Conor McCarthy (@cmccarthy) commented about libs/vkd3d/command.c:
if (d3d12_queue->ops_count) WARN("Acquired command queue %p with %zu remaining ops.\n", d3d12_queue, d3d12_queue->ops_count);
- else if (d3d12_queue->is_flushing)
WARN("Acquired command queue %p which is flushing.\n", d3d12_queue);
This didn't occur while testing in SotTR, Control and GRID 2019, so it could be changed to a fixme. There's always the risk of fixme spam in another game but that will be solved by later patches.