfoINTEL", "GL_INTEL_performance_query" }, + { "glGetPerfMonitorCounterDataAMD", "GL_AMD_performance_monitor" }, + { "glGetPerfMonitorCounterInfoAMD", "GL_AMD_performance_monitor" }, + { "glGetPerfMonitorCounterStringAMD", "GL_AMD_performance_monitor" }, + { "glGetPerfMonitorCountersAMD", "GL_AMD_performance_monitor" }, + { "glGetPerfMonitorGroupStringAMD", "GL_AMD_performance_monitor" }, + { "glGetPerfMonitorGroupsAMD", "GL_AMD_performance_monitor" }, + { "glGetPerfQueryDataINTEL", "GL_INTEL_performance_query" }, + { "glGetPerfQueryIdByNameINTEL", "GL_INTEL_performance_query" }, + { "glGetPerfQueryInfoINTEL", "GL_INTEL_performance_query" }, + { "glGetPixelMapxv", "GL_OES_fixed_point" }, + { "glGetPixelTexGenParameterfvSGIS", "GL_SGIS_pixel_texture" }, + { "glGetPixelTexGenParameterivSGIS", "GL_SGIS_pixel_texture" }, + { "glGetPixelTransformParameterfvEXT", "GL_EXT_pixel_transform" }, + { "glGetPixelTransformParameterivEXT", "GL_EXT_pixel_transform" }, + { "glGetPointerIndexedvEXT", "GL_EXT_direct_state_access" }, + { "glGetPointeri_vEXT", "GL_EXT_direct_state_access" }, + { "glGetPointervEXT", "GL_EXT_vertex_array" }, + { "glGetProgramBinary", "GL_ARB_get_program_binary GL_VERSION_4_1" }, + { "glGetProgramEnvParameterIivNV", "GL_NV_gpu_program4" }, + { "glGetProgramEnvParameterIuivNV", "GL_NV_gpu_program4" }, + { "glGetProgramEnvParameterdvARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glGetProgramEnvParameterfvARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glGetProgramInfoLog", "GL_VERSION_2_0" }, + { "glGetProgramInterfaceiv", "GL_ARB_program_interface_query GL_VERSION_4_3" }, + { "glGetProgramLocalParameterIivNV", "GL_NV_gpu_program4" }, + { "glGetProgramLocalParameterIuivNV", "GL_NV_gpu_program4" }, + { "glGetProgramLocalParameterdvARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glGetProgramLocalParameterfvARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glGetProgramNamedParameterdvNV", "GL_NV_fragment_program" }, + { "glGetProgramNamedParameterfvNV", "GL_NV_fragment_program" }, + { "glGetProgramParameterdvNV", "GL_NV_vertex_program" }, + { "glGetProgramParameterfvNV", "GL_NV_vertex_program" }, + { "glGetProgramPipelineInfoLog", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glGetProgramPipelineiv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glGetProgramResourceIndex", "GL_ARB_program_interface_query GL_VERSION_4_3" }, + { "glGetProgramResourceLocation", "GL_ARB_program_interface_query GL_VERSION_4_3" }, + { "glGetProgramResourceLocationIndex", "GL_ARB_program_interface_query GL_VERSION_4_3" }, + { "glGetProgramResourceName", "GL_ARB_program_interface_query GL_VERSION_4_3" }, + { "glGetProgramResourcefvNV", "GL_NV_path_rendering" }, + { "glGetProgramResourceiv", "GL_ARB_program_interface_query GL_VERSION_4_3" }, + { "glGetProgramStageiv", "GL_ARB_shader_subroutine GL_VERSION_4_0" }, + { "glGetProgramStringARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glGetProgramStringNV", "GL_NV_vertex_program" }, + { "glGetProgramSubroutineParameteruivNV", "GL_NV_gpu_program5" }, + { "glGetProgramiv", "GL_VERSION_2_0" }, + { "glGetProgramivARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glGetProgramivNV", "GL_NV_vertex_program" }, + { "glGetQueryBufferObjecti64v", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetQueryBufferObjectiv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetQueryBufferObjectui64v", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetQueryBufferObjectuiv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetQueryIndexediv", "GL_ARB_transform_feedback3 GL_VERSION_4_0" }, + { "glGetQueryObjecti64v", "GL_ARB_timer_query GL_VERSION_3_3" }, + { "glGetQueryObjecti64vEXT", "GL_EXT_timer_query" }, + { "glGetQueryObjectiv", "GL_VERSION_1_5" }, + { "glGetQueryObjectivARB", "GL_ARB_occlusion_query" }, + { "glGetQueryObjectui64v", "GL_ARB_timer_query GL_VERSION_3_3" }, + { "glGetQueryObjectui64vEXT", "GL_EXT_timer_query" }, + { "glGetQueryObjectuiv", "GL_VERSION_1_5" }, + { "glGetQueryObjectuivARB", "GL_ARB_occlusion_query" }, + { "glGetQueryiv", "GL_VERSION_1_5" }, + { "glGetQueryivARB", "GL_ARB_occlusion_query" }, + { "glGetRenderbufferParameteriv", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glGetRenderbufferParameterivEXT", "GL_EXT_framebuffer_object" }, + { "glGetSamplerParameterIiv", "GL_ARB_sampler_objects GL_VERSION_3_3" }, + { "glGetSamplerParameterIuiv", "GL_ARB_sampler_objects GL_VERSION_3_3" }, + { "glGetSamplerParameterfv", "GL_ARB_sampler_objects GL_VERSION_3_3" }, + { "glGetSamplerParameteriv", "GL_ARB_sampler_objects GL_VERSION_3_3" }, + { "glGetSemaphoreParameterui64vEXT", "GL_EXT_semaphore" }, + { "glGetSeparableFilter", "GL_ARB_imaging" }, + { "glGetSeparableFilterEXT", "GL_EXT_convolution" }, + { "glGetShaderInfoLog", "GL_VERSION_2_0" }, + { "glGetShaderPrecisionFormat", "GL_ARB_ES2_compatibility GL_VERSION_4_1" }, + { "glGetShaderSource", "GL_VERSION_2_0" }, + { "glGetShaderSourceARB", "GL_ARB_shader_objects" }, + { "glGetShaderiv", "GL_VERSION_2_0" }, + { "glGetShadingRateImagePaletteNV", "GL_NV_shading_rate_image" }, + { "glGetShadingRateSampleLocationivNV", "GL_NV_shading_rate_image" }, + { "glGetSharpenTexFuncSGIS", "GL_SGIS_sharpen_texture" }, + { "glGetStageIndexNV", "GL_NV_command_list" }, + { "glGetStringi", "GL_VERSION_3_0" }, + { "glGetSubroutineIndex", "GL_ARB_shader_subroutine GL_VERSION_4_0" }, + { "glGetSubroutineUniformLocation", "GL_ARB_shader_subroutine GL_VERSION_4_0" }, + { "glGetSynciv", "GL_ARB_sync GL_VERSION_3_2" }, + { "glGetTexBumpParameterfvATI", "GL_ATI_envmap_bumpmap" }, + { "glGetTexBumpParameterivATI", "GL_ATI_envmap_bumpmap" }, + { "glGetTexEnvxvOES", "GL_OES_fixed_point" }, + { "glGetTexFilterFuncSGIS", "GL_SGIS_texture_filter4" }, + { "glGetTexGenxvOES", "GL_OES_fixed_point" }, + { "glGetTexLevelParameterxvOES", "GL_OES_fixed_point" }, + { "glGetTexParameterIiv", "GL_VERSION_3_0" }, + { "glGetTexParameterIivEXT", "GL_EXT_texture_integer" }, + { "glGetTexParameterIuiv", "GL_VERSION_3_0" }, + { "glGetTexParameterIuivEXT", "GL_EXT_texture_integer" }, + { "glGetTexParameterPointervAPPLE", "GL_APPLE_texture_range" }, + { "glGetTexParameterxvOES", "GL_OES_fixed_point" }, + { "glGetTextureHandleARB", "GL_ARB_bindless_texture" }, + { "glGetTextureHandleNV", "GL_NV_bindless_texture" }, + { "glGetTextureImage", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetTextureImageEXT", "GL_EXT_direct_state_access" }, + { "glGetTextureLevelParameterfv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetTextureLevelParameterfvEXT", "GL_EXT_direct_state_access" }, + { "glGetTextureLevelParameteriv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetTextureLevelParameterivEXT", "GL_EXT_direct_state_access" }, + { "glGetTextureParameterIiv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetTextureParameterIivEXT", "GL_EXT_direct_state_access" }, + { "glGetTextureParameterIuiv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetTextureParameterIuivEXT", "GL_EXT_direct_state_access" }, + { "glGetTextureParameterfv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetTextureParameterfvEXT", "GL_EXT_direct_state_access" }, + { "glGetTextureParameteriv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetTextureParameterivEXT", "GL_EXT_direct_state_access" }, + { "glGetTextureSamplerHandleARB", "GL_ARB_bindless_texture" }, + { "glGetTextureSamplerHandleNV", "GL_NV_bindless_texture" }, + { "glGetTextureSubImage", "GL_ARB_get_texture_sub_image GL_VERSION_4_5" }, + { "glGetTrackMatrixivNV", "GL_NV_vertex_program" }, + { "glGetTransformFeedbackVarying", "GL_VERSION_3_0" }, + { "glGetTransformFeedbackVaryingEXT", "GL_EXT_transform_feedback" }, + { "glGetTransformFeedbackVaryingNV", "GL_NV_transform_feedback" }, + { "glGetTransformFeedbacki64_v", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetTransformFeedbacki_v", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetTransformFeedbackiv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetUniformBlockIndex", "GL_ARB_uniform_buffer_object GL_VERSION_3_1" }, + { "glGetUniformBufferSizeEXT", "GL_EXT_bindable_uniform" }, + { "glGetUniformIndices", "GL_ARB_uniform_buffer_object GL_VERSION_3_1" }, + { "glGetUniformLocation", "GL_VERSION_2_0" }, + { "glGetUniformLocationARB", "GL_ARB_shader_objects" }, + { "glGetUniformOffsetEXT", "GL_EXT_bindable_uniform" }, + { "glGetUniformSubroutineuiv", "GL_ARB_shader_subroutine GL_VERSION_4_0" }, + { "glGetUniformdv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glGetUniformfv", "GL_VERSION_2_0" }, + { "glGetUniformfvARB", "GL_ARB_shader_objects" }, + { "glGetUniformi64vARB", "GL_ARB_gpu_shader_int64" }, + { "glGetUniformi64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glGetUniformiv", "GL_VERSION_2_0" }, + { "glGetUniformivARB", "GL_ARB_shader_objects" }, + { "glGetUniformui64vARB", "GL_ARB_gpu_shader_int64" }, + { "glGetUniformui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_shader_buffer_load" }, + { "glGetUniformuiv", "GL_VERSION_3_0" }, + { "glGetUniformuivEXT", "GL_EXT_gpu_shader4" }, + { "glGetUnsignedBytei_vEXT", "GL_EXT_memory_object GL_EXT_semaphore" }, + { "glGetUnsignedBytevEXT", "GL_EXT_memory_object GL_EXT_semaphore" }, + { "glGetVariantArrayObjectfvATI", "GL_ATI_vertex_array_object" }, + { "glGetVariantArrayObjectivATI", "GL_ATI_vertex_array_object" }, + { "glGetVariantBooleanvEXT", "GL_EXT_vertex_shader" }, + { "glGetVariantFloatvEXT", "GL_EXT_vertex_shader" }, + { "glGetVariantIntegervEXT", "GL_EXT_vertex_shader" }, + { "glGetVariantPointervEXT", "GL_EXT_vertex_shader" }, + { "glGetVaryingLocationNV", "GL_NV_transform_feedback" }, + { "glGetVertexArrayIndexed64iv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetVertexArrayIndexediv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetVertexArrayIntegeri_vEXT", "GL_EXT_direct_state_access" }, + { "glGetVertexArrayIntegervEXT", "GL_EXT_direct_state_access" }, + { "glGetVertexArrayPointeri_vEXT", "GL_EXT_direct_state_access" }, + { "glGetVertexArrayPointervEXT", "GL_EXT_direct_state_access" }, + { "glGetVertexArrayiv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glGetVertexAttribArrayObjectfvATI", "GL_ATI_vertex_attrib_array_object" }, + { "glGetVertexAttribArrayObjectivATI", "GL_ATI_vertex_attrib_array_object" }, + { "glGetVertexAttribIiv", "GL_VERSION_3_0" }, + { "glGetVertexAttribIivEXT", "GL_NV_vertex_program4" }, + { "glGetVertexAttribIuiv", "GL_VERSION_3_0" }, + { "glGetVertexAttribIuivEXT", "GL_NV_vertex_program4" }, + { "glGetVertexAttribLdv", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1" }, + { "glGetVertexAttribLdvEXT", "GL_EXT_vertex_attrib_64bit" }, + { "glGetVertexAttribLi64vNV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glGetVertexAttribLui64vARB", "GL_ARB_bindless_texture" }, + { "glGetVertexAttribLui64vNV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glGetVertexAttribPointerv", "GL_VERSION_2_0" }, + { "glGetVertexAttribPointervARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glGetVertexAttribPointervNV", "GL_NV_vertex_program" }, + { "glGetVertexAttribdv", "GL_VERSION_2_0" }, + { "glGetVertexAttribdvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glGetVertexAttribdvNV", "GL_NV_vertex_program" }, + { "glGetVertexAttribfv", "GL_VERSION_2_0" }, + { "glGetVertexAttribfvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glGetVertexAttribfvNV", "GL_NV_vertex_program" }, + { "glGetVertexAttribiv", "GL_VERSION_2_0" }, + { "glGetVertexAttribivARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glGetVertexAttribivNV", "GL_NV_vertex_program" }, + { "glGetVideoCaptureStreamdvNV", "GL_NV_video_capture" }, + { "glGetVideoCaptureStreamfvNV", "GL_NV_video_capture" }, + { "glGetVideoCaptureStreamivNV", "GL_NV_video_capture" }, + { "glGetVideoCaptureivNV", "GL_NV_video_capture" }, + { "glGetVideoi64vNV", "GL_NV_present_video" }, + { "glGetVideoivNV", "GL_NV_present_video" }, + { "glGetVideoui64vNV", "GL_NV_present_video" }, + { "glGetVideouivNV", "GL_NV_present_video" }, + { "glGetVkProcAddrNV", "GL_NV_draw_vulkan_image" }, + { "glGetnColorTable", "GL_VERSION_4_5" }, + { "glGetnColorTableARB", "GL_ARB_robustness" }, + { "glGetnCompressedTexImage", "GL_VERSION_4_5" }, + { "glGetnCompressedTexImageARB", "GL_ARB_robustness" }, + { "glGetnConvolutionFilter", "GL_VERSION_4_5" }, + { "glGetnConvolutionFilterARB", "GL_ARB_robustness" }, + { "glGetnHistogram", "GL_VERSION_4_5" }, + { "glGetnHistogramARB", "GL_ARB_robustness" }, + { "glGetnMapdv", "GL_VERSION_4_5" }, + { "glGetnMapdvARB", "GL_ARB_robustness" }, + { "glGetnMapfv", "GL_VERSION_4_5" }, + { "glGetnMapfvARB", "GL_ARB_robustness" }, + { "glGetnMapiv", "GL_VERSION_4_5" }, + { "glGetnMapivARB", "GL_ARB_robustness" }, + { "glGetnMinmax", "GL_VERSION_4_5" }, + { "glGetnMinmaxARB", "GL_ARB_robustness" }, + { "glGetnPixelMapfv", "GL_VERSION_4_5" }, + { "glGetnPixelMapfvARB", "GL_ARB_robustness" }, + { "glGetnPixelMapuiv", "GL_VERSION_4_5" }, + { "glGetnPixelMapuivARB", "GL_ARB_robustness" }, + { "glGetnPixelMapusv", "GL_VERSION_4_5" }, + { "glGetnPixelMapusvARB", "GL_ARB_robustness" }, + { "glGetnPolygonStipple", "GL_VERSION_4_5" }, + { "glGetnPolygonStippleARB", "GL_ARB_robustness" }, + { "glGetnSeparableFilter", "GL_VERSION_4_5" }, + { "glGetnSeparableFilterARB", "GL_ARB_robustness" }, + { "glGetnTexImage", "GL_VERSION_4_5" }, + { "glGetnTexImageARB", "GL_ARB_robustness" }, + { "glGetnUniformdv", "GL_VERSION_4_5" }, + { "glGetnUniformdvARB", "GL_ARB_robustness" }, + { "glGetnUniformfv", "GL_KHR_robustness GL_VERSION_4_5" }, + { "glGetnUniformfvARB", "GL_ARB_robustness" }, + { "glGetnUniformi64vARB", "GL_ARB_gpu_shader_int64" }, + { "glGetnUniformiv", "GL_KHR_robustness GL_VERSION_4_5" }, + { "glGetnUniformivARB", "GL_ARB_robustness" }, + { "glGetnUniformui64vARB", "GL_ARB_gpu_shader_int64" }, + { "glGetnUniformuiv", "GL_KHR_robustness