Matteo Bruni (@Mystral) commented about include/d3dx11tex.h:
#endif } D3DX11_IMAGE_LOAD_INFO;
+typedef struct _D3DX11_TEXTURE_LOAD_INFO +{
- D3D11_BOX *pSrcBox;
- D3D11_BOX *pDstBox;
- UINT SrcFirstMip;
- UINT DstFirstMip;
- UINT NumMips;
- UINT SrcFirstElement;
- UINT DstFirstElement;
- UINT NumElements;
- UINT Filter;
- UINT MipFilter;
It's maybe overkill but, could you get rid of the field name alignment? Just to make it more different from the SDK version.