Conor McCarthy (@cmccarthy) commented about libs/vkd3d-shader/vkd3d_shader_main.c:
void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer) {
- buffer->buffer[0] = '\0';
- buffer->content_size = 0;
- vkd3d_string_buffer_truncate(buffer, 0);
+}
+void vkd3d_string_buffer_truncate(struct vkd3d_string_buffer *buffer, size_t size)
This is only used in the last commit.