GL_VERSION_4_5" }, + { "glGetnUniformuivARB", "GL_ARB_robustness" }, + { "glGlobalAlphaFactorbSUN", "GL_SUN_global_alpha" }, + { "glGlobalAlphaFactordSUN", "GL_SUN_global_alpha" }, + { "glGlobalAlphaFactorfSUN", "GL_SUN_global_alpha" }, + { "glGlobalAlphaFactoriSUN", "GL_SUN_global_alpha" }, + { "glGlobalAlphaFactorsSUN", "GL_SUN_global_alpha" }, + { "glGlobalAlphaFactorubSUN", "GL_SUN_global_alpha" }, + { "glGlobalAlphaFactoruiSUN", "GL_SUN_global_alpha" }, + { "glGlobalAlphaFactorusSUN", "GL_SUN_global_alpha" }, + { "glHintPGI", "GL_PGI_misc_hints" }, + { "glHistogram", "GL_ARB_imaging" }, + { "glHistogramEXT", "GL_EXT_histogram" }, + { "glIglooInterfaceSGIX", "GL_SGIX_igloo_interface" }, + { "glImageTransformParameterfHP", "GL_HP_image_transform" }, + { "glImageTransformParameterfvHP", "GL_HP_image_transform" }, + { "glImageTransformParameteriHP", "GL_HP_image_transform" }, + { "glImageTransformParameterivHP", "GL_HP_image_transform" }, + { "glImportMemoryFdEXT", "GL_EXT_memory_object_fd" }, + { "glImportMemoryWin32HandleEXT", "GL_EXT_memory_object_win32" }, + { "glImportMemoryWin32NameEXT", "GL_EXT_memory_object_win32" }, + { "glImportSemaphoreFdEXT", "GL_EXT_semaphore_fd" }, + { "glImportSemaphoreWin32HandleEXT", "GL_EXT_semaphore_win32" }, + { "glImportSemaphoreWin32NameEXT", "GL_EXT_semaphore_win32" }, + { "glImportSyncEXT", "GL_EXT_x11_sync_object" }, + { "glIndexFormatNV", "GL_NV_vertex_buffer_unified_memory" }, + { "glIndexFuncEXT", "GL_EXT_index_func" }, + { "glIndexMaterialEXT", "GL_EXT_index_material" }, + { "glIndexPointerEXT", "GL_EXT_vertex_array" }, + { "glIndexPointerListIBM", "GL_IBM_vertex_array_lists" }, + { "glIndexxOES", "GL_OES_fixed_point" }, + { "glIndexxvOES", "GL_OES_fixed_point" }, + { "glInsertComponentEXT", "GL_EXT_vertex_shader" }, + { "glInsertEventMarkerEXT", "GL_EXT_debug_marker" }, + { "glInstrumentsBufferSGIX", "GL_SGIX_instruments" }, + { "glInterpolatePathsNV", "GL_NV_path_rendering" }, + { "glInvalidateBufferData", "GL_ARB_invalidate_subdata GL_VERSION_4_3" }, + { "glInvalidateBufferSubData", "GL_ARB_invalidate_subdata GL_VERSION_4_3" }, + { "glInvalidateFramebuffer", "GL_ARB_invalidate_subdata GL_VERSION_4_3" }, + { "glInvalidateNamedFramebufferData", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glInvalidateNamedFramebufferSubData", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glInvalidateSubFramebuffer", "GL_ARB_invalidate_subdata GL_VERSION_4_3" }, + { "glInvalidateTexImage", "GL_ARB_invalidate_subdata GL_VERSION_4_3" }, + { "glInvalidateTexSubImage", "GL_ARB_invalidate_subdata GL_VERSION_4_3" }, + { "glIsAsyncMarkerSGIX", "GL_SGIX_async" }, + { "glIsBuffer", "GL_VERSION_1_5" }, + { "glIsBufferARB", "GL_ARB_vertex_buffer_object" }, + { "glIsBufferResidentNV", "GL_NV_shader_buffer_load" }, + { "glIsCommandListNV", "GL_NV_command_list" }, + { "glIsEnabledIndexedEXT", "GL_EXT_direct_state_access GL_EXT_draw_buffers2" }, + { "glIsEnabledi", "GL_VERSION_3_0" }, + { "glIsFenceAPPLE", "GL_APPLE_fence" }, + { "glIsFenceNV", "GL_NV_fence" }, + { "glIsFramebuffer", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glIsFramebufferEXT", "GL_EXT_framebuffer_object" }, + { "glIsImageHandleResidentARB", "GL_ARB_bindless_texture" }, + { "glIsImageHandleResidentNV", "GL_NV_bindless_texture" }, + { "glIsMemoryObjectEXT", "GL_EXT_memory_object" }, + { "glIsNameAMD", "GL_AMD_name_gen_delete" }, + { "glIsNamedBufferResidentNV", "GL_NV_shader_buffer_load" }, + { "glIsNamedStringARB", "GL_ARB_shading_language_include" }, + { "glIsObjectBufferATI", "GL_ATI_vertex_array_object" }, + { "glIsOcclusionQueryNV", "GL_NV_occlusion_query" }, + { "glIsPathNV", "GL_NV_path_rendering" }, + { "glIsPointInFillPathNV", "GL_NV_path_rendering" }, + { "glIsPointInStrokePathNV", "GL_NV_path_rendering" }, + { "glIsProgram", "GL_VERSION_2_0" }, + { "glIsProgramARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glIsProgramNV", "GL_NV_vertex_program" }, + { "glIsProgramPipeline", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glIsQuery", "GL_VERSION_1_5" }, + { "glIsQueryARB", "GL_ARB_occlusion_query" }, + { "glIsRenderbuffer", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glIsRenderbufferEXT", "GL_EXT_framebuffer_object" }, + { "glIsSampler", "GL_ARB_sampler_objects GL_VERSION_3_3" }, + { "glIsSemaphoreEXT", "GL_EXT_semaphore" }, + { "glIsShader", "GL_VERSION_2_0" }, + { "glIsStateNV", "GL_NV_command_list" }, + { "glIsSync", "GL_ARB_sync GL_VERSION_3_2" }, + { "glIsTextureEXT", "GL_EXT_texture_object" }, + { "glIsTextureHandleResidentARB", "GL_ARB_bindless_texture" }, + { "glIsTextureHandleResidentNV", "GL_NV_bindless_texture" }, + { "glIsTransformFeedback", "GL_ARB_transform_feedback2 GL_VERSION_4_0" }, + { "glIsTransformFeedbackNV", "GL_NV_transform_feedback2" }, + { "glIsVariantEnabledEXT", "GL_EXT_vertex_shader" }, + { "glIsVertexArray", "GL_ARB_vertex_array_object GL_VERSION_3_0" }, + { "glIsVertexArrayAPPLE", "GL_APPLE_vertex_array_object" }, + { "glIsVertexAttribEnabledAPPLE", "GL_APPLE_vertex_program_evaluators" }, + { "glLGPUCopyImageSubDataNVX", "GL_NVX_linked_gpu_multicast" }, + { "glLGPUInterlockNVX", "GL_NVX_linked_gpu_multicast" }, + { "glLGPUNamedBufferSubDataNVX", "GL_NVX_linked_gpu_multicast" }, + { "glLabelObjectEXT", "GL_EXT_debug_label" }, + { "glLightEnviSGIX", "GL_SGIX_fragment_lighting" }, + { "glLightModelxOES", "GL_OES_fixed_point" }, + { "glLightModelxvOES", "GL_OES_fixed_point" }, + { "glLightxOES", "GL_OES_fixed_point" }, + { "glLightxvOES", "GL_OES_fixed_point" }, + { "glLineWidthxOES", "GL_OES_fixed_point" }, + { "glLinkProgram", "GL_VERSION_2_0" }, + { "glLinkProgramARB", "GL_ARB_shader_objects" }, + { "glListDrawCommandsStatesClientNV", "GL_NV_command_list" }, + { "glListParameterfSGIX", "GL_SGIX_list_priority" }, + { "glListParameterfvSGIX", "GL_SGIX_list_priority" }, + { "glListParameteriSGIX", "GL_SGIX_list_priority" }, + { "glListParameterivSGIX", "GL_SGIX_list_priority" }, + { "glLoadIdentityDeformationMapSGIX", "GL_SGIX_polynomial_ffd" }, + { "glLoadMatrixxOES", "GL_OES_fixed_point" }, + { "glLoadProgramNV", "GL_NV_vertex_program" }, + { "glLoadTransposeMatrixd", "GL_VERSION_1_3" }, + { "glLoadTransposeMatrixdARB", "GL_ARB_transpose_matrix" }, + { "glLoadTransposeMatrixf", "GL_VERSION_1_3" }, + { "glLoadTransposeMatrixfARB", "GL_ARB_transpose_matrix" }, + { "glLoadTransposeMatrixxOES", "GL_OES_fixed_point" }, + { "glLockArraysEXT", "GL_EXT_compiled_vertex_array" }, + { "glMTexCoord2fSGIS", "GL_SGIS_multitexture" }, + { "glMTexCoord2fvSGIS", "GL_SGIS_multitexture" }, + { "glMakeBufferNonResidentNV", "GL_NV_shader_buffer_load" }, + { "glMakeBufferResidentNV", "GL_NV_shader_buffer_load" }, + { "glMakeImageHandleNonResidentARB", "GL_ARB_bindless_texture" }, + { "glMakeImageHandleNonResidentNV", "GL_NV_bindless_texture" }, + { "glMakeImageHandleResidentARB", "GL_ARB_bindless_texture" }, + { "glMakeImageHandleResidentNV", "GL_NV_bindless_texture" }, + { "glMakeNamedBufferNonResidentNV", "GL_NV_shader_buffer_load" }, + { "glMakeNamedBufferResidentNV", "GL_NV_shader_buffer_load" }, + { "glMakeTextureHandleNonResidentARB", "GL_ARB_bindless_texture" }, + { "glMakeTextureHandleNonResidentNV", "GL_NV_bindless_texture" }, + { "glMakeTextureHandleResidentARB", "GL_ARB_bindless_texture" }, + { "glMakeTextureHandleResidentNV", "GL_NV_bindless_texture" }, + { "glMap1xOES", "GL_OES_fixed_point" }, + { "glMap2xOES", "GL_OES_fixed_point" }, + { "glMapBuffer", "GL_VERSION_1_5" }, + { "glMapBufferARB", "GL_ARB_vertex_buffer_object" }, + { "glMapBufferRange", "GL_ARB_map_buffer_range GL_VERSION_3_0" }, + { "glMapControlPointsNV", "GL_NV_evaluators" }, + { "glMapGrid1xOES", "GL_OES_fixed_point" }, + { "glMapGrid2xOES", "GL_OES_fixed_point" }, + { "glMapNamedBuffer", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glMapNamedBufferEXT", "GL_EXT_direct_state_access" }, + { "glMapNamedBufferRange", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glMapNamedBufferRangeEXT", "GL_EXT_direct_state_access" }, + { "glMapObjectBufferATI", "GL_ATI_map_object_buffer" }, + { "glMapParameterfvNV", "GL_NV_evaluators" }, + { "glMapParameterivNV", "GL_NV_evaluators" }, + { "glMapTexture2DINTEL", "GL_INTEL_map_texture" }, + { "glMapVertexAttrib1dAPPLE", "GL_APPLE_vertex_program_evaluators" }, + { "glMapVertexAttrib1fAPPLE", "GL_APPLE_vertex_program_evaluators" }, + { "glMapVertexAttrib2dAPPLE", "GL_APPLE_vertex_program_evaluators" }, + { "glMapVertexAttrib2fAPPLE", "GL_APPLE_vertex_program_evaluators" }, + { "glMaterialxOES", "GL_OES_fixed_point" }, + { "glMaterialxvOES", "GL_OES_fixed_point" }, + { "glMatrixFrustumEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixIndexPointerARB", "GL_ARB_matrix_palette" }, + { "glMatrixIndexubvARB", "GL_ARB_matrix_palette" }, + { "glMatrixIndexuivARB", "GL_ARB_matrix_palette" }, + { "glMatrixIndexusvARB", "GL_ARB_matrix_palette" }, + { "glMatrixLoad3x2fNV", "GL_NV_path_rendering" }, + { "glMatrixLoad3x3fNV", "GL_NV_path_rendering" }, + { "glMatrixLoadIdentityEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixLoadTranspose3x3fNV", "GL_NV_path_rendering" }, + { "glMatrixLoadTransposedEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixLoadTransposefEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixLoaddEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixLoadfEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixMult3x2fNV", "GL_NV_path_rendering" }, + { "glMatrixMult3x3fNV", "GL_NV_path_rendering" }, + { "glMatrixMultTranspose3x3fNV", "GL_NV_path_rendering" }, + { "glMatrixMultTransposedEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixMultTransposefEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixMultdEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixMultfEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixOrthoEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixPopEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixPushEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixRotatedEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixRotatefEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixScaledEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixScalefEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixTranslatedEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMatrixTranslatefEXT", "GL_EXT_direct_state_access GL_NV_path_rendering" }, + { "glMaxShaderCompilerThreadsARB", "GL_ARB_parallel_shader_compile" }, + { "glMaxShaderCompilerThreadsKHR", "GL_KHR_parallel_shader_compile" }, + { "glMemoryBarrier", "GL_ARB_shader_image_load_store GL_VERSION_4_2" }, + { "glMemoryBarrierByRegion", "GL_ARB_ES3_1_compatibility GL_VERSION_4_5" }, + { "glMemoryBarrierEXT", "GL_EXT_shader_image_load_store" }, + { "glMemoryObjectParameterivEXT", "GL_EXT_memory_object" }, + { "glMinSampleShading", "GL_VERSION_4_0" }, + { "glMinSampleShadingARB", "GL_ARB_sample_shading" }, + { "glMinmax", "GL_ARB_imaging" }, + { "glMinmaxEXT", "GL_EXT_histogram" }, + { "glMultMatrixxOES", "GL_OES_fixed_point" }, + { "glMultTransposeMatrixd", "GL_VERSION_1_3" }, + { "glMultTransposeMatrixdARB", "GL_ARB_transpose_matrix" }, + { "glMultTransposeMatrixf", "GL_VERSION_1_3" }, + { "glMultTransposeMatrixfARB", "GL_ARB_transpose_matrix" }, + { "glMultTransposeMatrixxOES", "GL_OES_fixed_point" }, + { "glMultiDrawArrays", "GL_VERSION_1_4" }, + { "glMultiDrawArraysEXT", "GL_EXT_multi_draw_arrays" }, + { "glMultiDrawArraysIndirect", "GL_ARB_multi_draw_indirect GL_VERSION_4_3" }, + { "glMultiDrawArraysIndirectAMD", "GL_AMD_multi_draw_indirect" }, + { "glMultiDrawArraysIndirectBindlessCountNV", "GL_NV_bindless_multi_draw_indirect_count" }, + { "glMultiDrawArraysIndirectBindlessNV", "GL_NV_bindless_multi_draw_indirect" }, + { "glMultiDrawArraysIndirectCount", "GL_VERSION_4_6" }, + { "glMultiDrawArraysIndirectCountARB", "GL_ARB_indirect_parameters" }, + { "glMultiDrawElementArrayAPPLE", "GL_APPLE_element_array" }, + { "glMultiDrawElements", "GL_VERSION_1_4" }, + { "glMultiDrawElementsBaseVertex", "GL_ARB_draw_elements_base_vertex GL_VERSION_3_2" }, + { "glMultiDrawElementsEXT", "GL_EXT_multi_draw_arrays" }, + { "glMultiDrawElementsIndirect", "GL_ARB_multi_draw_indirect GL_VERSION_4_3" }, + { "glMultiDrawElementsIndirectAMD", "GL_AMD_multi_draw_indirect" }, + { "glMultiDrawElementsIndirectBindlessCountNV", "GL_NV_bindless_multi_draw_indirect_count" }, + { "glMultiDrawElementsIndirectBindlessNV", "GL_NV_bindless_multi_draw_indirect" }, + { "glMultiDrawElementsIndirectCount", "GL_VERSION_4_6" }, + { "glMultiDrawElementsIndirectCountARB", "GL_ARB_indirect_parameters" }, + { "glMultiDrawMeshTasksIndirectCountNV", "GL_NV_mesh_shader" }, + { "glMultiDrawMeshTasksIndirectNV", "GL_NV_mesh_shader" }, + { "glMultiDrawRangeElementArrayAPPLE", "GL_APPLE_element_array" }, + { "glMultiModeDrawArraysIBM", "GL_IBM_multimode_draw_arrays" }, + { "glMultiModeDrawElementsIBM", "GL_IBM_multimode_draw_arrays" }, + { "glMultiTexBufferEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexCoord1bOES", "GL_OES_byte_coordinates" }, + { "glMultiTexCoord1bvOES", "GL_OES_byte_coordinates" }, + { "glMultiTexCoord1d", "GL_VERSION_1_3" }, + { "glMultiTexCoord1dARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord1dSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord1dv", "GL_VERSION_1_3" }, + { "glMultiTexCoord1dvARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord1dvSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord1f", "GL_VERSION_1_3" }, + { "glMultiTexCoord1fARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord1fSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord1fv", "GL_VERSION_1_3" }, + { "glMultiTexCoord1fvARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord1fvSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord1hNV", "GL_NV_half_float" }, + { "glMultiTexCoord1hvNV", "GL_NV_half_float" }, + { "glMultiTexCoord1i", "GL_VERSION_1_3" }, + { "glMultiTexCoord1iARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord1iSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord1iv", "GL_VERSION_1_3" }, + { "glMultiTexCoord1ivARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord1ivSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord1s", "GL_VERSION_1_3" }, + { "glMultiTexCoord1sARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord1sSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord1sv", "GL_VERSION_1_3" }, + { "glMultiTexCoord1svARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord1svSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord1xOES", "GL_OES_fixed_point" }, + { "glMultiTexCoord1xvOES", "GL_OES_fixed_point" }, + { "glMultiTexCoord2bOES", "GL_OES_byte_coordinates" }, + { "glMultiTexCoord2bvOES", "GL_OES_byte_coordinates" }, + { "glMultiTexCoord2d", "GL_VERSION_1_3" }, + { "glMultiTexCoord2dARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord2dSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord2dv", "GL_VERSION_1_3" }, + { "glMultiTexCoord2dvARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord2dvSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord2f", "GL_VERSION_1_3" }, + { "glMultiTexCoord2fARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord2fSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord2fv", "GL_VERSION_1_3" }, + { "glMultiTexCoord2fvARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord2fvSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord2hNV", "GL_NV_half_float" }, + { "glMultiTexCoord2hvNV", "GL_NV_half_float" }, + { "glMultiTexCoord2i", "GL_VERSION_1_3" }, + { "glMultiTexCoord2iARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord2iSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord2iv", "GL_VERSION_1_3" }, + { "glMultiTexCoord2ivARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord2ivSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord2s", "GL_VERSION_1_3" }, + { "glMultiTexCoord2sARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord2sSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord2sv", "GL_VERSION_1_3" }, + { "glMultiTexCoord2svARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord2svSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord2xOES", "GL_OES_fixed_point" }, + { "glMultiTexCoord2xvOES", "GL_OES_fixed_point" }, + { "glMultiTexCoord3bOES", "GL_OES_byte_coordinates" }, + { "glMultiTexCoord3bvOES", "GL_OES_byte_coordinates" }, + { "glMultiTexCoord3d", "GL_VERSION_1_3" }, + { "glMultiTexCoord3dARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord3dSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord3dv", "GL_VERSION_1_3" }, + { "glMultiTexCoord3dvARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord3dvSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord3f", "GL_VERSION_1_3" }, + { "glMultiTexCoord3fARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord3fSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord3fv", "GL_VERSION_1_3" }, + { "glMultiTexCoord3fvARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord3fvSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord3hNV", "GL_NV_half_float" }, + { "glMultiTexCoord3hvNV", "GL_NV_half_float" }, + { "glMultiTexCoord3i", "GL_VERSION_1_3" }, + { "glMultiTexCoord3iARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord3iSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord3iv", "GL_VERSION_1_3" }, + { "glMultiTexCoord3ivARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord3ivSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord3s", "GL_VERSION_1_3" }, + { "glMultiTexCoord3sARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord3sSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord3sv", "GL_VERSION_1_3" }, + { "glMultiTexCoord3svARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord3svSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord3xOES", "GL_OES_fixed_point" }, + { "glMultiTexCoord3xvOES", "GL_OES_fixed_point" }, + { "glMultiTexCoord4bOES", "GL_OES_byte_coordinates" }, + { "glMultiTexCoord4bvOES", "GL_OES_byte_coordinates" }, + { "glMultiTexCoord4d", "GL_VERSION_1_3" }, + { "glMultiTexCoord4dARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord4dSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord4dv", "GL_VERSION_1_3" }, + { "glMultiTexCoord4dvARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord4dvSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord4f", "GL_VERSION_1_3" }, + { "glMultiTexCoord4fARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord4fSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord4fv", "GL_VERSION_1_3" }, + { "glMultiTexCoord4fvARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord4fvSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord4hNV", "GL_NV_half_float" }, + { "glMultiTexCoord4hvNV", "GL_NV_half_float" }, + { "glMultiTexCoord4i", "GL_VERSION_1_3" }, + { "glMultiTexCoord4iARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord4iSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord4iv", "GL_VERSION_1_3" }, + { "glMultiTexCoord4ivARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord4ivSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord4s", "GL_VERSION_1_3" }, + { "glMultiTexCoord4sARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord4sSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord4sv", "GL_VERSION_1_3" }, + { "glMultiTexCoord4svARB", "GL_ARB_multitexture" }, + { "glMultiTexCoord4svSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexCoord4xOES", "GL_OES_fixed_point" }, + { "glMultiTexCoord4xvOES", "GL_OES_fixed_point" }, + { "glMultiTexCoordP1ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glMultiTexCoordP1uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glMultiTexCoordP2ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glMultiTexCoordP2uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glMultiTexCoordP3ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glMultiTexCoordP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glMultiTexCoordP4ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glMultiTexCoordP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glMultiTexCoordPointerEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexCoordPointerSGIS", "GL_SGIS_multitexture" }, + { "glMultiTexEnvfEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexEnvfvEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexEnviEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexEnvivEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexGendEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexGendvEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexGenfEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexGenfvEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexGeniEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexGenivEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexImage1DEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexImage2DEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexImage3DEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexParameterIivEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexParameterIuivEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexParameterfEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexParameterfvEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexParameteriEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexParameterivEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexRenderbufferEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexSubImage1DEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexSubImage2DEXT", "GL_EXT_direct_state_access" }, + { "glMultiTexSubImage3DEXT", "GL_EXT_direct_state_access" }, + { "glMulticastBarrierNV", "GL_NV_gpu_multicast" }, + { "glMulticastBlitFramebufferNV", "GL_NV_gpu_multicast" }, + { "glMulticastBufferSubDataNV", "GL_NV_gpu_multicast" }, + { "glMulticastCopyBufferSubDataNV", "GL_NV_gpu_multicast" }, + { "glMulticastCopyImageSubDataNV", "GL_NV_gpu_multicast" }, + { "glMulticastFramebufferSampleLocationsfvNV", "GL_NV_gpu_multicast" }, + { "glMulticastGetQueryObjecti64vNV", "GL_NV_gpu_multicast" }, + { "glMulticastGetQueryObjectivNV", "GL_NV_gpu_multicast" }, + { "glMulticastGetQueryObjectui64vNV", "GL_NV_gpu_multicast" }, + { "glMulticastGetQueryObjectuivNV", "GL_NV_gpu_multicast" }, + { "glMulticastScissorArrayvNVX", "GL_NVX_gpu_multicast2" }, + { "glMulticastViewportArrayvNVX", "GL_NVX_gpu_multicast2" }, + { "glMulticastViewportPositionWScaleNVX", "GL_NVX_gpu_multicast2" }, + { "glMulticastWaitSyncNV", "GL_NV_gpu_multicast" }, + { "glNamedBufferAttachMemoryNV", "GL_NV_memory_attachment" }, + { "glNamedBufferData", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glNamedBufferDataEXT", "GL_EXT_direct_state_access" }, + { "glNamedBufferPageCommitmentARB", "GL_ARB_sparse_buffer" }, + { "glNamedBufferPageCommitmentEXT", "GL_ARB_sparse_buffer" }, + { "glNamedBufferStorage", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glNamedBufferStorageEXT", "GL_EXT_direct_state_access" }, + { "glNamedBufferStorageExternalEXT", "GL_EXT_external_buffer" }, + { "glNamedBufferStorageMemEXT", "GL_EXT_memory_object" }, + { "glNamedBufferSubData", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glNamedBufferSubDataEXT", "GL_EXT_direct_state_access" }, + { "glNamedCopyBufferSubDataEXT", "GL_EXT_direct_state_access" }, + { "glNamedFramebufferDrawBuffer", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glNamedFramebufferDrawBuffers", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glNamedFramebufferParameteri", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glNamedFramebufferParameteriEXT", "GL_EXT_direct_state_access" }, + { "glNamedFramebufferReadBuffer", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glNamedFramebufferRenderbuffer", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glNamedFramebufferRenderbufferEXT", "GL_EXT_direct_state_access" }, + { "glNamedFramebufferSampleLocationsfvARB", "GL_ARB_sample_locations" }, + { "glNamedFramebufferSampleLocationsfvNV", "GL_NV_sample_locations" }, + { "glNamedFramebufferSamplePositionsfvAMD", "GL_AMD_framebuffer_sample_positions" }, + { "glNamedFramebufferTexture", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glNamedFramebufferTexture1DEXT", "GL_EXT_direct_state_access" }, + { "glNamedFramebufferTexture2DEXT", "GL_EXT_direct_state_access" }, + { "glNamedFramebufferTexture3DEXT", "GL_EXT_direct_state_access" }, + { "glNamedFramebufferTextureEXT", "GL_EXT_direct_state_access" }, + { "glNamedFramebufferTextureFaceEXT", "GL_EXT_direct_state_access" }, + { "glNamedFramebufferTextureLayer", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glNamedFramebufferTextureLayerEXT", "GL_EXT_direct_state_access" }, + { "glNamedProgramLocalParameter4dEXT", "GL_EXT_direct_state_access" }, + { "glNamedProgramLocalParameter4dvEXT", "GL_EXT_direct_state_access" }, + { "glNamedProgramLocalParameter4fEXT", "GL_EXT_direct_state_access" }, + { "glNamedProgramLocalParameter4fvEXT", "GL_EXT_direct_state_access" }, + { "glNamedProgramLocalParameterI4iEXT", "GL_EXT_direct_state_access" }, + { "glNamedProgramLocalParameterI4ivEXT", "GL_EXT_direct_state_access" }, + { "glNamedProgramLocalParameterI4uiEXT", "GL_EXT_direct_state_access" }, + { "glNamedProgramLocalParameterI4uivEXT", "GL_EXT_direct_state_access" }, + { "glNamedProgramLocalParameters4fvEXT", "GL_EXT_direct_state_access" }, + { "glNamedProgramLocalParametersI4ivEXT", "GL_EXT_direct_state_access" }, + { "glNamedProgramLocalParametersI4uivEXT", "GL_EXT_direct_state_access" }, + { "glNamedProgramStringEXT", "GL_EXT_direct_state_access" }, + { "glNamedRenderbufferStorage", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glNamedRenderbufferStorageEXT", "GL_EXT_direct_state_access" }, + { "glNamedRenderbufferStorageMultisample", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glNamedRenderbufferStorageMultisampleAdvancedAMD", "GL_AMD_framebuffer_multisample_advanced" }, + { "glNamedRenderbufferStorageMultisampleCoverageEXT", "GL_EXT_direct_state_access" }, + { "glNamedRenderbufferStorageMultisampleEXT", "GL_EXT_direct_state_access" }, + { "glNamedStringARB", "GL_ARB_shading_language_include" }, + { "glNewBufferRegion", "GL_KTX_buffer_region" }, + { "glNewObjectBufferATI", "GL_ATI_vertex_array_object" }, + { "glNormal3fVertex3fSUN", "GL_SUN_vertex" }, + { "glNormal3fVertex3fvSUN", "GL_SUN_vertex" }, + { "glNormal3hNV", "GL_NV_half_float" }, + { "glNormal3hvNV", "GL_NV_half_float" }, + { "glNormal3xOES", "GL_OES_fixed_point" }, + { "glNormal3xvOES", "GL_OES_fixed_point" }, + { "glNormalFormatNV", "GL_NV_vertex_buffer_unified_memory" }, + { "glNormalP3ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glNormalP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glNormalPointerEXT", "GL_EXT_vertex_array" }, + { "glNormalPointerListIBM", "GL_IBM_vertex_array_lists" }, + { "glNormalPointervINTEL", "GL_INTEL_parallel_arrays" }, + { "glNormalStream3bATI", "GL_ATI_vertex_streams" }, + { "glNormalStream3bvATI", "GL_ATI_vertex_streams" }, + { "glNormalStream3dATI", "GL_ATI_vertex_streams" }, + { "glNormalStream3dvATI", "GL_ATI_vertex_streams" }, + { "glNormalStream3fATI", "GL_ATI_vertex_streams" }, + { "glNormalStream3fvATI", "GL_ATI_vertex_streams" }, + { "glNormalStream3iATI", "GL_ATI_vertex_streams" }, + { "glNormalStream3ivATI", "GL_ATI_vertex_streams" }, + { "glNormalStream3sATI", "GL_ATI_vertex_streams" }, + { "glNormalStream3svATI", "GL_ATI_vertex_streams" }, + { "glObjectLabel", "GL_KHR_debug GL_VERSION_4_3" }, + { "glObjectPtrLabel", "GL_KHR_debug GL_VERSION_4_3" }, + { "glObjectPurgeableAPPLE", "GL_APPLE_object_purgeable" }, + { "glObjectUnpurgeableAPPLE", "GL_APPLE_object_purgeable" }, + { "glOrthofOES", "GL_OES_single_precision" }, + { "glOrthoxOES", "GL_OES_fixed_point" }, + { "glPNTrianglesfATI", "GL_ATI_pn_triangles" }, + { "glPNTrianglesiATI", "GL_ATI_pn_triangles" }, + { "glPassTexCoordATI", "GL_ATI_fragment_shader" }, + { "glPassThroughxOES", "GL_OES_fixed_point" }, + { "glPatchParameterfv", "GL_ARB_tessellation_shader GL_VERSION_4_0" }, + { "glPatchParameteri", "GL_ARB_tessellation_shader