From: Zebediah Figura zfigura@codeweavers.com
--- tests/hlsl-bool-cast.shader_test | 16 ++++++++++++++++ 1 file changed, 16 insertions(+)
diff --git a/tests/hlsl-bool-cast.shader_test b/tests/hlsl-bool-cast.shader_test index 397cbcc0..b0913bb8 100644 --- a/tests/hlsl-bool-cast.shader_test +++ b/tests/hlsl-bool-cast.shader_test @@ -13,9 +13,11 @@ float4 main() : SV_TARGET draw quad probe all rgba (0.0, 0.0, 1.0, 1.0)
+ [require] shader model >= 4.0
+ [pixel shader] uniform float4 x; uniform int4 y; @@ -30,3 +32,17 @@ uniform 0 float4 0.0 0.0 2.0 4.0 uniform 4 int4 0 1 0 10 draw quad probe all rgba (0.0, 10.0, 1.0, 11.0) + + +[pixel shader] +uniform bool4 b; + +float4 main() : sv_target +{ + return (float4)b + (float4)(int4)b; +} + +[test] +uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000 +draw quad +todo probe all rgba (2.0, 2.0, 2.0, 0.0)