On Tue Mar 19 00:38:39 2024 +0000, Zebediah Figura wrote:
3, 4.: It looks like currently all the state besides the mentioned
render targets are handled in the per ddraw device stateblock which is applied before draw, or am I missing something? Should I probably just handle render targets per-draw? I mean, if you do SetRenderState() on one device, and then GetRenderState() on another, I suspect that's not supposed to return the state that was set on the first device. But currently that's what this patch does; the state is stored in stateblock_state which is per ddraw. Render target is a bit special since it doesn't go through wined3d_stateblock. It'd need to be set manually.
Oh yeah, the state object is copied from ddraw and not created. Yes, state objects should be created per device.