GL_VERSION_4_0" }, + { "glPathColorGenNV", "GL_NV_path_rendering" }, + { "glPathCommandsNV", "GL_NV_path_rendering" }, + { "glPathCoordsNV", "GL_NV_path_rendering" }, + { "glPathCoverDepthFuncNV", "GL_NV_path_rendering" }, + { "glPathDashArrayNV", "GL_NV_path_rendering" }, + { "glPathFogGenNV", "GL_NV_path_rendering" }, + { "glPathGlyphIndexArrayNV", "GL_NV_path_rendering" }, + { "glPathGlyphIndexRangeNV", "GL_NV_path_rendering" }, + { "glPathGlyphRangeNV", "GL_NV_path_rendering" }, + { "glPathGlyphsNV", "GL_NV_path_rendering" }, + { "glPathMemoryGlyphIndexArrayNV", "GL_NV_path_rendering" }, + { "glPathParameterfNV", "GL_NV_path_rendering" }, + { "glPathParameterfvNV", "GL_NV_path_rendering" }, + { "glPathParameteriNV", "GL_NV_path_rendering" }, + { "glPathParameterivNV", "GL_NV_path_rendering" }, + { "glPathStencilDepthOffsetNV", "GL_NV_path_rendering" }, + { "glPathStencilFuncNV", "GL_NV_path_rendering" }, + { "glPathStringNV", "GL_NV_path_rendering" }, + { "glPathSubCommandsNV", "GL_NV_path_rendering" }, + { "glPathSubCoordsNV", "GL_NV_path_rendering" }, + { "glPathTexGenNV", "GL_NV_path_rendering" }, + { "glPauseTransformFeedback", "GL_ARB_transform_feedback2 GL_VERSION_4_0" }, + { "glPauseTransformFeedbackNV", "GL_NV_transform_feedback2" }, + { "glPixelDataRangeNV", "GL_NV_pixel_data_range" }, + { "glPixelMapx", "GL_OES_fixed_point" }, + { "glPixelStorex", "GL_OES_fixed_point" }, + { "glPixelTexGenParameterfSGIS", "GL_SGIS_pixel_texture" }, + { "glPixelTexGenParameterfvSGIS", "GL_SGIS_pixel_texture" }, + { "glPixelTexGenParameteriSGIS", "GL_SGIS_pixel_texture" }, + { "glPixelTexGenParameterivSGIS", "GL_SGIS_pixel_texture" }, + { "glPixelTexGenSGIX", "GL_SGIX_pixel_texture" }, + { "glPixelTransferxOES", "GL_OES_fixed_point" }, + { "glPixelTransformParameterfEXT", "GL_EXT_pixel_transform" }, + { "glPixelTransformParameterfvEXT", "GL_EXT_pixel_transform" }, + { "glPixelTransformParameteriEXT", "GL_EXT_pixel_transform" }, + { "glPixelTransformParameterivEXT", "GL_EXT_pixel_transform" }, + { "glPixelZoomxOES", "GL_OES_fixed_point" }, + { "glPointAlongPathNV", "GL_NV_path_rendering" }, + { "glPointParameterf", "GL_VERSION_1_4" }, + { "glPointParameterfARB", "GL_ARB_point_parameters" }, + { "glPointParameterfEXT", "GL_EXT_point_parameters" }, + { "glPointParameterfSGIS", "GL_SGIS_point_parameters" }, + { "glPointParameterfv", "GL_VERSION_1_4" }, + { "glPointParameterfvARB", "GL_ARB_point_parameters" }, + { "glPointParameterfvEXT", "GL_EXT_point_parameters" }, + { "glPointParameterfvSGIS", "GL_SGIS_point_parameters" }, + { "glPointParameteri", "GL_VERSION_1_4" }, + { "glPointParameteriNV", "GL_NV_point_sprite" }, + { "glPointParameteriv", "GL_VERSION_1_4" }, + { "glPointParameterivNV", "GL_NV_point_sprite" }, + { "glPointParameterxvOES", "GL_OES_fixed_point" }, + { "glPointSizexOES", "GL_OES_fixed_point" }, + { "glPollAsyncSGIX", "GL_SGIX_async" }, + { "glPollInstrumentsSGIX", "GL_SGIX_instruments" }, + { "glPolygonOffsetClamp", "GL_ARB_polygon_offset_clamp GL_VERSION_4_6" }, + { "glPolygonOffsetClampEXT", "GL_EXT_polygon_offset_clamp" }, + { "glPolygonOffsetEXT", "GL_EXT_polygon_offset" }, + { "glPolygonOffsetxOES", "GL_OES_fixed_point" }, + { "glPopDebugGroup", "GL_KHR_debug GL_VERSION_4_3" }, + { "glPopGroupMarkerEXT", "GL_EXT_debug_marker" }, + { "glPresentFrameDualFillNV", "GL_NV_present_video" }, + { "glPresentFrameKeyedNV", "GL_NV_present_video" }, + { "glPrimitiveBoundingBoxARB", "GL_ARB_ES3_2_compatibility" }, + { "glPrimitiveRestartIndex", "GL_VERSION_3_1" }, + { "glPrimitiveRestartIndexNV", "GL_NV_primitive_restart" }, + { "glPrimitiveRestartNV", "GL_NV_primitive_restart" }, + { "glPrioritizeTexturesEXT", "GL_EXT_texture_object" }, + { "glPrioritizeTexturesxOES", "GL_OES_fixed_point" }, + { "glProgramBinary", "GL_ARB_get_program_binary GL_VERSION_4_1" }, + { "glProgramBufferParametersIivNV", "GL_NV_parameter_buffer_object" }, + { "glProgramBufferParametersIuivNV", "GL_NV_parameter_buffer_object" }, + { "glProgramBufferParametersfvNV", "GL_NV_parameter_buffer_object" }, + { "glProgramEnvParameter4dARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glProgramEnvParameter4dvARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glProgramEnvParameter4fARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glProgramEnvParameter4fvARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glProgramEnvParameterI4iNV", "GL_NV_gpu_program4" }, + { "glProgramEnvParameterI4ivNV", "GL_NV_gpu_program4" }, + { "glProgramEnvParameterI4uiNV", "GL_NV_gpu_program4" }, + { "glProgramEnvParameterI4uivNV", "GL_NV_gpu_program4" }, + { "glProgramEnvParameters4fvEXT", "GL_EXT_gpu_program_parameters" }, + { "glProgramEnvParametersI4ivNV", "GL_NV_gpu_program4" }, + { "glProgramEnvParametersI4uivNV", "GL_NV_gpu_program4" }, + { "glProgramLocalParameter4dARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glProgramLocalParameter4dvARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glProgramLocalParameter4fARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glProgramLocalParameter4fvARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glProgramLocalParameterI4iNV", "GL_NV_gpu_program4" }, + { "glProgramLocalParameterI4ivNV", "GL_NV_gpu_program4" }, + { "glProgramLocalParameterI4uiNV", "GL_NV_gpu_program4" }, + { "glProgramLocalParameterI4uivNV", "GL_NV_gpu_program4" }, + { "glProgramLocalParameters4fvEXT", "GL_EXT_gpu_program_parameters" }, + { "glProgramLocalParametersI4ivNV", "GL_NV_gpu_program4" }, + { "glProgramLocalParametersI4uivNV", "GL_NV_gpu_program4" }, + { "glProgramNamedParameter4dNV", "GL_NV_fragment_program" }, + { "glProgramNamedParameter4dvNV", "GL_NV_fragment_program" }, + { "glProgramNamedParameter4fNV", "GL_NV_fragment_program" }, + { "glProgramNamedParameter4fvNV", "GL_NV_fragment_program" }, + { "glProgramParameter4dNV", "GL_NV_vertex_program" }, + { "glProgramParameter4dvNV", "GL_NV_vertex_program" }, + { "glProgramParameter4fNV", "GL_NV_vertex_program" }, + { "glProgramParameter4fvNV", "GL_NV_vertex_program" }, + { "glProgramParameteri", "GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramParameteriARB", "GL_ARB_geometry_shader4" }, + { "glProgramParameteriEXT", "GL_EXT_geometry_shader4" }, + { "glProgramParameters4dvNV", "GL_NV_vertex_program" }, + { "glProgramParameters4fvNV", "GL_NV_vertex_program" }, + { "glProgramPathFragmentInputGenNV", "GL_NV_path_rendering" }, + { "glProgramStringARB", "GL_ARB_fragment_program GL_ARB_vertex_program" }, + { "glProgramSubroutineParametersuivNV", "GL_NV_gpu_program5" }, + { "glProgramUniform1d", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform1dEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform1dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform1dvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform1f", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform1fEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform1fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform1fvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform1i", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform1i64ARB", "GL_ARB_gpu_shader_int64" }, + { "glProgramUniform1i64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glProgramUniform1i64vARB", "GL_ARB_gpu_shader_int64" }, + { "glProgramUniform1i64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glProgramUniform1iEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform1iv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform1ivEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform1ui", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform1ui64ARB", "GL_ARB_gpu_shader_int64" }, + { "glProgramUniform1ui64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glProgramUniform1ui64vARB", "GL_ARB_gpu_shader_int64" }, + { "glProgramUniform1ui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glProgramUniform1uiEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform1uiv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform1uivEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform2d", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform2dEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform2dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform2dvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform2f", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform2fEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform2fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform2fvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform2i", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform2i64ARB", "GL_ARB_gpu_shader_int64" }, + { "glProgramUniform2i64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glProgramUniform2i64vARB", "GL_ARB_gpu_shader_int64" }, + { "glProgramUniform2i64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glProgramUniform2iEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform2iv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform2ivEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform2ui", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform2ui64ARB", "GL_ARB_gpu_shader_int64" }, + { "glProgramUniform2ui64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glProgramUniform2ui64vARB", "GL_ARB_gpu_shader_int64" }, + { "glProgramUniform2ui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glProgramUniform2uiEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform2uiv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform2uivEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform3d", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform3dEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform3dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform3dvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform3f", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform3fEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform3fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform3fvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform3i", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform3i64ARB", "GL_ARB_gpu_shader_int64" }, + { "glProgramUniform3i64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glProgramUniform3i64vARB", "GL_ARB_gpu_shader_int64" }, + { "glProgramUniform3i64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glProgramUniform3iEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform3iv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform3ivEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform3ui", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform3ui64ARB", "GL_ARB_gpu_shader_int64" }, + { "glProgramUniform3ui64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glProgramUniform3ui64vARB", "GL_ARB_gpu_shader_int64" }, + { "glProgramUniform3ui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glProgramUniform3uiEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform3uiv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform3uivEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform4d", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform4dEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform4dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform4dvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform4f", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform4fEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform4fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform4fvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform4i", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform4i64ARB", "GL_ARB_gpu_shader_int64" }, + { "glProgramUniform4i64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glProgramUniform4i64vARB", "GL_ARB_gpu_shader_int64" }, + { "glProgramUniform4i64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glProgramUniform4iEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform4iv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform4ivEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform4ui", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform4ui64ARB", "GL_ARB_gpu_shader_int64" }, + { "glProgramUniform4ui64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glProgramUniform4ui64vARB", "GL_ARB_gpu_shader_int64" }, + { "glProgramUniform4ui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glProgramUniform4uiEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniform4uiv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniform4uivEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformHandleui64ARB", "GL_ARB_bindless_texture" }, + { "glProgramUniformHandleui64NV", "GL_NV_bindless_texture" }, + { "glProgramUniformHandleui64vARB", "GL_ARB_bindless_texture" }, + { "glProgramUniformHandleui64vNV", "GL_NV_bindless_texture" }, + { "glProgramUniformMatrix2dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix2dvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix2fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix2fvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix2x3dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix2x3dvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix2x3fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix2x3fvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix2x4dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix2x4dvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix2x4fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix2x4fvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix3dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix3dvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix3fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix3fvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix3x2dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix3x2dvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix3x2fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix3x2fvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix3x4dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix3x4dvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix3x4fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix3x4fvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix4dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix4dvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix4fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix4fvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix4x2dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix4x2dvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix4x2fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix4x2fvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix4x3dv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix4x3dvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformMatrix4x3fv", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glProgramUniformMatrix4x3fvEXT", "GL_EXT_direct_state_access" }, + { "glProgramUniformui64NV", "GL_NV_shader_buffer_load" }, + { "glProgramUniformui64vNV", "GL_NV_shader_buffer_load" }, + { "glProgramVertexLimitNV", "GL_NV_geometry_program4" }, + { "glProvokingVertex", "GL_ARB_provoking_vertex