On Wed Jan 18 14:49:09 2023 +0000, Giovanni Mascellani wrote:
Are we sure we want non-ASCII characters in vkd3d? Not that I have any strong objections, and it's unlikely that this happening in a comment will ever cause significant issues, but maybe we can avoid the risk altogether by using an ASCII ellipsis: "...".
Well, at the very least we already have a couple of UTF-8 ö's in the vkd3d source...
More generally, I don't see much of a reason to avoid non-ASCII in vkd3d at this point, and I've certainly added my share to e.g. d2d1 in Wine.