-- v3: vkd3d-shader/hlsl: Use hlsl_block_add_instr() in clone_block(). vkd3d-shader/hlsl: Clean up the static_initializers block when the context is destroyed (Valgrind). vkd3d-shader/hlsl: Pass a hlsl_block pointer to dump_instr_list(). vkd3d-shader/hlsl: Store the "instrs" field of struct hlsl_attribute as a hlsl_block. vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_load_component().