GL_VERSION_3_2" }, + { "glProvokingVertexEXT", "GL_EXT_provoking_vertex" }, + { "glPushClientAttribDefaultEXT", "GL_EXT_direct_state_access" }, + { "glPushDebugGroup", "GL_KHR_debug GL_VERSION_4_3" }, + { "glPushGroupMarkerEXT", "GL_EXT_debug_marker" }, + { "glQueryCounter", "GL_ARB_timer_query GL_VERSION_3_3" }, + { "glQueryMatrixxOES", "GL_OES_query_matrix" }, + { "glQueryObjectParameteruiAMD", "GL_AMD_occlusion_query_event" }, + { "glQueryResourceNV", "GL_NV_query_resource" }, + { "glQueryResourceTagNV", "GL_NV_query_resource_tag" }, + { "glRasterPos2xOES", "GL_OES_fixed_point" }, + { "glRasterPos2xvOES", "GL_OES_fixed_point" }, + { "glRasterPos3xOES", "GL_OES_fixed_point" }, + { "glRasterPos3xvOES", "GL_OES_fixed_point" }, + { "glRasterPos4xOES", "GL_OES_fixed_point" }, + { "glRasterPos4xvOES", "GL_OES_fixed_point" }, + { "glRasterSamplesEXT", "GL_EXT_raster_multisample GL_NV_framebuffer_mixed_samples" }, + { "glReadBufferRegion", "GL_KTX_buffer_region" }, + { "glReadInstrumentsSGIX", "GL_SGIX_instruments" }, + { "glReadnPixels", "GL_KHR_robustness GL_VERSION_4_5" }, + { "glReadnPixelsARB", "GL_ARB_robustness" }, + { "glRectxOES", "GL_OES_fixed_point" }, + { "glRectxvOES", "GL_OES_fixed_point" }, + { "glReferencePlaneSGIX", "GL_SGIX_reference_plane" }, + { "glReleaseKeyedMutexWin32EXT", "GL_EXT_win32_keyed_mutex" }, + { "glReleaseShaderCompiler", "GL_ARB_ES2_compatibility GL_VERSION_4_1" }, + { "glRenderGpuMaskNV", "GL_NV_gpu_multicast" }, + { "glRenderbufferStorage", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glRenderbufferStorageEXT", "GL_EXT_framebuffer_object" }, + { "glRenderbufferStorageMultisample", "GL_ARB_framebuffer_object GL_VERSION_3_0" }, + { "glRenderbufferStorageMultisampleAdvancedAMD", "GL_AMD_framebuffer_multisample_advanced" }, + { "glRenderbufferStorageMultisampleCoverageNV", "GL_NV_framebuffer_multisample_coverage" }, + { "glRenderbufferStorageMultisampleEXT", "GL_EXT_framebuffer_multisample" }, + { "glReplacementCodePointerSUN", "GL_SUN_triangle_list" }, + { "glReplacementCodeubSUN", "GL_SUN_triangle_list" }, + { "glReplacementCodeubvSUN", "GL_SUN_triangle_list" }, + { "glReplacementCodeuiColor3fVertex3fSUN", "GL_SUN_vertex" }, + { "glReplacementCodeuiColor3fVertex3fvSUN", "GL_SUN_vertex" }, + { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", "GL_SUN_vertex" }, + { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex" }, + { "glReplacementCodeuiColor4ubVertex3fSUN", "GL_SUN_vertex" }, + { "glReplacementCodeuiColor4ubVertex3fvSUN", "GL_SUN_vertex" }, + { "glReplacementCodeuiNormal3fVertex3fSUN", "GL_SUN_vertex" }, + { "glReplacementCodeuiNormal3fVertex3fvSUN", "GL_SUN_vertex" }, + { "glReplacementCodeuiSUN", "GL_SUN_triangle_list" }, + { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", "GL_SUN_vertex" }, + { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex" }, + { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", "GL_SUN_vertex" }, + { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", "GL_SUN_vertex" }, + { "glReplacementCodeuiTexCoord2fVertex3fSUN", "GL_SUN_vertex" }, + { "glReplacementCodeuiTexCoord2fVertex3fvSUN", "GL_SUN_vertex" }, + { "glReplacementCodeuiVertex3fSUN", "GL_SUN_vertex" }, + { "glReplacementCodeuiVertex3fvSUN", "GL_SUN_vertex" }, + { "glReplacementCodeuivSUN", "GL_SUN_triangle_list" }, + { "glReplacementCodeusSUN", "GL_SUN_triangle_list" }, + { "glReplacementCodeusvSUN", "GL_SUN_triangle_list" }, + { "glRequestResidentProgramsNV", "GL_NV_vertex_program" }, + { "glResetHistogram", "GL_ARB_imaging" }, + { "glResetHistogramEXT", "GL_EXT_histogram" }, + { "glResetMemoryObjectParameterNV", "GL_NV_memory_attachment" }, + { "glResetMinmax", "GL_ARB_imaging" }, + { "glResetMinmaxEXT", "GL_EXT_histogram" }, + { "glResizeBuffersMESA", "GL_MESA_resize_buffers" }, + { "glResolveDepthValuesNV", "GL_NV_sample_locations" }, + { "glResumeTransformFeedback", "GL_ARB_transform_feedback2 GL_VERSION_4_0" }, + { "glResumeTransformFeedbackNV", "GL_NV_transform_feedback2" }, + { "glRotatexOES", "GL_OES_fixed_point" }, + { "glSampleCoverage", "GL_VERSION_1_3" }, + { "glSampleCoverageARB", "GL_ARB_multisample" }, + { "glSampleMapATI", "GL_ATI_fragment_shader" }, + { "glSampleMaskEXT", "GL_EXT_multisample" }, + { "glSampleMaskIndexedNV", "GL_NV_explicit_multisample" }, + { "glSampleMaskSGIS", "GL_SGIS_multisample" }, + { "glSampleMaski", "GL_ARB_texture_multisample GL_VERSION_3_2" }, + { "glSamplePatternEXT", "GL_EXT_multisample" }, + { "glSamplePatternSGIS", "GL_SGIS_multisample" }, + { "glSamplerParameterIiv", "GL_ARB_sampler_objects GL_VERSION_3_3" }, + { "glSamplerParameterIuiv", "GL_ARB_sampler_objects GL_VERSION_3_3" }, + { "glSamplerParameterf", "GL_ARB_sampler_objects GL_VERSION_3_3" }, + { "glSamplerParameterfv", "GL_ARB_sampler_objects GL_VERSION_3_3" }, + { "glSamplerParameteri", "GL_ARB_sampler_objects GL_VERSION_3_3" }, + { "glSamplerParameteriv", "GL_ARB_sampler_objects GL_VERSION_3_3" }, + { "glScalexOES", "GL_OES_fixed_point" }, + { "glScissorArrayv", "GL_ARB_viewport_array GL_VERSION_4_1" }, + { "glScissorExclusiveArrayvNV", "GL_NV_scissor_exclusive" }, + { "glScissorExclusiveNV", "GL_NV_scissor_exclusive" }, + { "glScissorIndexed", "GL_ARB_viewport_array GL_VERSION_4_1" }, + { "glScissorIndexedv", "GL_ARB_viewport_array GL_VERSION_4_1" }, + { "glSecondaryColor3b", "GL_VERSION_1_4" }, + { "glSecondaryColor3bEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColor3bv", "GL_VERSION_1_4" }, + { "glSecondaryColor3bvEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColor3d", "GL_VERSION_1_4" }, + { "glSecondaryColor3dEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColor3dv", "GL_VERSION_1_4" }, + { "glSecondaryColor3dvEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColor3f", "GL_VERSION_1_4" }, + { "glSecondaryColor3fEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColor3fv", "GL_VERSION_1_4" }, + { "glSecondaryColor3fvEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColor3hNV", "GL_NV_half_float" }, + { "glSecondaryColor3hvNV", "GL_NV_half_float" }, + { "glSecondaryColor3i", "GL_VERSION_1_4" }, + { "glSecondaryColor3iEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColor3iv", "GL_VERSION_1_4" }, + { "glSecondaryColor3ivEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColor3s", "GL_VERSION_1_4" }, + { "glSecondaryColor3sEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColor3sv", "GL_VERSION_1_4" }, + { "glSecondaryColor3svEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColor3ub", "GL_VERSION_1_4" }, + { "glSecondaryColor3ubEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColor3ubv", "GL_VERSION_1_4" }, + { "glSecondaryColor3ubvEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColor3ui", "GL_VERSION_1_4" }, + { "glSecondaryColor3uiEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColor3uiv", "GL_VERSION_1_4" }, + { "glSecondaryColor3uivEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColor3us", "GL_VERSION_1_4" }, + { "glSecondaryColor3usEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColor3usv", "GL_VERSION_1_4" }, + { "glSecondaryColor3usvEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColorFormatNV", "GL_NV_vertex_buffer_unified_memory" }, + { "glSecondaryColorP3ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glSecondaryColorP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glSecondaryColorPointer", "GL_VERSION_1_4" }, + { "glSecondaryColorPointerEXT", "GL_EXT_secondary_color" }, + { "glSecondaryColorPointerListIBM", "GL_IBM_vertex_array_lists" }, + { "glSelectPerfMonitorCountersAMD", "GL_AMD_performance_monitor" }, + { "glSelectTextureCoordSetSGIS", "GL_SGIS_multitexture" }, + { "glSelectTextureSGIS", "GL_SGIS_multitexture" }, + { "glSemaphoreParameterui64vEXT", "GL_EXT_semaphore" }, + { "glSeparableFilter2D", "GL_ARB_imaging" }, + { "glSeparableFilter2DEXT", "GL_EXT_convolution" }, + { "glSetFenceAPPLE", "GL_APPLE_fence" }, + { "glSetFenceNV", "GL_NV_fence" }, + { "glSetFragmentShaderConstantATI", "GL_ATI_fragment_shader" }, + { "glSetInvariantEXT", "GL_EXT_vertex_shader" }, + { "glSetLocalConstantEXT", "GL_EXT_vertex_shader" }, + { "glSetMultisamplefvAMD", "GL_AMD_sample_positions" }, + { "glShaderBinary", "GL_ARB_ES2_compatibility GL_VERSION_4_1" }, + { "glShaderOp1EXT", "GL_EXT_vertex_shader" }, + { "glShaderOp2EXT", "GL_EXT_vertex_shader" }, + { "glShaderOp3EXT", "GL_EXT_vertex_shader" }, + { "glShaderSource", "GL_VERSION_2_0" }, + { "glShaderSourceARB", "GL_ARB_shader_objects" }, + { "glShaderStorageBlockBinding", "GL_ARB_shader_storage_buffer_object GL_VERSION_4_3" }, + { "glShadingRateImageBarrierNV", "GL_NV_shading_rate_image GL_NV_shading_rate_image" }, + { "glShadingRateImagePaletteNV", "GL_NV_shading_rate_image" }, + { "glShadingRateSampleOrderCustomNV", "GL_NV_shading_rate_image" }, + { "glShadingRateSampleOrderNV", "GL_NV_shading_rate_image" }, + { "glSharpenTexFuncSGIS", "GL_SGIS_sharpen_texture" }, + { "glSignalSemaphoreEXT", "GL_EXT_semaphore" }, + { "glSignalSemaphoreui64NVX", "GL_NVX_progress_fence" }, + { "glSignalVkFenceNV", "GL_NV_draw_vulkan_image" }, + { "glSignalVkSemaphoreNV", "GL_NV_draw_vulkan_image" }, + { "glSpecializeShader", "GL_VERSION_4_6" }, + { "glSpecializeShaderARB", "GL_ARB_gl_spirv" }, + { "glSpriteParameterfSGIX", "GL_SGIX_sprite" }, + { "glSpriteParameterfvSGIX", "GL_SGIX_sprite" }, + { "glSpriteParameteriSGIX", "GL_SGIX_sprite" }, + { "glSpriteParameterivSGIX", "GL_SGIX_sprite" }, + { "glStartInstrumentsSGIX", "GL_SGIX_instruments" }, + { "glStateCaptureNV", "GL_NV_command_list" }, + { "glStencilClearTagEXT", "GL_EXT_stencil_clear_tag" }, + { "glStencilFillPathInstancedNV", "GL_NV_path_rendering" }, + { "glStencilFillPathNV", "GL_NV_path_rendering" }, + { "glStencilFuncSeparate", "GL_VERSION_2_0" }, + { "glStencilFuncSeparateATI", "GL_ATI_separate_stencil" }, + { "glStencilMaskSeparate", "GL_VERSION_2_0" }, + { "glStencilOpSeparate", "GL_VERSION_2_0" }, + { "glStencilOpSeparateATI", "GL_ATI_separate_stencil" }, + { "glStencilOpValueAMD", "GL_AMD_stencil_operation_extended" }, + { "glStencilStrokePathInstancedNV", "GL_NV_path_rendering" }, + { "glStencilStrokePathNV", "GL_NV_path_rendering" }, + { "glStencilThenCoverFillPathInstancedNV", "GL_NV_path_rendering" }, + { "glStencilThenCoverFillPathNV", "GL_NV_path_rendering" }, + { "glStencilThenCoverStrokePathInstancedNV", "GL_NV_path_rendering" }, + { "glStencilThenCoverStrokePathNV", "GL_NV_path_rendering" }, + { "glStopInstrumentsSGIX", "GL_SGIX_instruments" }, + { "glStringMarkerGREMEDY", "GL_GREMEDY_string_marker" }, + { "glSubpixelPrecisionBiasNV", "GL_NV_conservative_raster" }, + { "glSwizzleEXT", "GL_EXT_vertex_shader" }, + { "glSyncTextureINTEL", "GL_INTEL_map_texture" }, + { "glTagSampleBufferSGIX", "GL_SGIX_tag_sample_buffer" }, + { "glTangent3bEXT", "GL_EXT_coordinate_frame" }, + { "glTangent3bvEXT", "GL_EXT_coordinate_frame" }, + { "glTangent3dEXT", "GL_EXT_coordinate_frame" }, + { "glTangent3dvEXT", "GL_EXT_coordinate_frame" }, + { "glTangent3fEXT", "GL_EXT_coordinate_frame" }, + { "glTangent3fvEXT", "GL_EXT_coordinate_frame" }, + { "glTangent3iEXT", "GL_EXT_coordinate_frame" }, + { "glTangent3ivEXT", "GL_EXT_coordinate_frame" }, + { "glTangent3sEXT", "GL_EXT_coordinate_frame" }, + { "glTangent3svEXT", "GL_EXT_coordinate_frame" }, + { "glTangentPointerEXT", "GL_EXT_coordinate_frame" }, + { "glTbufferMask3DFX", "GL_3DFX_tbuffer" }, + { "glTessellationFactorAMD", "GL_AMD_vertex_shader_tessellator" }, + { "glTessellationModeAMD", "GL_AMD_vertex_shader_tessellator" }, + { "glTestFenceAPPLE", "GL_APPLE_fence" }, + { "glTestFenceNV", "GL_NV_fence" }, + { "glTestObjectAPPLE", "GL_APPLE_fence" }, + { "glTexAttachMemoryNV", "GL_NV_memory_attachment" }, + { "glTexBuffer", "GL_VERSION_3_1" }, + { "glTexBufferARB", "GL_ARB_texture_buffer_object" }, + { "glTexBufferEXT", "GL_EXT_texture_buffer_object" }, + { "glTexBufferRange", "GL_ARB_texture_buffer_range GL_VERSION_4_3" }, + { "glTexBumpParameterfvATI", "GL_ATI_envmap_bumpmap" }, + { "glTexBumpParameterivATI", "GL_ATI_envmap_bumpmap" }, + { "glTexCoord1bOES", "GL_OES_byte_coordinates" }, + { "glTexCoord1bvOES", "GL_OES_byte_coordinates" }, + { "glTexCoord1hNV", "GL_NV_half_float" }, + { "glTexCoord1hvNV", "GL_NV_half_float" }, + { "glTexCoord1xOES", "GL_OES_fixed_point" }, + { "glTexCoord1xvOES", "GL_OES_fixed_point" }, + { "glTexCoord2bOES", "GL_OES_byte_coordinates" }, + { "glTexCoord2bvOES", "GL_OES_byte_coordinates" }, + { "glTexCoord2fColor3fVertex3fSUN", "GL_SUN_vertex" }, + { "glTexCoord2fColor3fVertex3fvSUN", "GL_SUN_vertex" }, + { "glTexCoord2fColor4fNormal3fVertex3fSUN", "GL_SUN_vertex" }, + { "glTexCoord2fColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex" }, + { "glTexCoord2fColor4ubVertex3fSUN", "GL_SUN_vertex" }, + { "glTexCoord2fColor4ubVertex3fvSUN", "GL_SUN_vertex" }, + { "glTexCoord2fNormal3fVertex3fSUN", "GL_SUN_vertex" }, + { "glTexCoord2fNormal3fVertex3fvSUN", "GL_SUN_vertex" }, + { "glTexCoord2fVertex3fSUN", "GL_SUN_vertex" }, + { "glTexCoord2fVertex3fvSUN", "GL_SUN_vertex" }, + { "glTexCoord2hNV", "GL_NV_half_float" }, + { "glTexCoord2hvNV", "GL_NV_half_float" }, + { "glTexCoord2xOES", "GL_OES_fixed_point" }, + { "glTexCoord2xvOES", "GL_OES_fixed_point" }, + { "glTexCoord3bOES", "GL_OES_byte_coordinates" }, + { "glTexCoord3bvOES", "GL_OES_byte_coordinates" }, + { "glTexCoord3hNV", "GL_NV_half_float" }, + { "glTexCoord3hvNV", "GL_NV_half_float" }, + { "glTexCoord3xOES", "GL_OES_fixed_point" }, + { "glTexCoord3xvOES", "GL_OES_fixed_point" }, + { "glTexCoord4bOES", "GL_OES_byte_coordinates" }, + { "glTexCoord4bvOES", "GL_OES_byte_coordinates" }, + { "glTexCoord4fColor4fNormal3fVertex4fSUN", "GL_SUN_vertex" }, + { "glTexCoord4fColor4fNormal3fVertex4fvSUN", "GL_SUN_vertex" }, + { "glTexCoord4fVertex4fSUN", "GL_SUN_vertex" }, + { "glTexCoord4fVertex4fvSUN", "GL_SUN_vertex" }, + { "glTexCoord4hNV", "GL_NV_half_float" }, + { "glTexCoord4hvNV", "GL_NV_half_float" }, + { "glTexCoord4xOES", "GL_OES_fixed_point" }, + { "glTexCoord4xvOES", "GL_OES_fixed_point" }, + { "glTexCoordFormatNV", "GL_NV_vertex_buffer_unified_memory" }, + { "glTexCoordP1ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glTexCoordP1uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glTexCoordP2ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glTexCoordP2uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glTexCoordP3ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glTexCoordP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glTexCoordP4ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glTexCoordP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glTexCoordPointerEXT", "GL_EXT_vertex_array" }, + { "glTexCoordPointerListIBM", "GL_IBM_vertex_array_lists" }, + { "glTexCoordPointervINTEL", "GL_INTEL_parallel_arrays" }, + { "glTexEnvxOES", "GL_OES_fixed_point" }, + { "glTexEnvxvOES", "GL_OES_fixed_point" }, + { "glTexFilterFuncSGIS", "GL_SGIS_texture_filter4" }, + { "glTexGenxOES", "GL_OES_fixed_point" }, + { "glTexGenxvOES", "GL_OES_fixed_point" }, + { "glTexImage2DMultisample", "GL_ARB_texture_multisample