From: Francisco Casas fcasas@codeweavers.com
--- Makefile.am | 1 + tests/hlsl-uniform-semantics.shader_test | 28 ++++++++++++++++++++++++ 2 files changed, 29 insertions(+) create mode 100644 tests/hlsl-uniform-semantics.shader_test
diff --git a/Makefile.am b/Makefile.am index 92c6d0792..69833e9ce 100644 --- a/Makefile.am +++ b/Makefile.am @@ -131,6 +131,7 @@ vkd3d_shader_tests = \ tests/hlsl-transpose.shader_test \ tests/hlsl-trunc.shader_test \ tests/hlsl-type-names.shader_test \ + tests/hlsl-uniform-semantics.shader_test \ tests/hlsl-vector-indexing.shader_test \ tests/hlsl-vector-indexing-uniform.shader_test \ tests/lit.shader_test \ diff --git a/tests/hlsl-uniform-semantics.shader_test b/tests/hlsl-uniform-semantics.shader_test new file mode 100644 index 000000000..1125117fe --- /dev/null +++ b/tests/hlsl-uniform-semantics.shader_test @@ -0,0 +1,28 @@ +% Semantics can be used in uniforms even though they are ignored. + +[pixel shader] +float a : SEMANTIC; + +float4 main() : sv_target +{ + return a; +} + +[test] +uniform 0 float 3.5 +draw quad +probe all rgba (3.5, 3.5, 3.5, 3.5) + + +[pixel shader] +float2 a : sv_position; + +float4 main() : sv_target +{ + return float4(a, a); +} + +[test] +uniform 0 float4 4.0 5.0 6.0 7.0 +draw quad +probe all rgba (4.0, 5.0, 4.0, 5.0)