On Thu Dec 5 16:56:52 2024 +0000, Matteo Bruni wrote:
Yeah, maybe that's actually the final form :slight_smile: At any rate, I'm cool with this approach. I guess I'm just pushing the possibility that we'll ever need to generate PS 1.x shaders out of my mind :sweat_smile:
We have that `D3DCompile2VKD3D()` now, right? Although I guess we'd need to plug in vkd3d-utils as well and the annoyances with importing vkd3d (or static libs in general) mentioned in the other comment below still remain...