GL_VERSION_3_2" }, + { "glTexImage2DMultisampleCoverageNV", "GL_NV_texture_multisample" }, + { "glTexImage3D", "GL_VERSION_1_2" }, + { "glTexImage3DEXT", "GL_EXT_texture3D" }, + { "glTexImage3DMultisample", "GL_ARB_texture_multisample GL_VERSION_3_2" }, + { "glTexImage3DMultisampleCoverageNV", "GL_NV_texture_multisample" }, + { "glTexImage4DSGIS", "GL_SGIS_texture4D" }, + { "glTexPageCommitmentARB", "GL_ARB_sparse_texture" }, + { "glTexParameterIiv", "GL_VERSION_3_0" }, + { "glTexParameterIivEXT", "GL_EXT_texture_integer" }, + { "glTexParameterIuiv", "GL_VERSION_3_0" }, + { "glTexParameterIuivEXT", "GL_EXT_texture_integer" }, + { "glTexParameterxOES", "GL_OES_fixed_point" }, + { "glTexParameterxvOES", "GL_OES_fixed_point" }, + { "glTexRenderbufferNV", "GL_NV_explicit_multisample" }, + { "glTexStorage1D", "GL_ARB_texture_storage GL_VERSION_4_2" }, + { "glTexStorage2D", "GL_ARB_texture_storage GL_VERSION_4_2" }, + { "glTexStorage2DMultisample", "GL_ARB_texture_storage_multisample GL_VERSION_4_3" }, + { "glTexStorage3D", "GL_ARB_texture_storage GL_VERSION_4_2" }, + { "glTexStorage3DMultisample", "GL_ARB_texture_storage_multisample GL_VERSION_4_3" }, + { "glTexStorageMem1DEXT", "GL_EXT_memory_object" }, + { "glTexStorageMem2DEXT", "GL_EXT_memory_object" }, + { "glTexStorageMem2DMultisampleEXT", "GL_EXT_memory_object" }, + { "glTexStorageMem3DEXT", "GL_EXT_memory_object" }, + { "glTexStorageMem3DMultisampleEXT", "GL_EXT_memory_object" }, + { "glTexStorageSparseAMD", "GL_AMD_sparse_texture" }, + { "glTexSubImage1DEXT", "GL_EXT_subtexture" }, + { "glTexSubImage2DEXT", "GL_EXT_subtexture" }, + { "glTexSubImage3D", "GL_VERSION_1_2" }, + { "glTexSubImage3DEXT", "GL_EXT_texture3D" }, + { "glTexSubImage4DSGIS", "GL_SGIS_texture4D" }, + { "glTextureAttachMemoryNV", "GL_NV_memory_attachment" }, + { "glTextureBarrier", "GL_ARB_texture_barrier GL_VERSION_4_5" }, + { "glTextureBarrierNV", "GL_NV_texture_barrier" }, + { "glTextureBuffer", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTextureBufferEXT", "GL_EXT_direct_state_access" }, + { "glTextureBufferRange", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTextureBufferRangeEXT", "GL_EXT_direct_state_access" }, + { "glTextureColorMaskSGIS", "GL_SGIS_texture_color_mask" }, + { "glTextureImage1DEXT", "GL_EXT_direct_state_access" }, + { "glTextureImage2DEXT", "GL_EXT_direct_state_access" }, + { "glTextureImage2DMultisampleCoverageNV", "GL_NV_texture_multisample" }, + { "glTextureImage2DMultisampleNV", "GL_NV_texture_multisample" }, + { "glTextureImage3DEXT", "GL_EXT_direct_state_access" }, + { "glTextureImage3DMultisampleCoverageNV", "GL_NV_texture_multisample" }, + { "glTextureImage3DMultisampleNV", "GL_NV_texture_multisample" }, + { "glTextureLightEXT", "GL_EXT_light_texture" }, + { "glTextureMaterialEXT", "GL_EXT_light_texture" }, + { "glTextureNormalEXT", "GL_EXT_texture_perturb_normal" }, + { "glTexturePageCommitmentEXT", "GL_EXT_direct_state_access" }, + { "glTextureParameterIiv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTextureParameterIivEXT", "GL_EXT_direct_state_access" }, + { "glTextureParameterIuiv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTextureParameterIuivEXT", "GL_EXT_direct_state_access" }, + { "glTextureParameterf", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTextureParameterfEXT", "GL_EXT_direct_state_access" }, + { "glTextureParameterfv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTextureParameterfvEXT", "GL_EXT_direct_state_access" }, + { "glTextureParameteri", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTextureParameteriEXT", "GL_EXT_direct_state_access" }, + { "glTextureParameteriv", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTextureParameterivEXT", "GL_EXT_direct_state_access" }, + { "glTextureRangeAPPLE", "GL_APPLE_texture_range" }, + { "glTextureRenderbufferEXT", "GL_EXT_direct_state_access" }, + { "glTextureStorage1D", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTextureStorage1DEXT", "GL_EXT_direct_state_access" }, + { "glTextureStorage2D", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTextureStorage2DEXT", "GL_EXT_direct_state_access" }, + { "glTextureStorage2DMultisample", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTextureStorage2DMultisampleEXT", "GL_EXT_direct_state_access" }, + { "glTextureStorage3D", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTextureStorage3DEXT", "GL_EXT_direct_state_access" }, + { "glTextureStorage3DMultisample", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTextureStorage3DMultisampleEXT", "GL_EXT_direct_state_access" }, + { "glTextureStorageMem1DEXT", "GL_EXT_memory_object" }, + { "glTextureStorageMem2DEXT", "GL_EXT_memory_object" }, + { "glTextureStorageMem2DMultisampleEXT", "GL_EXT_memory_object" }, + { "glTextureStorageMem3DEXT", "GL_EXT_memory_object" }, + { "glTextureStorageMem3DMultisampleEXT", "GL_EXT_memory_object" }, + { "glTextureStorageSparseAMD", "GL_AMD_sparse_texture" }, + { "glTextureSubImage1D", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTextureSubImage1DEXT", "GL_EXT_direct_state_access" }, + { "glTextureSubImage2D", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTextureSubImage2DEXT", "GL_EXT_direct_state_access" }, + { "glTextureSubImage3D", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTextureSubImage3DEXT", "GL_EXT_direct_state_access" }, + { "glTextureView", "GL_ARB_texture_view GL_VERSION_4_3" }, + { "glTrackMatrixNV", "GL_NV_vertex_program" }, + { "glTransformFeedbackAttribsNV", "GL_NV_transform_feedback" }, + { "glTransformFeedbackBufferBase", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTransformFeedbackBufferRange", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glTransformFeedbackStreamAttribsNV", "GL_NV_transform_feedback" }, + { "glTransformFeedbackVaryings", "GL_VERSION_3_0" }, + { "glTransformFeedbackVaryingsEXT", "GL_EXT_transform_feedback" }, + { "glTransformFeedbackVaryingsNV", "GL_NV_transform_feedback" }, + { "glTransformPathNV", "GL_NV_path_rendering" }, + { "glTranslatexOES", "GL_OES_fixed_point" }, + { "glUniform1d", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniform1dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniform1f", "GL_VERSION_2_0" }, + { "glUniform1fARB", "GL_ARB_shader_objects" }, + { "glUniform1fv", "GL_VERSION_2_0" }, + { "glUniform1fvARB", "GL_ARB_shader_objects" }, + { "glUniform1i", "GL_VERSION_2_0" }, + { "glUniform1i64ARB", "GL_ARB_gpu_shader_int64" }, + { "glUniform1i64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glUniform1i64vARB", "GL_ARB_gpu_shader_int64" }, + { "glUniform1i64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glUniform1iARB", "GL_ARB_shader_objects" }, + { "glUniform1iv", "GL_VERSION_2_0" }, + { "glUniform1ivARB", "GL_ARB_shader_objects" }, + { "glUniform1ui", "GL_VERSION_3_0" }, + { "glUniform1ui64ARB", "GL_ARB_gpu_shader_int64" }, + { "glUniform1ui64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glUniform1ui64vARB", "GL_ARB_gpu_shader_int64" }, + { "glUniform1ui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glUniform1uiEXT", "GL_EXT_gpu_shader4" }, + { "glUniform1uiv", "GL_VERSION_3_0" }, + { "glUniform1uivEXT", "GL_EXT_gpu_shader4" }, + { "glUniform2d", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniform2dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniform2f", "GL_VERSION_2_0" }, + { "glUniform2fARB", "GL_ARB_shader_objects" }, + { "glUniform2fv", "GL_VERSION_2_0" }, + { "glUniform2fvARB", "GL_ARB_shader_objects" }, + { "glUniform2i", "GL_VERSION_2_0" }, + { "glUniform2i64ARB", "GL_ARB_gpu_shader_int64" }, + { "glUniform2i64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glUniform2i64vARB", "GL_ARB_gpu_shader_int64" }, + { "glUniform2i64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glUniform2iARB", "GL_ARB_shader_objects" }, + { "glUniform2iv", "GL_VERSION_2_0" }, + { "glUniform2ivARB", "GL_ARB_shader_objects" }, + { "glUniform2ui", "GL_VERSION_3_0" }, + { "glUniform2ui64ARB", "GL_ARB_gpu_shader_int64" }, + { "glUniform2ui64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glUniform2ui64vARB", "GL_ARB_gpu_shader_int64" }, + { "glUniform2ui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glUniform2uiEXT", "GL_EXT_gpu_shader4" }, + { "glUniform2uiv", "GL_VERSION_3_0" }, + { "glUniform2uivEXT", "GL_EXT_gpu_shader4" }, + { "glUniform3d", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniform3dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniform3f", "GL_VERSION_2_0" }, + { "glUniform3fARB", "GL_ARB_shader_objects" }, + { "glUniform3fv", "GL_VERSION_2_0" }, + { "glUniform3fvARB", "GL_ARB_shader_objects" }, + { "glUniform3i", "GL_VERSION_2_0" }, + { "glUniform3i64ARB", "GL_ARB_gpu_shader_int64" }, + { "glUniform3i64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glUniform3i64vARB", "GL_ARB_gpu_shader_int64" }, + { "glUniform3i64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glUniform3iARB", "GL_ARB_shader_objects" }, + { "glUniform3iv", "GL_VERSION_2_0" }, + { "glUniform3ivARB", "GL_ARB_shader_objects" }, + { "glUniform3ui", "GL_VERSION_3_0" }, + { "glUniform3ui64ARB", "GL_ARB_gpu_shader_int64" }, + { "glUniform3ui64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glUniform3ui64vARB", "GL_ARB_gpu_shader_int64" }, + { "glUniform3ui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glUniform3uiEXT", "GL_EXT_gpu_shader4" }, + { "glUniform3uiv", "GL_VERSION_3_0" }, + { "glUniform3uivEXT", "GL_EXT_gpu_shader4" }, + { "glUniform4d", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniform4dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniform4f", "GL_VERSION_2_0" }, + { "glUniform4fARB", "GL_ARB_shader_objects" }, + { "glUniform4fv", "GL_VERSION_2_0" }, + { "glUniform4fvARB", "GL_ARB_shader_objects" }, + { "glUniform4i", "GL_VERSION_2_0" }, + { "glUniform4i64ARB", "GL_ARB_gpu_shader_int64" }, + { "glUniform4i64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glUniform4i64vARB", "GL_ARB_gpu_shader_int64" }, + { "glUniform4i64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glUniform4iARB", "GL_ARB_shader_objects" }, + { "glUniform4iv", "GL_VERSION_2_0" }, + { "glUniform4ivARB", "GL_ARB_shader_objects" }, + { "glUniform4ui", "GL_VERSION_3_0" }, + { "glUniform4ui64ARB", "GL_ARB_gpu_shader_int64" }, + { "glUniform4ui64NV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glUniform4ui64vARB", "GL_ARB_gpu_shader_int64" }, + { "glUniform4ui64vNV", "GL_AMD_gpu_shader_int64 GL_NV_gpu_shader5" }, + { "glUniform4uiEXT", "GL_EXT_gpu_shader4" }, + { "glUniform4uiv", "GL_VERSION_3_0" }, + { "glUniform4uivEXT", "GL_EXT_gpu_shader4" }, + { "glUniformBlockBinding", "GL_ARB_uniform_buffer_object GL_VERSION_3_1" }, + { "glUniformBufferEXT", "GL_EXT_bindable_uniform" }, + { "glUniformHandleui64ARB", "GL_ARB_bindless_texture" }, + { "glUniformHandleui64NV", "GL_NV_bindless_texture" }, + { "glUniformHandleui64vARB", "GL_ARB_bindless_texture" }, + { "glUniformHandleui64vNV", "GL_NV_bindless_texture" }, + { "glUniformMatrix2dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniformMatrix2fv", "GL_VERSION_2_0" }, + { "glUniformMatrix2fvARB", "GL_ARB_shader_objects" }, + { "glUniformMatrix2x3dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniformMatrix2x3fv", "GL_VERSION_2_1" }, + { "glUniformMatrix2x4dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniformMatrix2x4fv", "GL_VERSION_2_1" }, + { "glUniformMatrix3dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniformMatrix3fv", "GL_VERSION_2_0" }, + { "glUniformMatrix3fvARB", "GL_ARB_shader_objects" }, + { "glUniformMatrix3x2dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniformMatrix3x2fv", "GL_VERSION_2_1" }, + { "glUniformMatrix3x4dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniformMatrix3x4fv", "GL_VERSION_2_1" }, + { "glUniformMatrix4dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniformMatrix4fv", "GL_VERSION_2_0" }, + { "glUniformMatrix4fvARB", "GL_ARB_shader_objects" }, + { "glUniformMatrix4x2dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniformMatrix4x2fv", "GL_VERSION_2_1" }, + { "glUniformMatrix4x3dv", "GL_ARB_gpu_shader_fp64 GL_VERSION_4_0" }, + { "glUniformMatrix4x3fv", "GL_VERSION_2_1" }, + { "glUniformSubroutinesuiv", "GL_ARB_shader_subroutine