Zebediah Figura (@zfigura) commented about dlls/d3d9/device.c:
d3d9_generate_auto_mipmaps(device); wined3d_device_context_set_primitive_type(device->immediate_context, wined3d_primitive_type_from_d3d(primitive_type), 0);
- wined3d_device_context_draw(device->immediate_context, start_vertex, vertex_count, 0, 0);
- /* Windows d3d9 always draws only a single instance for non-indexed draws
* Set instance count to 1 for the not indexed draw */
```suggestion:-1+0 /* Instancing is ignored for non-indexed draws. */ ```