GL_VERSION_4_0" }, + { "glUniformui64NV", "GL_NV_shader_buffer_load" }, + { "glUniformui64vNV", "GL_NV_shader_buffer_load" }, + { "glUnlockArraysEXT", "GL_EXT_compiled_vertex_array" }, + { "glUnmapBuffer", "GL_VERSION_1_5" }, + { "glUnmapBufferARB", "GL_ARB_vertex_buffer_object" }, + { "glUnmapNamedBuffer", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glUnmapNamedBufferEXT", "GL_EXT_direct_state_access" }, + { "glUnmapObjectBufferATI", "GL_ATI_map_object_buffer" }, + { "glUnmapTexture2DINTEL", "GL_INTEL_map_texture" }, + { "glUpdateObjectBufferATI", "GL_ATI_vertex_array_object" }, + { "glUploadGpuMaskNVX", "GL_NVX_gpu_multicast2" }, + { "glUseProgram", "GL_VERSION_2_0" }, + { "glUseProgramObjectARB", "GL_ARB_shader_objects" }, + { "glUseProgramStages", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glUseShaderProgramEXT", "GL_EXT_separate_shader_objects" }, + { "glVDPAUFiniNV", "GL_NV_vdpau_interop" }, + { "glVDPAUGetSurfaceivNV", "GL_NV_vdpau_interop" }, + { "glVDPAUInitNV", "GL_NV_vdpau_interop" }, + { "glVDPAUIsSurfaceNV", "GL_NV_vdpau_interop" }, + { "glVDPAUMapSurfacesNV", "GL_NV_vdpau_interop" }, + { "glVDPAURegisterOutputSurfaceNV", "GL_NV_vdpau_interop" }, + { "glVDPAURegisterVideoSurfaceNV", "GL_NV_vdpau_interop" }, + { "glVDPAURegisterVideoSurfaceWithPictureStructureNV", "GL_NV_vdpau_interop2" }, + { "glVDPAUSurfaceAccessNV", "GL_NV_vdpau_interop" }, + { "glVDPAUUnmapSurfacesNV", "GL_NV_vdpau_interop" }, + { "glVDPAUUnregisterSurfaceNV", "GL_NV_vdpau_interop" }, + { "glValidateProgram", "GL_VERSION_2_0" }, + { "glValidateProgramARB", "GL_ARB_shader_objects" }, + { "glValidateProgramPipeline", "GL_ARB_separate_shader_objects GL_VERSION_4_1" }, + { "glVariantArrayObjectATI", "GL_ATI_vertex_array_object" }, + { "glVariantPointerEXT", "GL_EXT_vertex_shader" }, + { "glVariantbvEXT", "GL_EXT_vertex_shader" }, + { "glVariantdvEXT", "GL_EXT_vertex_shader" }, + { "glVariantfvEXT", "GL_EXT_vertex_shader" }, + { "glVariantivEXT", "GL_EXT_vertex_shader" }, + { "glVariantsvEXT", "GL_EXT_vertex_shader" }, + { "glVariantubvEXT", "GL_EXT_vertex_shader" }, + { "glVariantuivEXT", "GL_EXT_vertex_shader" }, + { "glVariantusvEXT", "GL_EXT_vertex_shader" }, + { "glVertex2bOES", "GL_OES_byte_coordinates" }, + { "glVertex2bvOES", "GL_OES_byte_coordinates" }, + { "glVertex2hNV", "GL_NV_half_float" }, + { "glVertex2hvNV", "GL_NV_half_float" }, + { "glVertex2xOES", "GL_OES_fixed_point" }, + { "glVertex2xvOES", "GL_OES_fixed_point" }, + { "glVertex3bOES", "GL_OES_byte_coordinates" }, + { "glVertex3bvOES", "GL_OES_byte_coordinates" }, + { "glVertex3hNV", "GL_NV_half_float" }, + { "glVertex3hvNV", "GL_NV_half_float" }, + { "glVertex3xOES", "GL_OES_fixed_point" }, + { "glVertex3xvOES", "GL_OES_fixed_point" }, + { "glVertex4bOES", "GL_OES_byte_coordinates" }, + { "glVertex4bvOES", "GL_OES_byte_coordinates" }, + { "glVertex4hNV", "GL_NV_half_float" }, + { "glVertex4hvNV", "GL_NV_half_float" }, + { "glVertex4xOES", "GL_OES_fixed_point" }, + { "glVertex4xvOES", "GL_OES_fixed_point" }, + { "glVertexArrayAttribBinding", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glVertexArrayAttribFormat", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glVertexArrayAttribIFormat", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glVertexArrayAttribLFormat", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glVertexArrayBindVertexBufferEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayBindingDivisor", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glVertexArrayColorOffsetEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayEdgeFlagOffsetEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayElementBuffer", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glVertexArrayFogCoordOffsetEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayIndexOffsetEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayMultiTexCoordOffsetEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayNormalOffsetEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayParameteriAPPLE", "GL_APPLE_vertex_array_range" }, + { "glVertexArrayRangeAPPLE", "GL_APPLE_vertex_array_range" }, + { "glVertexArrayRangeNV", "GL_NV_vertex_array_range" }, + { "glVertexArraySecondaryColorOffsetEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayTexCoordOffsetEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayVertexAttribBindingEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayVertexAttribDivisorEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayVertexAttribFormatEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayVertexAttribIFormatEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayVertexAttribIOffsetEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayVertexAttribLFormatEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayVertexAttribLOffsetEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayVertexAttribOffsetEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayVertexBindingDivisorEXT", "GL_EXT_direct_state_access" }, + { "glVertexArrayVertexBuffer", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glVertexArrayVertexBuffers", "GL_ARB_direct_state_access GL_VERSION_4_5" }, + { "glVertexArrayVertexOffsetEXT", "GL_EXT_direct_state_access" }, + { "glVertexAttrib1d", "GL_VERSION_2_0" }, + { "glVertexAttrib1dARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib1dNV", "GL_NV_vertex_program" }, + { "glVertexAttrib1dv", "GL_VERSION_2_0" }, + { "glVertexAttrib1dvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib1dvNV", "GL_NV_vertex_program" }, + { "glVertexAttrib1f", "GL_VERSION_2_0" }, + { "glVertexAttrib1fARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib1fNV", "GL_NV_vertex_program" }, + { "glVertexAttrib1fv", "GL_VERSION_2_0" }, + { "glVertexAttrib1fvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib1fvNV", "GL_NV_vertex_program" }, + { "glVertexAttrib1hNV", "GL_NV_half_float" }, + { "glVertexAttrib1hvNV", "GL_NV_half_float" }, + { "glVertexAttrib1s", "GL_VERSION_2_0" }, + { "glVertexAttrib1sARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib1sNV", "GL_NV_vertex_program" }, + { "glVertexAttrib1sv", "GL_VERSION_2_0" }, + { "glVertexAttrib1svARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib1svNV", "GL_NV_vertex_program" }, + { "glVertexAttrib2d", "GL_VERSION_2_0" }, + { "glVertexAttrib2dARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib2dNV", "GL_NV_vertex_program" }, + { "glVertexAttrib2dv", "GL_VERSION_2_0" }, + { "glVertexAttrib2dvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib2dvNV", "GL_NV_vertex_program" }, + { "glVertexAttrib2f", "GL_VERSION_2_0" }, + { "glVertexAttrib2fARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib2fNV", "GL_NV_vertex_program" }, + { "glVertexAttrib2fv", "GL_VERSION_2_0" }, + { "glVertexAttrib2fvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib2fvNV", "GL_NV_vertex_program" }, + { "glVertexAttrib2hNV", "GL_NV_half_float" }, + { "glVertexAttrib2hvNV", "GL_NV_half_float" }, + { "glVertexAttrib2s", "GL_VERSION_2_0" }, + { "glVertexAttrib2sARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib2sNV", "GL_NV_vertex_program" }, + { "glVertexAttrib2sv", "GL_VERSION_2_0" }, + { "glVertexAttrib2svARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib2svNV", "GL_NV_vertex_program" }, + { "glVertexAttrib3d", "GL_VERSION_2_0" }, + { "glVertexAttrib3dARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib3dNV", "GL_NV_vertex_program" }, + { "glVertexAttrib3dv", "GL_VERSION_2_0" }, + { "glVertexAttrib3dvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib3dvNV", "GL_NV_vertex_program" }, + { "glVertexAttrib3f", "GL_VERSION_2_0" }, + { "glVertexAttrib3fARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib3fNV", "GL_NV_vertex_program" }, + { "glVertexAttrib3fv", "GL_VERSION_2_0" }, + { "glVertexAttrib3fvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib3fvNV", "GL_NV_vertex_program" }, + { "glVertexAttrib3hNV", "GL_NV_half_float" }, + { "glVertexAttrib3hvNV", "GL_NV_half_float" }, + { "glVertexAttrib3s", "GL_VERSION_2_0" }, + { "glVertexAttrib3sARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib3sNV", "GL_NV_vertex_program" }, + { "glVertexAttrib3sv", "GL_VERSION_2_0" }, + { "glVertexAttrib3svARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib3svNV", "GL_NV_vertex_program" }, + { "glVertexAttrib4Nbv", "GL_VERSION_2_0" }, + { "glVertexAttrib4NbvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4Niv", "GL_VERSION_2_0" }, + { "glVertexAttrib4NivARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4Nsv", "GL_VERSION_2_0" }, + { "glVertexAttrib4NsvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4Nub", "GL_VERSION_2_0" }, + { "glVertexAttrib4NubARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4Nubv", "GL_VERSION_2_0" }, + { "glVertexAttrib4NubvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4Nuiv", "GL_VERSION_2_0" }, + { "glVertexAttrib4NuivARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4Nusv", "GL_VERSION_2_0" }, + { "glVertexAttrib4NusvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4bv", "GL_VERSION_2_0" }, + { "glVertexAttrib4bvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4d", "GL_VERSION_2_0" }, + { "glVertexAttrib4dARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4dNV", "GL_NV_vertex_program" }, + { "glVertexAttrib4dv", "GL_VERSION_2_0" }, + { "glVertexAttrib4dvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4dvNV", "GL_NV_vertex_program" }, + { "glVertexAttrib4f", "GL_VERSION_2_0" }, + { "glVertexAttrib4fARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4fNV", "GL_NV_vertex_program" }, + { "glVertexAttrib4fv", "GL_VERSION_2_0" }, + { "glVertexAttrib4fvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4fvNV", "GL_NV_vertex_program" }, + { "glVertexAttrib4hNV", "GL_NV_half_float" }, + { "glVertexAttrib4hvNV", "GL_NV_half_float" }, + { "glVertexAttrib4iv", "GL_VERSION_2_0" }, + { "glVertexAttrib4ivARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4s", "GL_VERSION_2_0" }, + { "glVertexAttrib4sARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4sNV", "GL_NV_vertex_program" }, + { "glVertexAttrib4sv", "GL_VERSION_2_0" }, + { "glVertexAttrib4svARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4svNV", "GL_NV_vertex_program" }, + { "glVertexAttrib4ubNV", "GL_NV_vertex_program" }, + { "glVertexAttrib4ubv", "GL_VERSION_2_0" }, + { "glVertexAttrib4ubvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4ubvNV", "GL_NV_vertex_program" }, + { "glVertexAttrib4uiv", "GL_VERSION_2_0" }, + { "glVertexAttrib4uivARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttrib4usv", "GL_VERSION_2_0" }, + { "glVertexAttrib4usvARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttribArrayObjectATI", "GL_ATI_vertex_attrib_array_object" }, + { "glVertexAttribBinding", "GL_ARB_vertex_attrib_binding GL_VERSION_4_3" }, + { "glVertexAttribDivisor", "GL_VERSION_3_3" }, + { "glVertexAttribDivisorARB", "GL_ARB_instanced_arrays" }, + { "glVertexAttribFormat", "GL_ARB_vertex_attrib_binding GL_VERSION_4_3" }, + { "glVertexAttribFormatNV", "GL_NV_vertex_buffer_unified_memory" }, + { "glVertexAttribI1i", "GL_VERSION_3_0" }, + { "glVertexAttribI1iEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI1iv", "GL_VERSION_3_0" }, + { "glVertexAttribI1ivEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI1ui", "GL_VERSION_3_0" }, + { "glVertexAttribI1uiEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI1uiv", "GL_VERSION_3_0" }, + { "glVertexAttribI1uivEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI2i", "GL_VERSION_3_0" }, + { "glVertexAttribI2iEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI2iv", "GL_VERSION_3_0" }, + { "glVertexAttribI2ivEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI2ui", "GL_VERSION_3_0" }, + { "glVertexAttribI2uiEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI2uiv", "GL_VERSION_3_0" }, + { "glVertexAttribI2uivEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI3i", "GL_VERSION_3_0" }, + { "glVertexAttribI3iEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI3iv", "GL_VERSION_3_0" }, + { "glVertexAttribI3ivEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI3ui", "GL_VERSION_3_0" }, + { "glVertexAttribI3uiEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI3uiv", "GL_VERSION_3_0" }, + { "glVertexAttribI3uivEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI4bv", "GL_VERSION_3_0" }, + { "glVertexAttribI4bvEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI4i", "GL_VERSION_3_0" }, + { "glVertexAttribI4iEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI4iv", "GL_VERSION_3_0" }, + { "glVertexAttribI4ivEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI4sv", "GL_VERSION_3_0" }, + { "glVertexAttribI4svEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI4ubv", "GL_VERSION_3_0" }, + { "glVertexAttribI4ubvEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI4ui", "GL_VERSION_3_0" }, + { "glVertexAttribI4uiEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI4uiv", "GL_VERSION_3_0" }, + { "glVertexAttribI4uivEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribI4usv", "GL_VERSION_3_0" }, + { "glVertexAttribI4usvEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribIFormat", "GL_ARB_vertex_attrib_binding GL_VERSION_4_3" }, + { "glVertexAttribIFormatNV", "GL_NV_vertex_buffer_unified_memory" }, + { "glVertexAttribIPointer", "GL_VERSION_3_0" }, + { "glVertexAttribIPointerEXT", "GL_NV_vertex_program4" }, + { "glVertexAttribL1d", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1" }, + { "glVertexAttribL1dEXT", "GL_EXT_vertex_attrib_64bit" }, + { "glVertexAttribL1dv", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1" }, + { "glVertexAttribL1dvEXT", "GL_EXT_vertex_attrib_64bit" }, + { "glVertexAttribL1i64NV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribL1i64vNV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribL1ui64ARB", "GL_ARB_bindless_texture" }, + { "glVertexAttribL1ui64NV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribL1ui64vARB", "GL_ARB_bindless_texture" }, + { "glVertexAttribL1ui64vNV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribL2d", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1" }, + { "glVertexAttribL2dEXT", "GL_EXT_vertex_attrib_64bit" }, + { "glVertexAttribL2dv", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1" }, + { "glVertexAttribL2dvEXT", "GL_EXT_vertex_attrib_64bit" }, + { "glVertexAttribL2i64NV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribL2i64vNV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribL2ui64NV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribL2ui64vNV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribL3d", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1" }, + { "glVertexAttribL3dEXT", "GL_EXT_vertex_attrib_64bit" }, + { "glVertexAttribL3dv", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1" }, + { "glVertexAttribL3dvEXT", "GL_EXT_vertex_attrib_64bit" }, + { "glVertexAttribL3i64NV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribL3i64vNV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribL3ui64NV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribL3ui64vNV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribL4d", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1" }, + { "glVertexAttribL4dEXT", "GL_EXT_vertex_attrib_64bit" }, + { "glVertexAttribL4dv", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1" }, + { "glVertexAttribL4dvEXT", "GL_EXT_vertex_attrib_64bit" }, + { "glVertexAttribL4i64NV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribL4i64vNV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribL4ui64NV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribL4ui64vNV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribLFormat", "GL_ARB_vertex_attrib_binding GL_VERSION_4_3" }, + { "glVertexAttribLFormatNV", "GL_NV_vertex_attrib_integer_64bit" }, + { "glVertexAttribLPointer", "GL_ARB_vertex_attrib_64bit GL_VERSION_4_1" }, + { "glVertexAttribLPointerEXT", "GL_EXT_vertex_attrib_64bit" }, + { "glVertexAttribP1ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glVertexAttribP1uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glVertexAttribP2ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glVertexAttribP2uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glVertexAttribP3ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glVertexAttribP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glVertexAttribP4ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glVertexAttribP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glVertexAttribParameteriAMD", "GL_AMD_interleaved_elements" }, + { "glVertexAttribPointer", "GL_VERSION_2_0" }, + { "glVertexAttribPointerARB", "GL_ARB_vertex_program GL_ARB_vertex_shader" }, + { "glVertexAttribPointerNV", "GL_NV_vertex_program" }, + { "glVertexAttribs1dvNV", "GL_NV_vertex_program" }, + { "glVertexAttribs1fvNV", "GL_NV_vertex_program" }, + { "glVertexAttribs1hvNV", "GL_NV_half_float" }, + { "glVertexAttribs1svNV", "GL_NV_vertex_program" }, + { "glVertexAttribs2dvNV", "GL_NV_vertex_program" }, + { "glVertexAttribs2fvNV", "GL_NV_vertex_program" }, + { "glVertexAttribs2hvNV", "GL_NV_half_float" }, + { "glVertexAttribs2svNV", "GL_NV_vertex_program" }, + { "glVertexAttribs3dvNV", "GL_NV_vertex_program" }, + { "glVertexAttribs3fvNV", "GL_NV_vertex_program" }, + { "glVertexAttribs3hvNV", "GL_NV_half_float" }, + { "glVertexAttribs3svNV", "GL_NV_vertex_program" }, + { "glVertexAttribs4dvNV", "GL_NV_vertex_program" }, + { "glVertexAttribs4fvNV", "GL_NV_vertex_program" }, + { "glVertexAttribs4hvNV", "GL_NV_half_float" }, + { "glVertexAttribs4svNV", "GL_NV_vertex_program" }, + { "glVertexAttribs4ubvNV", "GL_NV_vertex_program" }, + { "glVertexBindingDivisor", "GL_ARB_vertex_attrib_binding GL_VERSION_4_3" }, + { "glVertexBlendARB", "GL_ARB_vertex_blend" }, + { "glVertexBlendEnvfATI", "GL_ATI_vertex_streams" }, + { "glVertexBlendEnviATI", "GL_ATI_vertex_streams" }, + { "glVertexFormatNV", "GL_NV_vertex_buffer_unified_memory" }, + { "glVertexP2ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glVertexP2uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glVertexP3ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glVertexP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glVertexP4ui", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glVertexP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3" }, + { "glVertexPointerEXT", "GL_EXT_vertex_array" }, + { "glVertexPointerListIBM", "GL_IBM_vertex_array_lists" }, + { "glVertexPointervINTEL", "GL_INTEL_parallel_arrays" }, + { "glVertexStream1dATI", "GL_ATI_vertex_streams" }, + { "glVertexStream1dvATI", "GL_ATI_vertex_streams" }, + { "glVertexStream1fATI", "GL_ATI_vertex_streams" }, + { "glVertexStream1fvATI", "GL_ATI_vertex_streams" }, + { "glVertexStream1iATI", "GL_ATI_vertex_streams" }, + { "glVertexStream1ivATI", "GL_ATI_vertex_streams" }, + { "glVertexStream1sATI", "GL_ATI_vertex_streams" }, + { "glVertexStream1svATI", "GL_ATI_vertex_streams" }, + { "glVertexStream2dATI", "GL_ATI_vertex_streams" }, + { "glVertexStream2dvATI", "GL_ATI_vertex_streams" }, + { "glVertexStream2fATI", "GL_ATI_vertex_streams" }, + { "glVertexStream2fvATI", "GL_ATI_vertex_streams" }, + { "glVertexStream2iATI", "GL_ATI_vertex_streams" }, + { "glVertexStream2ivATI", "GL_ATI_vertex_streams" }, + { "glVertexStream2sATI", "GL_ATI_vertex_streams" }, + { "glVertexStream2svATI", "GL_ATI_vertex_streams" }, + { "glVertexStream3dATI", "GL_ATI_vertex_streams" }, + { "glVertexStream3dvATI", "GL_ATI_vertex_streams" }, + { "glVertexStream3fATI", "GL_ATI_vertex_streams" }, + { "glVertexStream3fvATI", "GL_ATI_vertex_streams" }, + { "glVertexStream3iATI", "GL_ATI_vertex_streams" }, + { "glVertexStream3ivATI", "GL_ATI_vertex_streams" }, + { "glVertexStream3sATI", "GL_ATI_vertex_streams" }, + { "glVertexStream3svATI", "GL_ATI_vertex_streams" }, + { "glVertexStream4dATI", "GL_ATI_vertex_streams" }, + { "glVertexStream4dvATI", "GL_ATI_vertex_streams" }, + { "glVertexStream4fATI", "GL_ATI_vertex_streams" }, + { "glVertexStream4fvATI", "GL_ATI_vertex_streams" }, + { "glVertexStream4iATI", "GL_ATI_vertex_streams" }, + { "glVertexStream4ivATI", "GL_ATI_vertex_streams" }, + { "glVertexStream4sATI", "GL_ATI_vertex_streams" }, + { "glVertexStream4svATI", "GL_ATI_vertex_streams" }, + { "glVertexWeightPointerEXT", "GL_EXT_vertex_weighting" }, + { "glVertexWeightfEXT", "GL_EXT_vertex_weighting" }, + { "glVertexWeightfvEXT", "GL_EXT_vertex_weighting" }, + { "glVertexWeighthNV", "GL_NV_half_float" }, + { "glVertexWeighthvNV", "GL_NV_half_float" }, + { "glVideoCaptureNV", "GL_NV_video_capture" }, + { "glVideoCaptureStreamParameterdvNV", "GL_NV_video_capture" }, + { "glVideoCaptureStreamParameterfvNV", "GL_NV_video_capture" }, + { "glVideoCaptureStreamParameterivNV", "GL_NV_video_capture" }, + { "glViewportArrayv", "GL_ARB_viewport_array GL_VERSION_4_1" }, + { "glViewportIndexedf", "GL_ARB_viewport_array GL_VERSION_4_1" }, + { "glViewportIndexedfv", "GL_ARB_viewport_array GL_VERSION_4_1" }, + { "glViewportPositionWScaleNV", "GL_NV_clip_space_w_scaling" }, + { "glViewportSwizzleNV", "GL_NV_viewport_swizzle" }, + { "glWaitSemaphoreEXT", "GL_EXT_semaphore" }, + { "glWaitSemaphoreui64NVX", "GL_NVX_progress_fence" }, + { "glWaitSync", "GL_ARB_sync GL_VERSION_3_2" }, + { "glWaitVkSemaphoreNV", "GL_NV_draw_vulkan_image" }, + { "glWeightPathsNV", "GL_NV_path_rendering" }, + { "glWeightPointerARB", "GL_ARB_vertex_blend" }, + { "glWeightbvARB", "GL_ARB_vertex_blend" }, + { "glWeightdvARB", "GL_ARB_vertex_blend" }, + { "glWeightfvARB", "GL_ARB_vertex_blend" }, + { "glWeightivARB", "GL_ARB_vertex_blend" }, + { "glWeightsvARB", "GL_ARB_vertex_blend" }, + { "glWeightubvARB", "GL_ARB_vertex_blend" }, + { "glWeightuivARB", "GL_ARB_vertex_blend" }, + { "glWeightusvARB", "GL_ARB_vertex_blend" }, + { "glWindowPos2d", "GL_VERSION_1_4" }, + { "glWindowPos2dARB", "GL_ARB_window_pos" }, + { "glWindowPos2dMESA", "GL_MESA_window_pos" }, + { "glWindowPos2dv", "GL_VERSION_1_4" }, + { "glWindowPos2dvARB", "GL_ARB_window_pos" }, + { "glWindowPos2dvMESA", "GL_MESA_window_pos" }, + { "glWindowPos2f", "GL_VERSION_1_4" }, + { "glWindowPos2fARB", "GL_ARB_window_pos" }, + { "glWindowPos2fMESA", "GL_MESA_window_pos" }, + { "glWindowPos2fv", "GL_VERSION_1_4" }, + { "glWindowPos2fvARB", "GL_ARB_window_pos" }, + { "glWindowPos2fvMESA", "GL_MESA_window_pos" }, + { "glWindowPos2i", "GL_VERSION_1_4" }, + { "glWindowPos2iARB", "GL_ARB_window_pos" }, + { "glWindowPos2iMESA", "GL_MESA_window_pos" }, + { "glWindowPos2iv", "GL_VERSION_1_4" }, + { "glWindowPos2ivARB", "GL_ARB_window_pos" }, + { "glWindowPos2ivMESA", "GL_MESA_window_pos" }, + { "glWindowPos2s", "GL_VERSION_1_4" }, + { "glWindowPos2sARB", "GL_ARB_window_pos" }, + { "glWindowPos2sMESA", "GL_MESA_window_pos" }, + { "glWindowPos2sv", "GL_VERSION_1_4" }, + { "glWindowPos2svARB", "GL_ARB_window_pos" }, + { "glWindowPos2svMESA", "GL_MESA_window_pos" }, + { "glWindowPos3d", "GL_VERSION_1_4" }, + { "glWindowPos3dARB", "GL_ARB_window_pos" }, + { "glWindowPos3dMESA", "GL_MESA_window_pos" }, + { "glWindowPos3dv", "GL_VERSION_1_4" }, + { "glWindowPos3dvARB", "GL_ARB_window_pos" }, + { "glWindowPos3dvMESA", "GL_MESA_window_pos" }, + { "glWindowPos3f", "GL_VERSION_1_4" }, + { "glWindowPos3fARB", "GL_ARB_window_pos" }, + { "glWindowPos3fMESA", "GL_MESA_window_pos" }, + { "glWindowPos3fv", "GL_VERSION_1_4" }, + { "glWindowPos3fvARB", "GL_ARB_window_pos" }, + { "glWindowPos3fvMESA", "GL_MESA_window_pos" }, + { "glWindowPos3i", "GL_VERSION_1_4" }, + { "glWindowPos3iARB", "GL_ARB_window_pos" }, + { "glWindowPos3iMESA", "GL_MESA_window_pos" }, + { "glWindowPos3iv", "GL_VERSION_1_4" }, + { "glWindowPos3ivARB", "GL_ARB_window_pos" }, + { "glWindowPos3ivMESA", "GL_MESA_window_pos" }, + { "glWindowPos3s", "GL_VERSION_1_4" }, + { "glWindowPos3sARB", "GL_ARB_window_pos" }, + { "glWindowPos3sMESA", "GL_MESA_window_pos" }, + { "glWindowPos3sv", "GL_VERSION_1_4" }, + { "glWindowPos3svARB", "GL_ARB_window_pos" }, + { "glWindowPos3svMESA", "GL_MESA_window_pos" }, + { "glWindowPos4dMESA", "GL_MESA_window_pos" }, + { "glWindowPos4dvMESA", "GL_MESA_window_pos" }, + { "glWindowPos4fMESA", "GL_MESA_window_pos" }, + { "glWindowPos4fvMESA", "GL_MESA_window_pos" }, + { "glWindowPos4iMESA", "GL_MESA_window_pos" }, + { "glWindowPos4ivMESA", "GL_MESA_window_pos" }, + { "glWindowPos4sMESA", "GL_MESA_window_pos" }, + { "glWindowPos4svMESA", "GL_MESA_window_pos" }, + { "glWindowRectanglesEXT", "GL_EXT_window_rectangles" }, + { "glWriteMaskEXT", "GL_EXT_vertex_shader" }, + { "wglAllocateMemoryNV", "WGL_NV_vertex_array_range" }, + { "wglBindTexImageARB", "WGL_ARB_render_texture" }, + { "wglChoosePixelFormatARB", "WGL_ARB_pixel_format" }, + { "wglCreateContextAttribsARB", "WGL_ARB_create_context" }, + { "wglCreatePbufferARB", "WGL_ARB_pbuffer" }, + { "wglDestroyPbufferARB", "WGL_ARB_pbuffer" }, + { "wglFreeMemoryNV", "WGL_NV_vertex_array_range" }, + { "wglGetCurrentReadDCARB", "WGL_ARB_make_current_read" }, + { "wglGetExtensionsStringARB", "WGL_ARB_extensions_string" }, + { "wglGetExtensionsStringEXT", "WGL_EXT_extensions_string" }, + { "wglGetPbufferDCARB", "WGL_ARB_pbuffer" }, + { "wglGetPixelFormatAttribfvARB", "WGL_ARB_pixel_format" }, + { "wglGetPixelFormatAttribivARB", "WGL_ARB_pixel_format" }, + { "wglGetSwapIntervalEXT", "WGL_EXT_swap_control" }, + { "wglMakeContextCurrentARB", "WGL_ARB_make_current_read" }, + { "wglQueryCurrentRendererIntegerWINE", "WGL_WINE_query_renderer" }, + { "wglQueryCurrentRendererStringWINE", "WGL_WINE_query_renderer" }, + { "wglQueryPbufferARB", "WGL_ARB_pbuffer" }, + { "wglQueryRendererIntegerWINE", "WGL_WINE_query_renderer" }, + { "wglQueryRendererStringWINE", "WGL_WINE_query_renderer" }, + { "wglReleasePbufferDCARB", "WGL_ARB_pbuffer" }, + { "wglReleaseTexImageARB", "WGL_ARB_render_texture" }, + { "wglSetPbufferAttribARB", "WGL_ARB_render_texture" }, + { "wglSetPixelFormatWINE", "WGL_WINE_pixel_format_passthrough" }, + { "wglSwapIntervalEXT", "WGL_EXT_swap_control" }, +}; diff --git a/dlls/opengl32/wgl.c b/dlls/opengl32/wgl.c index a39bbcdd000..f5a4b034196 100644 --- a/dlls/opengl32/wgl.c +++ b/dlls/opengl32/wgl.c @@ -334,9 +334,10 @@ int WINAPI wglGetLayerPaletteEntries(HDC hdc, return 0; }
-static int compar(const void *elt_a, const void *elt_b) { - return strcmp(((const OpenGL_extension *) elt_a)->name, - ((const OpenGL_extension *) elt_b)->name); +static int registry_entry_cmp( const void *a, const void *b ) +{ + const struct registry_entry *entry_a = a, *entry_b = b; + return strcmp( entry_a->name, entry_b->name ); }
static char *heap_strdup( const char *str ) @@ -369,10 +370,9 @@ static BOOL is_extension_supported( const char *extension ) */ PROC WINAPI wglGetProcAddress( LPCSTR name ) { + const struct registry_entry entry = {.name = name}, *found; struct opengl_funcs *funcs = NtCurrentTeb()->glTable; - void **func_ptr; - OpenGL_extension ext; - const OpenGL_extension *ext_ret; + const void **func_ptr, *proc;
if (!name) return NULL;
@@ -385,20 +385,19 @@ PROC WINAPI wglGetProcAddress( LPCSTR name ) return NULL; }
- ext.name = name; - ext_ret = bsearch(&ext, extension_registry, extension_registry_size, sizeof(ext), compar); - if (!ext_ret) + if (!(found = bsearch( &entry, extension_registry, extension_registry_size, + sizeof(entry), registry_entry_cmp ))) { WARN("Function %s unknown\n", name); return NULL; }
- func_ptr = (void **)&funcs->ext + (ext_ret - extension_registry); + func_ptr = (const void **)&funcs->ext + (found - extension_registry); if (!*func_ptr) { void *driver_func = funcs->wgl.p_wglGetProcAddress( name );
- if (!is_extension_supported(ext_ret->extension)) + if (!is_extension_supported(found->extension)) { unsigned int i; static const struct { const char *name, *alt; } alternatives[] = @@ -410,11 +409,11 @@ PROC WINAPI wglGetProcAddress( LPCSTR name ) for (i = 0; i < ARRAY_SIZE(alternatives); i++) { if (strcmp( name, alternatives[i].name )) continue; - WARN("Extension %s required for %s not supported, trying %s\n", - ext_ret->extension, name, alternatives[i].alt ); + WARN( "Extension %s required for %s not supported, trying %s\n", found->extension, + name, alternatives[i].alt ); return wglGetProcAddress( alternatives[i].alt ); } - WARN("Extension %s required for %s not supported\n", ext_ret->extension, name); + WARN( "Extension %s required for %s not supported\n", found->extension, name ); return NULL; }
@@ -426,8 +425,9 @@ PROC WINAPI wglGetProcAddress( LPCSTR name ) *func_ptr = driver_func; }
- TRACE("returning %s -> %p\n", name, ext_ret->func); - return ext_ret->func; + proc = extension_procs[found - extension_registry]; + TRACE( "returning %s -> %p\n", name, proc ); + return proc; }
/***********************************************************************